Tiles/ru: Difference between revisions

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{{DISPLAYTITLE:Тайлы}}
<languages/>
DDNet карты состоят из '''''тайлов'''''. Существующие слои показаны в таблице ниже. Чтобы увидеть описание отдельных тайлов в слою, перейдите по нужной ссылки и наведите курсор на нужный тайл.
<div lang="en" dir="ltr" class="mw-content-ltr">
DDNet maps consist of '''''tiles'''''. Which physics layer exists are shown in the table below. To get descriptions of specific tiles in the layer, click the explain link on the right and hover the tile.
</div>
 
{| class="wikitable"
{| class="wikitable"
|+
|+
!Слой
!<span lang="en" dir="ltr" class="mw-content-ltr">Layer</span>
!Предосмотр
!<span lang="en" dir="ltr" class="mw-content-ltr">Preview</span>
!Описание
!<span lang="en" dir="ltr" class="mw-content-ltr">Description</span>
!Ссылка на пояснения
!<span lang="en" dir="ltr" class="mw-content-ltr">Explain link</span>
|-
|-
|Наложение сущностей (энтити)
|<span lang="en" dir="ltr" class="mw-content-ltr">Entities overlay</span>
|[[File:DDNet entities overlay.png|frameless]]
|[[File:DDNet entities overlay.png|frameless]]
|Оно позволяет увидеть игровое содержание карты, оставляя ее без текстур. Вы можете привязать наложение к какой-либо кнопке, чтобы переключаться между ним и обычным представлением карты.
|<span lang="en" dir="ltr" class="mw-content-ltr">Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities.</span>
|https://ddnet.org/explain/
|https://ddnet.org/explain/
|-
|-
|Игровой слой
|<span lang="en" dir="ltr" class="mw-content-ltr">Game layer</span>
|[[File:DDNet editor entities.png|frameless]]
|[[File:DDNet editor entities.png|frameless]]
|Первоначальный слой тайлов. Содержит большинство необходимых тайлов.
|<span lang="en" dir="ltr" class="mw-content-ltr">Primary tile layer of maps. Includes most of the relevant tiles.</span>
|https://ddnet.org/explain/game/
|https://ddnet.org/explain/game/
|-
|-
|Передний слой
|<span lang="en" dir="ltr" class="mw-content-ltr">Front layer</span>
|[[File:DDNet editor front.png|frameless]]
|[[File:DDNet editor front.png|frameless]]
|Вторичный слой тайлов. Исключает блоки с коллизией и добавляет тайлы, действующие при наложении тайлов друг на друга.
|<span lang="en" dir="ltr" class="mw-content-ltr">Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles.</span>
|https://ddnet.org/explain/front/
|https://ddnet.org/explain/front/
|-
|-
|Слой телепортов
|<span lang="en" dir="ltr" class="mw-content-ltr">Tele layer</span>
|[[File:DDNet editor tele.png|frameless]]
|[[File:DDNet editor tele.png|frameless]]
|Включает в себя все необходимые телепорты.
|<span lang="en" dir="ltr" class="mw-content-ltr">Teleporter tile layer of maps. Includes all relevant tiles for teleporters.</span>
|https://ddnet.org/explain/tele/
|https://ddnet.org/explain/tele/
|-
|-
|Слой ускорителей
|<span lang="en" dir="ltr" class="mw-content-ltr">Speedup layer</span>
|[[File:DDNet editor speedup.png|frameless]]
|[[File:DDNet editor speedup.png|frameless]]
|Содержит тайл-ускоритель. Необходим для реализации уникальных свойств этого тайла.
|<span lang="en" dir="ltr" class="mw-content-ltr">Contains the speedup tile. Necessary due to its unique properties.</span>
|https://ddnet.org/explain/speedup/
|https://ddnet.org/explain/speedup/
|-
|-
|Слой переключателей
|<span lang="en" dir="ltr" class="mw-content-ltr">Switch layer</span>
|[[File:DDNet editor switch.png|frameless]]
|[[File:DDNet editor switch.png|frameless]]
|Содержит тайлы, которые могут включены или выключены, и, собственно, активаторы и деактиваторы.
|<span lang="en" dir="ltr" class="mw-content-ltr">Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off.</span>
|https://ddnet.org/explain/switch/
|https://ddnet.org/explain/switch/
|-
|-
|Слой зон
|<span lang="en" dir="ltr" class="mw-content-ltr">Tune layer</span>
|[[File:DDNet editor tune.png|frameless]]
|[[File:DDNet editor tune.png|frameless]]
|Содержит тайл, позволяющий изменять физику игры.
|<span lang="en" dir="ltr" class="mw-content-ltr">Contains the tune zone tile. Changes physic properties.</span>
|https://ddnet.org/explain/tune/
|https://ddnet.org/explain/tune/
|}
|}
[[Category:Mapping{{#translation:}}]]

Revision as of 20:28, 11 February 2023

DDNet maps consist of tiles. Which physics layer exists are shown in the table below. To get descriptions of specific tiles in the layer, click the explain link on the right and hover the tile.

Layer Preview Description Explain link
Entities overlay Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities. https://ddnet.org/explain/
Game layer Primary tile layer of maps. Includes most of the relevant tiles. https://ddnet.org/explain/game/
Front layer Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles. https://ddnet.org/explain/front/
Tele layer Teleporter tile layer of maps. Includes all relevant tiles for teleporters. https://ddnet.org/explain/tele/
Speedup layer Contains the speedup tile. Necessary due to its unique properties. https://ddnet.org/explain/speedup/
Switch layer Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off. https://ddnet.org/explain/switch/
Tune layer Contains the tune zone tile. Changes physic properties. https://ddnet.org/explain/tune/