Hook/zh: Revision history

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1 December 2023

3 June 2023

2 June 2023

  • curprev 12:4312:43, 2 June 2023Darkh talk contribs 8,291 bytes −15 No edit summary
  • curprev 06:3806:38, 2 June 2023Darkh talk contribs 8,306 bytes −201 Created page with "玩家并不总是被拉向钩索锚点。实际上,当玩家身处以锚点为中心某个小半径范围的区域后,就不会受到钩索的拉力。在天花板上行进时这一点很重要。你可能见过或者试过,玩家在靠近天花板的某个距离下出钩会保持静止地悬挂。"
  • curprev 06:3706:37, 2 June 2023Darkh talk contribs 8,507 bytes +52 Created page with "=== 关于钩索与玩家的碰撞箱判定 ==="
  • curprev 06:3606:36, 2 June 2023Darkh talk contribs 8,455 bytes −102 Created page with "* 钩爪在发射后将沿着直线飞行,直到它抓到玩家或墙 * 如果钩爪一直没抓到玩家或墙,它会在达到最大射程时消失 * 钩爪具有出射速度,发射后不会立刻命中,而是在一定的延迟后才接触目标 * 视觉效果上,钩爪和玩家之间会有钩索连接,钩索提供了玩家和钩爪之间的拉力,但是钩索没有碰撞箱 * 钩索不会让玩家原有的速度消失,而是在原有运动状态上附..."
  • curprev 06:3506:35, 2 June 2023Darkh talk contribs 8,557 bytes −32 Created page with "=== 关于强弱钩==="
  • curprev 06:3306:33, 2 June 2023Darkh talk contribs 8,589 bytes +5 Created page with "* 钩爪会直接穿过空气方块; * 钩爪会在命中不可钩方块{{Tile|entities|3}}时消失; * 钩爪会在命中可钩方块{{Tile|entities|1}}后将玩家拉向命中锚点,直到玩家松手或者被冻结传送 强制中止; * 钩爪会像穿过空气一样穿过可穿透方块({{Tile|entities|3}} + {{Tile|game|66}} or {{Tile|entities|1}} + {{Tile|game|66}}),这些方块是用游..."
  • curprev 06:3306:33, 2 June 2023Darkh talk contribs 8,584 bytes 0 No edit summary
  • curprev 06:3206:32, 2 June 2023Darkh talk contribs 8,584 bytes −209 Created page with "玩家对于钩索的碰撞箱实际上比视觉上更大。虽然玩家和方块的体积看起来差不多,但是玩家的钩索判定范围更大更容易上钩。因此玩家站在角落里时,虽然看起来他处于墙缝后面,但只要他离角落够近,朝角落出钩还是可以钩中玩家,并且不需要钩索头精准地穿过墙缝。如果你想看清具体的判定范围,可以打开设置 -> Tee -> “胖胖的皮肤(DDFat)”。"
  • curprev 06:2806:28, 2 June 2023Darkh talk contribs 8,793 bytes −485 Created page with "* 钩住特定方块摆荡 * 钩住其他玩家,将他们拖向自己,同时自己也会被反作用力稍微拉向他们"
  • curprev 06:2306:23, 2 June 2023Darkh talk contribs 9,278 bytes −70 Created page with "下面列举一些钩索与方块的交互:" Tags: mobile web edit mobile edit

14 March 2023

14 February 2023

11 February 2023

11 October 2022

8 September 2022

29 August 2022

28 August 2022

31 July 2022

22 April 2022

9 April 2022

10 March 2022