Telegun/es: Difference between revisions

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{{DISPLAYTITLE:Telegun}}
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Las armas teleportadoras fueron agregadas como una nueva mecánica en la versión 11.3 de DDNet en agosto de 2018<ref>https://ddnet.org/downloads/#11.3</ref>.
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>.
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Necesitas tener las armas para poder usarlas como armas teleportadoras, las cuales se activan con las entidades correspondientes. {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}}.
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Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile.
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Puedes teletransportarte con la [[pistol/es|pistola]] y con el [[grenade|rocket]] al dispararle a una entidad de enganchable/no enganchable {{Tile|entities|1}}{{Tile|entities|3}} que tengan una entidad de telegun {{Tile|entities|98}}{{Tile|entities|99}} por encima en la [[Map#Front layer|capa frontal]].
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You can then teleport with [[Special:MyLanguage/pistol|pistol]] and [[Special:MyLanguage/grenade|grenade]] by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]].
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Para teletransportarte con el [[Laser]], este debe haber rebotado en una entidad de telegun {{Tile|entities|98}}{{Tile|entities|99}} o haber alcanzado su máximo rango en el aire.
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[[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.
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La entidad naranja {{Tile|entities|98}} cancela tu [[movement|movimiento]] al teletransportarte, mientras que la azul {{Tile|entities|99}} conserva tu movimiento. Ten en cuenta que, a diferencia de los [[Teleporter|teleport normales]] {{Tile|entities|10}}{{Tile|entities|26}}, el [[hook|gancho]] siempre se conserva al teletransportarte con un arma teleportadora.
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The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon.
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Puedes usar el cambio de capa con una entidad de telegun {{Tile|entities|98}}{{Tile|entities|99}} para permitir un arma en específico para teletransportarse.
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You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport.
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Cambia el valor de retraso para seleccionar el arma deseada:
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Modify the delay value to select the desired weapon:
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* 0: Todas las armas
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* 1: Sólo la [[pistol/es|pistola]]
* 0: All weapons
* 2: Sólo el [[grenade]]
* 1: Only [[Special:MyLanguage/pistol|pistol]]
* 3: Sólo el [[laser]]
* 2: Only [[Special:MyLanguage/grenade|grenade]]
* (Mayor o igual a 4 equivale a 0)
* 3: Only [[Special:MyLanguage/laser|laser]]
* (4 or greater equals 0)
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== Referencias ==
 
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== References ==
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[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 20:03, 11 February 2023

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The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.

You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:


References