Tiles: Difference between revisions

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<!--T:1-->
DDNet maps consist of '''''tiles'''''. Which physics layer exists are shown in the table below. To get descriptions of specific tiles in the layer, click the explain link on the right and hover the tile.
DDNet maps consist of '''''tiles'''''. Which physics layer exists are shown in the table below. To get descriptions of specific tiles in the layer, click the explain link on the right and hover the tile.
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{| class="wikitable"
{| class="wikitable"
|+
|+
!<translate>Layer</translate>
!<translate><!--T:2--> Layer</translate>
!<translate>Preview</translate>
!<translate><!--T:3--> Preview</translate>
!<translate>Description</translate>
!<translate><!--T:4--> Description</translate>
!<translate>Explain link</translate>
!<translate><!--T:5--> Explain link</translate>
|-
|-
|<translate>Entities overlay</translate>
|<translate><!--T:6--> Entities overlay</translate>
|[[File:DDNet entities overlay.png|frameless]]
|[[File:DDNet entities overlay.png|frameless]]
|<translate>Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities.</translate>
|<translate><!--T:7--> Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities.</translate>
|https://ddnet.org/explain/
|https://ddnet.org/explain/
|-
|-
|<translate>Game layer</translate>
|<translate><!--T:8--> Game layer</translate>
|[[File:DDNet editor entities.png|frameless]]
|[[File:DDNet editor entities.png|frameless]]
|<translate>Primary tile layer of maps. Includes most of the relevant tiles.</translate>
|<translate><!--T:9--> Primary tile layer of maps. Includes most of the relevant tiles.</translate>
|https://ddnet.org/explain/game/
|https://ddnet.org/explain/game/
|-
|-
|<translate>Front layer</translate>
|<translate><!--T:10--> Front layer</translate>
|[[File:DDNet editor front.png|frameless]]
|[[File:DDNet editor front.png|frameless]]
|<translate>Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles.</translate>
|<translate><!--T:11--> Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles.</translate>
|https://ddnet.org/explain/front/
|https://ddnet.org/explain/front/
|-
|-
|<translate>Tele layer</translate>
|<translate><!--T:12--> Tele layer</translate>
|[[File:DDNet editor tele.png|frameless]]
|[[File:DDNet editor tele.png|frameless]]
|<translate>Teleporter tile layer of maps. Includes all relevant tiles for teleporters.</translate>
|<translate><!--T:13--> Teleporter tile layer of maps. Includes all relevant tiles for teleporters.</translate>
|https://ddnet.org/explain/tele/
|https://ddnet.org/explain/tele/
|-
|-
|<translate>Speedup layer</translate>
|<translate><!--T:14--> Speedup layer</translate>
|[[File:DDNet editor speedup.png|frameless]]
|[[File:DDNet editor speedup.png|frameless]]
|<translate>Contains the speedup tile. Necessary due to its unique properties.</translate>
|<translate><!--T:15--> Contains the speedup tile. Necessary due to its unique properties.</translate>
|https://ddnet.org/explain/speedup/
|https://ddnet.org/explain/speedup/
|-
|-
|<translate>Switch layer</translate>
|<translate><!--T:16--> Switch layer</translate>
|[[File:DDNet editor switch.png|frameless]]
|[[File:DDNet editor switch.png|frameless]]
|<translate>Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off.</translate>
|<translate><!--T:17--> Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off.</translate>
|https://ddnet.org/explain/switch/
|https://ddnet.org/explain/switch/
|-
|-
|<translate>Tune layer</translate>
|<translate><!--T:18--> Tune layer</translate>
|[[File:DDNet editor tune.png|frameless]]
|[[File:DDNet editor tune.png|frameless]]
|<translate>Contains the tune zone tile. Changes physic properties.</translate>
|<translate><!--T:19--> Contains the tune zone tile. Changes physic properties.</translate>
|https://ddnet.org/explain/tune/
|https://ddnet.org/explain/tune/
|}
|}


[[Category:Mapping{{#translation:}}]]
[[Category:Mapping{{#translation:}}]]

Latest revision as of 19:26, 11 February 2023

DDNet maps consist of tiles. Which physics layer exists are shown in the table below. To get descriptions of specific tiles in the layer, click the explain link on the right and hover the tile.

Layer Preview Description Explain link
Entities overlay Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities. https://ddnet.org/explain/
Game layer Primary tile layer of maps. Includes most of the relevant tiles. https://ddnet.org/explain/game/
Front layer Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles. https://ddnet.org/explain/front/
Tele layer Teleporter tile layer of maps. Includes all relevant tiles for teleporters. https://ddnet.org/explain/tele/
Speedup layer Contains the speedup tile. Necessary due to its unique properties. https://ddnet.org/explain/speedup/
Switch layer Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off. https://ddnet.org/explain/switch/
Tune layer Contains the tune zone tile. Changes physic properties. https://ddnet.org/explain/tune/