Telegun: Difference between revisions

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The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>.
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>.


Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile.
Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile.


You can then teleport with [[pistol]] and [[grenade]] by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Map#Front layer|front layer]].
You can then teleport with [[Special:MyLanguage/pistol|pistol]] and [[Special:MyLanguage/grenade|grenade]] by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]].


[[Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.
[[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.


The {{Tile|entities|98}} orange tile cancels [[movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Teleporter|normal teleporters]], [[hook]] is always preserved when teleporting with a teleport-enabled weapon.
The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon.


You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport.
You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport.
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* 0: All weapons
* 0: All weapons
* 1: Only [[pistol]]
* 1: Only [[Special:MyLanguage/pistol|pistol]]
* 2: Only [[grenade]]
* 2: Only [[Special:MyLanguage/grenade|grenade]]
* 3: Only [[laser]]
* 3: Only [[Special:MyLanguage/laser|laser]]
* (4 or greater equals 0)
* (4 or greater equals 0)


== References ==
== References ==
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Revision as of 18:48, 11 February 2023


This article is a Stub. You can help us by editing and improving it.

The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.

You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:


References