Translations:Map/24/en
- For timed buttons only, this number changes how many seconds the button state will change before reverting to its previous state.
- For bonus and penalty tiles, this number represents the number of minutes to subtract from or add to a player's race time.
- For jump tiles, this number sets the number of jumps a player has. Note that if a player stands on a stopper tile, they can still jump even if this number is set to zero.
- For switch layer hit on/off tiles, it modifies which weapon it allows/disallows hitting for: 0 - hammer, 2 - shotgun, 3 - grenade, 4 - laser
- For switch layer freeze tiles, this number adjusts how many seconds tees will be frozen for.