设置和指令

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Revision as of 15:55, 2 November 2023 by Darkh (talk | contribs) (Created page with "渲染文本实体数据")

地图设置

设置名称 说明 默认值 最小值 最大值
sv_hit 玩家能否使用锤子/榴弹发射器/激光枪击中其他玩家 1 0 1
sv_endless_drag 无限钩索是否默认开启 0 0 1
sv_freeze_delay 玩家在触碰冻结区域后会默认冻结多少秒(适用于除开关层设置的冻结区域以及深度冻结区域之外的所有情况) 3 1 30
sv_save_worse_scores 是否在已取得的较好记录的前提下保存较差记录 1 0 1
sv_pauseable 玩家是否可以使用spec指令 0 0 1
sv_team 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人) 1 0 3
sv_min_team_size 队伍的最小队员数(如果一个队伍完成地图时人数小于该值,则他们不会获得团队排名) 2 1 64
sv_max_team_size 队伍的最大队员数(当一个队伍中的队员数已达到该值,会阻止其他玩家加入该队伍) 64 1 64
sv_old_laser 玩家是否会被自身发射的霰弹枪激光击中,并将玩家拉向激光的反射点处(所有现代地图应将此项设置为0)。开启会导致霰弹枪激光无法击中发射者自身,并且在击中其他玩家时,其他玩家会被拉向发射者而非激光的反射点处。 0 0 1
sv_no_weak_hook 开启后会使得所有玩家使用钩索和发生碰撞时候展现出强钩特性 0 0 1
sv_reset_pickups 玩家经过起点线后是否重置其所持有的武器 0 0 1
sv_show_others_default 玩家默认情况是否可以看见他人(2 = 仅所在队伍) 0 0 2
sv_plasma_range 等离子炮台侦测玩家的范围 700 1 99999
sv_plasma_per_sec 等离子炮台每秒发射的子弹数量 3 0 50
sv_dragger_range 光索侦测玩家的范围 700 1 99999
sv_solo_server 设置地图为单人模式(玩家之间除聊天外无法进行任何交互,服务器会在加载地图之前就启用该参数) 0 0 1
sv_old_teleport_weapons 所有武器均可用于传送(该参数已弃用,已使用新版实体代替,请勿更改) 0 0 1
sv_old_teleport_hook 钩索可穿过传送区域(该参数已弃用,已使用新版实体代替,请勿更改) 0 0 1
sv_teleport_hold_hook 玩家被传送后已释放的钩索不断开 0 0 1
sv_teleport_lose_weapons 玩家被传送后重置所有武器(在竞速地图中常用) 0 0 1
sv_deepfly 是否允许处于深度冻结状态的玩家在瞬时解冻时使用锤子 1 0 1
sv_destroy_bullets_on_death 玩家死亡时立即清除他们发射的弹幕 1 0 1
sv_destroy_lasers_on_death 玩家死亡时立即清除他们发射的激光 0 0 1
指令 参数 说明
tune s[调整内容] ?i[数值] 调整全地图的默认参数
toggle_tune s[调整内容] i[数值1] i[数值2] 切换全地图的默认参数
tune_zone i[区域编号] s[调整内容] i[数值] 调整特定编号区域的参数
tune_zone_enter i[区域编号] r[信息] 进入特定区域后向玩家展示一条信息;区域编号0指向常规区域
tune_zone_leave i[区域编号] r[信息] 离开特定区域后向玩家展示一条信息;区域编号0指向常规区域
mapbug s[地图漏洞] 使用特定漏洞来开启地图兼容模式(例如:doubleexplosion@ddnet.tw)(意义不明...)
switch_open i[开关编号] 设置默认特定开关处于未激活状态(否则处于激活状态)

服务器设置

设置名称 说明 默认值 最小值 最大值
password 进入服务器的密码 ""
events 启用节日模式(例如在某些节日里玩家的默认表情发生变化,或在圣诞节里获得特殊皮肤) 1 0 1
logfile 设置保存输出信息的日志文件名 ""
logappend 更改日志文件时总是添加新信息而不覆盖原有记录 1 0 1
loglevel 调整日志文件中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0=信息,1 = 调试,2 = 传输轨迹) 0 -3 2
stdout_output_level 调整系统控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) 0 -3 2
console_output_level 调整本地/远程控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) 0 -3 2
console_enable_colors 启用控制台输出文本的颜色变化 1 0 1
sv_name 服务器的名字 "unnamed server"
bindaddr 绑定客户端/服务器的地址 ""
sv_ipv4only 设置是否只绑定IPv4,否则绑定所有可用接口 0 0 1
sv_port 设置服务器的端口 (只有位于8303-8310之间的端口才能在局域网中使用,将该项设置为0会在上述范围中自动寻找一个可用端口) 0 0 0
sv_hostname 主机名称 (仅0.7版本有效) ""
sv_map 服务器使用的地图 "Sunny Side Up"
sv_max_clients 服务器允许的最大玩家数量 64 1 64
sv_max_clients_per_ip 服务器允许同一IP地址下的最大玩家数量 4 1 64
sv_high_bandwidth 使用高带宽模式,服务器所需的带宽增加一倍。仅在局域网中使用 0 0 1
sv_register 将服务器注册至官方服务器并加入公开列表,也允许使用一系列用逗号分隔的协议来注册,例如“ipv4,ipv6” "1"
sv_register_extra Extra headers to send to the register endpoint, comma separated 'Header: Value' pairs ""
sv_register_url 设置要注册到的官方主服务器URL "https://master1.ddnet.org/ddnet/15/register"
sv_rcon_password 一级管理员远程控制台密码(拥有全部权限) ""
sv_rcon_mod_password 二级管理员远程控制台密码(拥有部分权限) ""
sv_rcon_helper_password 三级管理员远程控制台密码(拥有部分权限) ""
sv_rcon_max_tries 登录远程控制台的最大尝试次数 30 0 100
sv_rcon_bantime 当登录远程控制台超过次数上限时封禁该玩家的时长(单位为分钟),0代表仅踢出该玩家 5 0 1440
sv_auto_demo_record 自动录制回放 0 0 1
sv_auto_demo_max 自动录制回放的最大数量(0表示无限制) 10 0 1000
sv_tee_historian 开启后会将玩家完整的游戏流程记录在磁盘当中(注意:启用该项会占用磁盘相当大部分的空间) 0 0 1
sv_vanilla_antispoof 启用原生Antispoof(反混淆) 1 0 1
sv_dnsbl 启用DNSBL(域名系统黑名单) 0 0 1
sv_dnsbl_host 用于IP验证的DNSBL提供者的主机名 ""
sv_dnsbl_key 特定DNSBL提供者的可选认证密钥 ""
sv_dnsbl_vote 阻止黑名单地址进行投票 0 0 1
sv_dnsbl_ban 自动封禁黑名单地址 0 0 1
sv_dnsbl_chat 禁止来自黑名单的地址进行聊天 0 0 1
sv_rcon_vote 仅允许已认证客户端进行投票 0 0 1
sv_player_demo_record 为每名玩家自动录制回放 0 0 1
sv_demo_chat 将聊天内容添加至回放中 0 0 1
sv_server_info_per_second 每秒发送完整服务器信息响应的最大数量(0表示没有限制) 50 0 10000
sv_van_conn_per_second 反混淆的限流框架(0表示没有限制) 10 0 10000
sv_sixup 启用sixup连接 1 0 1
sv_skill_level 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2:经济模式) 1 0 2
debug Debug模式(调试模式) 0 0 1
dbg_curl Debug curl 0 0 1
dbg_hitch 故障警告 0 0 0
dbg_stress Stress systems(仅限调试版本) 0 0 0
http_allow_insecure 允许在安全的HTTPS连接中额外使用不安全的HTTP协议。大部分情况下对测试有帮助。 0 0 1
sv_welcome 当玩家加入服务器时展示的问候信息 ""
sv_reserved_slots 为特定玩家预留的服务器位置数量 0 0 64
sv_reserved_slots_pass 加入为特定玩家预留的位置所需的密码 ""
sv_reserved_slots_auth_level 使用预留位置需要的最低管理员等级。(4 = 禁用) 1 1 4
sv_hit 玩家之间是否可以用锤子/榴弹炮/激光进行交互 1 0 1
sv_endless_drag 是否默认开启无限钩索 0 0 1
sv_test_cmds 是否启用测试指令/作弊指令(该选项仅在初始配置中生效) 0 0 1
sv_freeze_delay 玩家进入冻结状态后自然解冻所需的秒数(适用于除了开关层的冻结区域和深度冻结区域之外的所有冻结区域) 3 1 30
sv_endless_super_hook 超管玩家是否开启无限钩索 0 0 1
sv_hide_score 是否公布玩家成绩 0 0 1
sv_save_worse_scores 是否在玩家已拥有更好成绩的情况下用较差成绩将其覆盖 1 0 1
sv_pauseable 玩家是否可以使用spec指令 0 0 1
sv_pause_messages 是否在玩家使用spec时向其展示信息 0 0 1
sv_pause_frequency 两次使用spec的最短时间间隔 1 0 9999
sv_invite 是否允许玩家邀请其他玩家入队 1 0 1
sv_invite_frequency 两次邀请之间的最短时间间隔 1 0 9999
sv_tele_others_auth_level 传送至其他玩家身上时需要的身份验证级别 1 1 3
sv_emotional_tees 玩家发送表情时,面部表情是否随之改变(1:改变,0:不变,-1:完全不变) 1 -1 1
sv_emoticon_ms_delay 玩家连续发送两个冒泡表情的间隔毫秒数 3000 20 999999999
sv_global_emoticon_ms_delay 玩家连续发送两个冒泡表情至所有客户端的间隔毫秒数(该设置仅在大于等于sv_emoticon_ms_delay的值时有效) 3000 20 999999999
sv_eye_emote_change_delay 两次面部表情发生变化的最短时间间隔 1 0 9999
sv_chat_delay 两次聊天的最短时间间隔 1 0 9999
sv_team_change_delay 两次玩家改变所属队伍的最短时间间隔 3 0 9999
sv_info_change_delay 两次玩家信息刷新的最短时间间隔(包括名称,皮肤,颜色),为避免彩虹tee泛滥,应将其设置为很高的数值 5 0 9999
sv_vote_time 投票的持续时间 25 1 9999
sv_vote_map_delay 两次地图投票的最短时间间隔 0 0 9999
sv_vote_delay 两次任意投票的最短时间间隔 3 0 9999
sv_vote_kick_delay 两次投票移除玩家的最短时间间隔 0 0 9999
sv_vote_yes_percentage 投票生效或失效所需要的对应投票玩家所占百分比 50 1 100
sv_vote_majority 是否开启投票的反对选项,默认开启 0 0 1
sv_vote_max_total 一次投票可参与的最多人数(0代表无限制) 0 0 64
sv_vote_veto_time 玩家加入服务器多久后才可以进行地图投票(0表示禁用) 20 0 1000
sv_kill_delay 两次使用kill的最短时间间隔 1 0 9999
sv_suicide_penalty 被击杀和重生之间的最短时间间隔 0 0 9999
sv_map_window Map downloading send-ahead window 15 0 100
sv_fast_download 启用快速下载地图 1 0 1
sv_shotgun_bullet_sound 是否开启疯狂的霰弹枪子弹音效(?) 0 0 1
sv_region_name 服务器所属区域,用于区域禁令 "UNK"
sv_sql_servername 插入到记录表中的SQL服务器名称 "UNK"
sv_savegames 是否启用save和load指令 1 0 1
sv_saveswapgames_delay 在玩家读取游戏存档或与其他玩家交换位置前的冷却时间 30 0 10000
sv_saveswapgames_penalty 玩家在读取存档或与其他玩家交换位置后所获得的惩罚时长 60 0 10000
sv_swap_timeout 连接超时后可持续存留在服务器里的最长时间 180 0 10000
sv_swap 是否启用swap指令 1 0 1
sv_use_sql Enables MySQL backend instead of SQLite backend (sv_sqlite_file is still used as fallback write server when no MySQL server is reachable) 0 0 1
sv_sql_queries_delay Delay in seconds between SQL queries of a single player 1 0 20
sv_sqlite_file File to store ranks in case sv_use_sql is turned off or used as backup sql server "ddnet-server.sqlite"
sv_use_upnp Enables UPnP support. (Requires -DCONF_UPNP=ON when compiling) 0 0 1
sv_ddrace_rules 是否展示模组默认规则 1 0 1
sv_rules_line1 第一行规则 ""
sv_rules_line2 第二行规则 ""
sv_rules_line3 第三行规则 ""
sv_rules_line4 第四行规则 ""
sv_rules_line5 第五行规则 ""
sv_rules_line6 第六行规则 ""
sv_rules_line7 第七行规则 ""
sv_rules_line8 第八行规则 ""
sv_rules_line9 第九行规则 ""
sv_rules_line10 第十行规则 ""
sv_team 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人) 1 0 3
sv_min_team_size 队伍的最小人数(少于该人数的队伍完成地图不会获得队伍排名) 2 1 64
sv_max_team_size 队伍的最大人数 64 1 64
sv_map_vote 是否允许使用map指令更换地图 1 0 1
sv_announcement_filename 将会公告的文件,每个公告消息占据一行 "announcement.txt"
sv_announcement_interval 公告文件中的公告持续展示分钟数 300 1 9999
sv_announcement_random 设置逐行或者随机公告 1 0 1
sv_old_laser 玩家可以被自己散弹枪的激光拉向墙体反弹点(默认新地图均为0)。设置为 1 则激光无法击中自己,并且击中其他玩家时会将玩家拉向射击者而不是墙体反弹点 0 0 1
sv_slash_me /me指令是否可用 0 0 1
sv_rejoin_team_0 队伍完成地图后自动返回默认队伍 0 中(只对未锁定队伍有效) 1 0 1
sv_no_weak_hook 使用可选的游戏刻计算,效果是所有玩家拥有强钩 0 0 1
conn_timeout 判定网络超时的秒数 100 5 1000
conn_timeout_protection 启动网络超时保护的秒数 1000 5 10000
sv_reset_pickups 玩家经过起点线后是否重置其所持有的武器 0 0 1
sv_show_others 玩家是否可以使用showothers指令 1 0 1
sv_show_others_default 玩家默认是否可以看见他人(2 = 仅自己队伍) 0 0 2
sv_show_all_default 玩家默认是否可以看见所有tee 0 0 1
sv_max_afk_time 玩家变成暂离状态的判定时长秒数(0 = 禁用) 300 0 9999
sv_plasma_range 等离子炮台侦测玩家的范围 700 1 99999
sv_plasma_per_sec 等离子炮台每秒发射的子弹数量 3 0 50
sv_dragger_range 光索侦测玩家的范围 700 1 99999
sv_vote_pause 允许投票暂停玩家(不同于移至旁观) 1 0 1
sv_vote_pause_time 玩家被投票暂停后需要等待的秒数 10 0 360
sv_tune_reset 更换地图时是否重置调整参数 1 0 1
sv_reset_file 用于执行改变地图或重置服务器默认设置的文件 "reset.cfg"
sv_input_fifo 用于服务器控制台输入的Fifo文件(无窗口)或命名管道(窗口) ""
sv_ddrace_tune_reset 是否在每次改变地图都重置DDRace调整参数(sv_hit,sv_endless_drag 和 sv_old_laser) 1 0 1
sv_nameless_score 无名或默认名玩家是否拥有分数 1 0 1
sv_time_in_broadcast_interval 计分板上传间隔秒数 1 0 60
sv_default_timer_type 设置默认显示时间的方式,每局/回合游戏计时器或广播。(0 = 每局/回合计时器,1 = 广播,2 = 合并前两者,3 = 无) 0 0 3
sv_chat_initial_delay 发送第一条消息前需要等待的秒数 0 0 360
sv_chat_penalty 每发送一条消息增加的聊天分数,并且每游戏刻自动减少1 250 50 1000
sv_chat_threshold 设置玩家聊天分数阈值,当玩家发言次数太多超过此值会被禁言sv_spam_mute_duration所设置的秒数 1000 50 10000
sv_spam_mute_duration 针对聊天刷屏的禁言秒数,刷屏判定与上一行有关。0 = 关闭 60 0 3600
sv_shutdown_when_empty 服务器无人时自动关闭 0 0 1
sv_reload_when_empty 服务器无人时自动重载地图(1 = 仅一次,2 = 每次服务器清空) 0 0 2
sv_kill_protection 超时自杀保护判定,0 = 禁用,1-9999 = 分钟数 20 0 9999
sv_solo_server 设置单人模式服务器(玩家无法交互,必须在载入地图前设置) 0 0 1
sv_client_suggestion 对非DDNet客户端的玩家进行广播内容 "Get DDNet client from DDNet.org to use all features on DDNet!"
sv_client_suggestion_old 对DDNet旧版本的玩家进行广播内容 "Your DDNet client is old, update it on DDNet.org!"
sv_client_suggestion_bot 对机器人客户端的玩家进行广播内容 "Your client has bots and can be remotely controlled!\nPlease use another client like DDNet client from DDNet.org"
sv_banned_versions 设置自动踢出服务器的客户端id黑名单(用英文逗号间隔) ""
sv_netlimit 网络限制:允许客户端使用的网络带宽上限(kb/s) 0 0 10000
sv_netlimit_alpha 网络限制:指数滑动平均的α权值 50 1 100
sv_connlimit 连接限制:单个IP在每个时间段允许的连接次数 5 0 100
sv_connlimit_time 连接限制:每个IP的连接时长限制 20 0 1000
sv_conn_logging_server 用于IP地址登录的Unix套接字服务器(仅Unix系统) ""
sv_warmup 每回合开始前的热身时长秒数 0 0 0
sv_motd 客户端今日消息 ""
sv_tournament_mode 锦标赛模式。开启后,玩家将作为旁观者加入服务器 0 0 1
sv_spamprotection 垃圾信息保护 1 0 1
sv_spectator_slots 预留的旁观席数量 0 0 64
sv_inactivekick_time 处理不活跃玩家前的等待分钟数 0 0 1000
sv_inactivekick 不活跃玩家处理方法(0 = 移至旁观,1 = 移至自由旁观位/踢出,2 = 踢出) 0 0 2
sv_strict_spectate_mode 旁观者模式的限制信息 0 0 1
sv_vote_spectate 允许投票将玩家移至旁观位 1 0 1
sv_vote_spectate_rejoindelay 设置玩家被投票至旁观后多少分钟才能加入游戏 3 0 1000
sv_vote_kick 允许投票踢出玩家 1 0 1
sv_vote_kick_min 发起踢出玩家投票所需最小的现有玩家数量 0 0 64
sv_vote_kick_bantime 投票踢出玩家后附带封禁秒数。0则无封禁 5 0 1440
sv_join_vote_delay 新加入服务器的玩家发起或参与投票需要等待的秒数 300 0 1000
sv_old_teleport_weapons 所有武器添加传送功能(已弃用,请使用新增实体 0 0 1
sv_old_teleport_hook 钩索穿过传送门(已弃用,请使用新增实体 0 0 1
sv_teleport_hold_hook 设置钩索在玩家被传送后不断开 0 0 1
sv_teleport_lose_weapons 被传送的玩家失去所有拾取的武器(在某些竞速地图有用) 0 0 1
sv_deepfly 允许深度冻结的玩家使用非自动武器射击 1 0 1
sv_destroy_bullets_on_death 玩家死亡时清空发射的弹丸类子弹 1 0 1
sv_destroy_lasers_on_death 玩家死亡时清空发射的激光类子弹 0 0 1
sv_mapupdaterate 64 player id <-> vanilla id players map update rate 5 1 100
sv_server_type 服务器类别(简单novice,中阶moderate,……) "none"
sv_send_votes_per_tick 每游戏刻发送的投票选项数量 5 1 15
sv_rescue 允许玩家在被冻结时使用/rescue指令自救(必须在初始配置中设置) 0 0 1
sv_rescue_delay 多次使用/rescue指令需要的间隔 1 0 1000
sv_practice 允许组队时进入练习模式。此时玩家可以使用/rescue,但是游戏记录不计入成绩 1 0 1
dbg_dummies 加入大量分身(仅调试模式) 0 0 64

外部控制台设置

设置名 描述 默认值 最小值 最大值
ec_bindaddr 绑定外部控制台的地址。除了危险的“localhost”之外的任意地址。 "localhost"
ec_port 使用外部控制台的端口 0 0 0
ec_password 外部控制台的秘密 ""
ec_bantime 客户端在外部控制台身份验证失败时被封禁的时长。0 = 仅切断连接。 0 0 1440
ec_auth_timeout 判定外部控制台身份验证超时的秒数 30 1 120
ec_output_level 调整外部控制台中显示的信息数量 1 0 2

服务器指令

指令 参数 说明
echo r[文本] 聊天框输出文本
exec r[文件名] 运行指定配置文件
reset s[配置项] 重置此项配置的值
toggle s[配置项] i[值1] i[值2] 切换此项配置的值
access_level s[指令] ?i[权限等级] 设置特定指令的权限的等级(0 = 一级管理员,1 = 二级管理员,2 = 三级管理员,3 = 全部)
access_status i[权限等级] 列出当前权限等级下的可用指令(0 = 一级管理员,1 = 二级管理员,2 = 三级管理员,3 = 全部)
cmdlist 列出此用户下的可用指令
ban s[ip|id] ?i[分钟数] r[原因] 根据描述的原因将IP地址封禁数分钟
ban_range s[ip首] s[ip尾] ?i[分钟数] r[原因] 根据描述的原因将前后两个IP界定的范围内所有IP封禁数分钟
unban s[ip|entry] 解禁特定IP/整个名单
unban_range s[ip首] s[ip尾] 解禁特定范围的IP
unban_all 解除所有进入服务器的禁令
bans ?i[页数] 显示封禁名单(0 = 默认,每页显示20项)
bans_save s[文件名] 将封禁名单保存在指定文件中
ban s[ip|id] ?i[分钟数] r[原因] 根据描述的原因将玩家的IP地址或者客户端ID封禁数分钟
ban_region s[地区] s[ip|id] ?i[分钟数] r[原因] 根据描述的原因将某个地区的IP地址封禁数分钟
ban_region_range s[地区] s[ip首] s[ip尾] ?i[分钟数] r[原因] 根据描述的原因,将某个地区前后两个IP界定的范围内所有IP封禁数分钟
kick i[id] ?r[原因] 根据描述的原因将特定ID的玩家踢出服务器
status ?r[名字] 列出包含该名字的玩家,保持为空则列出所有玩家
shutdown ?r[原因] 关闭服务器
logout 管理员登出
show_ips ?i[显示] 在管理员指令中显示IP地址(1 = 打开,0 = 关闭)
record ?s[文件名] 保存记录至文件
stoprecord 停止记录
reload 重载地图
add_sqlserver s['r'|'w'] s[数据库] s[前缀] s[用户] s[密码] s[IP] i[端口] ?i[创建数据库 ?] 添加一个SQL服务器
dump_sqlservers s['r'|'w'] 转储所有SQL服务器(r = 读取服务器,w = 写入服务器)
auth_add s[身份] s[等级] r[密码] 添加一个管理员密钥
auth_add_p s[身份] s[等级] s[哈希] s[盐值] 添加一个预哈希的管理员密钥
auth_change s[身份] s[等级] r[密码] 更新此管理员密钥
auth_change_p s[身份] s[等级] s[哈希] s[盐值] 更新此条带有预哈希数据的管理员密钥
auth_remove s[身份] 移除此管理员密钥
auth_list 列出所有管理员密钥
name_ban s[名字] ?i[距离] ?i[是否子字符串] ?r[原因] 封禁特定的昵称
name_unban s[昵称] 解禁特定的昵称
name_bans 列出所有封禁的昵称
tune s[调整项] ?i[值] 修改调整项的值,值参数为空则显示当前值
toggle_tune s[调整项] i[值 1] i[值 2] 调整项在两值之间切换
tune_reset ?s[调整项] 重置指定的调整项为默认值,不指定则重置所有调整项
tunes 列出所有调整项与其当前值
tune_zone i[调整区域编号] s[调整项] i[值] 将此调整区域中的调整项设置为该值
tune_zone_dump i[调整区域编号] 转储此调整区域的数据
tune_zone_reset ?i[调整区域编号] 重置此调整区域的所有调整项,参数为空则重置所有调整区域
tune_zone_enter i[调整区域编号] r[消息] 当玩家进入此调整区域时会收到此消息(0 = 默认区域)
tune_zone_leave i[调整区域编号] r[消息] 当玩家离开此调整区域时会收到此消息(0 = 默认区域)
mapbug s[地图漏洞] 启用地图兼容性模式来使用特定漏洞(例:grenade-doubleexplosion@ddnet.tw)
switch_open i[开关编号] 此开关是否默认为关闭状态(否则默认开启)
pause_game 暂停/继续游戏
change_map ?r[地图] 更换地图
random_map ?i[星级] 该星级的随机地图
random_unfinished_map ?i[星级] 该星级随机的未通关地图
restart ?i[秒数] 数秒后重新开始(0 = 中止)
broadcast r[信息] 广播信息
say r[信息] 在聊天栏说话
set_team i[玩家名] i[队伍编号] ?i[延迟分钟数] 设置玩家的队伍为此队伍编号
set_team_all i[队伍编号] 设置所有玩家的队伍为此队伍编号
add_vote s[投票项名] r[指令] 添加一个投票项与对应的执行指令
remove_vote r[投票项名] 移除此投票项
force_vote s[投票项名] s[指令] ?r[原因] 强制发起投票
clear_votes 关闭投票
add_map_votes 为所有地图自动添加换图的投票项
vote r['yes'|'no'] 强制投赞成/反对票
dump_antibot 转储反机器人状况
dbg_lognetwork 登录网络
kill_pl v[玩家名] 处死玩家并公告
totele i[数字] 传送自己至此编号传送点
totelecp i[数字] 传送自己至此编号检查点传送点
tele ?i[玩家名] ?i[玩家名] 将玩家传送至另一玩家处,或者将自己传送到自己的视角中心
addweapon i[武器编号] 给予自己此编号的武器(-1 = 所有,0 = 锤子,1 = 手枪,2 = 霰弹,3 = 榴弹,4 = 激光,5 = 武士刀)
removeweapon i[武器编号] 移除自身此编号的武器(-1 = 所有,0 = 锤子,1 = 手枪,2 = 霰弹,3 = 榴弹,4 = 激光,5 = 武士刀)
shotgun 装备霰弹枪
grenade 装备榴弹枪
laser 装备激光枪
rifle 装备激光枪
jetpack 将自己的手枪变为喷气背包
weapons 装备所有武器
unshotgun 移除自己的霰弹枪
ungrenade 移除自己的榴弹枪
unlaser 移除自己的激光枪
unrifle 移除自己的激光枪
unjetpack 移除自己手枪的喷气背包功能
unweapons 移除自己的所有武器
ninja 装备武士刀
super 装备无限跳跃
unsuper 移除自身无限跳跃
endless_hook 装备无限钩索
unendless_hook 移除自身无限钩索
unsolo 让自己脱离单人模式
undeep 解除自身深度冻结
livefreeze 让自己半身冻结
unlivefreeze 解除自身半身冻结
left 将自己向左平移一个单位距离
right 将自己向右平移一个单位距离
up 将自己向上平移一个单位距离
down 将自己向下平移一个单位距离
move i[x] i[y] 将自己向右平移x个单位距离,向下平移y个单位距离,x和y为负数时则往反方向,方块边长为1个单位距离
move_raw i[x] i[y] 将自己向右平移x个坐标点,向下平移y个坐标点,x和y为负数时则往反方向,方块边长为32个坐标点
force_pause v[玩家名] i[秒数] 强制此玩家暂停游戏数秒
force_unpause v[玩家名] 解除此玩家的强制暂停状态
set_team_ddr v[玩家名] i[队伍编号] 设置此玩家的队伍
uninvite v[玩家名] i[队伍编号] 拒绝此玩家加入队伍
vote_mute v[玩家名] i[秒数] ?r[原因] 在数秒内暂时解除此玩家的投票权
vote_unmute v[玩家名] 交还此玩家的投票权
vote_mutes 列出当前被移除投票权的玩家名单
mute
muteid v[玩家名] i[秒数] ?r[原因] 禁言带有此名字的玩家
muteip s[ip] i[秒数] ?r[原因] 禁言此IP地址的玩家
unmute i[禁言编号]
unmuteid v[玩家名] 解除此玩家的禁言
mutes
moderate 允许/禁用玩家有效的二级管理员模式
vote_no
save_dry 转储当前的保存字符串
dump_log ?i[秒数] 显示之前数秒内的登录情况
freezehammer v[玩家名] 给予此玩家冻结锤子
unfreezehammer v[玩家名] 移除此玩家冻结锤子

聊天栏指令

指令 参数 说明
credits 显示DDNet的制作人员名单
rules 显示服务器规则
emote ?s[表情名] i[持续秒数] 设置自己的眼部表情
eyeemote ?s['on'|'off'|'toggle'] 标准眼部表情开关(on = 开,off = 关,toggle = 切换为另一项且不显示当前情况)
settings ?s[配置名] 显示此服务器该配置信息
help ?r[命令] 显示该命令的辅助说明,留空则显示常规的说明
info 显示此服务器的信息
list ?s[关键词] 列出已连接的名字匹配该关键词的玩家(不分大小写)
me r[消息] 就像著名的irc命令 /me says hi 会显示 <你的名字> says hi一样
w s[玩家名] r[信息] 私信此玩家该信息
whisper s[玩家名] r[信息] 私信此玩家该信息
c r[信息] 对最后一条玩家的私信进行回复
converse r[信息] 对最后一条玩家的私信进行回复
pause ?r[玩家名] 原地停止并切换视角至此玩家
spec ?r[玩家名] 加入旁观并切换视角至此玩家(如果服务器不允许加入旁观则改为执行/pause指令)
pausevoted 原地静止并切换视角至当前被投票的玩家
specvoted 加入旁观并切换视角至当前被投票玩家
dnd 请勿打扰模式开关(屏蔽聊天和服务器消息)
mapinfo ?r[地图名] 显示此名字的地图信息(参数为空则默认当前地图)
timeout ?s[密码] 设置超时保护密码
practice ?i['0'|'1'] 启用你自己的队伍的练习模式与作弊指令(目前只有/rescue),但是成绩不计入排名
swap ?r[玩家名] 向同一队伍的另一玩家发出换位申请
save ?r[密码] 保存队伍进度并设置密码
load ?r[密码] 加载当前密码下保存的进度,参数为空则可以查看已存在的密码
map ?r[地图名] 投票换地图
rankteam ?r[玩家名] 显示此玩家的队伍排名(参数为空则默认为自己)
teamrank ?r[玩家名] 显示此玩家的队伍排名(参数为空则默认为自己)
rank ?r[玩家名] 显示此玩家的个人排名(参数为空则默认为自己)
top5team ?s[玩家名] ?i[从此名次往后] 显示队伍排行榜或此玩家历史成绩上,从第i名往后的五项队伍成绩(默认为1,-1则显示倒数的五名)
teamtop5 ?s[玩家名] ?i[从此名次往后] 显示队伍排行榜或此玩家历史成绩上,从第i名往后的五项队伍成绩(默认为1,-1则显示倒数的五名)
top ?i[从此名次往后] 显示全球或者区域排行榜上从第i名开始的排行(默认为1,-1则倒数)
top5 ?i[从此名次往后] 显示全球或者区域排行榜上从第i名开始的排行(默认为1,-1则倒数)
times ?s[玩家名] ?i[跳过次数] 显示服务器或者此玩家在该地图的记录中,从第i次开始的最近的五次成绩记录(1 = 最近的记录,-1 = 最初的记录,玩家名建议用双引号括住)
points ?r[玩家名] 显示此玩家的分数(参数为空默认为自己)
top5points ?i[名次] 显示全球排行榜上从此名次开始连续五人的分数(默认为1)
timecp ?r[玩家名] 基于另一玩家的位置设置你的检查点
team ?i[队伍编号] 加入此队伍(参数为空则显示你当前的队伍编号)
lock ?i['0'|'1'] 开关队伍锁定状态,锁定时其他人无法直接加入你的队伍并且一旦队内有玩家死亡则会全队重开。(/lock 0 表示解锁,/lock 1 表示锁定)
unlock 解锁队伍
invite r[玩家名] 在队伍锁定状态下邀请一名玩家
showothers ?i['0'|'1'|'2'] 是否显示其他队伍的玩家(默认关闭),0 = 关闭,1 = 开启,2 = 仅显示自己的队伍
showall ?i['0'|'1'] 是否显示远距离的玩家(默认关闭),0 = 关闭,其他数字 = 开启
specteam ?i['0'|'1'] 在旁观时是否显示其他队伍的玩家(默认开启),0 = 关闭,其他数字 = 开启
ninjajetpack ?i['0'|'1'] 是否使用喷气手枪的忍者外观
saytime ?r[玩家名] 私下显示此玩家当前跑图的计时情况(参数为空默认为自己)
saytimeall 公示自己跑图的计时情况
time 私下显示自己跑图的计时情况
timer ?s['gametimer'|'broadcast'|'both'|'none'|'cycle'] 自定义跑图计时显示情况,broadcast = 仅消息广播栏,gametimer = 仅屏幕顶端的计时器,cycle = 循环切换,both = 两者都有,none = 两者均不显示
r 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用)
rescue 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用)
tp ?r[玩家名] 将自己传送至此玩家(参数为空则传送到视角中心)
teleport ?r[玩家名] 将自己传送至此玩家(参数为空则传送到视角中心)
unsolo 离开单人模式
undeep 解除自身的深度冻结
kill 当自杀保护触发后强行自杀(在f1本地控制台中使用则视作普通的自杀)

客户端设置

设置项 描述 默认值 最小值 最大值
cl_predict 客户端移动预测 1 0 1
cl_predict_dummy 分身移动预测 1 0 1
cl_antiping_limit 延迟补偿大小(0 = 关闭) 0 0 200
cl_antiping 延迟补偿开关,例如更激进地预测 0 0 1
cl_antiping_players 更激进地预测其他玩家移动(只有在cl_antiping为1的时候有效) 1 0 1
cl_antiping_grenade 预测榴弹(只有在cl_antiping为1的时候有效) 1 0 1
cl_antiping_weapons 预测武器子弹(只有在cl_antiping为1的时候有效) 1 0 1
cl_antiping_smooth 平滑的玩家移动预测开关 0 0 1
cl_antiping_gunfire 预测开火与武器物理机制(需要cl_antiping_grenade 1和cl_antiping_weapons 1) 1 0 1
cl_prediction_margin 以毫秒为单位的延迟补偿预测幅度(增大延迟,但是可以减少跳帧带来的停滞) 10 1 2000
cl_nameplates 在玩家头顶显示名字栏/昵称板块 1 0 1
cl_afk_emote 显示挂机玩家的zzz表情 1 0 1
cl_nameplates_always 无视距离显示玩家头顶的昵称板块 1 0 1
cl_nameplates_teamcolors 以不同颜色的昵称板块区分不同队伍的玩家 1 0 1
cl_nameplates_size 设置昵称板块的大小比例(0-100%) 50 0 100
cl_nameplates_clan 在昵称板块显示战队名 0 0 1
cl_nameplates_clan_size 设置头顶战队名的大小比例(0-100%) 30 0 100
cl_nameplates_ids 在昵称板块显示玩家在服务器中的编号 0 0 1
cl_nameplates_own 显示自己的昵称板块(在demo录像中也有效) 0 0 1
cl_nameplates_friendmark 在昵称板块用(♥)标记好友 0 0 1
cl_nameplates_strong 在昵称板块显示强弱钩(0 = 关闭,1 = 图标,2 = 图标加存活时长排名) 0 0 2
cl_text_entities 渲染文本实体数据 1 0 1
cl_text_entities_size Size of textual entity data from 1 to 100% 100 1 100
cl_authed_player_color Color of name of authenticated player in scoreboard 5898211
cl_same_clan_color Clan color of players with the same clan as you in scoreboard. 5898211
cl_enable_ping_color Whether ping is colored in scoreboard. 1 0 1
cl_autoswitch_weapons Auto switch weapon on pickup 1 0 1
cl_autoswitch_weapons_out_of_ammo Auto switch weapon when out of ammo 0 0 1
cl_showhud Show ingame HUD 1 0 1
cl_showhud_healthammo Show ingame HUD (Health + Ammo) 1 0 1
cl_showhud_score Show ingame HUD (Score) 1 0 1
cl_showhud_timer Show ingame HUD (Timer) 1 0 1
cl_showhud_dummy_actions Show ingame HUD (Dummy Actions) 1 0 1
cl_showhud_player_position Show ingame HUD (Player Position) 0 0 1
cl_showhud_player_speed Show ingame HUD (Player Speed) 0 0 1
cl_showhud_player_angle Show ingame HUD (Player Aim Angle) 0 0 1
cl_showhud_ddrace Show ingame HUD (DDRace HUD) 1 0 1
cl_showhud_jumps_indicator Show ingame HUD (Jumps you have and have used) 1 0 1
cl_show_freeze_bars Whether to show a freeze bar under frozen players to indicate the thaw time 1 0 1
cl_freezebars_alpha_inside_freeze Opacity of freeze bars inside freeze (0 invisible, 100 fully visible) 0 0 100
cl_showrecord Show old style DDRace client records 0 0 1
cl_shownotifications Make the client notify when someone highlights you 1 0 1
cl_showemotes Show tee emotes 1 0 1
cl_showchat Show chat (2 to always show large chat area) 1 0 2
cl_show_chat_friends Show only chat messages from friends 0 0 1
cl_show_chat_system Show chat messages from the server 1 0 1
cl_showkillmessages Show kill messages 1 0 1
cl_show_votes_after_voting Show votes window after voting 0 0 1
cl_show_local_time_always Always show local time 0 0 1
cl_showfps Show ingame FPS counter 0 0 1
cl_showpred Show ingame prediction time in milliseconds 0 0 1
cl_eye_wheel Show eye wheel along together with emotes 1 0 1
cl_eye_duration How long the eyes emotes last 999999 1 999999
cl_airjumpindicator 1 0 1
cl_threadsoundloading Load sound files threaded 1 0 1
cl_warning_teambalance Warn about team balance 1 0 1
cl_mouse_deadzone Deadzone for the camera to follow the cursor 0 0 3000
cl_mouse_followfactor Factor for the camera to follow the cursor 0 0 200
cl_mouse_max_distance Maximum cursor distance 400 0 5000
cl_mouse_min_distance Minimum cursor distance 0 0 5000
cl_dyncam Enable dyncam 0 0 1
cl_dyncam_max_distance Maximum dynamic camera cursor distance 1000 0 2000
cl_dyncam_min_distance Minimum dynamic camera cursor distance 0 0 2000
cl_dyncam_mousesens Mouse sens used when dyncam is toggled on 0 0 100000
cl_dyncam_deadzone Deadzone for the dynamic camera to follow the cursor 300 1 1300
cl_dyncam_follow_factor Factor for the dynamic camera to follow the cursor 60 0 200
cl_dyncam_smoothness Transition amount of the camera movement, 0=instant, 100=slow and smooth 0 0 100
cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement 0 0 100
cl_multiview_sensitivity Set how fast the camera will move to the desired location (higher = faster) 100 0 200
cl_multiview_zoom_smoothness Set the smoothness of the multi-view zoom (in ms, higher = slower) 1300 50 5000
ed_autosave_interval Interval in minutes at which a copy of the current editor map is automatically saved to the 'auto' folder (0 for off) 10 0 240
ed_autosave_max Maximum number of autosaves that are kept per map name (0 = no limit) 10 0 1000
ed_smooth_zoom_time Time of smooth zoom animation in the editor in ms (0 for off) 250 0 5000
ed_limit_max_zoom_level Specifies, if zooming in the editor should be limited or not (0 = no limit) 1 0 1
ed_zoom_target Zoom to the current mouse target 0 0 1
ed_showkeys 0 0 1
cl_show_welcome 1 0 1
cl_motd_time How long to show the server message of the day 10 0 100
cl_map_download_url URL used to download maps (can start with http:// or https://) "https://maps.ddnet.org"
cl_map_download_connect_timeout_ms HTTP map downloads: timeout for the connect phase in milliseconds (0 to disable) 2000 0 100000
cl_map_download_low_speed_limit HTTP map downloads: Set low speed limit in bytes per second (0 to disable) 4000 0 100000
cl_map_download_low_speed_time HTTP map downloads: Set low speed limit time period (0 to disable) 3 0 100000
cl_languagefile What language file to use ""
cl_skin_download_url URL used to download skins "https://skins.ddnet.org/skin/"
cl_skin_community_download_url URL used to download community skins "https://skins.ddnet.org/skin/community/"
cl_vanilla_skins_only Only show skins available in Vanilla Teeworlds 0 0 1
cl_download_skins Download skins from cl_skin_download_url on-the-fly 1 0 1
cl_download_community_skins Allow to download skins created by the community. Uses cl_skin_community_download_url instead of cl_skin_download_url for the download 0 0 1
cl_auto_statboard_screenshot Automatically take game over statboard screenshot 0 0 1
cl_auto_statboard_screenshot_max Maximum number of automatically created statboard screenshots (0 = no limit) 10 0 1000
cl_default_zoom Default zoom level 10 0 20
cl_smooth_zoom_time Time of smooth zoom animation ingame in ms (0 for off) 250 0 5000
cl_limit_max_zoom_level Specifies, if zooming ingame should be limited or not (0 = no limit) 1 0 1
player_use_custom_color Toggles usage of custom colors 0 0 1
player_color_body Player body color 65408
player_color_feet Player feet color 65408
player_skin Player skin "default"
player_default_eyes Player eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink 0 0 5
cl_skin_prefix Replace the skins by skins with this prefix (e.g. kitty, santa) ""
cl_fat_skins Enable fat skins 0 0 1
ui_page Interface page 9 6 10
ui_settings_page Interface settings page 0 0 9
ui_toolbox_page Toolbox page 0 0 2
ui_server_address Interface server address "localhost:8303"
ui_mousesens Mouse sensitivity for menus/editor 200 1 100000
ui_controller_sens Controller sensitivity for menus/editor 100 1 100000
ui_smooth_scroll_time Time of smooth scrolling animation in menus/editor in ms (0 for off) 500 0 5000
ui_color Interface color 0xE4A046AF
ui_colorize_ping Highlight ping 1 0 1
ui_colorize_gametype Highlight gametype 1 0 1
ui_close_window_after_changing_setting Close window after changing setting 1 0 1
ui_unread_news Whether there is unread news 0 0 1
gfx_noclip Disable clipping 0 0 1
dummy_name Name of the dummy ""
dummy_clan Clan of the dummy ""
dummy_country Country of the Dummy -1 -1 1000
dummy_use_custom_color Toggles usage of custom colors 0 0 1
dummy_color_body Dummy body color 65408
dummy_color_feet Dummy feet color 65408
dummy_skin Dummy skin "default"
dummy_default_eyes Dummy eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink 0 0 5
cl_dummy 0 - player / 1 - dummy 0 0 1
cl_dummy_hammer Whether dummy is hammering for a hammerfly 0 0 1
cl_dummy_resetonswitch Whether dummy or player should stop pressing keys when you switch. 0 = off, 1 = dummy, 2 = player 0 0 2
cl_dummy_restore_weapon Whether dummy should switch to last weapon after hammerfly 1 0 1
cl_dummy_copy_moves Whether dummy should copy your moves 0 0 1
cl_dummy_control Whether can you control dummy at the same time (cl_dummy_jump, cl_dummy_fire, cl_dummy_hook) 0 0 1
cl_dummy_jump Whether dummy is jumping (requires cl_dummy_control 1) 0 0 1
cl_dummy_fire Whether dummy is firing (requires cl_dummy_control 1) 0 0 1
cl_dummy_hook Whether dummy is hooking (requires cl_dummy_control 1) 0 0 1
cl_show_start_menu_images Show start menu images 1 0 1
cl_skip_start_menu Skip the start menu 0 0 1
cl_video_pausewithdemo Pause video rendering when demo playing pause 1 0 1
cl_video_showhud Show ingame HUD when rendering video 0 0 1
cl_video_showchat Show chat when rendering video 1 0 1
cl_video_sound_enable Use sound when rendering video 1 0 1
cl_video_show_hook_coll_other Show other players' hook collision lines when rendering video 0 0 1
cl_video_show_direction Show players' key presses when rendering video (1 = other players', 2 = also your own) 0 0 2
cl_video_crf Set crf when encode video with libx264 (0 for highest quality, 51 for lowest) 18 0 51
cl_video_preset Set preset when encode video with libx264, default is 5 (medium), 0 is ultrafast, 9 is placebo (the slowest, not recommend) 5 0 9
dbg_tuning Display information about the tuning parameters that affect the own player (0 = off, 1 = show changed, 2 = show all) 0 0 2
player_name Name of the player ""
player_clan Clan of the player ""
player_country Country of the player -1 -1 1000
password Password to the server ""
events Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client). 1 0 1
steam_name Last seen name of the Steam profile ""
logfile Filename to log all output to ""
logappend Append to logfile instead of overwriting it every time 1 0 1
loglevel Adjusts the amount of information in the logfile (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) 0 -3 2
stdout_output_level Adjusts the amount of information in the system console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) 0 -3 2
console_output_level Adjusts the amount of information in the local/remote console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) 0 -3 2
console_enable_colors Enable colors in console output 1 0 1
cl_save_settings Write the settings file on exit 1 0 1
cl_refresh_rate Refresh rate for updating the game (in Hz) 0 0 10000
cl_refresh_rate_inactive Refresh rate for updating the game when the window is inactive (in Hz) 120 0 10000
cl_editor 0 0 1
cl_editor_dilate Automatically dilates embedded images 1 0 1
cl_skin_filter_string Skin filtering string ""
cl_auto_demo_record Automatically record demos 1 0 1
cl_auto_demo_on_connect Only start a new demo when connect while automatically record demos 0 0 1
cl_auto_demo_max Maximum number of automatically recorded demos (0 = no limit) 10 0 1000
cl_auto_screenshot Automatically take game over screenshot 0 0 1
cl_auto_screenshot_max Maximum number of automatically created screenshots (0 = no limit) 10 0 1000
cl_auto_csv Automatically create game over csv 0 0 1
cl_auto_csv_max Maximum number of automatically created csvs (0 = no limit) 10 0 1000
cl_show_broadcasts Show broadcasts ingame 1 0 1
cl_print_broadcasts Print broadcasts to console 1 0 1
cl_print_motd Print motd to console 1 0 1
cl_friends_ignore_clan Ignore clan tag when searching for friends 1 0 1
cl_assets_entities The asset/assets for entities "default"
cl_asset_game The asset for game "default"
cl_asset_emoticons The asset for emoticons "default"
cl_asset_particles The asset for particles "default"
cl_asset_hud The asset for HUD "default"
cl_asset_extras The asset for the game graphics that do not come from Teeworlds "default"
br_filter_string Server browser filtering string "Novice"
br_exclude_string Server browser exclusion string ""
br_filter_full Filter out full server in browser 0 0 1
br_filter_empty Filter out empty server in browser 0 0 1
br_filter_spectators Filter out spectators from player numbers 0 0 1
br_filter_friends Filter out servers with no friends 0 0 1
br_filter_country Filter out servers with non-matching player country 0 0 1
br_filter_country_index Player country to filter by in the server browser -1 -1 999
br_filter_pw Filter out password protected servers in browser 0 0 1
br_filter_gametype Game types to filter ""
br_filter_gametype_strict Strict gametype filter 0 0 1
br_filter_connecting_players Filter connecting players 1 0 1
br_filter_serveraddress Server address to filter ""
br_filter_unfinished_map Show only servers with unfinished maps 0 0 1
br_filter_exclude_countries Filter out DDNet servers by country ""
br_filter_exclude_types Filter out DDNet servers by type (mod) ""
br_indicate_finished Show whether you have finished a DDNet map (transmits your player name to info.ddnet.org/info) 1 0 1
br_location Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America "auto"
br_cached_best_serverinfo_url Do not set this variable, instead create a ddnet-serverlist-urls.cfg next to settings_ddnet.cfg to specify all possible serverlist URLs ""
br_filter_exclude_countries_kog Filter out kog servers by country ""
br_filter_exclude_types_kog Filter out kog servers by type (mod) ""
br_sort Sorting column in server browser 4 0 256
br_sort_order Sorting order in server browser 2 0 2
br_max_requests Number of concurrent requests to use when refreshing server browser 100 0 1000
br_demo_sort Sorting column in demo browser 0 0 3
br_demo_sort_order Sorting order in demo browser 0 0 1
br_demo_fetch_info Whether to auto fetch demo infos on refresh 0 0 1
snd_buffer_size Sound buffer size 512 128 32768
snd_rate Sound mixing rate 48000 5512 384000
snd_enable Sound enable 1 0 1
snd_enable_music Play background music 0 0 1
snd_volume Sound volume 30 0 100
snd_chat_volume Chat sound volume 30 0 100
snd_game_volume Game sound volume 30 0 100
snd_ambient_volume Map Sound sound volume 30 0 100
snd_background_music_volume Background music sound volume 30 0 100
snd_nonactive_mute 0 0 1
snd_game Enable game sounds 1 0 1
snd_gun Enable gun sound 1 0 1
snd_long_pain Enable long pain sound (used when shooting in freeze) 1 0 1
snd_chat Enable regular chat sound 1 0 1
snd_team_chat Enable team chat sound 1 0 1
snd_servermessage Enable server message sound 1 0 1
snd_highlight Enable highlighted chat sound 1 0 1
gfx_screen Screen index 0 0 15
gfx_screen_width Screen resolution width 0 0 0
gfx_screen_height Screen resolution height 0 0 0
gfx_screen_refresh_rate Screen refresh rate 0 0 0
gfx_desktop_width Desktop resolution width for detecting display changes (not recommended to change manually) 0 0 0
gfx_desktop_height Desktop resolution height for detecting display changes (not recommended to change manually) 0 0 0
gfx_borderless Borderless window (not to be used with fullscreen) 1 0 1
gfx_fullscreen Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen 0 0 3
gfx_highdpi Enable high-dpi 1 0 1
gfx_color_depth Colors bits for framebuffer (fullscreen only) 24 16 24
gfx_vsync Vertical sync (may cause delay) 0 0 1
gfx_display_all_video_modes Show all video modes 0 0 1
gfx_high_detail High detail 1 0 1
gfx_fsaa_samples FSAA Samples 0 0 64
gfx_refresh_rate Screen refresh rate 0 0 10000
gfx_finish 0 0 1
gfx_backgroundrender Render graphics when window is in background 1 0 1
gfx_text_overlay Stop rendering textoverlay in editor or with entities: high value = less details = more speed 10 1 100
gfx_asyncrender_old Do rendering async from the the update 1 0 1
gfx_quad_as_triangle Render quads as triangles (fixes quad coloring on some GPUs) 0 0 1
inp_mousesens Mouse sensitivity 200 1 100000
inp_translated_keys Translate keys before interpreting them, respects keyboard layouts 0 0 1
inp_ignored_modifiers Ignored keyboard modifier mask 0 0 65536
inp_ime_native_ui Use native UI for IME (may cause IME to not work in fullscreen mode) (changing requires restart) 0 0 1
inp_controller_enable Enable controller 0 0 1
inp_controller_guid Controller GUID which uniquely identifies the active controller ""
inp_controller_absolute Enable absolute controller aiming ingame 0 0 1
inp_controller_sens Ingame controller sensitivity 100 1 100000
inp_controller_x Controller axis that controls X axis of cursor 0 0 12
inp_controller_y Controller axis that controls Y axis of cursor 1 0 12
inp_controller_tolerance Controller axis tolerance to account for jitter 5 0 50
cl_port Port to use for client connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) 0 0 65535
cl_dummy_port Port to use for dummy connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) 0 0 65535
cl_contact_port Port to use for serverinfo connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) 0 0 65535
bindaddr Address to bind the client/server to ""
debug Debug mode 0 0 1
dbg_curl Debug curl 0 0 1
dbg_graphs Performance graphs 0 0 1
dbg_gfx Show graphic library warnings and errors, if the GPU supports it (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all) 0 0 4
dbg_stress Stress systems (Debug build only) 0 0 0
dbg_stress_server Server to stress (Debug build only) "localhost"
http_allow_insecure Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing. 0 0 1
cl_race_binds_set What level the DDRace binds are set to (this is automated, you don't need to use this) 0 0 1
cl_reconnect_timeout How many seconds to wait before reconnecting (after timeout, 0 for off) 120 0 600
cl_reconnect_full How many seconds to wait before reconnecting (when server is full, 0 for off) 5 0 600
cl_message_system_color System message color 2817983
cl_message_client_color Client message color 9633471
cl_message_highlight_color Highlighted message color 65471
cl_message_team_color Team message color 5636050
cl_message_color Message color 255
cl_laser_rifle_inner_color Laser inner color for Rifle 11206591
cl_laser_rifle_outline_color Laser outline color for Rifle 11176233
cl_laser_sg_inner_color Laser inner color for Shotgun 1467241
cl_laser_sg_outline_color Laser outline color for Shotgun 1866773
cl_laser_door_inner_color Laser inner color for doors 7701379
cl_laser_door_outline_color Laser outline color for doors 7667473
cl_laser_freeze_inner_color Laser inner color for freezes 12001153
cl_laser_freeze_outline_color Laser outline color for freezes 11613223
cl_kill_message_normal_color Kill message normal color 255
cl_kill_message_highlight_color Kill message highlight color 255
cl_message_friend Enable coloring and the heart for friends 1 0 1
cl_message_friend_color Friend message color 65425
conn_timeout Network timeout 100 5 1000
cl_show_ids Whether to show client ids in scoreboard 0 0 1
cl_scoreboard_on_death Whether to show scoreboard after death or not 1 0 1
cl_auto_race_record Save the best demo of each race 1 0 1
cl_replays Enable/disable replays 0 0 1
cl_replay_length Set the default length of the replays 30 10 0
cl_race_record_server_control Let the server start the race recorder 1 0 1
cl_demo_name Save the player name within the demo 1 0 1
cl_demo_assume_race Assume that demos are race demos 1 0 1
cl_race_ghost Enable ghost 1 0 1
cl_race_ghost_server_control Let the server start the ghost 1 0 1
cl_race_show_ghost Show ghost 1 0 1
cl_race_save_ghost Save ghost 1 0 1
cl_ddrace_scoreboard Enable DDRace Scoreboard 1 0 1
cl_show_others Show players in other teams (2 to show own team only) 0 0 2
cl_show_others_alpha Show players in other teams (alpha value, 0 invisible, 100 fully visible) 40 0 100
cl_overlay_entities Overlay game tiles with a percentage of opacity 0 0 100
cl_showquads Show quads (only interesting for mappers, or if your system has extremely bad performance) 1 0 1
cl_background_color Background color 128
cl_background_entities_color Background (entities) color 128
cl_background_entities Background (entities) ""
cl_run_on_join Command to run when joining a server ""
cl_menu_map Background map in the menu "auto"
cl_rotation_radius Menu camera rotation radius 30 1 500
cl_rotation_speed Menu camera rotations in seconds 40 1 120
cl_camera_speed Menu camera speed 5 1 40
cl_background_show_tiles_layers Whether draw tiles layers when using custom background (entities) 0 0 1
cl_unpredicted_shadow Show unpredicted shadow tee (0 = off, 1 = on, -1 = don't even show in debug mode) 0 -1 1
cl_predict_freeze Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze) 1 0 2
cl_show_ninja Show ninja skin 1 0 1
cl_show_hook_coll_other Show other players' hook collision line (2 to always show) 1 0 2
cl_show_hook_coll_own Show own players' hook collision line (2 to always show) 1 0 2
cl_hook_coll_size Size of hook collision line 0 0 20
cl_hook_coll_alpha Alpha of hook collision line (0 invisible, 100 fully visible) 100 0 100
cl_hook_coll_color_no_coll Specifies the color of a hookline that hits nothing. 65407
cl_hook_coll_color_hookable_coll Specifies the color of a hookline that hits hookable tiles. 6401973
cl_hook_coll_color_tee_coll Specifies the color of a hookline that hits tees. 2817919
cl_chat_teamcolors Show names in chat in team colors 0 0 1
cl_chat_reset Reset chat when pressing escape 1 0 1
cl_chat_old Old chat style: No tee, no background 0 0 1
cl_show_direction Show key presses (1 = other players', 2 = also your own) 1 0 2
cl_old_gun_position Tees hold gun a bit higher like in TW 0.6.1 and older 0 0 1
cl_confirm_disconnect_time Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on) 20 -1 1440
cl_confirm_quit_time Confirmation popup before quitting after game time (in minutes, -1 to turn off, 0 to always turn on) 20 -1 1440
cl_timeout_code Timeout code to use ""
cl_dummy_timeout_code Dummy Timeout code to use ""
cl_timeout_seed Timeout seed ""
cl_input_fifo Fifo file (non-Windows) or Named Pipe (Windows) to use as input for client console ""
cl_config_version The config version. Helps newer clients fix bugs with older configs. 0 0 0
cl_demo_slice_begin Begin marker for demo slice -1 0 0
cl_demo_slice_end End marker for demo slice -1 0 0
cl_demo_show_speed Show speed meter on change 0 0 1
cl_demo_keyboard_shortcuts Enable keyboard shortcuts in demo player 1 0 1
gfx_gl_major Graphic library major version 1 1 10
gfx_gl_minor Graphic library minor version 3 0 10
gfx_gl_patch Graphic library patch version 0 0 10
gfx_gl_texture_lod_bias The lod bias for graphic library texture sampling multiplied by 1000 -500 -15000 15000
gfx_3d_texture_analysis_ran Ran an analyzer to check if sampling 3D/2D array textures works correctly 0 0 1
gfx_3d_texture_analysis_renderer The renderer on which the analysis was performed ""
gfx_3d_texture_analysis_version The version on which the analysis was performed ""
gfx_gpu_name The GPU's name, which will be selected by the backend. (if supported by the backend) "auto"
gfx_backend The backend to use (e.g. OpenGL or Vulkan) "OpenGL"
gfx_render_thread_count Number of threads the backend can use for rendering. (note: the value can be ignored by the backend) 3 0 0
gfx_driver_is_blocked If 1, the current driver is in a blocked error state. 0 0 1
cl_video_recorder_fps At which FPS the videorecorder should record demos. 60 1 1000

客户端指令

指令 参数 说明
exec r[文件名] 执行特定配置文件
reset s[设置名] 重置某项设置为默认值
toggle s[设置选项] i[值1] i[值2] 点按切换设置值
+toggle s[设置选项] i[值1] i[值2] 长按切换设置值
toggle_local_console 打开本地控制台
toggle_remote_console 打开远程控制台
clear_local_console 清空本地控制台消息
clear_remote_console 清空远程控制台消息
dump_local_console 将本地控制台消息保存至文本文件
dump_remote_console 将远程控制台消息保存至文本文件
console_page_up 控制台向前翻页
console_page_down 控制台向后翻页
callvote s['kick'|'spectate'|'option'] s[玩家名|选项文本] ?r[原因] 发起投票
vote r['yes'|'no'] 投赞成或反对票
+emote 打开表情轮盘
emote i[表情编号] 使用表情
+spectate 旁观时打开视角选择列表
spectate i[旁观者名字] 启用旁观模式
spectate_next 旁观下一位玩家
spectate_previous 旁观上一位玩家
spectate_closest 旁观最近玩家
spectate_multiview i[玩家名] 多视角旁观时添加或移除玩家名对应的视角(-1 = 重置)
zoom+ 视野放大
zoom- 视野缩小
zoom ?i 指定视野大小
set_view i[x]i[y] 设置镜头的x和y坐标
goto_switch i[数字]?i[offset] 查看给定数字编号的开关(在offset)
goto_tele i[数字]?i[offset] 查看给定数字编号的传送区域(在offset)
say r[消息] 在公开频道内对话
say_team r[消息] 在队伍频道内对话
chat s['team'|'all'] ?r[消息] 启用队伍频道/公开频道进行对话
+show_chat 显示更多聊天栏消息
echo r[消息] 在聊天栏发送仅自己可见的消息
+left 左移动
+right 右移动
+jump 跳跃
+hook 发射钩索
+fire 开火
+showhookcoll 显示钩索辅助线
+weapon1 切换到锤子
+weapon2 切换到手枪
+weapon3 切换到霰弹
+weapon4 切换到榴弹
+weapon5 切换到激光
+nextweapon 切换到下一武器
+prevweapon 切换到下一武器
add_foe s[名字] ?s[战队] 添加黑名单
remove_foe s[名字] ?s[战队] 移出黑名单
foes 列出黑名单
add_friend s[名字] ?s[战队] 添加好友
remove_friend s[名字] ?s[战队] 移除好友
friends 列出好友
team i[队伍编号] 加入该编号的队伍
kill 自杀重开
tune_zone i[zone] s[tuning] i[value] 将此调整区域中的调整项设置为该值
dummy_connect 连接分身
dummy_disconnect 断开分身连接
dummy_reset 重置分身
quit 离开客户端
exit 离开客户端
restart 重启客户端
minimize 客户端最小化
connect r[host|ip] 连接到特定的主机host/ip地址
disconnect 从服务器断开连接
ping 显示当前服务器的延迟
screenshot 屏幕截图
start_video 开始录像
stop_video 结束录像
rcon r[管理员指令] 发送管理员指令
rcon_auth r[密码] 发送管理员密码进行身份认证
rcon_login s[用户名] r[密码] 带用户名的管理员认证
play r[文件名] 播放指定的录像文件
record ?r[文件名] 保存记录至该文件
stoprecord 停止记录
add_demomarker 添加demo录像的时间线标记
begin_favorite_group 在`add_favorite`前使用此参数,并以`end_favorite_group`结束,则可以批量收藏服务器
end_favorite_group 在`add_favorite`后使用此参数,并以`begin_favorite_group`开头,则可以批量收藏服务器
add_favorite s[host|ip] ?s['allow_ping'] 添加收藏服务器
remove_favorite r[host|ip] 从服务器收藏中移除
demo_slice_start
demo_slice_end
demo_play 播放demo录像
demo_speed i[速度] 设置demo播放速度
save_replay ?i[长度] s[文件名] 保存上次设定的秒数的重播
benchmark_quit i[秒数] r[文件名] Benchmark frame times for number of seconds to file, then quit

参数调整

调整项 描述 默认值
ground_control_speed 玩家地面水平移动最大移速 10.0
ground_control_accel 地面水平移动加速度 2.0
ground_friction 地面摩檫力 0.5
ground_jump_impulse 地面跳跃冲量 13.2
air_jump_impulse 空中跳跃冲量 12.0
air_control_speed 玩家空中水平移动最大速度 5.0
air_control_accel 空中水平移动加速度 1.5
air_friction 空气摩檫力 0.95
hook_length 钩爪飞行最大区域半径 380.0
hook_fire_speed 钩爪飞行速度 80.0
hook_drag_accel 钩墙后钩索拉力的加速度 3.0
hook_drag_speed 钩人后对他人的速度 15.0
gravity 重力 0.5
velramp_start 速度修正起点 550
velramp_range 速度修正范围 2000
velramp_curvature 速度修正曲率 1.4
gun_curvature 手枪子弹下坠曲率 1.25
gun_speed 手枪子弹飞行速度 2200.0
gun_lifetime 手枪子弹存在时长 2.0
shotgun_curvature 霰弹下坠曲率 1.25
shotgun_speed 霰弹飞行速度 2750.0
shotgun_speeddiff 霰弹速度散射差异值(弃用 0.8
shotgun_lifetime 霰弹存在时长(弃用 0.20
grenade_curvature 榴弹下坠曲率 7.0
grenade_speed 榴弹飞行速度 1000.0
grenade_lifetime 榴弹存在时长 2.0
laser_reach 激光完全衰弱所需最大里程 800.0
laser_bounce_delay 激光反弹后衰弱所需里程 150
laser_bounce_num 激光反弹次数上限 1000
laser_bounce_cost 激光每次反弹从衰弱最大里程中扣除的部分 0
laser_damage 激光伤害(弃用 5
player_collision 允许玩家间碰撞 1
player_hooking 允许玩家间使用钩索拉扯 1
jetpack_strength 手枪作为飞行背包时的推力 400.0
shotgun_strength 霰弹拉力 10.0
explosion_strength 爆炸推力(例如榴弹) 6.0
hammer_strength 锤击推力 1.0
hook_duration 钩索拉住其他玩家时持续时长 1.25
hammer_fire_delay 锤击空气后摇 125
gun_fire_delay 手枪射击间隔 125
shotgun_fire_delay 霰弹枪射击间隔 500
grenade_fire_delay 榴弹发射间隔 500
laser_fire_delay 激光射击间隔 800
ninja_fire_delay 武士刀攻击间隔 800
hammer_hit_fire_delay 锤击玩家后摇 320
ground_elasticity_x 墙体弹性 0
ground_elasticity_y 地板与天花板弹性 0