Edge jump/zh: Difference between revisions
Created page with "'''边缘跳'''(英语:Edge jump)指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。因为这些区域的碰撞箱比看上去要小,所以玩家可以墙体边缘而不会触碰到。在视觉上,Tee可半身进入到冻结或传送区域内。而即死区域碰撞箱则比较大,想站在即死区域边缘会更加困难。碰撞箱详情参阅Sp..." |
Created page with "== 单双格冻结区域边缘跳 ==" |
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'''边缘跳'''(英语:Edge jump)指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。因为这些区域的碰撞箱比看上去要小,所以玩家可以墙体边缘而不会触碰到。在视觉上,Tee可半身进入到冻结或传送区域内。而即死区域碰撞箱则比较大,想站在即死区域边缘会更加困难。碰撞箱详情参阅[[Special:MyLanguage/Collision|碰撞]]一页。 | '''边缘跳'''(英语:Edge jump)指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。因为这些区域的碰撞箱比看上去要小,所以玩家可以墙体边缘而不会触碰到。在视觉上,Tee可半身进入到冻结或传送区域内。而即死区域碰撞箱则比较大,想站在即死区域边缘会更加困难。碰撞箱详情参阅[[Special:MyLanguage/Collision|碰撞]]一页。 | ||
< | <span id="Single_and_double_freeze_edge_jump"></span> | ||
== | == 单双格冻结区域边缘跳 == | ||
多次练习可简单实行单格或双格冻结区域边缘跳。首先在边缘处跳起来,之后下降到某一位置时候按住方向键,即可跳到冻结区域另一侧的边缘处。玩家经过大量练习后即可熟能生巧、完美掌握边缘跳移动时机。 | |||
< | <span id="Triple_freeze_edge_jump"></span> | ||
== | == 三格冻结区域边缘跳 == | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 09:02, 22 February 2023
边缘跳(英语:Edge jump)指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。因为这些区域的碰撞箱比看上去要小,所以玩家可以墙体边缘而不会触碰到。在视觉上,Tee可半身进入到冻结或传送区域内。而即死区域碰撞箱则比较大,想站在即死区域边缘会更加困难。碰撞箱详情参阅碰撞一页。
单双格冻结区域边缘跳
多次练习可简单实行单格或双格冻结区域边缘跳。首先在边缘处跳起来,之后下降到某一位置时候按住方向键,即可跳到冻结区域另一侧的边缘处。玩家经过大量练习后即可熟能生巧、完美掌握边缘跳移动时机。
三格冻结区域边缘跳
Going to the other side of a three-tile freeze block is inconsistent if you don't know what you're doing. Successfully going to the other side of the edge is only made possible when on specific x-coordinates - which also makes it possible to go to the other side 100% of the time, assuming you are on the correct spot. To check your coordinates, press Ctrl
+
Shift
+
D
. The coordinates are on the right hand side of the screen - only the decimal place of the x-coordinate is useful in this case.
The x-coordinates are as such:
Direction
| |||
---|---|---|---|
Going to the right
|
.62
|
.66
|
.81
|
Going to the left
|
.34
|
.31
|
.16
|
Once you are on the right coordinates, you can either tap jump and the direction at the same time (which may be inconsistent), or make it guaranteed by using binds:
bind x "+jump, +right"
Misc Techniques
Auto edge jump
When using double jump against an edge and quickly holding the jump button down again, it is possible to automatically jump off of it right when you reach it. An example of a map that is designed around this mechanic is Toe Taps.