Edge jump/zh: Difference between revisions

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(Created page with "三格冻结区域边缘跳难以像单双格的那般稳定。但如果玩家站在边缘时位于特定的x坐标上,则可百分百触发该项技巧。按下{{key press|ctrl|shift|D}}来开启调试参数,屏幕右上方将显示玩家坐标,玩家应注意x坐标小数点后面的数值。在DDNet 16.2版本后,玩家可以在设置 > 游戏界面 > HUD > DDRace HUD里开启“显示玩家坐标”来查看玩家所处的坐标位置。")
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== 三格冻结区域边缘跳 ==
== 三格冻结区域边缘跳 ==


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三格冻结区域边缘跳难以像单双格的那般稳定。但如果玩家站在边缘时位于特定的x坐标上,则可百分百触发该项技巧。按下{{key press|ctrl|shift|D}}来开启调试参数,屏幕右上方将显示玩家坐标,玩家应注意x坐标小数点后面的数值。在DDNet 16.2版本后,玩家可以在设置 > 游戏界面 > HUD > DDRace HUD里开启“显示玩家坐标”来查看玩家所处的坐标位置。
Going to the other side of a three-tile freeze block is inconsistent if you don't know what you're doing. Successfully going to the other side of the edge is only made possible when on specific x-coordinates - which also makes it possible to go to the other side 100% of the time, assuming you are on the correct spot. To check your coordinates, press <code>Ctrl</code> <code>+</code> <code>Shift</code ><code>+</code> <code>D</code>. The coordinates are on the right hand side of the screen - only the decimal place of the x-coordinate is useful in this case. After DDNet 16.2, you can check your coordinates by open the "Show player position" in Settings > Appearance > HUD > DDRace HUD.
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特定x坐标小数点后数值如下:
The x-coordinates are as such:
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Revision as of 09:14, 22 February 2023

邊緣跳(英語:Edge jump)指一種在牆體邊緣上進行跳躍操作的技巧,而使用這項技巧時,通常牆體正上方會存在凍結區域,傳送區域或即死區域等。因為這些區域的碰撞箱比看上去要小,所以玩家可以牆體邊緣而不會觸碰到。在視覺上,Tee可半身進入到凍結或傳送區域內。而即死區域碰撞箱則比較大,想站在即死區域邊緣會更加困難。碰撞箱詳情參閱碰撞一頁。

單雙格凍結區域邊緣跳

多次練習可簡單實行單格或雙格凍結區域邊緣跳。首先在邊緣處跳起來,之後下降到某一位置時候按住方向鍵,即可跳到凍結區域另一側的邊緣處。玩家經過大量練習後即可熟能生巧、完美掌握邊緣跳移動時機。

三格凍結區域邊緣跳

三格凍結區域邊緣跳難以像單雙格的那般穩定。但如果玩家站在邊緣時位於特定的x坐標上,則可百分百觸發該項技巧。按下ctrl+⇧ Shift+D來開啟調試參數,屏幕右上方將顯示玩家坐標,玩家應注意x坐標小數點後面的數值。在DDNet 16.2版本後,玩家可以在設置 > 遊戲界面 > HUD > DDRace HUD里開啟「顯示玩家坐標」來查看玩家所處的坐標位置。

特定x坐標小數點後數值如下:

Direction
Going to the right
.62
.66
.81
Going to the left
.34
.31
.16

Once you are on the right coordinates, you can either tap jump and the direction at the same time (which may be inconsistent), or make it guaranteed by using binds:

bind x "+jump, +right"

Misc Techniques

Auto edge jump

When using double jump against an edge and quickly holding the jump button down again, it is possible to automatically jump off of it right when you reach it. An example of a map that is designed around this mechanic is Toe Taps.