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[[File:DDNet editor entities.png|thumb|400px|Oyun katmanı Yapıları]]
[[File:DDNet editor entities.png|thumb|400px|The game layer entities]]
DDNet istemcisi, oyuncuların daha sonra oynatılabilecek haritalar oluşturmasına ve düzenlemesine olanak tanır.
DDNet istemcisi, oyuncuların daha sonra oynatılabilecek '''''haritalar'''''  oluşturmasına ve düzenlemesine olanak tanır.


Bir harita, aşağıda açıklanan katman (layer) gruplarından oluşur:
Bir harita, aşağıda açıklanan katman (layer) gruplarından oluşur:


==Quads layer (Dörtgen katmanı)==
Bu katman, haritacıların, en yaygın olarak arka planları ayarlamak ve paralaks efektleri oluşturmak için kullanılan bağımsız grafikleri haritada göstermelerine olanak tanır. Statik olarak konumlandırılabilir veya oynatıcıyı takip edebilirler. Tek bir haritada birden çok katman oluşturabilirsiniz.


==Game layer (Oyun katmanı)==
<div lang="en" dir="ltr" class="mw-content-ltr">
Bu katman, oyunu etkileyen karoların çoğunu içerir. Özelliklerini Tiles sayfasında görebilirsiniz.
== Quads layer ==
</div>


==Front layer (Ön katman)==
<div lang="en" dir="ltr" class="mw-content-ltr">
Bu katman, oyun katmanıyla hemen hemen aynı karoların tümünü içerir (oyun katmanında bulunmayan bazı karolar dahil). Haritacıların aynı yere 2 farklı oyun döşemesi yerleştirmesine izin verir.
This layer allows mappers to show standalone graphics in the map, most commonly used to set backgrounds and create parallax effects. They can be positioned statically or follow the player. You can create multiple quad layers in a single map.
</div>


==Tele layer (Işınlanma katmanı)==
Bu katman, ışınlanma ile ilgili tüm karoları içerir.


Bu seçenekleri değiştirmek için üst araç çubuğunda bu katman seçiliyken Tele düğmesine basabilirsiniz:
<div lang="en" dir="ltr" class="mw-content-ltr">
== Game layer ==
</div>


*Tele: Yerleştirdiğiniz karoları ilişkilendirilecek Işınlanma numarası. Kullanılmayan bir numarayı otomatik olarak seçmek için F düğmesine basabilirsiniz.
<div lang="en" dir="ltr" class="mw-content-ltr">
This layer contains most of the tiles that affect gameplay. You can see their properties in the [[Special:MyLanguage/Tiles|Tiles]] page.
</div>


==Speedup layer (Hızlandırma katmanı)==
Bu katman tek bir karo içerir: hızlandırma karosu.


Bu seçenekleri değiştirmek için üst araç çubuğunda, bu katman seçiliyken Hızlandırma düğmesine basabilirsiniz:
<div lang="en" dir="ltr" class="mw-content-ltr">
== Front layer ==
</div>


*Forge (Kuvvet) : Mevcut hızınıza uygulanacak kuvvet. Hızlandırma kutucuğu yerleştirmek için en az 1 gereklidir.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Max Speed (Maksimum Hız) : Karo içindeyken tee'nizin maksimum hızını sınırlayan bir değer. Hızlandırma karosunu başlatıcı olarak kullanmak için bunu 0'da tutun.
This layer contains nearly all of the same tiles as the game layer (including some tiles not present in the game layer). It allows mappers to place 2 different game tiles at the same location.
*Angle (Açı) : Hızlandırma karosunun sizi fırlatacağı açı. 0 aslında 90°'dir (sağa dönük). Bu mantıkla 180, hızlandırma karosu sola bakacak şekilde yapacaktır. Tüm köşegenlerin yanı sıra tüm yönlere vurmak için 45'lik artışlarla ayarlanabilir ve belirli bir değer de ayarlayabilirsiniz.
</div>


==Switch layer (Anahtar katmanı)==
Bu katman, diğer karolar işlevlerini geçici veya kalıcı olarak etkinleştirebilen ve devre dışı bırakabilen veya bir oyuncunun donma süresini artırmak gibi davranışlarını değiştirebilen anahtarlar içerir.


Bu özellikle kapılar, hammer hit, freeze ve silahlarla kullanım için kullanışlıdır.
<div lang="en" dir="ltr" class="mw-content-ltr">
== Tele layer ==
</div>


Bu seçenekleri değiştirmek için üst araç çubuğunda, bu katman seçiliyken "Switch" düğmesine basabilirsiniz:
<div lang="en" dir="ltr" class="mw-content-ltr">
This layer contains all tiles related to teleportation.
</div>


===Number (Numara)===
<div lang="en" dir="ltr" class="mw-content-ltr">
*Tüm düğmeler için bu sayı, etkilediği karoları değiştirecektir.
In the top toolbar, you can press the Tele button while this layer is selected to change these options:
*For bonus and penalty tiles, this number represents the number of seconds to subtract from or add to a player's race time.
</div>
*For switch layer doors, weapons, freeze, deep freeze, hearts, shields, bullets, plasma turrets, and all laser types, this number corresponds to which buttons turn the tile on and off.
*Similarly to the Tele layer, you can press the F button to select an unused number.


===Delay===
<div lang="en" dir="ltr" class="mw-content-ltr">
*For timed buttons only, this number changes how many seconds the button state will change before reverting to its previous state.
* Tele: Teleporter number that will be associated with the tiles you place. You can press the F button to automatically select an unused number.
*For bonus and penalty tiles, this number represents the number of minutes to subtract from or add to a player's race time.
</div>
*For jump tiles, this number sets the number of jumps a player has. Note that if a player stands on a stopper tile, they can still jump even if this number is set to zero.
*For switch layer hit on/off tiles, it modifies which weapon it allows/disallows hitting for: 0 - [[hammer]], 2 - [[shotgun]], 3 - [[grenade]], 4 - [[laser]]
*For switch layer freeze tiles, this number adjusts how many seconds tees will be frozen for.


*For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - [[pistol]], 2 - [[grenade]], 3 - [[laser]]<ref>https://forum.ddnet.tw/viewtopic.php?t=6676</ref>


===How to use doors with lasers===
<div lang="en" dir="ltr" class="mw-content-ltr">
== Speedup layer ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This layer contains a single tile: the speedup tile.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
In the top toolbar, you can press the Speedup button while this layer is selected to change these options:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Force: The force that will applied to your current speed. A minimum of 1 is required to place a speedup tile.
* Max Speed: A value that limits the maximum velocity of your tee while inside the tile. Keep this at 0 to simply use the speedup tile as a launcher.
* Angle: Angle at which the speedup tile will launch you. 0 is actually 90° (aiming to the right). By this logic, 180 will make the speedup tile face to the left. It can be adjusted in increments of 45 to hit all directions as well as all diagonals, and you can set a specific value as well.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Switch layer ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This layer contains switches that can enable and disable other tile functionality temporarily or permanently or change their behavior such as increasing the time a tee is frozen.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This is specially useful to use with doors, hammer hit, freeze and weapons.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
In the top toolbar, you can press the Switch button while this layer is selected to change these options:
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Number ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* For all buttons, this number will change what tiles it affects.
* For bonus and penalty tiles, this number represents the number of seconds to subtract from or add to a player's race time.
* For switch layer doors, weapons, freeze, deep freeze, hearts, shields, bullets, plasma turrets, and all laser types, this number corresponds to which buttons turn the tile on and off.
* Similarly to the Tele layer, you can press the F button to select an unused number.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Delay ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* For timed buttons only, this number changes how many seconds the button state will change before reverting to its previous state.
* For bonus and penalty tiles, this number represents the number of minutes to subtract from or add to a player's race time.
* For jump tiles, this number sets the number of jumps a player has. Note that if a player stands on a stopper tile, they can still jump even if this number is set to zero.
* For switch layer hit on/off tiles, it modifies which weapon it allows/disallows hitting for: 0 - [[Special:MyLanguage/hammer|hammer]], 2 - [[Special:MyLanguage/shotgun|shotgun]], 3 - [[Special:MyLanguage/grenade|grenade]], 4 - [[Special:MyLanguage/laser|laser]]
* For switch layer freeze tiles, this number adjusts how many seconds tees will be frozen for.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - [[Special:MyLanguage/pistol|pistol]], 2 - [[Special:MyLanguage/grenade|grenade]], 3 - [[Special:MyLanguage/laser|laser]]<ref>https://forum.ddnet.org/viewtopic.php?t=6676</ref>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== How to use doors with lasers ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
First, select an unused Switch number, then select the Door tile and place it at both extremities of where you want your door to be. Then, place Laser Length tiles of the appropriate length next to each of the two door tiles. The door will be activated by default. Place a Switch Deactivate tile with the same switch number to let players open the door. You can then place Switch Activate tiles after the door to make players close the door behind them. Alternatively, you can use Time Switch Deactivate and use the Delay option to make the door open, and then close after the allocated number of seconds.
First, select an unused Switch number, then select the Door tile and place it at both extremities of where you want your door to be. Then, place Laser Length tiles of the appropriate length next to each of the two door tiles. The door will be activated by default. Place a Switch Deactivate tile with the same switch number to let players open the door. You can then place Switch Activate tiles after the door to make players close the door behind them. Alternatively, you can use Time Switch Deactivate and use the Delay option to make the door open, and then close after the allocated number of seconds.
</div>


==Tune layer==
<div lang="en" dir="ltr" class="mw-content-ltr">
This layer, used with [[Settings and Commands|server map commands]], is used to define areas to apply said server map commands.
== Tune layer ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
This layer, used with [[Special:MyLanguage/Settings and Commands|server map commands]], is used to define areas to apply said server map commands.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
With this layer you can achieve things like lower gravity, stronger shotgun pull, increased weapon fire rate, etc.
With this layer you can achieve things like lower gravity, stronger shotgun pull, increased weapon fire rate, etc.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Tile layer ==
</div>


==Tile layer==
<div lang="en" dir="ltr" class="mw-content-ltr">
This layer allows mappers to add graphics for the tiles in the map. By default, players cannot see your map unless you include tile layers, or if the player has <code>cl_overlay_entities</code> enabled. You can create multiple tile layers in a single map.
This layer allows mappers to add graphics for the tiles in the map. By default, players cannot see your map unless you include tile layers, or if the player has <code>cl_overlay_entities</code> enabled. You can create multiple tile layers in a single map.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== See also ==
</div>


==See also==
<div lang="en" dir="ltr" class="mw-content-ltr">
* [https://ddnet.org/docs/libtw2/map/ DDNet Map format]
</div>


*[https://ddnet.tw/docs/libtw2/map/ DDNet Map format]


==References==
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Category:Mapping]]
== References ==
</div>
<references />
<references />
[[Category:Mapping{{#translation:}}]]

Latest revision as of 21:40, 18 June 2023

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This article is a Stub. You can help us by editing and improving it.
The game layer entities

DDNet istemcisi, oyuncuların daha sonra oynatılabilecek haritalar oluşturmasına ve düzenlemesine olanak tanır.

Bir harita, aşağıda açıklanan katman (layer) gruplarından oluşur:


Quads layer

This layer allows mappers to show standalone graphics in the map, most commonly used to set backgrounds and create parallax effects. They can be positioned statically or follow the player. You can create multiple quad layers in a single map.


Game layer

This layer contains most of the tiles that affect gameplay. You can see their properties in the Tiles page.


Front layer

This layer contains nearly all of the same tiles as the game layer (including some tiles not present in the game layer). It allows mappers to place 2 different game tiles at the same location.


Tele layer

This layer contains all tiles related to teleportation.

In the top toolbar, you can press the Tele button while this layer is selected to change these options:

  • Tele: Teleporter number that will be associated with the tiles you place. You can press the F button to automatically select an unused number.


Speedup layer

This layer contains a single tile: the speedup tile.

In the top toolbar, you can press the Speedup button while this layer is selected to change these options:

  • Force: The force that will applied to your current speed. A minimum of 1 is required to place a speedup tile.
  • Max Speed: A value that limits the maximum velocity of your tee while inside the tile. Keep this at 0 to simply use the speedup tile as a launcher.
  • Angle: Angle at which the speedup tile will launch you. 0 is actually 90° (aiming to the right). By this logic, 180 will make the speedup tile face to the left. It can be adjusted in increments of 45 to hit all directions as well as all diagonals, and you can set a specific value as well.


Switch layer

This layer contains switches that can enable and disable other tile functionality temporarily or permanently or change their behavior such as increasing the time a tee is frozen.

This is specially useful to use with doors, hammer hit, freeze and weapons.

In the top toolbar, you can press the Switch button while this layer is selected to change these options:


Number

  • For all buttons, this number will change what tiles it affects.
  • For bonus and penalty tiles, this number represents the number of seconds to subtract from or add to a player's race time.
  • For switch layer doors, weapons, freeze, deep freeze, hearts, shields, bullets, plasma turrets, and all laser types, this number corresponds to which buttons turn the tile on and off.
  • Similarly to the Tele layer, you can press the F button to select an unused number.


Delay

  • For timed buttons only, this number changes how many seconds the button state will change before reverting to its previous state.
  • For bonus and penalty tiles, this number represents the number of minutes to subtract from or add to a player's race time.
  • For jump tiles, this number sets the number of jumps a player has. Note that if a player stands on a stopper tile, they can still jump even if this number is set to zero.
  • For switch layer hit on/off tiles, it modifies which weapon it allows/disallows hitting for: 0 - hammer, 2 - shotgun, 3 - grenade, 4 - laser
  • For switch layer freeze tiles, this number adjusts how many seconds tees will be frozen for.
  • For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser[1]


How to use doors with lasers

First, select an unused Switch number, then select the Door tile and place it at both extremities of where you want your door to be. Then, place Laser Length tiles of the appropriate length next to each of the two door tiles. The door will be activated by default. Place a Switch Deactivate tile with the same switch number to let players open the door. You can then place Switch Activate tiles after the door to make players close the door behind them. Alternatively, you can use Time Switch Deactivate and use the Delay option to make the door open, and then close after the allocated number of seconds.


Tune layer

This layer, used with server map commands, is used to define areas to apply said server map commands.

With this layer you can achieve things like lower gravity, stronger shotgun pull, increased weapon fire rate, etc.


Tile layer

This layer allows mappers to add graphics for the tiles in the map. By default, players cannot see your map unless you include tile layers, or if the player has cl_overlay_entities enabled. You can create multiple tile layers in a single map.


See also


References