Timeline: Difference between revisions

From DDraceNetwork
(Add teeworlds release overview)
(Add links to hammer automatic weapon)
Line 11: Line 11:
* 2015-09-28: '''DDNet keeps running'''<ref>DDNet keeps running: https://ddnet.tw/news/ddnet-keeps-running/</ref>
* 2015-09-28: '''DDNet keeps running'''<ref>DDNet keeps running: https://ddnet.tw/news/ddnet-keeps-running/</ref>
* 2015-10-19: '''DDNet gets approved on Greenlight and can get released on Steam'''<ref>Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661</ref>
* 2015-10-19: '''DDNet gets approved on Greenlight and can get released on Steam'''<ref>Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661</ref>
* 2019-10-15: '''Hammer became a buffered weapon'''<ref>DDNet blog post: https://ddnet.tw/news/hammer-unfreeze/</ref><ref>Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref>: Hammer now buffers like Rifle, Grenade and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
* 2019-10-15: '''Hammer became a buffered weapon'''<ref>DDNet blog post: https://ddnet.tw/news/hammer-unfreeze/</ref><ref>Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref>: [[Hammer]] now buffers like [[Laser]], [[Grenade]] and [[Shotgun]]. When your tee is [[Freeze|frozen]] and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in [[deepfly]])
* 2020-05-27: '''Practice mode has been added'''<ref>DDNet blog post: https://ddnet.tw/news/practice/</ref>
* 2020-05-27: '''Practice mode has been added'''<ref>DDNet blog post: https://ddnet.tw/news/practice/</ref>
* 2020-08-17: '''DDNet Released on Steam'''<ref>Steam release blog post: https://ddnet.tw/news/steam-released/</ref><ref>DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/</ref>
* 2020-08-17: '''DDNet Released on Steam'''<ref>Steam release blog post: https://ddnet.tw/news/steam-released/</ref><ref>DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/</ref>

Revision as of 11:54, 21 August 2022

EnglishEspañolPortuguês (Brasil)УкраїнськаРусский简体中文DeutschItalianoFrançaisCatalàTürkçe한국어

This is a list of remarkable events that happened during DDraceNetwork lifetime. If you want to get a better overview, look at https://ddnet.tw/news/

Events directly related to DDNet are marked bold.

  • 2007-08-05: Teewars 0.2 released with Ninja as new weapon[1][2]
  • 2007-12-15: Teewars 0.3 released with double jump and new two new game modes: TDM and CTF[3][4]
  • 2015-08-24: Teeworlds on Steam released[5][6]
  • 2015-08-25: DDNet starts applying for Steam[7]
  • 2015-09-25: DDNet Closing down (server shut down)[8]
  • 2015-09-28: DDNet keeps running[9]
  • 2015-10-19: DDNet gets approved on Greenlight and can get released on Steam[10]
  • 2019-10-15: Hammer became a buffered weapon[11][12]: Hammer now buffers like Laser, Grenade and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
  • 2020-05-27: Practice mode has been added[13]
  • 2020-08-17: DDNet Released on Steam[14][15]

See also

References