传送点

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警告:显示标题“传送点”覆盖了之前的显示标题“传送区域”。

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在DDNet中有各式各样的传送点样式。传送点区域通常用来将玩家传送至某些关卡例如拖拽部分的起点,或者缩小操作空间以引导玩家使用其他技巧通过关卡。

定点传送点

There are two kinds of teleporter tiles teleporting tees to the to-tele . The original/blue teleporter and the evil/red teleporter which additionally resets the velocity of the teleporting tee to 0 and releases all hooks to the tee. Both reset the hook/zh of the player going through the tele, even though that can be overwritten on some maps with the tune command sv_teleport_hold_hook 1. Normally the evil teleporter type is used, unless the context of the map requires the velocity to be kept. Teles can have the number 1 up to 255. Touching a tele (/) on a map without a corresponding to-tele ignores the tile and no teleportation is happening.


检查点

There is an additional teleporting system including checkpoints . It teleports to the checkpoint-to-tele tile with the same number as the last touched checkpoint tile . There is also the separation between blue checkpoint teleporter and red checkpoint teleporter with the same semantic as above. When no checkpoint tile was touched or no corresponding to-tile exist, the tee teleports to a spawn tile .

武器

The weapon teleporter can teleport projectiles and laser from all weapons. They to the same to-tele as the standard tele tiles.

钩子

The hook/zh teleporter teleports to the standard to-tele as well. When the hook gets teleported, the hook range is measured from the to-tele tile, extending time and range the hook can fly. Each time the hook gets teleported, the hook direction changes to to the current looking direction of the tee.