All public logs
Combined display of all available logs of DDraceNetwork. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:15, 28 July 2023 Darkh talk contribs created page Translations:Teams/5/zh (Created page with "=== 绑定 ===")
- 15:15, 28 July 2023 Darkh talk contribs created page Translations:Teams/4/zh (Created page with "* <code>/team <编号></code>: 加入 0-63 范围编号的队伍,加入过程中玩家会处于特殊的 0 号队伍。 ** <code>/team</code>: 编号留空时,指令功能是让服务器返回信息说明您当前所在队伍的编号。 * <code>/lock</code>: 切换队伍锁定状态。 ** <code>/lock 1</code>: 锁定队伍 ** <code>/lock 0</code> 或者 <code>/unlock</code>: 解锁队伍。 * <code>/invite 玩家名</code>: 在队伍锁定的情况下邀请其他玩...")
- 15:07, 28 July 2023 Darkh talk contribs created page Translations:Teams/3/zh (Created page with "加入并和队伍中的玩家互动需要使用聊天栏指令。默认情况下可以按下{{Key press|T}} 或 {{Key press|Enter}}按键打开聊天栏。")
- 15:06, 28 July 2023 Darkh talk contribs created page Translations:Teams/2/zh (Created page with "== 加入队伍 ==")
- 15:06, 28 July 2023 Darkh talk contribs created page Translations:Teams/1/zh (Created page with "DDNet 允许玩家与好友'''组队'''进行游戏,队伍中的玩家和非同队玩家不会发生物理交互。所有队伍从 1 到 63 进行编号,总共有 63 个独立队伍。实际上加入服务器时玩家会处于 0 号队伍,也叫默认队伍 t0。默认队伍中的玩家可以进行物理交互。而一些服务器,例如分身服务器会要求玩家和分身加入一...")
- 15:00, 28 July 2023 Darkh talk contribs created page Teams/zh (Created page with "组队")
- 15:00, 28 July 2023 Darkh talk contribs created page Translations:Teams/Page display title/zh (Created page with "组队")
- 14:58, 28 July 2023 Darkh talk contribs created page Translations:Stoppers/7/zh (Created page with "* 注意:既然阻滞器可以被轻易穿过,尤其是玩家可以在穿过阻滞器的同时保持速度跨越多个单位的距离,阻滞器的碰撞箱显得没什么意义。 ** 单向阻滞器(假定朝上方)会阻滞向下的运动,并且在阻滞器中心上方有<code>34</code>单位的判定范围,而在左右和下方只有<code>16</code>单位的判定范围。 ** 双向阻滞器(假定朝上下方)会阻滞上下方向的运动,并且在...")
- 14:58, 28 July 2023 Darkh talk contribs created page Translations:Stoppers/6/zh (Created page with "=== 碰撞箱 ===")
- 14:58, 28 July 2023 Darkh talk contribs created page Translations:Stoppers/5/zh (Created page with "* 如果你运动前一游戏刻就处在阻滞器中会被滞留。 * 使用武士刀可以轻易地越过阻滞器。")
- 14:58, 28 July 2023 Darkh talk contribs created page Translations:Stoppers/4/zh (Created page with "这个特性带来了下面这些影响:")
- 14:58, 28 July 2023 Darkh talk contribs created page Translations:Stoppers/3/zh (Created page with "阻滞器不会采用插值的碰撞检测。正因如此,如果你通过阻滞器的碰撞箱的“时刻”处在两个游戏刻之间,你将会直接穿过去而不会滞留在阻滞器中。")
- 14:58, 28 July 2023 Darkh talk contribs created page Translations:Stoppers/2/zh (Created page with "== 关于碰撞和碰撞箱 ==")
- 14:58, 28 July 2023 Darkh talk contribs created page Translations:Stoppers/1/zh (Created page with "阻滞器({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}})是DDRace特有的方块,它在阻止玩家通过的同时允许其他实体通过。阻滞器有三种类型:分别从单向、双向或者四向阻滞玩家的移动。")
- 14:58, 28 July 2023 Darkh talk contribs created page Stoppers/zh (Created page with "阻滞器")
- 14:58, 28 July 2023 Darkh talk contribs created page Translations:Stoppers/Page display title/zh (Created page with "阻滞器")
- 14:56, 28 July 2023 Darkh talk contribs created page Translations:Template:Note/Page display title/zh (Created page with "模板:通告")
- 14:53, 28 July 2023 Darkh talk contribs created page Translations:Template:Warning/Page display title/zh (Created page with "模板:警告")
- 14:52, 28 July 2023 Darkh talk contribs created page Translations:Template:Tip/Page display title/zh (Created page with "模板:提示")
- 14:50, 28 July 2023 Darkh talk contribs created page Translations:Template:Todo/Page display title/zh (Created page with "模板:待办")
- 14:47, 28 July 2023 Darkh talk contribs created page Translations:World/7/zh (Created page with "虽然看起来死域只有一个有限区域,玩家可以尝试激光枪传送跑到死域外面去,但事实上玩家会即死。")
- 14:43, 28 July 2023 Darkh talk contribs created page Translations:World/6/zh (Created page with "边界方块虽然会延伸,但不会覆盖死域。")
- 14:42, 28 July 2023 Darkh talk contribs created page Translations:World/5/zh (Created page with "毛球世界虽然没有边界,但是在每个方向距离地图设置的边界向外 200 格处开始出现死域。死域中只有死亡方块,但是它们使用了 标准 DDRace实体碰撞箱 而不是死亡区域碰撞箱。所有抛射物(榴弹和手枪子弹)在接触死域后存在时长会立即归零,因此可以将死域边界作为墙体立即引爆进行{{Grenade|榴弹}}...")
- 14:33, 28 July 2023 Darkh talk contribs created page Translations:World/4/zh (Created page with "== 死域 ==")
- 14:33, 28 July 2023 Darkh talk contribs created page Translations:World/3/zh (Created page with "如果方块置于地图边缘,它们会自动朝地图外无限延伸。例如:放置在<code>X: 0, Y: 4</code>的方块会向左无限延伸。")
- 14:30, 28 July 2023 Darkh talk contribs created page Translations:World/2/zh (Created page with "== 边界方块 ==")
- 14:25, 28 July 2023 Darkh talk contribs created page Translations:World/1/zh (Created page with "'''游戏世界'''乃二维矩形舞台,布满方块网格。玩家互动于其上,尚有碰撞、子弹与开关。")
- 14:12, 28 July 2023 Darkh talk contribs created page World/zh (Created page with "世界")
- 14:12, 28 July 2023 Darkh talk contribs created page Translations:World/Page display title/zh (Created page with "世界")
- 13:46, 28 July 2023 Darkh talk contribs created page Translations:Ticks/1/zh (Created page with "'''游戏刻'''是 DDrace 物理机制的主要系统。在一个 DDrace 世界中,所有物理距离的计算频率是每秒 50 次(单位记作 tps),每一次计算发生的时间称为一个游戏刻。基于这个 50tps 的频率会导致许多难以理解的物理怪象。")
- 13:42, 28 July 2023 Darkh talk contribs created page Translations:Ticks/3/zh (Created page with "许多交互产生于第一个游戏刻。例如说,玩家能够在进入冻结区域的第一个游戏刻输入跳跃指令(这使得冻结跳跃成为可能)。")
- 13:40, 28 July 2023 Darkh talk contribs created page Translations:Ticks/2/zh (Created page with "== 第一刻 ==")
- 13:39, 28 July 2023 Darkh talk contribs created page Ticks/zh (Created page with "游戏刻")
- 13:39, 28 July 2023 Darkh talk contribs created page Translations:Ticks/Page display title/zh (Created page with "游戏刻")
- 13:29, 28 July 2023 Darkh talk contribs created page Translations:Map/4/zh (Created page with "此图层用于在地图中放置独立的图像,最常见的用法是设置背景和建立景深效果,并且可以自行设置图像静止或者跟随玩家。一张地图可以有多个背景层,它们拥有上下位置关系,上方图层图像会遮挡下方图层。")
- 13:26, 28 July 2023 Darkh talk contribs created page Translations:Map/3/zh (Created page with "== 背景(Quads)层 ==")
- 13:25, 28 July 2023 Darkh talk contribs created page Translations:Map/27/zh (Created page with "首先在开关层中选择一个未被使用的序号,然后选中 Door 门方块放置在您设想的位置两个端点处。 然后选择长度合适的 Laser Length 激光长度方块紧挨着门方块放置。 默认情况下门会激活,朝向紧挨着激光长度方块射出预设长度的激光门。通过放置相同序号的 Switch Deactivate 关闭按钮,玩家可以触碰该方块关闭激光门,Switch Activate 开启按钮则用于激活激光门。...")
- 13:15, 28 July 2023 Darkh talk contribs created page Translations:Map/30/zh (Created page with "例如改变重力大小或者增强散弹枪拉力、增加武器攻速等等。")
- 13:14, 28 July 2023 Darkh talk contribs created page Translations:Map/29/zh (Created page with "此图层可以设置服务器地图指令,用以在某个特定区域实现前面图层中实体不具有的功能,例如改变重力大小。")
- 13:10, 28 July 2023 Darkh talk contribs created page Translations:Map/32/zh (Created page with "此图层可以为地图进行贴图。默认情况下,玩家首先看见的就是这一图层,如果这个图层没有任何图像,那么玩家除了背景将会什么也看不见,除非玩家使用<code>cl_overlay_entities</code>显示实体层。地图作者可以创建多个贴图层来优化自己的贴图,这些贴图一般要揭示游玩和交互方式,例如揭示墙体的范围或者开关的位置与功能。")
- 13:05, 28 July 2023 Darkh talk contribs created page Translations:Map/31/zh (Created page with "== 贴图层 ==")
- 13:05, 28 July 2023 Darkh talk contribs created page Translations:Map/28/zh (Created page with "== 调整层 ==")
- 13:05, 28 July 2023 Darkh talk contribs created page Translations:Map/26/zh (Created page with "=== 如果使用激光门 ===")
- 13:05, 28 July 2023 Darkh talk contribs created page Translations:Map/25/zh (Created page with "* 对于传送枪方块{{Tile|entities|98}}{{Tile|entities|99}},这个值对应的武器为: 0-全武器,1-手枪,2-榴弹,3-激光<ref>https://forum.ddnet.org/viewtopic.php?t=6676</ref>。")
- 13:02, 28 July 2023 Darkh talk contribs created page Translations:Map/24/zh (Created page with "* 对于延时开关按钮,Delay 表示开关会在触碰多少秒后复位。(事实上说成复位不太准确,应该说是变成按钮设置相反,例如一个三秒的关闭按钮,假设控制的元件本身是关闭的,玩家触碰按钮后会保持关闭状态,玩家离开按钮的三秒后会变成开启状态。) * 对于时间奖惩实体,这个值表示以分钟为单位增加或者减少的时间,而上方的数值则以秒为单位。 *...")
- 12:20, 28 July 2023 Darkh talk contribs created page Translations:Map/23/zh (Created page with "=== 延迟(Delay) ===")
- 12:20, 28 July 2023 Darkh talk contribs created page Translations:Map/22/zh (Created page with "* 对于所有开关按钮,相同的Number序号确定开关和控制元件的对应关系。 * 对于时间奖惩区域,Number表示直接给玩家的跑图记录增加或减少多少秒。 * 对于开关层放置的激光门和武器、冻结区域、深度冻结区域、爱心、护盾、冻结子弹发射器、解冻子弹发射器、冻结激光,Number 序号将它们和相同序号的开关关联,能通过开关实体控制其开启或关闭。 * 和传送...")
- 12:09, 28 July 2023 Darkh talk contribs created page Translations:Map/21/zh (Created page with "=== 数字(Number) ===")
- 12:08, 28 July 2023 Darkh talk contribs created page Translations:Map/20/zh (Created page with "在顶部工具栏,你可以按下 Switch 按钮来改变此层的一些选项:")
- 10:56, 28 July 2023 Darkh talk contribs created page Translations:Map/35/zh (Created page with "== 参考文献 ==")