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{{DISPLAYTITLE:伪高速飞行}}
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'''伪高速飞行'''(英语:Pseudofly,简称伪速飞)是一项[[hammerfly/zh|锤击飞行]]中的进阶技巧。伪高速飞行与[[Hammerfly/zh#高速飞行|高速飞行]]的相同点在于两名玩家在飞行过程中不会发生碰撞;而不同点在于,伪高速飞行可以在空中更加灵活及精确地[[movement/zh|移动]]
'''''Pseudofly''''' (or 'pseudo') is an advanced [[Special:MyLanguage/hammerfly|hammerfly]] technique similar to [[Special:MyLanguage/Speedfly|Speedfly]] in which the two tees never come into contact, but enables much more dynamic [[Special:MyLanguage/movement|movement]] through the air when done correctly. With enough practice, a tee (or tees) can pseudofly up, down, and sideways, at will. Pseudofly is generally easier with a [[Special:MyLanguage/dummy|dummy]], but can also be done with another player as well, although requires great coordination between the two.
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熟练掌握伪高速飞行后,玩家可以用这项技巧来与其他玩家或与自己的[[dummy/zh|分身]]随意地向着几乎任何方向飞行。
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[[File:Pseudofly-multi.mp4|thumb|right|300x300px|Video demonstrating pseudofly in all directions and transitioning into speedfly.|gif]]
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通常来说,玩家与自己的[[dummy/zh|分身]]进行配合会更容易完成伪高速飞行,当然也可以双人配合完成伪高速飞行,但是需要两名玩家要有极大的默契程度。


[[File:Pseudofly-multi.mp4|thumb|right|300x300px|伪高速飞行,并在中途转变为高速飞行|gif]]
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== Hook timing ==
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== 钩索释放时机 ==
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伪高速飞行与其他[[Hammerfly/zh|锤击飞行]]技巧相比,最明显且重要的区别在于[[hook/zh|钩索]]的释放时机。
The important difference between pseudofly and other [[Special:MyLanguage/Hammerfly|Hammerfly]] is the [[Special:MyLanguage/hook|hook]] timing. Rather than hooking every two hammer hits, the driver must hook every '''''one''''' [[Special:MyLanguage/hammer|hammer]] hit. The main focus of the driver is to hook just long enough to get into hammer distance, but not too long so that you bump into each other, as that will turn it into a normal hammerfly.
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与常规的“两锤一钩”不同,在伪高速飞行中,驾驶员必须在'''每一次[[hammer/zh|锤击]]'''时重新释放一次钩索,也就是“一锤一钩”。
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The driver must constantly be paying attention to the distance between the two tees to judge how long to hook for each hammer hit. Once you get comfortable with the hook timing, you will be able to move in all directions at any speed you wish - or even stay in one spot.
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同时,驾驶员也要格外注意钩索释放的时长。驾驶员要将钩索释放时长把握在驾驶员与动力源之间的距离刚好在锤击判定范围之内,而两者又不发生碰撞的距离。
* 如果钩索释放时长过短,那么可能导致两名玩家之间距离过大,动力源的下一次挥锤无法击中驾驶员;
* 如果钩索释放时长过长,那么两名玩家可能会发生碰撞,导致伪高速飞行中断,被迫切换为常规的锤击飞行。


因此,驾驶员需要集中注意力在两名玩家的距离上,以便随时判断下次锤击后需要释放钩索时长的长短。
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=== Flying down ===
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当玩家已经适应并熟练掌握了钩索释放时机,那么接下来就可以尝试向各个方向进行伪高速飞行,甚至是悬停在半空中。
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When pseudoflying down, the driver must hook for shorter time lengths as well as more sparingly. Flying down is basically like falling - except occasionally, the driver hooks and the hammer tee hammers.
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=== 下降高度 ===
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若想在伪高速飞行中下降高度,驾驶员每次释放钩索的时长还必须要再短一点。除去偶然情况,下降飞行高度的操作与自然掉落基本类似,但驾驶员的释放钩索循环与动力源的锤击循环都不能中断。
When leveling out again, simply increase the rate of hooking and hammering.
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当需要再次上升飞行高度时,只需要恢复之前释放钩索的节奏即可。


=== 转变为高速飞行 ===
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为了从伪高速飞行状态过渡到[[Hammerfly/zh#高速飞行|高速飞行]]状态,在准备过度的过程中,驾驶员必须十分专注每次释放钩索的时机。
=== Transitioning into speedfly ===
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当驾驶员感觉已经到了转变为高速飞行的时机时,驾驶员必须将之后释放钩索的时长稍加延长,以增加上升速度。当已经上升到足够的速度时,驾驶员必须像常规的高速飞行一样,将钩索释放循环转变为'''每两次锤击'''时重新释放一次钩索。
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To transition into [[Special:MyLanguage/speedfly|speedfly]], the driver must be especially careful about the hook timing. When you feel yourself starting to go up, the driver must hook for a little bit longer as speed increases. Once you go fast enough, the driver must hook for every '''''two''''' hammer hits instead of one, like a normal speedfly.
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另一种转变为高速飞行的办法是两名玩家在某一瞬间同时向对方挥锤,同时驾驶员要迅速调整自身的位置,以保证下次锤击之前两名玩家之间的距离不会过远。
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* 尽管有常规的转换方式,但实际上这种转换方式会更为迅速。
An alternative method to transition to speedfly is to have both tees hammer each other at the same time, and the driver to quickly move left or right, and then level out again. This is much faster method, although the same principles as above still apply.
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== 使用案例 ==
[[File:Pseudofly-3.mp4|thumb|300x300px|使用伪高速飞行通过一个三格高的通道。|gif]]


伪高速飞行常用来通过一些其他飞行方式很难通过,甚至是不可能通过的水平狭窄通道。
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== Use cases ==
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同时,伪高速飞行也是速通的常用技巧之一。
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[[File:Pseudofly-3.mp4|thumb|300x300px|Video demonstrating pseudofly through a 3-tile high corridor.|gif]]
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==伪高速飞行起手式==
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当和[[dummy/zh|分身]]进行伪高速飞行时,控制分身的锤击频率是很重要的一点。因此,自动锤击飞行功能在伪高速飞行中已经不适用了。
A common use case for pseudofly is to fly through tight horizontal corridors that would be unpractical, or impossible, for any other kind of fly.
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你可以在控制台(F1)里输入下列指令来为分身锤击绑定一个按键:
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Pseudofly is also a common technique used in speedrunning.
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==Starting a pseudofly==
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When pseudoflying with a [[Special:MyLanguage/dummy|dummy]], it's important to control the rate at which the dummy hammers. Therefore, auto-hammer is not enough. You can bind a key to have your dummy hammer at will using the following command in the console (F1):
  bind x "+toggle cl_dummy_hammer 1 0"
  bind x "+toggle cl_dummy_hammer 1 0"
Once you have that set, you can start pseudoflying.
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当你全部设置好了之后,就可以开始学习伪高速飞行了。
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It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next to the tee, then have the [[Special:MyLanguage/dummy|dummy]] hammer you at a fast rate, hook him at the same time, and start moving in the opposite direction in which you are positioned from the dummy.
最开始学习伪高速飞行时,最好以地面为起点而不是半空中:
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* 两名玩家紧挨着站在一起;
* 让[[dummy/zh|分身]]以较快的频率去锤击玩家;
* 分身锤击玩家的同时,玩家释放钩索钩住分身;
* 之后玩家向着分身身后移动,并开始伪高速飞行。


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<gallery mode="nolines" widths=400px>
<gallery mode="nolines" widths=400px>
[[File:Pseudofly-dummy.mp4|从地面开始与分身进行伪高速飞行|gif]]
File:Pseudofly-dummy.mp4|Starting pseudofly from the ground with dummy.|gif
[[File:Pseudofly-midfly-dummy.mp4|从半空中开始与分身进行伪高速飞行|gif]]
File:Pseudofly-midfly-dummy.mp4|Starting pseudofly midair with dummy.|gif
</gallery>
</gallery>
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当玩家打算与其他玩家一起进行伪高速飞行时,在最开始应当做好交流工作。作为驾驶员的一方,玩家可以通过锤击对方,或切换至手枪并以较快的频率开火以表提示。
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When pseudoflying with another player, it's important to communicate with them when it should begin. As the driver, you can do so by hammering, switching to the pistol, and shooting at a fast rate.
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Revision as of 20:31, 11 February 2023

Pseudofly (or 'pseudo') is an advanced hammerfly technique similar to Speedfly in which the two tees never come into contact, but enables much more dynamic movement through the air when done correctly. With enough practice, a tee (or tees) can pseudofly up, down, and sideways, at will. Pseudofly is generally easier with a dummy, but can also be done with another player as well, although requires great coordination between the two.

Video demonstrating pseudofly in all directions and transitioning into speedfly.


Hook timing

The important difference between pseudofly and other Hammerfly is the hook timing. Rather than hooking every two hammer hits, the driver must hook every one hammer hit. The main focus of the driver is to hook just long enough to get into hammer distance, but not too long so that you bump into each other, as that will turn it into a normal hammerfly.

The driver must constantly be paying attention to the distance between the two tees to judge how long to hook for each hammer hit. Once you get comfortable with the hook timing, you will be able to move in all directions at any speed you wish - or even stay in one spot.


Flying down

When pseudoflying down, the driver must hook for shorter time lengths as well as more sparingly. Flying down is basically like falling - except occasionally, the driver hooks and the hammer tee hammers.

When leveling out again, simply increase the rate of hooking and hammering.


Transitioning into speedfly

To transition into speedfly, the driver must be especially careful about the hook timing. When you feel yourself starting to go up, the driver must hook for a little bit longer as speed increases. Once you go fast enough, the driver must hook for every two hammer hits instead of one, like a normal speedfly.

An alternative method to transition to speedfly is to have both tees hammer each other at the same time, and the driver to quickly move left or right, and then level out again. This is much faster method, although the same principles as above still apply.


Use cases

Video demonstrating pseudofly through a 3-tile high corridor.

A common use case for pseudofly is to fly through tight horizontal corridors that would be unpractical, or impossible, for any other kind of fly.

Pseudofly is also a common technique used in speedrunning.

Starting a pseudofly

When pseudoflying with a dummy, it's important to control the rate at which the dummy hammers. Therefore, auto-hammer is not enough. You can bind a key to have your dummy hammer at will using the following command in the console (F1):

bind x "+toggle cl_dummy_hammer 1 0"

Once you have that set, you can start pseudoflying.

It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next to the tee, then have the dummy hammer you at a fast rate, hook him at the same time, and start moving in the opposite direction in which you are positioned from the dummy.

When pseudoflying with another player, it's important to communicate with them when it should begin. As the driver, you can do so by hammering, switching to the pistol, and shooting at a fast rate.