设置与指令
警告:顯示標題「设置与指令」覆蓋了之前的顯示標題「設置和指令」。
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地圖設置
設置名稱 | 說明 | 默認值 | 最小值 | 最大值 |
---|---|---|---|---|
sv_hit | 玩家能否使用錘子/榴彈發射器/激光槍擊中其他玩家 | 1 | 0 | 1 |
sv_endless_drag | 無限鈎索是否默認開啟 | 0 | 0 | 1 |
sv_freeze_delay | 玩家在觸碰凍結區域後會默認凍結多少秒(適用於除開關層設置的凍結區域以及深度凍結區域之外的所有情況) | 3 | 1 | 30 |
sv_save_worse_scores | 是否在已取得的較好記錄的前提下保存較差記錄 | 1 | 0 | 1 |
sv_pauseable | 玩家是否可以使用spec指令 | 0 | 0 | 1 |
sv_team | 地圖組隊設置(0 = 禁止組隊, 1 = 推薦組隊, 2 = 強制組隊, 3 = 強制單人) | 1 | 0 | 3 |
sv_min_team_size | 隊伍的最小隊員數(如果一個隊伍完成地圖時人數小於該值,則他們不會獲得團隊排名) | 2 | 1 | 64 |
sv_max_team_size | 隊伍的最大隊員數(當一個隊伍中的隊員數已達到該值,會阻止其他玩家加入該隊伍) | 64 | 1 | 64 |
sv_old_laser | 玩家是否會被自身發射的霰彈槍激光擊中,並將玩家拉向激光的反射點處(所有現代地圖應將此項設置為0)。開啟會導致霰彈槍激光無法擊中發射者自身,並且在擊中其他玩家時,其他玩家會被拉向發射者而非激光的反射點處。 | 0 | 0 | 1 |
sv_no_weak_hook_and_bounce | 開啟後會使得所有玩家使用鈎索和發生碰撞時候展現出強鈎特性 | 0 | 0 | 1 |
sv_reset_pickups | 玩家經過起點線後是否重置其所持有的武器 | 0 | 0 | 1 |
sv_plasma_range | 等離子炮台偵測玩家的範圍 | 700 | 1 | 99999 |
sv_plasma_per_sec | 等離子炮台每秒發射的子彈數量 | 3 | 0 | 50 |
sv_dragger_range | 激光鈎爪偵測玩家的範圍 | 700 | 1 | 99999 |
sv_solo_server | 設置地圖為單人模式(玩家之間除聊天外無法進行任何交互,服務器會在加載地圖之前就啟用該參數) | 0 | 0 | 1 |
sv_old_teleport_weapons | 所有武器均可用於傳送(該參數已棄用,已使用新版實體代替,請勿更改) | 0 | 0 | 1 |
sv_old_teleport_hook | 鈎索可穿過傳送區域(該參數已棄用,已使用新版實體代替,請勿更改) | 0 | 0 | 1 |
sv_teleport_hold_hook | 玩家被傳送後已釋放的鈎索不斷開 | 0 | 0 | 1 |
sv_teleport_lose_weapons | 玩家被傳送後重置所有武器(在競速地圖中常用) | 0 | 0 | 1 |
sv_deepfly | 是否允許處於深度凍結狀態的玩家在瞬時解凍時使用錘子 | 1 | 0 | 1 |
sv_destroy_bullets_on_death | 玩家死亡時立即清除他們發射的彈幕 | 1 | 0 | 1 |
sv_destroy_lasers_on_death | 玩家死亡時立即清除他們發射的激光 | 0 | 0 | 1 |
指令 | 參數 | 說明 |
---|---|---|
tune | s[調整內容] i[數值] | 調整全地圖的默認參數 |
toggle_tune | s[調整內容] i[數值1] i[數值2] | 切換全地圖的默認參數 |
tune_zone | i[區域編號] s[調整內容] i[數值] | 調整特定編號區域的參數 |
tune_zone_enter | i[區域編號] r[信息] | 進入特定區域後向玩家展示一條信息;區域編號0指向常規區域 |
tune_zone_leave | i[區域編號] r[信息] | 離開特定區域後向玩家展示一條信息;區域編號0指向常規區域 |
mapbug | s[mapbug] | 使用特定bug來開啟地圖兼容模式(例如:[/cdn-cgi/l/email-protection [email protected]])(意義不明...) |
switch_open | i[開關編號] | 設置默認特定開關處於未激活狀態(否則處於激活狀態) |
服務器設置
設置名稱 | 說明 | 默認值 | 最小值 | 最大值 |
---|---|---|---|---|
password | 進入服務器的密碼 | "" | ||
logfile | 記錄所有輸出的文件名 | "" | ||
console_output_level | 調整控制台中信息的數量 | 0 | 0 | 2 |
console_enable_colors | 啟用控制台輸出文本的顏色變化 | 1 | 0 | 1 |
events | 啟用節日模式(例如在某些節日裡玩家的默認表情發生變化,或在聖誕節里獲得特殊皮膚) | 1 | 0 | 1 |
sv_name | 服務器的名字 | "unnamed server" | ||
bindaddr | 綁定客戶端/服務器的地址 | "" | ||
sv_ipv4only | 設置是否只綁定IPv4,否則綁定所有可用接口 | 0 | 0 | 1 |
sv_port | 服務器的端口 (只有位於8303-8310之間的端口才能在局域網中使用,將該項設置為0會自動尋找一個可用端口) | 0 | 0 | 0 |
sv_external_port | 向官方服務器報告的外部端口 | 0 | 0 | 0 |
sv_hostname | 主機名稱 (僅0.7版本有效) | "" | ||
sv_map | 服務器使用的地圖 | "Sunny Side Up" | ||
sv_max_clients | 服務器允許的最大玩家數量 | 64 | 1 | 64 |
sv_max_clients_per_ip | 服務器允許同一IP地址下的最大玩家數量 | 4 | 1 | 64 |
sv_high_bandwidth | 使用高帶寬模式,服務器所需的帶寬增加一倍。僅在局域網中使用 | 0 | 0 | 1 |
sv_register | 將服務器註冊至官方服務器上,並公開服務器(可以在搜索列表中搜索到該服務器) | 1 | 0 | 1 |
sv_rcon_password | 一級管理員遠程控制台密碼(擁有全部權限) | "" | ||
sv_rcon_mod_password | 二級管理員遠程控制台密碼(擁有部分權限) | "" | ||
sv_rcon_helper_password | 三級管理員遠程控制台密碼(擁有部分權限) | "" | ||
sv_rcon_max_tries | 登錄遠程控制台的最大嘗試次數 | 30 | 0 | 100 |
sv_rcon_bantime | 當登錄遠程控制台超過次數上限時封禁該玩家的時長(單位為分鐘),0代表僅踢出該玩家 | 5 | 0 | 1440 |
sv_auto_demo_record | 自動錄製回放 | 0 | 0 | 1 |
sv_auto_demo_max | 自動錄製回放的最大數量(0表示無限制) | 10 | 0 | 1000 |
sv_tee_historian | 開啟後會將玩家完整的遊戲流程記錄在磁盤當中(注意:啟用該項會占用磁盤相當大部分的空間) | 0 | 0 | 1 |
sv_vanilla_antispoof | 啟用原生Antispoof(反混淆) | 0 | 0 | 1 |
sv_dnsbl | 啟用DNSBL(域名系統黑名單) | 0 | 0 | 1 |
sv_dnsbl_host | 用於IP驗證的DNSBL提供者的主機名 | "" | ||
sv_dnsbl_key | 特定DNSBL提供者的可選認證密鑰 | "" | ||
sv_dnsbl_vote | 阻止黑名單地址進行投票 | 0 | 0 | 1 |
sv_dnsbl_ban | 自動封禁黑名單地址 | 0 | 0 | 1 |
sv_dnsbl_chat | 禁止黑名單地址進行聊天 | 0 | 0 | 1 |
sv_rcon_vote | 僅允許已認證客戶端進行投票 | 0 | 0 | 1 |
sv_player_demo_record | 為每名玩家自動錄製回放 | 0 | 0 | 1 |
sv_demo_chat | 將聊天內容添加至回放中 | 0 | 0 | 1 |
sv_server_info_per_second | 每秒發送完整服務器信息響應的最大數量(0表示沒有限制) | 50 | 0 | 10000 |
sv_van_conn_per_second | 反混淆的限流框架(0表示沒有限制) | 10 | 0 | 10000 |
sv_sixup | 啟用sixup連接 | 1 | 0 | 1 |
sv_skill_level | 為Teeworls 0.7設置難度等級(0:休閒模式,1:普通模式,2:經濟模式) | 1 | 0 | 2 |
debug | Debug模式(調試模式) | 0 | 0 | 1 |
dbg_curl | Debug curl | 0 | 0 | 1 |
dbg_pref | 輸出結果 | 0 | 0 | 1 |
dbg_hitch | 故障警告 | 0 | 0 | 0 |
dbg_stress | Stress systems(僅限調試版本) | 0 | 0 | 0 |
dbg_stress_network | Stress network(僅限調試版本) | 0 | 0 | 0 |
sv_welcome | 當然玩家加入服務器時展示的歡迎信息 | "" | ||
sv_reserved_slots | 為特定玩家保留的人數位置數量 | 0 | 0 | 64 |
sv_reserved_slots_pass | 加入為特定玩家保留的人數位置所需的密碼 | "" | ||
sv_hit | 玩家之間是否可以用錘子/榴彈炮/激光進行交互 | 1 | 0 | 1 |
sv_endless_drag | 是否默認開啟無限鈎索 | 0 | 0 | 1 |
sv_test_cmds | 是否啟用測試指令/作弊指令(該選項僅在初始配置中生效) | 0 | 0 | 1 |
sv_freeze_delay | 玩家進入凍結狀態後自行解除凍結所需的時間(適用於除了開關層的凍結區域和深度凍結區域以外的所有凍結區域) | 3 | 1 | 30 |
sv_endless_super_hook | 超管玩家是否開啟無限鈎索 | 0 | 0 | 1 |
sv_hide_score | 是否公布玩家成績 | 0 | 0 | 1 |
sv_save_worse_scores | 是否在玩家已擁有更好成績的情況下用較差成績將其覆蓋 | 1 | 0 | 1 |
sv_pauseable | 玩家是否可以使用spec指令 | 0 | 0 | 1 |
sv_pause_messages | 是否在玩家使用spec時向其展示信息 | 0 | 0 | 1 |
sv_pause_frequency | 兩次使用spec的最短時間間隔 | 1 | 0 | 9999 |
sv_invite | 是否允許玩家邀請其他玩家入隊 | 1 | 0 | 1 |
sv_invite_frequency | 兩次邀請之間的最短時間間隔 | 1 | 0 | 9999 |
sv_tele_others_auth_level | 傳送至其他玩家身上時需要的身份驗證級別 | 1 | 1 | 3 |
sv_emotional_tees | 玩家發送表情時,面部表情是否隨之改變(1:改變,0:不變,-1:完全不變) | 1 | -1 | 1 |
sv_emoticon_delay | 兩次發送表情的最短時間間隔 | 3 | 0 | 9999 |
sv_eye_emote_change_delay | 兩次面部表情發生變化的最短時間間隔 | 1 | 0 | 9999 |
sv_chat_delay | 兩次聊天的最短時間間隔 | 1 | 0 | 9999 |
sv_team_change_delay | 兩次玩家改變所屬隊伍的最短時間間隔 | 3 | 0 | 9999 |
sv_info_change_delay | 兩次玩家信息刷新的最短時間間隔(包括名稱,皮膚,顏色),為避免彩虹tee泛濫,應將其設置為很高的數值 | 5 | 0 | 9999 |
sv_vote_time | 投票的持續時間 | 25 | 1 | 9999 |
sv_vote_map_delay | 兩次地圖投票的最短時間間隔 | 0 | 0 | 9999 |
sv_vote_delay | 兩次任意投票的最短時間間隔 | 3 | 0 | 9999 |
sv_vote_kick_delay | 兩次投票移除玩家的最短時間間隔 | 0 | 0 | 9999 |
sv_vote_yes_percentage | 投票生效或失效所需要的對應投票玩家所占百分比 | 50 | 1 | 100 |
sv_vote_majority | 是否開啟投票的反對選項,默認開啟 | 0 | 0 | 1 |
sv_vote_max_total | 一次投票可參與的最多人數(0代表無限制) | 0 | 0 | 64 |
sv_vote_veto_time | 玩家加入服務器多久後才可以進行地圖投票(0表示禁用) | 20 | 0 | 1000 |
sv_kill_delay | 兩次使用kill的最短時間間隔 | 1 | 0 | 9999 |
sv_suicide_penalty | 被擊殺和重生之間的最短時間間隔 | 0 | 0 | 9999 |
sv_map_window | Map downloading send-ahead window | 15 | 0 | 100 |
sv_fast_download | 啟用快速下載地圖 | 1 | 0 | 1 |
sv_shotgun_bullet_sound | 是否開啟瘋狂的霰彈槍子彈音效(?) | 0 | 0 | 1 |
sv_checkpoint_save | 是否在成績記錄中保存經過時間檢查點時的記錄 | 1 | 0 | 1 |
sv_score_folder | 用於保存記錄文件的文件夾 | "records" | ||
sv_region_name | 服務器所屬區域,用於區域禁令 | "UNK" | ||
sv_sql_servername | 插入到記錄表中的SQL服務器名稱 | "UNK" | ||
sv_savegames | 是否啟用save和load指令 | 1 | 0 | 1 |
sv_saveswapgames_delay | 在玩家讀取遊戲存檔或與其他玩家交換位置前的冷卻時間 | 30 | 0 | 10000 |
sv_saveswapgames_penalty | 玩家在讀取存檔或與其他玩家交換位置後所獲得的懲罰時長 | 60 | 0 | 10000 |
sv_swap_timeout | 連接超時後可持續存留在服務器里的最長時間 | 180 | 0 | 10000 |
sv_swap | 是否啟用swap指令 | 1 | 0 | 1 |
sv_use_sql | Enables MySQL backend instead of SQLite backend (sv_sqlite_file is still used as fallback write server when no MySQL server is reachable) | 0 | 0 | 1 |
sv_sql_queries_delay | Delay in seconds between SQL queries of a single player | 1 | 0 | 20 |
sv_sqlite_file | File to store ranks in case sv_use_sql is turned off or used as backup sql server | "ddnet-server.sqlite" | ||
sv_use_upnp | Enables UPnP support. (Requires -DCONF_UPNP=ON when compiling) | 0 | 0 | 1 |
sv_ddrace_rules | Whether the default mod rules are displayed or not | 1 | 0 | 1 |
sv_rules_line1 | 第一行規則 | "" | ||
sv_rules_line2 | 第二行規則 | "" | ||
sv_rules_line3 | 第三行規則 | "" | ||
sv_rules_line4 | 第四行規則 | "" | ||
sv_rules_line5 | 第五行規則 | "" | ||
sv_rules_line6 | 第六行規則 | "" | ||
sv_rules_line7 | 第七行規則 | "" | ||
sv_rules_line8 | 第八行規則 | "" | ||
sv_rules_line9 | 第九行規則 | "" | ||
sv_rules_line10 | 第十行規則 | "" | ||
sv_team | 地圖組隊設置(0 = 禁止組隊, 1 = 推薦組隊, 2 = 強制組隊, 3 = 強制單人) | 1 | 0 | 3 |
sv_min_team_size | 隊伍的最小人數(少於該人數的隊伍完成地圖不會獲得隊伍排名) | 2 | 1 | 64 |
sv_max_team_size | 隊伍的最大人數 | 64 | 1 | 64 |
sv_map_vote | 是否允許使用map指令更換地圖 | 1 | 0 | 1 |
sv_announcement_filename | file which will have the announcement, each one at a line | "announcement.txt" | ||
sv_announcement_interval | time(minutes) in which the announcement will be displayed from the announcement file | 300 | 1 | 9999 |
sv_announcement_random | Whether announcements are sequential or random | 1 | 0 | 1 |
sv_old_laser | Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter | 0 | 0 | 1 |
sv_slash_me | Whether /me is active on the server or not | 0 | 0 | 1 |
sv_rejoin_team_0 | Make a team automatically rejoin team 0 after finish (only if not locked) | 1 | 0 | 1 |
conn_timeout | Network timeout | 100 | 5 | 1000 |
conn_timeout_protection | Network timeout protection | 1000 | 5 | 10000 |
sv_reset_pickups | Whether the weapons are reset on passing the start tile or not | 0 | 0 | 1 |
sv_show_others | Whether players can use the command showothers or not | 1 | 0 | 1 |
sv_show_others_default | Whether players see others by default (2 for own team) | 0 | 0 | 2 |
sv_show_all_default | Whether players see all tees by default | 0 | 0 | 1 |
sv_max_afk_time | The time in seconds a player is allowed to be afk (0 = disabled) | 0 | 0 | 9999 |
sv_max_afk_vote_time | The time in seconds a player can be afk and his votes still count (0 = disabled) | 300 | 0 | 9999 |
sv_plasma_range | How far will the plasma gun track tees | 700 | 1 | 99999 |
sv_plasma_per_sec | How many shots does the plasma gun fire per seconds | 3 | 0 | 50 |
sv_dragger_range | How far will the dragger track tees | 700 | 1 | 99999 |
sv_vote_pause | Allow voting to pause players (instead of moving to spectators) | 1 | 0 | 1 |
sv_vote_pause_time | The time (in seconds) players have to wait in pause when paused by vote | 10 | 0 | 360 |
sv_tune_reset | Whether tuning is reset after each map change or not | 1 | 0 | 1 |
sv_reset_file | File to execute on map change or reload to set the default server settings | "reset.cfg" | ||
sv_input_fifo | Fifo file to use as input for server console | "" | ||
sv_ddrace_tune_reset | Whether DDRace tuning (sv_hit, sv_endless_drag and sv_old_laser) is reset after each map change or not | 1 | 0 | 1 |
sv_nameless_score | Whether nameless tee has a score or not | 1 | 0 | 1 |
sv_time_in_broadcast_interval | How often to update the broadcast time | 1 | 0 | 60 |
sv_default_timer_type | Default way of displaying time either game/round timer or broadcast. 0 = game/round timer, 1 = broadcast, 2 = 0+1, 3 = none | 0 | 0 | 3 |
sv_chat_initial_delay | The time in seconds before the first message can be sent | 0 | 0 | 360 |
sv_chat_penalty | chat score will be increased by this on every message, and decremented by 1 on every tick. | 250 | 50 | 1000 |
sv_chat_threshold | if chats core exceeds this, the player will be muted for sv_spam_mute_duration seconds | 1000 | 50 | 10000 |
sv_spam_mute_duration | how many seconds to mute, if player triggers mute on spam. 0 = off | 60 | 0 | 3600 |
sv_rank_cheats | Enable ranks after cheats have been used (file based server only) | 0 | 0 | 1 |
sv_shutdown_when_empty | Shutdown server as soon as no one is on it anymore | 0 | 0 | 1 |
sv_reload_when_empty | Reload map when server is empty (1 = reload once, 2 = reload every time server gets empty) | 0 | 0 | 2 |
sv_kill_protection | 0 - Disable, 1-9999 minutes | 20 | 0 | 9999 |
sv_solo_server | Set server to solo mode (no player interactions, has to be set before loading the map) | 0 | 0 | 1 |
sv_client_suggestion | Broadcast to display to players without DDNet client | "Get DDNet client from DDNet.org to use all features on DDNet!" | ||
sv_client_suggestion_old | Broadcast to display to players with an old version of DDNet client | "Your DDNet client is old, update it on DDNet.org!" | ||
sv_client_suggestion_bot | Broadcast to display to players with a known botting client | "Your client has bots and can be remotely controlled!\nPlease use another client like DDNet client from DDNet.org" | ||
sv_banned_versions | Comma separated list of banned clients to be kicked on join | "" | ||
sv_netlimit | Netlimit: Maximum amount of traffic a client is allowed to use (in kb/s) | 0 | 0 | 10000 |
sv_netlimit_alpha | Netlimit: Alpha of Exponention moving average | 50 | 1 | 100 |
sv_connlimit | Connlimit: Number of connections an IP is allowed to do in a timespan | 5 | 0 | 100 |
sv_connlimit_time | Connlimit: Time in which IP's connections are counted | 20 | 0 | 1000 |
sv_conn_logging_server | Unix socket server for IP address logging (Unix only) | "" | ||
sv_warmup | Number of seconds to do warmup before round starts | 0 | 0 | 0 |
sv_motd | Message of the day to display for the clients | "" | ||
sv_tournament_mode | Tournament mode. When enabled, players joins the server as spectator | 0 | 0 | 1 |
sv_spamprotection | Spam protection | 1 | 0 | 1 |
sv_spectator_slots | Number of slots to reserve for spectators | 0 | 0 | 64 |
sv_inactivekick_time | How many minutes to wait before taking care of inactive players | 0 | 0 | 1000 |
sv_inactivekick | How to deal with inactive players (0=move to spectator, 1=move to free spectator slot/kick, 2=kick) | 0 | 0 | 2 |
sv_strict_spectate_mode | Restricts information in spectator mode | 0 | 0 | 1 |
sv_vote_spectate | Allow voting to move players to spectators | 1 | 0 | 1 |
sv_vote_spectate_rejoindelay | How many minutes to wait before a player can rejoin after being moved to spectators by vote | 3 | 0 | 1000 |
sv_vote_kick | Allow voting to kick players | 1 | 0 | 1 |
sv_vote_kick_min | Minimum number of players required to start a kick vote | 0 | 0 | 64 |
sv_vote_kick_bantime | The time in seconds to ban a player if kicked by vote. 0 makes it just use kick | 5 | 0 | 1440 |
sv_join_vote_delay | Add a delay before recently joined players can call any vote or participate in a kick/spec vote (in seconds) | 300 | 0 | 1000 |
sv_old_teleport_weapons | Teleporting of all weapons (deprecated, use special entities instead) | 0 | 0 | 1 |
sv_old_teleport_hook | Hook through teleporter (deprecated, use special entities instead) | 0 | 0 | 1 |
sv_teleport_hold_hook | Hold hook when teleported | 0 | 0 | 1 |
sv_teleport_lose_weapons | Lose weapons when teleported (useful for some race maps) | 0 | 0 | 1 |
sv_deepfly | 是否允許處於深度凍結狀態的玩家在瞬時解凍時使用錘子 | 1 | 0 | 1 |
sv_destroy_bullets_on_death | Destroy bullets when their owner dies | 1 | 0 | 1 |
sv_destroy_lasers_on_death | Destroy lasers when their owner dies | 0 | 0 | 1 |
sv_mapupdaterate | 64 player id <-> vanilla id players map update rate | 5 | 1 | 100 |
sv_server_type | Type of the server (novice, moderate, ...) | "none" | ||
sv_send_votes_per_tick | Number of vote options being send per tick | 5 | 1 | 15 |
sv_rescue | Allow /rescue command so players can teleport themselves out of freeze (setting only works in initial config) | 0 | 0 | 1 |
sv_rescue_delay | Number of seconds between two rescues | 1 | 0 | 1000 |
sv_practice | Enable practice mode for teams. Means you can use /rescue, but in turn your rank doesn't count. | 1 | 0 | 1 |
dbg_dummies | (Debug build only) | 0 | 0 | 15 |
Econ設置
Setting | Description | Default | Min | Max |
---|---|---|---|---|
ec_bindaddr | Address to bind the external console to. Anything but 'localhost' is dangerous | "localhost" | ||
ec_port | Port to use for the external console | 0 | 0 | 0 |
ec_password | External console password | "" | ||
ec_bantime | The time a client gets banned if econ authentication fails. 0 just closes the connection | 0 | 0 | 1440 |
ec_auth_timeout | Time in seconds before the the econ authentication times out | 30 | 1 | 120 |
ec_output_level | Adjusts the amount of information in the external console | 1 | 0 | 2 |
服務器指令
Command | Arguments | Description |
---|---|---|
echo | r[文本] | 聊天框輸出文本 |
exec | r[文件名] | 運行指定配置文件 |
toggle | s[配置文件選項] i[參數1] i[參數2] | 切換配置文件參數值 |
access_level | s[指令] ?i[權限等級] | 特定指令的訪問權限等級(管理員 = 0,監督員 = 1,助手 = 2,所有用戶 = 3) |
access_status | i[權限等級] | 查看某一用戶組可使用的所有指令權限(管理員 = 0,監督員 = 1,助手 = 2,所有用戶 = 3) |
cmdlist | 查看當前用戶可使用的所有指令權限 | |
ban | i[IP地址/用戶ID] ?i[時長] r[理由] | 封禁某一用戶/IP地址一定時長,並說明理由 |
ban_range | s[起始IP地址] s[終止IP地址] ?i[時長] r[理由] | 封禁某一範圍內的IP地址一定時長,並說明理由 |
unban | s[IP地址/封禁列表] | 解封某一IP地址/封禁列表 |
unban_range | s[起始IP地址] s[終止IP地址] | 解封某一範圍內的IP地址 |
unban_all | 解封所有用戶 | |
bans | 顯示封禁列表 | |
bans_save | s[file] | 將封禁列表保存為文件 |
ban | id] ?i[minutes] r[reason] | Ban player with ip/client id for x minutes for any reason |
ban_region | id] ?i[minutes] r[reason] | Ban player in a region |
ban_region_range | s[region] s[first ip] s[last ip] ?i[minutes] r[reason] | Ban range in a region |
kick | i[id] ?r[reason] | Kick player with specified id for any reason |
status | ?r[name] | List players containing name or all players |
shutdown | ?r[reason] | Shut down |
logout | Logout of rcon | |
show_ips | ?i[show] | Show IP addresses in rcon commands (1 = on, 0 = off) |
record | ?s[file] | Record to a file |
stoprecord | Stop recording | |
reload | Reload the map | |
add_sqlserver | 'w'] s[Database] s[Prefix] s[User] s[Password] s[IP] i[Port] ?i[SetUpDatabase ?] | add a sqlserver |
dump_sqlservers | 'w'] | dumps all sqlservers readservers = r, writeservers = w |
auth_add | s[ident] s[level] r[pw] | Add a rcon key |
auth_add_p | s[ident] s[level] s[hash] s[salt] | Add a prehashed rcon key |
auth_change | s[ident] s[level] r[pw] | Update a rcon key |
auth_change_p | s[ident] s[level] s[hash] s[salt] | Update a rcon key with prehashed data |
auth_remove | s[ident] | Remove a rcon key |
auth_list | List all rcon keys | |
name_ban | s[name] ?i[distance] ?i[is_substring] ?r[reason] | Ban a certain nickname |
name_unban | s[name] | Unban a certain nickname |
name_bans | List all name bans | |
sv_test_cmds | Turns testing commands aka cheats on/off (setting only works in initial config) | |
sv_rescue | Allow /rescue command so players can teleport themselves out of freeze (setting only works in initial config) | |
tune | s[tuning] i[value] | Tune variable to value |
toggle_tune | s[tuning] i[value 1] i[value 2] | Toggle tune variable |
tune_reset | Reset tuning | |
tune_dump | Dump tuning | |
tune_zone | i[zone] s[tuning] i[value] | Tune in zone a variable to value |
tune_zone_dump | i[zone] | Dump zone tuning in zone x |
tune_zone_reset | ?i[zone] | reset zone tuning in zone x or in all zones |
tune_zone_enter | i[zone] r[message] | which message to display on zone enter; use 0 for normal area |
tune_zone_leave | i[zone] r[message] | which message to display on zone leave; use 0 for normal area |
mapbug | s[mapbug] | Enable map compatibility mode using the specified bug (example: [/cdn-cgi/l/email-protection [email protected]]) |
switch_open | i[switch] | Whether a switch is deactivated by default (otherwise activated) |
pause_game | Pause/unpause game | |
change_map | ?r[map] | Change map |
random_map | ?i[stars] | Random map |
random_unfinished_map | ?i[stars] | Random unfinished map |
restart | ?i[seconds] | Restart in x seconds (0 = abort) |
broadcast | r[message] | Broadcast message |
say | r[message] | Say in chat |
set_team | i[id] i[team-id] ?i[delay in minutes] | Set team of player to team |
set_team_all | i[team-id] | Set team of all players to team |
add_vote | s[name] r[command] | Add a voting option |
remove_vote | r[name] | remove a voting option |
force_vote | s[name] s[command] ?r[reason] | Force a voting option |
clear_votes | Clears the voting options | |
add_map_votes | Automatically adds voting options for all maps | |
vote | 'no'] | Force a vote to yes/no |
dump_antibot | Dumps the antibot status | |
dbg_lognetwork | Log the network | |
kill_pl | v[id] | Kills player v and announces the kill |
totele | i[number] | Teleports you to teleporter v |
totelecp | i[number] | Teleports you to checkpoint teleporter v |
tele | ?i[id] ?i[id] | Teleports player i (or you) to player i (or you to where you look at) |
addweapon | i[weapon-id] | Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) |
removeweapon | i[weapon-id] | removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) |
shotgun | Gives a shotgun to you | |
grenade | Gives a grenade launcher to you | |
laser | Gives a laser to you | |
rifle | Gives a laser to you | |
jetpack | Gives jetpack to you | |
weapons | Gives all weapons to you | |
unshotgun | Removes the shotgun from you | |
ungrenade | Removes the grenade launcher from you | |
unlaser | Removes the laser from you | |
unrifle | Removes the laser from you | |
unjetpack | Removes the jetpack from you | |
unweapons | Removes all weapons from you | |
ninja | Makes you a ninja | |
super | Makes you super | |
unsuper | Removes super from you | |
endless_hook | Gives you endless hook | |
unendless_hook | Removes endless hook from you | |
unsolo | Puts you out of solo part | |
undeep | Puts you out of deep freeze | |
left | Makes you move 1 tile left | |
right | Makes you move 1 tile right | |
up | Makes you move 1 tile up | |
down | Makes you move 1 tile down | |
move | i[x] i[y] | Moves to the tile with x/y-number ii |
move_raw | i[x] i[y] | Moves to the point with x/y-coordinates ii |
force_pause | v[id] i[seconds] | Force i to pause for i seconds |
force_unpause | v[id] | Set force-pause timer of i to 0. |
set_team_ddr | v[id] ?i[team] | Set ddrace team of a player |
uninvite | v[id] ?i[team] | Uninvite player from team |
vote_mute | v[id] i[seconds] | Remove v's right to vote for i seconds |
vote_unmute | v[id] | Give back v's right to vote. |
vote_mutes | List the current active vote mutes. | |
mute | ||
muteid | v[id] i[seconds] ?r[reason] | Mute player with id |
muteip | s[ip] i[seconds] ?r[reason] | Mute player with IP address |
unmute | i[muteid] | |
unmuteid | v[id] | Unmute player with id |
mutes | ||
moderate | Enables/disables active moderator mode for the player | |
vote_no | ||
save_dry | Dump the current savestring | |
freezehammer | v[id] | Gives a player Freeze Hammer |
unfreezehammer | v[id] | Removes Freeze Hammer from a player |
聊天框指令
Command | Arguments | Description |
---|---|---|
credits | Shows the credits of the DDNet mod | |
rules | Shows the server rules | |
emote | ?s[emote name] i[duration in seconds] | Sets your tee's eye emote |
eyeemote | 'off'|'toggle'] | Toggles use of standard eye-emotes on/off, eyeemote s, where s = on for on, off for off, toggle for toggle and nothing to show current status |
settings | ?s[configname] | Shows gameplay information for this server |
help | ?r[command] | Shows help to command r, general help if left blank |
info | Shows info about this server | |
list | ?s[filter] | List connected players with optional case-insensitive substring matching filter |
me | r[message] | Like the famous irc command '/me says hi' will display '<yourname> says hi' |
w | s[玩家名稱] r[文本] | 給同一服務器的指定玩家發送私密信息 |
whisper | s[玩家名稱] r[文本] | 給同一服務器的指定玩家發送私密信息 |
c | r[message] | Converse with the last person you whispered to (private message) |
converse | r[message] | Converse with the last person you whispered to (private message) |
pause | ?r[玩家名稱] | 切換為旁觀模式 |
spec | ?r[玩家名稱] | 切換為觀察模式(處於觀察模式的玩家不能與任何玩家發生任何交互,退出觀察模式後重新計算該玩家的存活時間),使用前提為地圖參數sv_pauseable設置為1,否則切換為旁觀模式 |
pausevoted | Toggles pause on the currently voted player | |
specvoted | Toggles spec on the currently voted player | |
dnd | Toggle Do Not Disturb (no chat and server messages) | |
mapinfo | ?r[map] | Show info about the map with name r gives (current map by default) |
timeout | ?s[代碼] | 設置超時保護密碼,該玩家連接超時後,其他玩家輸入相同的代碼會接管該玩家的位置與狀態 |
practice | ?i['0'/'1'] | 為當前隊伍(默認隊伍除外)開啟作弊模式(需經隊內半數以上的成員同意),開啟後整支隊伍不能在經過終點線後獲得任何分數 |
swap | ?r[玩家名稱] | 請求與其他位於同一隊伍內玩家交換位置與狀態(兩名即將進行交換的玩家需均已經過起點線) |
save | ?r[代碼] | 保存隊伍存檔,若保存時不輸入則隨機生成存檔代碼 |
load | ?r[代碼] | 讀取隊伍存檔,僅輸入主指令會檢查玩家ID在此地圖中存在的存檔,讀取成功後銷毀該存檔 |
map | ?r[map] | Vote a map by name |
rankteam | ?r[player name] | Shows the team rank of player with name r (your team rank by default) |
teamrank | ?r[player name] | Shows the team rank of player with name r (your team rank by default) |
rank | ?r[player name] | Shows the rank of player with name r (your rank by default) |
top5team | ?s[player name] ?i[rank to start with] | Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst) |
teamtop5 | ?s[player name] ?i[rank to start with] | Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst) |
top | ?i[rank to start with] | Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst) |
top5 | ?i[rank to start with] | Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst) |
times | ?s[player name] ?i[number of times to skip] | /times ?s?i shows last 5 times of the server or of a player beginning with name s starting with time i (i = 1 by default, -1 for first) |
points | ?r[player name] | Shows the global points of a player beginning with name r (your rank by default) |
top5points | ?i[number] | Shows five points of the global point ladder beginning with rank i (1 by default) |
team | ?i[id] | Lets you join team i (shows your team if left blank) |
lock | '1'] | Toggle team lock so no one else can join and so the team restarts when a player dies. /lock 0 to unlock, /lock 1 to lock. |
unlock | Unlock a team | |
invite | r[player name] | Invite a person to a locked team |
showothers | '1'|'2'] | Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only |
showall | '1'] | Whether to show players at any distance (off by default), optional i = 0 for off else for on |
specteam | '1'] | Whether to show players from other teams when spectating (on by default), optional i = 0 for off else for on |
ninjajetpack | '1'] | Whether to use ninja jetpack or not. Makes jetpack look more awesome |
saytime | ?r[player name] | Privately messages someone's current time in this current running race (your time by default) |
saytimeall | Publicly messages everyone your current time in this current running race | |
time | Privately shows you your current time in this current running race in the broadcast message | |
timer | 'broadcast'|'both'|'none'|'cycle'] | Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status |
r | Teleport yourself out of freeze (use sv_rescue 1 to enable this feature) | |
rescue | Teleport yourself out of freeze (use sv_rescue 1 to enable this feature) | |
tp | ?r[player name] | Teleport yourself to player or to where you are spectating if no player name is given |
teleport | ?r[player name] | Teleport yourself to player or to where you are spectating if no player name is given |
kill | Kill yourself when kill-protected during a long game (use f1, kill for regular kill) |
客戶端設置
Setting | Description | Default | Min | Max |
---|---|---|---|---|
cl_predict | Predict client movements | 1 | 0 | 1 |
cl_predict_dummy | Predict dummy movements | 1 | 0 | 1 |
cl_antiping_limit | Antiping limit (0 to disable) | 0 | 0 | 200 |
cl_antiping | Enable antiping, i. e. more aggressive prediction. | 0 | 0 | 1 |
cl_antiping_players | Predict other player's movement more aggressively (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_grenade | Predict grenades (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_weapons | Predict weapon projectiles (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_smooth | Make the prediction of other player's movement smoother | 0 | 0 | 1 |
cl_antiping_gunfire | Predict gunfire and show predicted weapon physics (with cl_antiping_grenade 1 and cl_antiping_weapons 1) | 1 | 0 | 1 |
cl_prediction_margin | Prediction margin in ms (adds latency, can reduce lag from ping jumps) | 10 | 1 | 2000 |
cl_nameplates | Show name plates | 1 | 0 | 1 |
cl_afk_emote | Show zzz emote next to afk players | 1 | 0 | 1 |
cl_nameplates_always | Always show name plates disregarding of distance | 1 | 0 | 1 |
cl_nameplates_teamcolors | Use team colors for name plates | 1 | 0 | 1 |
cl_nameplates_size | Size of the name plates from 0 to 100% | 50 | 0 | 100 |
cl_nameplates_clan | Show clan in name plates | 0 | 0 | 1 |
cl_nameplates_clan_size | Size of the clan plates from 0 to 100% | 30 | 0 | 100 |
cl_nameplates_ids | Show IDs in name plates | 0 | 0 | 1 |
cl_nameplates_ha | Show Health and Armor in name plates | 0 | 0 | 1 |
cl_nameplates_ha_size | Size of the health and armor nameplates from 0 to 100% | 50 | 0 | 100 |
cl_nameplates_own | Show own name plate (useful for demo recording) | 0 | 0 | 1 |
cl_nameplates_friendmark | Show friend mark (♥) in name plates | 0 | 0 | 1 |
cl_nameplates_strong | Show strong/weak in name plates (0 - off, 1 - icons, 2 - icons + numbers) | 0 | 0 | 2 |
cl_text_entities | Render textual entity data | 1 | 0 | 1 |
cl_text_entities_size | Size of textual entity data from 1 to 100% | 100 | 1 | 100 |
cl_authed_player_color | Color of name of authenticated player in scoreboard | 5898211 | ||
cl_same_clan_color | Clan color of players with the same clan as you in scoreboard. | 5898211 | ||
cl_enable_ping_color | Whether ping is colored in scoreboard. | 1 | 0 | 1 |
cl_autoswitch_weapons | Auto switch weapon on pickup | 1 | 0 | 1 |
cl_autoswitch_weapons_out_of_ammo | Auto switch weapon when out of ammo | 0 | 0 | 1 |
cl_showhud | Show ingame HUD | 1 | 0 | 1 |
cl_showhud_healthammo | Show ingame HUD (Health + Ammo) | 1 | 0 | 1 |
cl_showhud_score | Show ingame HUD (Score) | 1 | 0 | 1 |
cl_showhud_timer | Show ingame HUD (Timer) | 1 | 0 | 1 |
cl_showrecord | Show old style DDRace client records | 0 | 0 | 1 |
cl_shownotifications | Make the client notify when someone highlights you | 1 | 0 | 1 |
cl_showemotes | Show tee emotes | 1 | 0 | 1 |
cl_showchat | Show chat (2 to always show large chat area) | 1 | 0 | 2 |
cl_show_chat_friends | Show only chat messages from friends | 0 | 0 | 1 |
cl_show_chat_system | Show chat messages from the server | 1 | 0 | 1 |
cl_showkillmessages | Show kill messages | 1 | 0 | 1 |
cl_show_votes_after_voting | Show votes window after voting | 0 | 0 | 1 |
cl_show_local_time_always | Always show local time | 0 | 0 | 1 |
cl_showfps | Show ingame FPS counter | 0 | 0 | 1 |
cl_showpred | Show ingame prediction time in milliseconds | 0 | 0 | 1 |
cl_eye_wheel | Show eye wheel along together with emotes | 1 | 0 | 1 |
cl_eye_duration | How long the eyes emotes last | 999999 | 1 | 999999 |
cl_airjumpindicator | 1 | 0 | 1 | |
cl_threadsoundloading | Load sound files threaded | 0 | 0 | 1 |
cl_warning_teambalance | Warn about team balance | 1 | 0 | 1 |
cl_mouse_deadzone | Deadzone for the camera to follow the cursor | 0 | 0 | 3000 |
cl_mouse_followfactor | Factor for the camera to follow the cursor | 0 | 0 | 200 |
cl_mouse_max_distance | Maximum cursor distance | 400 | 0 | 5000 |
cl_mouse_min_distance | Minimum cursor distance | 0 | 0 | 5000 |
cl_dyncam | Enable dyncam | 0 | 0 | 1 |
cl_dyncam_max_distance | Maximum dynamic camera cursor distance | 1000 | 0 | 2000 |
cl_dyncam_min_distance | Minimum dynamic camera cursor distance | 0 | 0 | 2000 |
cl_dyncam_mousesens | Mouse sens used when dyncam is toggled on | 0 | 0 | 100000 |
cl_dyncam_deadzone | Deadzone for the dynamic camera to follow the cursor | 300 | 1 | 1300 |
cl_dyncam_follow_factor | Factor for the dynamic camera to follow the cursor | 60 | 0 | 200 |
cl_dyncam_smoothness | Transition amount of the camera movement, 0=instant, 100=slow and smooth | 0 | 0 | 100 |
cl_dyncam_stabilizing | Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement | 0 | 0 | 100 |
ed_zoom_target | Zoom to the current mouse target | 0 | 0 | 1 |
ed_showkeys | 0 | 0 | 1 | |
cl_show_welcome | 1 | 0 | 1 | |
cl_motd_time | How long to show the server message of the day | 10 | 0 | 100 |
cl_map_download_url | URL used to download maps (can start with http:// or https://) | "https://maps2.ddnet.org%22 | ||
cl_map_download_connect_timeout_ms | HTTP map downloads: timeout for the connect phase in milliseconds (0 to disable) | 2000 | 0 | 100000 |
cl_map_download_low_speed_limit | HTTP map downloads: Set low speed limit in bytes per second (0 to disable) | 4000 | 0 | 100000 |
cl_map_download_low_speed_time | HTTP map downloads: Set low speed limit time period (0 to disable) | 3 | 0 | 100000 |
cl_languagefile | What language file to use | "" | ||
cl_skin_download_url | URL used to download skins | "https://skins.ddnet.org/skin/%22 | ||
cl_vanilla_skins_only | Only show skins available in Vanilla Teeworlds | 0 | 0 | 1 |
cl_download_skins | Download skins from cl_skin_download_url on-the-fly | 1 | 0 | 1 |
cl_auto_statboard_screenshot | Automatically take game over statboard screenshot | 0 | 0 | 1 |
cl_auto_statboard_screenshot_max | Maximum number of automatically created statboard screenshots (0 = no limit) | 10 | 0 | 1000 |
cl_default_zoom | Default zoom level (10 default, min 0, max 20) | 10 | 0 | 20 |
cl_smooth_zoom_time | Time of smooth zoom animation in ms (0 for off) | 250 | 0 | 5000 |
cl_limit_max_zoom_level | Specifies, if zooming should be limited or not (0 = no limit) | 1 | 0 | 1 |
player_use_custom_color | Toggles usage of custom colors | 0 | 0 | 1 |
player_color_body | Player body color | 65408 | ||
player_color_feet | Player feet color | 65408 | ||
player_skin | Player skin | "default" | ||
cl_skin_prefix | Replace the skins by skins with this prefix (e.g. kitty, santa) | "" | ||
cl_fat_skins | Enable fat skins | 0 | 0 | 1 |
ui_page | Interface page | 9 | 6 | 10 |
ui_settings_page | Interface settings page | 0 | 0 | 9 |
ui_toolbox_page | Toolbox page | 0 | 0 | 2 |
ui_server_address | Interface server address | "localhost:8303" | ||
ui_scale | Interface scale | 100 | 50 | 150 |
ui_mousesens | Mouse sensitivity for menus/editor | 200 | 1 | 100000 |
ui_color | Interface color | 0xE4A046AF | ||
ui_colorize_ping | Highlight ping | 1 | 0 | 1 |
ui_colorize_gametype | Highlight gametype | 1 | 0 | 1 |
ui_demo_selected | Selected demo file | "" | ||
ui_close_window_after_changing_setting | Close window after changing setting | 1 | 0 | 1 |
ui_unread_news | Whether there is unread news | 0 | 0 | 1 |
gfx_noclip | Disable clipping | 0 | 0 | 1 |
dummy_name | Name of the dummy | "" | ||
dummy_clan | Clan of the dummy | "" | ||
dummy_country | Country of the Dummy | -1 | -1 | 1000 |
dummy_use_custom_color | Toggles usage of custom colors | 0 | 0 | 1 |
dummy_color_body | Dummy body color | 65408 | ||
dummy_color_feet | Dummy feet color | 65408 | ||
dummy_skin | Dummy skin | "default" | ||
cl_dummy | 0 - player / 1 - dummy | 0 | 0 | 1 |
cl_dummy_hammer | Whether dummy is hammering for a hammerfly | 0 | 0 | 1 |
cl_dummy_resetonswitch | Whether dummy or player should stop pressing keys when you switch. 0 = off, 1 = dummy, 2 = player | 0 | 0 | 2 |
cl_dummy_restore_weapon | Whether dummy should switch to last weapon after hammerfly | 1 | 0 | 1 |
cl_dummy_copy_moves | Whether dummy should copy your moves | 0 | 0 | 1 |
cl_dummy_control | Whether can you control dummy at the same time (cl_dummy_jump, cl_dummy_fire, cl_dummy_hook) | 0 | 0 | 1 |
cl_dummy_jump | Whether dummy is jumping (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_dummy_fire | Whether dummy is firing (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_dummy_hook | Whether dummy is hooking (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_show_start_menu_images | Show start menu images | 1 | 0 | 1 |
cl_skip_start_menu | Skip the start menu | 0 | 0 | 1 |
cl_video_pausewithdemo | Pause video rendering when demo playing pause | 1 | 0 | 1 |
cl_video_showhud | Show ingame HUD when rendering video | 0 | 0 | 1 |
cl_video_showchat | Show chat when rendering video | 1 | 0 | 1 |
cl_video_sound_enable | Use sound when rendering video | 1 | 0 | 1 |
cl_video_show_hook_coll_other | Show other players' hook collision lines when rendering video | 0 | 0 | 1 |
cl_video_show_direction | Show players' key presses when rendering video (1 = other players', 2 = also your own) | 0 | 0 | 2 |
cl_video_crf | Set crf when encode video with libx264 (0 for highest quality, 51 for lowest) | 18 | 0 | 51 |
cl_video_preset | Set preset when encode video with libx264, default is 5 (medium), 0 is ultrafast, 9 is placebo (the slowest, not recommend) | 5 | 0 | 9 |
dbg_focus | 0 | 0 | 1 | |
dbg_tuning | 0 | 0 | 1 | |
player_name | Name of the player | "" | ||
player_clan | Clan of the player | "" | ||
player_country | Country of the player | -1 | -1 | 1000 |
password | Password to the server | "" | ||
logfile | Filename to log all output to | "" | ||
console_output_level | Adjusts the amount of information in the console | 0 | 0 | 2 |
console_enable_colors | Enable colors in console output | 1 | 0 | 1 |
events | Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client). | 1 | 0 | 1 |
steam_name | Last seen name of the Steam profile | "" | ||
cl_save_settings | Write the settings file on exit | 1 | 0 | 1 |
cl_refresh_rate | Refresh rate for updating the game (in Hz) | 0 | 0 | 10000 |
cl_refresh_rate_inactive | Refresh rate for updating the game when the window is inactive (in Hz) | 120 | 0 | 10000 |
cl_editor | 0 | 0 | 1 | |
cl_editor_dilate | Automatically dilates embedded images | 1 | 0 | 1 |
cl_skin_filter_string | Skin filtering string | "" | ||
cl_auto_demo_record | Automatically record demos | 1 | 0 | 1 |
cl_auto_demo_on_connect | Only start a new demo when connect while automatically record demos | 0 | 0 | 1 |
cl_auto_demo_max | Maximum number of automatically recorded demos (0 = no limit) | 10 | 0 | 1000 |
cl_auto_screenshot | Automatically take game over screenshot | 0 | 0 | 1 |
cl_auto_screenshot_max | Maximum number of automatically created screenshots (0 = no limit) | 10 | 0 | 1000 |
cl_auto_csv | Automatically create game over csv | 0 | 0 | 1 |
cl_auto_csv_max | Maximum number of automatically created csvs (0 = no limit) | 10 | 0 | 1000 |
cl_reset_wanted_weapon_on_death | Reset wanted weapon on death | 1 | 0 | 1 |
cl_show_broadcasts | Show broadcasts ingame | 1 | 0 | 1 |
cl_print_broadcasts | Print broadcasts to console | 1 | 0 | 1 |
cl_print_motd | Print motd to console | 1 | 0 | 1 |
cl_friends_ignore_clan | Ignore clan tag when searching for friends | 1 | 0 | 1 |
cl_assets_entities | The asset/assets for entities | "default" | ||
cl_asset_game | The asset for game | "default" | ||
cl_asset_emoticons | The asset for emoticons | "default" | ||
cl_asset_particles | The asset for particles | "default" | ||
br_filter_string | Server browser filtering string | "Novice" | ||
br_exclude_string | Server browser exclusion string | "" | ||
br_filter_full | Filter out full server in browser | 0 | 0 | 1 |
br_filter_empty | Filter out empty server in browser | 0 | 0 | 1 |
br_filter_spectators | Filter out spectators from player numbers | 0 | 0 | 1 |
br_filter_friends | Filter out servers with no friends | 0 | 0 | 1 |
br_filter_country | Filter out servers with non-matching player country | 0 | 0 | 1 |
br_filter_country_index | Player country to filter by in the server browser | -1 | -1 | 999 |
br_filter_pw | Filter out password protected servers in browser | 0 | 0 | 1 |
br_filter_gametype | Game types to filter | "" | ||
br_filter_gametype_strict | Strict gametype filter | 0 | 0 | 1 |
br_filter_connecting_players | Filter connecting players | 1 | 0 | 1 |
br_filter_serveraddress | Server address to filter | "" | ||
br_filter_unfinished_map | Show only servers with unfinished maps | 0 | 0 | 1 |
br_filter_exclude_countries | Filter out DDNet servers by country | "" | ||
br_filter_exclude_types | Filter out DDNet servers by type (mod) | "" | ||
br_indicate_finished | Show whether you have finished a DDNet map (transmits your player name to info2.ddnet.org/info) | 1 | 0 | 1 |
br_location | Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America | "auto" | ||
br_cached_best_serverinfo_url | Do not set this variable, instead create a ddnet-serverlist-urls.cfg next to settings_ddnet.cfg to specify all possible serverlist URLs | "" | ||
br_filter_exclude_countries_kog | Filter out kog servers by country | "" | ||
br_filter_exclude_types_kog | Filter out kog servers by type (mod) | "" | ||
br_sort | Sorting column in server browser | 4 | 0 | 256 |
br_sort_order | Sorting order in server browser | 2 | 0 | 2 |
br_max_requests | Number of concurrent requests to use when refreshing server browser | 100 | 0 | 1000 |
br_demo_sort | Sorting column in demo browser | 0 | 0 | 3 |
br_demo_sort_order | Sorting order in demo browser | 0 | 0 | 1 |
br_demo_fetch_info | Whether to auto fetch demo infos on refresh | 0 | 0 | 1 |
snd_buffer_size | Sound buffer size | 512 | 128 | 32768 |
snd_rate | Sound mixing rate | 48000 | 0 | 0 |
snd_enable | Sound enable | 1 | 0 | 1 |
snd_enable_music | Play background music | 0 | 0 | 1 |
snd_volume | Sound volume | 30 | 0 | 100 |
snd_device | (deprecated) Sound device to use | -1 | 0 | 0 |
snd_chat_volume | Chat sound volume | 30 | 0 | 100 |
snd_game_volume | Game sound volume | 30 | 0 | 100 |
snd_ambient_volume | Map Sound sound volume | 30 | 0 | 100 |
snd_background_music_volume | Background music sound volume | 30 | 0 | 100 |
snd_nonactive_mute | 0 | 0 | 1 | |
snd_game | Enable game sounds | 1 | 0 | 1 |
snd_gun | Enable gun sound | 1 | 0 | 1 |
snd_long_pain | Enable long pain sound (used when shooting in freeze) | 1 | 0 | 1 |
snd_chat | Enable regular chat sound | 1 | 0 | 1 |
snd_team_chat | Enable team chat sound | 1 | 0 | 1 |
snd_servermessage | Enable server message sound | 1 | 0 | 1 |
snd_highlight | Enable highlighted chat sound | 1 | 0 | 1 |
gfx_screen | Screen index | 0 | 0 | 15 |
gfx_screen_width | Screen resolution width | 0 | 0 | 0 |
gfx_screen_height | Screen resolution height | 0 | 0 | 0 |
gfx_screen_refresh_rate | Screen refresh rate | 0 | 0 | 0 |
gfx_desktop_width | Desktop resolution width for detecting display changes (not recommended to change manually) | 0 | 0 | 0 |
gfx_desktop_height | Desktop resolution height for detecting display changes (not recommended to change manually) | 0 | 0 | 0 |
gfx_borderless | Borderless window (not to be used with fullscreen) | 1 | 0 | 1 |
gfx_fullscreen | Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen | 0 | 0 | 3 |
gfx_highdpi | Enable high-dpi | 1 | 0 | 1 |
gfx_color_depth | Colors bits for framebuffer (fullscreen only) | 24 | 16 | 24 |
gfx_vsync | Vertical sync (may cause delay) | 0 | 0 | 1 |
gfx_display_all_video_modes | Show all video modes | 0 | 0 | 1 |
gfx_high_detail | High detail | 1 | 0 | 1 |
gfx_fsaa_samples | FSAA Samples | 0 | 0 | 16 |
gfx_refresh_rate | Screen refresh rate | 0 | 0 | 10000 |
gfx_finish | 0 | 0 | 1 | |
gfx_backgroundrender | Render graphics when window is in background | 1 | 0 | 1 |
gfx_text_overlay | Stop rendering textoverlay in editor or with entities: high value = less details = more speed | 10 | 1 | 100 |
gfx_asyncrender_old | Do rendering async from the the update | 1 | 0 | 1 |
gfx_tune_overlay | Stop rendering text overlay in tuning zone in editor: high value = less details = more speed | 20 | 1 | 100 |
gfx_quad_as_triangle | Render quads as triangles (fixes quad coloring on some GPUs) | 0 | 0 | 1 |
inp_mousesens | Mouse sensitivity | 200 | 1 | 100000 |
inp_mouseold | Use old mouse mode (warp mouse instead of raw input) | 0 | 0 | 1 |
inp_translated_keys | Translate keys before interpreting them, respects keyboard layouts | 0 | 0 | 1 |
inp_ignored_modifiers | Ignored keyboard modifier mask | 0 | 0 | 65536 |
cl_port | Port to use for client connections to server (0 to choose a random port, requires a restart) | 0 | 0 | 65535 |
cl_dummy_port | Port to use for dummy connections to server (0 to choose a random port, requires a restart) | 0 | 0 | 65535 |
cl_contact_port | Port to use for serverinfo connections to server (0 to choose a random port, requires a restart) | 0 | 0 | 65535 |
bindaddr | Address to bind the client/server to | "" | ||
debug | Debug mode | 0 | 0 | 1 |
dbg_curl | Debug curl | 0 | 0 | 1 |
dbg_graphs | Performance graphs | 0 | 0 | 1 |
dbg_gfx | Show graphic library warnings and errors, if the GPU supports it (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all) | 0 | 0 | 4 |
dbg_stress | Stress systems (Debug build only) | 0 | 0 | 0 |
dbg_stress_network | Stress network (Debug build only) | 0 | 0 | 0 |
dbg_stress_server | Server to stress (Debug build only) | "localhost" | ||
cl_race_binds_set | What level the DDRace binds are set to (this is automated, you don't need to use this) | 0 | 0 | 1 |
cl_reconnect_timeout | How many seconds to wait before reconnecting (after timeout, 0 for off) | 120 | 0 | 600 |
cl_reconnect_full | How many seconds to wait before reconnecting (when server is full, 0 for off) | 5 | 0 | 600 |
cl_message_system_color | System message color | 2817983 | ||
cl_message_client_color | Client message color | 9633471 | ||
cl_message_highlight_color | Highlighted message color | 65471 | ||
cl_message_team_color | Team message color | 5636050 | ||
cl_message_color | Message color | 255 | ||
cl_laser_inner_color | Laser inner color | 11206591 | ||
cl_laser_outline_color | Laser outline color | 11176233 | ||
cl_kill_message_normal_color | Kill message normal color | 255 | ||
cl_kill_message_highlight_color | Kill message highlight color | 255 | ||
cl_message_friend | Enable coloring and the heart for friends | 1 | 0 | 1 |
cl_message_friend_color | Friend message color | 65425 | ||
conn_timeout | Network timeout | 100 | 5 | 1000 |
cl_show_ids | Whether to show client ids in scoreboard | 0 | 0 | 1 |
cl_scoreboard_on_death | Whether to show scoreboard after death or not | 1 | 0 | 1 |
cl_auto_race_record | Save the best demo of each race | 1 | 0 | 1 |
cl_replays | Enable/disable replays | 0 | 0 | 1 |
cl_replay_length | Set the default length of the replays | 30 | 10 | 0 |
cl_race_record_server_control | Let the server start the race recorder | 1 | 0 | 1 |
cl_demo_name | Save the player name within the demo | 1 | 0 | 1 |
cl_demo_assume_race | Assume that demos are race demos | 1 | 0 | 1 |
cl_race_ghost | Enable ghost | 1 | 0 | 1 |
cl_race_ghost_server_control | Let the server start the ghost | 1 | 0 | 1 |
cl_race_show_ghost | Show ghost | 1 | 0 | 1 |
cl_race_save_ghost | Save ghost | 1 | 0 | 1 |
cl_ddrace_scoreboard | Enable DDRace Scoreboard | 1 | 0 | 1 |
cl_show_others | Show players in other teams (2 to show own team only) | 0 | 0 | 2 |
cl_show_others_alpha | Show players in other teams (alpha value, 0 invisible, 100 fully visible) | 40 | 0 | 100 |
cl_overlay_entities | Overlay game tiles with a percentage of opacity | 0 | 0 | 100 |
cl_show_quads | Show quads | 1 | 0 | 1 |
cl_zoom_background_layers | Zoom background layers | 0 | 0 | 1 |
cl_background_color | Background color | 128 | ||
cl_background_entities_color | Background (entities) color | 128 | ||
cl_background_entities | Background (entities) | "" | ||
cl_run_on_join | Command to run when joining a server | "" | ||
cl_menu_map | Background map in the menu | "auto" | ||
cl_rotation_radius | Menu camera rotation radius | 30 | 1 | 500 |
cl_rotation_speed | Menu camera rotations in seconds | 40 | 1 | 120 |
cl_camera_speed | Menu camera speed | 5 | 1 | 40 |
cl_background_show_tiles_layers | Whether draw tiles layers when using custom background (entities) | 0 | 0 | 1 |
cl_unpredicted_shadow | Show unpredicted shadow tee (0 = off, 1 = on, -1 = don't even show in debug mode) | 0 | -1 | 1 |
cl_predict_ddrace | Predict DDRace tiles and tunezones | 1 | 0 | 1 |
cl_predict_freeze | Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze) | 1 | 0 | 2 |
cl_show_ninja | Show ninja skin | 1 | 0 | 1 |
cl_show_hook_coll_other | Show other players' hook collision line (2 to always show) | 1 | 0 | 2 |
cl_show_hook_coll_own | Show own players' hook collision line (2 to always show) | 1 | 0 | 2 |
cl_hook_coll_size | Size of hook collision line | 0 | 0 | 20 |
cl_hook_coll_color_no_coll | Specifies the color of a hookline that hits nothing. | 65407 | ||
cl_hook_coll_color_hookable_coll | Specifies the color of a hookline that hits hookable tiles. | 6401973 | ||
cl_hook_coll_color_tee_coll | Specifies the color of a hookline that hits tees. | 2817919 | ||
cl_chat_teamcolors | Show names in chat in team colors | 0 | 0 | 1 |
cl_chat_reset | Reset chat when pressing escape | 1 | 0 | 1 |
cl_chat_old | Old chat style: No tee, no background | 0 | 0 | 1 |
cl_show_direction | Show key presses (1 = other players', 2 = also your own) | 1 | 0 | 2 |
cl_http_map_download | Try fast HTTP map download first | 1 | 0 | 1 |
cl_old_gun_position | Tees hold gun a bit higher like in TW 0.6.1 and older | 0 | 0 | 1 |
cl_confirm_disconnect_time | Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on) | 20 | -1 | 1440 |
cl_confirm_quit_time | Confirmation popup before quitting after game time (in minutes, -1 to turn off, 0 to always turn on) | 20 | -1 | 1440 |
cl_timeout_code | Timeout code to use | "" | ||
cl_dummy_timeout_code | Dummy Timeout code to use | "" | ||
cl_timeout_seed | Timeout seed | "" | ||
cl_input_fifo | Fifo file to use as input for client console | "" | ||
cl_show_console | Show console window (Windows only) | 0 | 0 | 1 |
inp_joystick | Try to use a joystick as input | 0 | 0 | 1 |
cl_config_version | The config version. Helps newer clients fix bugs with older configs. | 0 | 0 | 0 |
cl_demo_slice_begin | Begin marker for demo slice | -1 | 0 | 0 |
cl_demo_slice_end | End marker for demo slice | -1 | 0 | 0 |
cl_demo_show_speed | Show speed meter on change | 0 | 0 | 1 |
cl_demo_keyboard_shortcuts | Enable keyboard shortcuts in demo player | 1 | 0 | 1 |
gfx_gl_major | Graphic library major version | 1 | 1 | 10 |
gfx_gl_minor | Graphic library minor version | 0 | 0 | 10 |
gfx_gl_patch | Graphic library patch version | 0 | 0 | 10 |
gfx_gl_texture_lod_bias | The lod bias for graphic library texture sampling multiplied by 1000 | -500 | -15000 | 15000 |
gfx_3d_texture_analysis_done | Analyzed, if sampling 3D/2D array textures was correct | 0 | 0 | 1 |
gfx_3d_texture_analysis_renderer | The renderer on which the analysis was performed | "" | ||
gfx_3d_texture_analysis_version | The version on which the analysis was performed | "" | ||
gfx_gpu_name | The GPU's name, which will be selected by the backend. (if supported by the backend) | "auto" | ||
gfx_backend | The backend to use (e.g. OpenGL or Vulkan) | "OpenGL" | ||
gfx_render_thread_count | Number of threads the backend can use for rendering. (note: the value can be ignored by the backend) | 3 | 0 | 0 |
gfx_driver_is_blocked | If 1, the current driver is in a blocked error state. | 0 | 0 | 1 |
gfx_enable_texture_unit_optimization | Use multiple texture units, instead of only one. | 0 | 0 | 1 |
gfx_use_preinitialized_buffer | Use only one buffer for data, that is uploaded to the GPU(might help when using an iGPUs). | 0 | 0 | 1 |
cl_video_recorder_fps | At which FPS the videorecorder should record demos. | 60 | 1 | 1000 |
客戶端指令
指令 | 參數 | 說明 |
---|---|---|
exec | r[文件名稱] | 運行特定的設置文件 |
toggle | s[設置項] i[數值1] i[數值2] | 按下按鍵時切換設置項的參數值 |
+toggle | s[設置項] i[數值1 i[數值2] | 按住按鍵時切換設置項的參數值 |
toggle_local_console | 切換本地控制台 | |
toggle_remote_console | 切換遠程控制台 | |
clear_local_console | 清理本地控制台 | |
clear_remote_console | 清理遠程控制台 | |
dump_local_console | 輸出本地控制台 | |
dump_remote_console | 輸出遠程控制台 | |
console_page_up | 切換到控制台的上一頁 | |
console_page_down | 切換到控制台的下一頁 | |
callvote | s[玩家名稱] s[執行指令] ?r[原因] | 發起特定投票 |
vote | 'no'] | 投贊成票/反對票 |
+emote | 打開表情界面 | |
emote | i[表情ID] | 使用表情 |
+spectate | 打開觀察模式界面 | |
spectate | i[觀察者ID] | 開啟或關閉觀察模式 |
spectate_next | 觀察下一個玩家 | |
spectate_previous | 觀察上一個玩家 | |
spectate_closest | 觀察距離最近的玩家 | |
zoom+ | 擴大視野 | |
zoom- | 縮小視野 | |
zoom | ?i | 指定視野大小 |
set_view | i[x]i[y] | 在地圖特定坐標處設置鏡頭 |
say | r[message] | 在公開頻道內對話 |
say_team | r[message] | 在隊伍頻道內對話 |
chat | 'all'] ?r[信息] | 啟用隊伍頻道/公開頻道進行對話 |
+show_chat | 打開聊天框 | |
echo | r[信息] | 在聊天框內重複該信息 |
+left | 向左移動 | |
+right | 向右移動 | |
+jump | 跳躍 | |
+hook | 釋放鈎索 | |
+fire | 開火 | |
+showhookcoll | 開啟鈎索輔助線 | |
+weapon1 | 切換武器至錘子 | |
+weapon2 | 切換武器至手槍 | |
+weapon3 | 切換武器至霰彈槍 | |
+weapon4 | 切換武器至榴彈發射器 | |
+weapon5 | 切換武器至激光槍 | |
+nextweapon | 切換到下一武器 | |
+prevweapon | 切換到上一武器 | |
add_foe | s[名稱] ?s[戰隊] | 添加黑名單 |
remove_foe | s[名稱] ?s[戰隊] | 移除黑名單 |
foes | 黑名單列表 | |
add_friend | s[名稱] ?s[戰隊] | 添加好友 |
remove_friend | s[名稱] ?s[戰隊] | 移除好友 |
friends | 好友列表 | |
team | i[隊伍ID] | 切換隊伍 |
kill | 自殺並重生至地圖出生點 | |
tune_zone | i[區域編號] s[調整項] i[數值] | 調整某一區域的某一調整項到某一數值 |
dummy_connect | 開啟分身 | |
dummy_disconnect | 斷開分身 | |
dummy_reset | 重置分身 | |
quit | 退出遊戲 | |
exit | 退出遊戲 | |
minimize | 最小化遊戲窗口 | |
connect | ip] | 連接至特定主機/ip |
disconnect | 與當前服務器斷開連接 | |
ping | 展示當前服務器的ping值 | |
screenshot | 截屏 | |
reset | s[設置項] | 將某一設置恢復至默認值 |
start_video | 開始錄製回放 | |
stop_video | 停止錄製回放 | |
rcon | r[管理員指令] | 執行管理員指令 |
rcon_auth | r[密碼] | 登錄管理員賬戶 |
rcon_login | s[用戶名] r[密碼] | 使用用戶名登錄管理員賬戶 |
play | r[文件] | 播放指定文件 |
record | ?r[文件] | 開始記錄指定文件 |
stoprecord | 停止記錄文件 | |
add_demomarker | 在回放中添加時間軸標記 | |
add_favorite | ip] ?s['允許的ping值'] | 收藏服務器 |
remove_favorite | ip] | 移除收藏的服務器 |
demo_slice_start | ||
demo_slice_end | ||
demo_play | 播放回放 | |
demo_speed | i[速度值] | 設置回放速度 |
save_replay | ?i[時長] ?s[文件名] | Save a replay of the last defined amount of seconds |
benchmark_quit | i[seconds] r[file] | Benchmark frame times for number of seconds to file, then quit |
調整參數
參數名稱 | 說明 | 默認值 |
---|---|---|
ground_control_speed | 平地移動時可以獲得的最大速度 | 10.0 |
ground_control_accel | 平地移動時的加速度 | 2.0 |
ground_friction | 地面的摩擦係數 | 0.5 |
ground_jump_impulse | 進行平地跳躍時獲得的衝量 | 13.2 |
air_jump_impulse | 進行空中跳躍時獲得的衝量 | 12.0 |
air_control_speed | 空中移動時可以獲得的最大速度 | 5.0 |
air_control_accel | 空中移動時的加速度 | 1.5 |
air_friction | 空中的摩擦係數 | 0.95 |
hook_length | 鈎索的最大長度 | 380.0 |
hook_fire_speed | 鈎索的釋放速度 | 80.0 |
hook_drag_accel | 鈎索勾住牆體或實體後可提供的加速度 | 3.0 |
hook_drag_speed | 鈎索拖拽的速度 | 15.0 |
gravity | 重力係數 | 0.5 |
velramp_start | 速度斜線的起點 | 550 |
velramp_range | 速度斜線的範圍 | 2000 |
velramp_curvature | 速度斜線的曲率 | 1.4 |
gun_curvature | 手槍子彈軌跡的曲率 | 1.25 |
gun_speed | 手槍子彈的速度 | 2200.0 |
gun_lifetime | 手槍子彈的持續時間(即未擊中任何實體時所能在空中存留的最長時間) | 2.0 |
shotgun_curvature | 霰彈槍子彈軌跡的曲率 | 1.25 |
shotgun_speed | 霰彈槍子彈的速度 | 2750.0 |
shotgun_speeddiff | (已棄用)霰彈槍子彈之間的速度差異 | 0.8 |
shotgun_lifetime | (已棄用)霰彈槍子彈的持續時間 | 0.20 |
grenade_curvature | 榴彈軌跡的曲率 | 7.0 |
grenade_speed | 榴彈的速度 | 1000.0 |
grenade_lifetime | 榴彈的持續時間 | 2.0 |
laser_reach | 激光能達到的最遠距離 | 800.0 |
laser_bounce_delay | 激光反射一次所需的時間 | 150 |
laser_bounce_num | 一束激光可以反射的最大次數 | 1000 |
laser_bounce_cost | 當激光進行一次反射時損失的距離 | 0 |
laser_damage | (已棄用)激光傷害 | 5 |
player_collision | 啟用玩家之間的碰撞 | 1 |
player_hooking | 啟用玩家之間的鈎索交互 | 1 |
jetpack_strength | 噴漆背包的力度 | 400.0 |
shotgun_strength | 霰彈槍激光的拖拽力度 | 10.0 |
explosion_strength | 爆炸力度(例如榴彈的爆炸) | 6.0 |
hammer_strength | 錘擊力度 | 1.0 |
hook_duration | 鈎索最長持續時間 | 1.25 |
hammer_fire_delay | 錘擊間隔(未擊中任何實體時) | 125 |
gun_fire_delay | 手槍發射間隔 | 125 |
shotgun_fire_delay | 霰彈槍發射間隔 | 500 |
grenade_fire_delay | 榴彈發射器發射間隔 | 500 |
laser_fire_delay | 激光槍發射間隔 | 800 |
ninja_fire_delay | 武士刀使用間隔 | 800 |
hammer_hit_fire_delay | 錘擊間隔(擊中其他實體時) | 320 |