Death/zh: Revision history

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14 June 2023

2 June 2023

27 May 2023

  • curprev 20:3120:31, 27 May 2023EdEnd talk contribs 1,260 bytes 0 No edit summary
  • curprev 20:2920:29, 27 May 2023EdEnd talk contribs 1,260 bytes −106 Created page with "死亡方格{{Tile|game|2}}可以在高速下被穿过而不被触发,但是由于其更大的判定范围,不能直接使用{{Ninja|武士刀}}来穿过。但是武士刀冲刺却可以穿过45度摆放的死亡方格。"
  • curprev 20:2220:22, 27 May 2023EdEnd talk contribs 1,366 bytes −78 Created page with "当开始竞速一段时间以后(超过20分钟),自杀保护就会起效,并更改<code>kill</code>指令以避免误触导致的自杀。此时,必须要通过手动输入聊天指令<code>/kill</code>来自杀。" Tags: mobile web edit mobile edit
  • curprev 20:1920:19, 27 May 2023EdEnd talk contribs 1,444 bytes −145 Created page with "'''死亡'''可以由死亡方格{{Tile|game|2}},离开地图太远(超过200格),使用指令<code>kill</code>自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如{{Tile|tele|27}} 传送{{Tile|game|9}} 冻结更大。" Tags: mobile web edit mobile edit

14 March 2023

11 February 2023

8 November 2022

28 October 2022

2 September 2022

29 August 2022

28 August 2022

19 April 2022

12 April 2022

7 March 2022

6 March 2022

  • curprev 15:0315:03, 6 March 2022FightFire talk contribs 1,092 bytes +1,092 Created page with "{{DISPLAYTITLE:即死}} {{LangNavBox}} 当玩家触碰到即死区域{{Tile|game|2}}、脱离地图太远(超过200格)、或使用指令<code>/kill</code>(默认键位..."