Timeline

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Revision as of 20:21, 21 August 2022 by Zwelf (talk | contribs) (Add some pre 0.1 events)

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TeeTow describing how some of the Teeworlds sound effects were made

This is a list of remarkable events that happened during DDraceNetwork lifetime. If you want to get a better overview, look at https://ddnet.tw/news/

Events directly related to DDNet are marked bold. Everything not related to DDNet or Vanilla is italic.

  • 2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.[1]
  • 2003-04-11: Game is named Teewars[2]
  • 2003-05-05: Hook is added to Teewars[2]
  • 2007-05-17 - 2007-05-20: Teewars developers meet at Birdie[3][4] - Uppsala's biggest LAN party
  • 2007-05-20: Teewars 0.1 released[5]
  • 2007-08-05: Teewars 0.2 released with Ninja as new weapon[6][7]
  • 2007-12-15: Teewars 0.3 released with double jump and two new game modes: TDM and CTF[8][9]
  • 2008-03-22: Teewars renames to Teeworlds[10]
  • 2008-03-22: Teeworlds 0.4 released allowing custom maps to be downloaded from the game server[11][12]
  • 2008-07-08: Teeworlds becomes open source[13]
  • 2009-01-13: Teeworlds 0.5 released increasing max clients from 12 to 16[14][15][16]
  • 2010-01-06: zCatch for Teeworlds 0.5 is released[17]
  • 2010-08-29: Teeworlds developers shut down Teeworlds[18]
  • 2010-08-30: Main developer matricks revises decision and assigns new staff[19]
  • 2011-04-09: Teeworlds 0.6 released[20][21]
  • 2011-06-05: zCatch for Teeworlds 0.6 is released[22]
  • 2015-08-24: Teeworlds on Steam released[23][24]
  • 2015-08-25: DDNet starts applying for Steam[25]
  • 2015-09-25: DDNet Closing down (server shut down)[26]
  • 2015-09-28: DDNet keeps running[27]
  • 2015-10-19: DDNet gets approved on Greenlight and can get released on Steam[28]
  • 2019-10-15: Hammer became a buffered weapon[29][30]: Hammer now buffers like Laser, Grenade and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
  • 2020-05-27: Practice mode has been added[31]
  • 2020-08-17: DDNet Released on Steam[32][33]

See also

References

  1. Teewars initial staff: http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew
  2. 2.0 2.1 First available blog posts about Teewars: http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php
  3. Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html
  4. Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/
  5. Version history of wiki.teeworlds.de: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02
  6. Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3
  7. Teewars 0.2 release notes: https://web.archive.org/web/20071213033923/http://www.teewars.com:80/?page=downloads&id=150
  8. Teewars 0.3 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=172
  9. Teewars 0.3 release notes: https://web.archive.org/web/20071220094221/http://www.teewars.com:80/?page=downloads&id=171
  10. Forum post "About the name change": https://www.teeworlds.com/?page=journal&id=942
  11. Teeworlds 0.4 release announcement https://www.teeworlds.com/forum/viewtopic.php?id=944
  12. Teeworlds 0.4 release notes: https://web.archive.org/web/20081217091032/http://www.teeworlds.com/?page=downloads&id=940
  13. Commit updating Teeworlds license to be open source: https://github.com/teeworlds/teeworlds/commit/a13b94f9e0bca8ea892311d9d9e0c0bc48616ea7#diff-7bb54d15ef4c4e0f20bb24add68a12fccced9925b304eaa696023143d278ea26
  14. Teeworlds 0.5 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3072
  15. Commit updating max clients to 16: https://github.com/teeworlds/teeworlds/commit/b65a2c63aa98d73e2e45b6db747793cfcda6f2c3
  16. Teeworlds 0.5 release notes: https://web.archive.org/web/20100124235758/http://www.teeworlds.com/?page=downloads&id=3073
  17. https://www.teeworlds.com/forum/viewtopic.php?id=5344
  18. Forum post talking about the shutdown "[SUPPORT] Help Us Keep TW Alive!" by HipHopBlond: https://www.teeworlds.com/forum/viewtopic.php?id=6644
  19. "Teeworlds Elders" by matricks: https://www.teeworlds.com/forum/viewtopic.php?id=6641
  20. Teeworlds 0.6 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7602
  21. Release notes 0.6.0 to 0.6.3 with links to changelogs: https://web.archive.org/web/20141221071641/https://www.teeworlds.com/?page=downloads
  22. https://www.teeworlds.com/forum/viewtopic.php?id=7958
  23. Teeworlds Steam forum post: https://www.teeworlds.com/forum/viewtopic.php?id=11512
  24. DDNet blog post about Teeworlds steam release: https://ddnet.tw/news/teeworlds-steam/
  25. DDNet greenlight blog post: https://ddnet.tw/news/ddnet-steam/
  26. The End of DDraceNetwork: https://ddnet.tw/news/shutdown/
  27. DDNet keeps running: https://ddnet.tw/news/ddnet-keeps-running/
  28. Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661
  29. DDNet blog post: https://ddnet.tw/news/hammer-unfreeze/
  30. Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze
  31. DDNet blog post: https://ddnet.tw/news/practice/
  32. Steam release blog post: https://ddnet.tw/news/steam-released/
  33. DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/