Teams: Difference between revisions

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DDNet allows players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your [[dummy]] require you to join a (non-team0) team.
<!--T:1-->
DDNet allows players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Special:MyLanguage/Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your [[Special:MyLanguage/dummy|dummy]] require you to join a (non-team 0) team.


==Joining Teams==
==Joining Teams== <!--T:2-->
 
<!--T:3-->
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press {{Key press|T}} or {{Key press|Enter}} and use
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press {{Key press|T}} or {{Key press|Enter}} and use


<!--T:4-->
* <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0
* <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat
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* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.
* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.


===Binds===
===Binds=== <!--T:5-->


<!--T:6-->
* To speed up joining dummy maps: TODO
* To speed up joining dummy maps: TODO


==Projectiles==
==Team size== <!--T:7-->
 
<!--T:8-->
The most members a single team can have is equal to <code>64</code>. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as <code>MAX_CLIENTS</code>.
 
<!--T:9-->
The largest team finish, with 64 tees, was done on [https://ddnet.org/maps/Gold-32-Mine/ "Gold Mine"] in 2019-08-22 09:59:58 UTC<ref>https://db.ddstats.org/ddnet-ffbfefd/Biggest+Team+Finishes</ref>.
 
==Maps requiring more than two players== <!--T:10-->
 
=== Three players === <!--T:11-->
 
<!--T:12-->
* Novice ★★★✰✰ [https://ddnet.org/maps/Skillz-32-3 Skillz 3]
* Novice ★★★★✰ [https://ddnet.org/maps/Skillz-32-5 Skillz 5]
* Novice ★★★★★ [https://ddnet.org/maps/Skillz-32-6 Skillz 6]
 
* Moderate ★✰✰✰✰ [https://ddnet.org/maps/Weapons Weapons]
* Moderate ★★★✰✰ [https://ddnet.org/maps/LazeAround2 LazeAround2]
* Moderate ★★★★✰ [https://ddnet.org/maps/3Play 3Play]
* Moderate ★★★★✰ [https://ddnet.org/maps/Cleopatra Cleopatra]
* Moderate ★★★★✰ [https://ddnet.org/maps/Tetris Tetris]
* Moderate ★★★★★ [https://ddnet.org/maps/LazeAround LazeAround]
 
* Brutal ★★✰✰✰ [https://ddnet.org/maps/LazeAround-32-3 LazeAround 3]
* Brutal ★★✰✰✰ [https://ddnet.org/maps/P2Z-95-Eclipse P2Z_Eclipse]
* Brutal ★★★✰✰ [https://ddnet.org/maps/w3na w3na]
* Brutal ★★★★✰ [https://ddnet.org/maps/Best-32-of-32-Three Best of Three]
* Brutal ★★★★✰ [https://ddnet.org/maps/Reason Reason]
 
* Oldschool ★✰✰✰✰ [https://ddnet.org/maps/Campotle-32-3 Campotle 3]
* Oldschool ★✰✰✰✰ [https://ddnet.org/maps/Koule-32-4 Koule 4]
* Oldschool ★✰✰✰✰ [https://ddnet.org/maps/Koule-32-7 Koule 7]
* Oldschool ★★✰✰✰ [https://ddnet.org/maps/ddrace-95-shella4 ddrace_shella4]
* Oldschool ★★✰✰✰ [https://ddnet.org/maps/Eagle-32-Race-32-Compilation Eagle Race Compilation]
* Oldschool ★★★✰✰ [https://ddnet.org/maps/Blue Blue] (recommended 4+ tees)
* Oldschool ★★★✰✰ [https://ddnet.org/maps/Koule-32-10 Koule 10]
* Oldschool ★★★★✰ [https://ddnet.org/maps/ResidentSS ResidentSS]
* Oldschool ★★★★✰ [https://ddnet.org/maps/Triple-32-Kill Triple Kill]
 
* DDmaX.Next ★✰✰✰✰ [https://ddnet.org/maps/Steff-32-I-32-beginning Steff I beginning]
* DDmaX.Next ★✰✰✰✰ [https://ddnet.org/maps/Steff-32-III-32-peace Steff III peace]
* DDmaX.Next ★★✰✰✰ [https://ddnet.org/maps/3way 3way]
* DDmaX.Next ★★✰✰✰ [https://ddnet.org/maps/slow slow]
* DDmaX.Next ★★★✰✰ [https://ddnet.org/maps/Frats-32-5 Frats 5]
* DDmaX.Next ★★★★✰ [https://ddnet.org/maps/lemonland lemonland]
 
* DDmaX.Pro ★★★★★ [https://ddnet.org/maps/Picklock Picklock]
 
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race8 NUT_race8]
* DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race1 NUT_hardcore_race1]
* DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race2 NUT_hardcore_race2]
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race4 NUT_hardcore_race4]
* DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race5 NUT_hardcore_race5]
* DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race6/ NUT_hardcore_race6]
<!--T:13-->
 
=== Four players === <!--T:14-->
 
<!--T:15-->
* Brutal ★★✰✰✰ [https://ddnet.org/maps/4Four 4Four]
* Brutal ★★★★✰ [https://ddnet.org/maps/Teeish-32-Mine Teeish Mine]
* Brutal ★★★★★ [https://ddnet.org/maps/4s 4s]
* Brutal ★★★★★ [https://ddnet.org/maps/Behemoth Behemoth]
* Brutal ★★★★★ [https://ddnet.org/maps/Cerberus Cerberus]


Projectiles are always in the same team as the tee that spawned it. So when a player switches teams, the projectile switches with the tee.
* Insane ★✰✰✰✰ [https://ddnet.org/maps/4q 4q]
* Insane ★★★✰✰ [https://ddnet.org/maps/4u 4u]
* Insane ★★★★✰ [https://ddnet.org/maps/4k 4k]


==Team size==
* Oldschool ★★✰✰✰ [https://ddnet.org/maps/ddrace-95-loop ddrace_loop]
The most members a single team can have is equal to <code>64</code>. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as <code>MAX_CLIENTS</code>.
* Oldschool ★★✰✰✰ [https://ddnet.org/maps/Hardcore-32-5 Hardcore 5]
* Oldschool ★★✰✰✰ [https://ddnet.org/maps/Hardcore-32-6 Hardcore 6]
* Oldschool ★★★✰✰ [https://ddnet.org/maps/Lost Lost]
* Oldschool ★★★✰✰ [https://ddnet.org/maps/Lost-32-2 Lost 2]
* Oldschool ★★★✰✰ [https://ddnet.org/maps/Lost-32-3 Lost 3]
 
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race1 NUT_race1]
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race4 NUT_race4]
* DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-bestof NUT_hardcore_bestof]
* DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race4 NUT_hardcore_race4]
* DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-32-Hardcore-32-UNITED NUT Hardcore UNITED]
 
=== Five players === <!--T:17-->


The largest team finish, with 64 tees, was done on [https://ddnet.org/maps/Gold-32-Mine/ "Gold Mine"] in 22 August 2019<ref>https://ddstats.org/ddnet-ffbfefd?sql=SELECT+HEX%28ID%29+as+ID%2C+COUNT%28*%29+AS+%27Player+Count%27%2C+Time%2C+Map%2C+Timestamp%2C+GROUP_CONCAT%28Name%2C+%27%2C+%27%29+as+Players+FROM+teamrace%0D%0AGROUP+BY+ID%0D%0AORDER+BY+COUNT%28*%29+DESC</ref>.
<!--T:18-->
* Moderate ★★✰✰✰ [https://ddnet.org/maps/High-32-Five High Five]


==Maps for three players==
=== Ten players === <!--T:19-->


==Maps for four players==
<!--T:20-->
* DDmaX.Nut ★✰✰✰✰ [https://ddnet.org/maps/NUT-95-short-95-race4 NUT_short_race4]


==New teamrank system==
==New teamrank system== <!--T:21-->


<!--T:22-->
https://ddnet.org/news/new-rank-team-rank-calculation/
https://ddnet.org/news/new-rank-team-rank-calculation/


==Locking and restarting==
==Locking and restarting== <!--T:23-->
 
<!--T:24-->
Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.
 
<!--T:25-->
A team can be locked and unlocked using the chat command <code>/lock</code>
 
==Team 0== <!--T:26-->
 
<!--T:27-->
It's the default team a player gets upon joining a server. Finishing in this team will grant a [[Special:MyLanguage/Ranks and Points|rank]] but not a [[Special:MyLanguage/Ranks and Points|team rank]], as such requires you to be in a proper team.


==Team 0==
<!--T:28-->
Team 0 cannot be locked.


==Config variables==
==Config variables== <!--T:29-->
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Latest revision as of 19:14, 6 October 2023

This article is a Stub. You can help us by editing and improving it.

DDNet allows players to play maps in teams with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team 0) team.

Joining Teams

Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use

  • /team <id>: joins team with id 0-63, when joining you are in the specially handled team 0
    • /team: when specifying no team to join the server simply outputs the current team to your chat
  • /lock: toggles lock state, default is unlocked
    • /lock 1: always locks the team
    • /lock 0 or /unlock: always unlocks the team
  • /invite player_name: Invites a player into your team, allowing them to join even when the team is locked.

Binds

  • To speed up joining dummy maps: TODO

Team size

The most members a single team can have is equal to 64. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as MAX_CLIENTS.

The largest team finish, with 64 tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC[1].

Maps requiring more than two players

Three players

Four players

  • Insane ★✰✰✰✰ 4q
  • Insane ★★★✰✰ 4u
  • Insane ★★★★✰ 4k

Five players

Ten players

New teamrank system

https://ddnet.org/news/new-rank-team-rank-calculation/

Locking and restarting

Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.

A team can be locked and unlocked using the chat command /lock

Team 0

It's the default team a player gets upon joining a server. Finishing in this team will grant a rank but not a team rank, as such requires you to be in a proper team.

Team 0 cannot be locked.

Config variables