Ninja

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Revision as of 15:03, 26 October 2024 by FuzzyBot (talk | contribs) (Updating to match new version of source page)

Ninja ist im gegensatz zu anderen waffen mehr ein power-up.

Nach dem einsammeln von Ninja, kannst du mit linksklick Dashen. Wenn du Ninja besitzt, bist du nicht mehr in der Lage zu anderen Waffen zu wechseln, bis Ninja ausläuft. ninja läuft standardmäßig nach 15 sekunden oder nach berühren von einem schild aus. der Dash erlaubt komplexes movement


Dashen

Once Ninja is picked up, you can dash in any direction with a relatively long cooldown of 800ms.

Properties:

  • Dash distance: 14,06 tiles (450 base units)
  • Dash time: 180ms (9 ticks)
  • Velocity of 1,56 tiles per tick (50 base units per tick)
  • During the dash, all other forces like gravity and active hooks are ignored
  • Ninja passes through other tees, laser doors and stopper tiles.

Whenever you hit a wall during your dash, the direction of the dash will remain unchanged, resulting in you sliding along it. [Video of sliding along a wall with ninja] After the dash any previous momentum will be redirected in the same direction of the dash. [Video of redirecting momentum]

The moment you no longer have ninja, your current dash will stop immediately. When dashing through shields, all velocity is lost.


Dash through teleporter

Ninja dashing through stopper, teleporter, door, deep freeze and freeze

It is possible to pass a 1-tile wide teleporter by dashing horizontally or vertically. Tiles that can be dashed through:

This trick is very precise and works because dashing tees move 50 units per tick, while teleporters are only 32 units wide. Being one tile away from the wall works for dashing through.


Advanced Properties

  • Tees that you pass through during a dash will get pushed upwards and to the side due to collision.
  • Multiple tees can get on the exact same position by dashing, to get it to work easily, use corners.

Ninja maps in DDNet

Maps that focus on the playstyle and mechanics around the ninja weapon

Solo

Dummy