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{{DISPLAYTITLE:武士刀}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox weapon/zh
{{Infobox weapon
| name = 武士刀
| gameskin = Ninja.png
| gameskin = Ninja.png
| crosshair = {{Game.png|Ninja crosshair}}
| crosshair = {{Game.png|Ninja crosshair}}
| delay = 800毫秒
| delay = 800ms
| collect = {{Tile|game|201}}
| collect = {{Tile|game|201}}
| remove = {{Tile|game|228}}{{Tile|game|197}}
| remove = {{Tile|game|228}}/{{Tile|game|197}}
}}
}}
'''武士刀'''(英语:Ninja)相较于其他武器来说不太一样,因此它被归类为特殊武器。
</div>


当玩家收集到武士刀时,玩家可以通过开火来向周围冲刺。当获得武士刀时,玩家将不能切换任何其他武器。获得武士刀15秒后,或玩家触碰到盾牌后,玩家会自动失去武士刀。武士刀通常被用来穿越障碍以及产生类似飞行的效果。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''''Ninja''''' is a different to the other weapons by being more like a power-up.
</div>


== 冲刺 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
收集到武士刀后,玩家可以向任意方向进行冲刺,但每两次冲刺之间的最短攻击间隔为800毫秒。
Upon collecting ninja, you can dash around by firing. You can’t switch to any other weapon while you have ninja equipped. It will run out after 15 seconds or by touching shields. Using the dash allows quick [[Special:MyLanguage/movement|movement]] and flight.
</div>


以下是武士刀被用来冲刺时所拥有的特性:


* 冲刺距离为<span title="14#02">14.06</span> 格 (450个单位长度);
<div lang="en" dir="ltr" class="mw-content-ltr">
* 冲刺时间为180毫秒(9帧);
== Dashing ==
* 会获得每帧<span title="1#18">1.56</span>格的速度(每帧50个单位长度);
</div>
* 冲刺过程中无视任何外力因素(包括但不限于重力,钩索);
* 可通过冲刺穿过其他玩家、激光门或单向板。


当玩家在冲刺过程中遇到可碰撞箱体时,冲刺的方向依然会保持不变,这可能会导致玩家沿着墙体滑动。
<div lang="en" dir="ltr" class="mw-content-ltr">
[这里应该有个视频展示使用武士刀沿墙滑动]
Once Ninja is picked up, you can dash in any direction with a relatively long cooldown of 800ms.
在冲刺之前所获得的总速度会在冲刺之后转化成冲刺方向上的速度。
</div>
[这里应该有个视频展示速度转化]


当玩家失去武士刀时,玩家正在进行的冲刺会立刻中止。
<div lang="en" dir="ltr" class="mw-content-ltr">
Properties:
</div>


== 使用冲刺穿过障碍物 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
武士刀的冲刺可被用来穿过一格宽或一格高的传动点区域。
* Dash distance: <span title="14#02">14,06</span> tiles (450 base units)
* Dash time: 180ms (9 ticks)
* Velocity of <span title="1#18">1,56</span> tiles per tick (50 base units per tick)
* During the dash, all other forces like gravity and active hooks are ignored
* Ninja passes through other tees, laser doors and stopper tiles.
</div>


以下区域均可以使用武士刀的冲刺穿过:
<div lang="en" dir="ltr" class="mw-content-ltr">
Whenever you hit a wall during your dash, the direction of the dash will remain unchanged, resulting in you sliding along it.
[Video of sliding along a wall with ninja]
After the dash any previous momentum will be redirected in the same direction of the dash.
[Video of redirecting momentum]
</div>


* 传送点区域/检查点区域;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 冻结区域;
The moment you no longer have ninja, your current dash will stop immediately. When dashing through shields, all velocity is lost.
* 起点线/终点线;
</div>
* 开关;
* 激光门/单向板;
* 增益/削弱区域(例如喷气背包区域和解除喷气背包区域等)。


这项技巧的触发频率十分稳定。因为玩家进行一次冲刺会以每帧50个单位长度的速度前进,但例如一格宽或一格高的传送点区域的宽度或高度仅有32个单位长度。只要距离想要穿过的区域大约有一格宽,就可以轻松使用冲刺穿过那片区域。


[[File:Ninja-dash.mp4|gif]]
<div lang="en" dir="ltr" class="mw-content-ltr">
== Dash through teleporter ==
</div>


== 进阶特性 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* 若冲刺过程中触碰到其他玩家,他们会被击飞一小段高度和距离;
[[File:Ninja-dash.mp4|right|300px|thumb|gif|Ninja dashing through stopper, teleporter, door, deep freeze and freeze]]
* 巧妙地使用冲刺可以让多名玩家抵达完全相同的位置。
</div>


[[Category:Weapon]]
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Category:Ninja]]
It is possible to pass a 1-tile wide teleporter by dashing horizontally or vertically. Tiles that can be dashed through:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* [[Special:MyLanguage/Teleporter|Teleporter]]/checkpoints
* [[Special:MyLanguage/Freeze|Freeze]]
* Startline/finishline
* Switches
* Tiles that give or remove [[Special:MyLanguage/jetpack|jetpack]]/[[Special:MyLanguage/Hook|endless hook]]/[[Special:MyLanguage/Jump|infinite jumps]] and similar tiles
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This trick is very precise and works because dashing tees move 50 units per tick, while teleporters are only 32 units wide. Being one tile away from the wall works for dashing through.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Properties ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Tees that you pass through during a dash will get pushed upwards and to the side due to collision.
* Multiple tees can get on the exact same position by dashing, to get it to work easily, use corners.
</div>
[[Category:Weapon{{#translation:}}]]
[[Category:Ninja{{#translation:}}]]

Revision as of 20:28, 11 February 2023

Ninja is a different to the other weapons by being more like a power-up.

Upon collecting ninja, you can dash around by firing. You can’t switch to any other weapon while you have ninja equipped. It will run out after 15 seconds or by touching shields. Using the dash allows quick movement and flight.


Dashing

Once Ninja is picked up, you can dash in any direction with a relatively long cooldown of 800ms.

Properties:

  • Dash distance: 14,06 tiles (450 base units)
  • Dash time: 180ms (9 ticks)
  • Velocity of 1,56 tiles per tick (50 base units per tick)
  • During the dash, all other forces like gravity and active hooks are ignored
  • Ninja passes through other tees, laser doors and stopper tiles.

Whenever you hit a wall during your dash, the direction of the dash will remain unchanged, resulting in you sliding along it. [Video of sliding along a wall with ninja] After the dash any previous momentum will be redirected in the same direction of the dash. [Video of redirecting momentum]

The moment you no longer have ninja, your current dash will stop immediately. When dashing through shields, all velocity is lost.


Dash through teleporter

Ninja dashing through stopper, teleporter, door, deep freeze and freeze

It is possible to pass a 1-tile wide teleporter by dashing horizontally or vertically. Tiles that can be dashed through:

This trick is very precise and works because dashing tees move 50 units per tick, while teleporters are only 32 units wide. Being one tile away from the wall works for dashing through.


Advanced Properties

  • Tees that you pass through during a dash will get pushed upwards and to the side due to collision.
  • Multiple tees can get on the exact same position by dashing, to get it to work easily, use corners.