传送点

From DDraceNetwork
Revision as of 15:12, 7 March 2022 by FightFire (talk | contribs) (translation will begin tomorrow/明天继续)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

警告:顯示標題「传送点」覆蓋了之前的顯示標題「傳送區域」。

EnglishEspañolPortuguês (Brasil)УкраїнськаРусский簡體中文DeutschItalianoFrançaisCatalàTürkçe한국어

在DDNet中有各式各樣的傳送點樣式。傳送點區域通常用來將玩家傳送至某些關卡例如拖拽部分的起點,或者縮小操作空間以引導玩家使用其他技巧通過關卡。

定點傳送點

There are two kinds of teleporter tiles teleporting tees to the to-tele . The original/blue teleporter and the evil/red teleporter which additionally resets the velocity of the teleporting tee to 0 and releases all hooks to the tee. Both reset the hook/zh of the player going through the tele, even though that can be overwritten on some maps with the tune command sv_teleport_hold_hook 1. Normally the evil teleporter type is used, unless the context of the map requires the velocity to be kept. Teles can have the number 1 up to 255. Touching a tele (/) on a map without a corresponding to-tele ignores the tile and no teleportation is happening.


檢查點

There is an additional teleporting system including checkpoints . It teleports to the checkpoint-to-tele tile with the same number as the last touched checkpoint tile . There is also the separation between blue checkpoint teleporter and red checkpoint teleporter with the same semantic as above. When no checkpoint tile was touched or no corresponding to-tile exist, the tee teleports to a spawn tile .

武器

The weapon teleporter can teleport projectiles and laser from all weapons. They to the same to-tele as the standard tele tiles.

鉤子

The hook/zh teleporter teleports to the standard to-tele as well. When the hook gets teleported, the hook range is measured from the to-tele tile, extending time and range the hook can fly. Each time the hook gets teleported, the hook direction changes to to the current looking direction of the tee.