Telegun/zh: Difference between revisions

From DDraceNetwork
11.5 -> 11.3 for telegun
FuzzyBot (talk | contribs)
Updating to match new version of source page
Line 1: Line 1:
{{DISPLAYTITLE:传送枪}}
<languages/>
{{stub/zh}}
{{stub}}
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
'''传送枪'''是一种于DDNet 11.3版本加入的新的游戏机制。
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>.
</div>


玩家若想使武器激活传送功能,则需要触碰激活传送枪区域{{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}};反之,若想使武器解除传送功能,需要碰触解除传送枪区域{{Tile|entities|97}}{{Tile|entities|113}}{{Tile|entities|129}}。
<div lang="en" dir="ltr" class="mw-content-ltr">
Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile.
</div>


玩家进入传送枪区域后,需要用对应的武器射击由可碰撞墙体{{Tile|entities|1}}{{Tile|entities|3}}和传送单元{{Tile|entities|98}}{{Tile|entities|99}}组合而成的具有传送功能的墙体或者其他玩家时,才能进行武器的传送功能(其中传送枪传送单元需覆盖在可碰撞墙体上)。
<div lang="en" dir="ltr" class="mw-content-ltr">
* 橙色传送单元{{Tile|entities|98}}会在玩家传送至此处后重置玩家的移动速度;
You can then teleport with [[Special:MyLanguage/pistol|pistol]] and [[Special:MyLanguage/grenade|grenade]] by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]].
* 蓝色传送单元{{Tile|entities|99}}会在玩家传送至此处后保留玩家的移动速度。
</div>
** 但注意与通常的传送区域{{Tile|entities|10}}{{Tile|entities|26}}作区分,无论传送枪传送单元是橙色还是蓝色,在玩家传送到传送单元处后,玩家使用的钩索会继续保持在传送之前的状态。


当玩家的{{Pistol|手枪|zh}}{{Grenade|榴弹枪|zh}}激活传送功能时:
<div lang="en" dir="ltr" class="mw-content-ltr">
* 如果玩家发射的抛射物没有击中任何可碰撞墙体,抛射物会自然消失,无传送功能;
[[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.
* 如果抛射物击中了普通墙体,则只会触发抛射物与墙体的正常交互结果;
</div>
* 如果抛射物击中了传送墙体,玩家会传送到抛射物击中的位置。


当玩家的{{Laser|激光枪|zh}}激活传送功能时;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 如果玩家发射的激光没有击中任何可碰撞墙体,则玩家会传送到激光能达到的最大距离的位置;
The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon.
* 如果激光击中了普通墙体,激光会发生折射,同时在激光达到最远位置时不会传送玩家;
</div>
* 如果激光击中了传送墙体,激光会发生折射,同时在激光达到最远位置时会将玩家传送至此处。
** 若激光在发生折射时先后击中几种不同的墙体,则仅去判断其最后击中的墙体。


当玩家发射的抛射物或激光击中一名玩家时,发射抛射物的玩家会传送到被击中玩家的位置,并由于挤压,该名玩家会落在被击中玩家的上方。
<div lang="en" dir="ltr" class="mw-content-ltr">
You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport.
</div>


在编辑器界面中,玩家可以在[[Switch layer/zh|开关层]]里的Delay属性处调整传送单元只接受何种传送枪的传送。
<div lang="en" dir="ltr" class="mw-content-ltr">
* 0 :所有武器;
Modify the delay value to select the desired weapon:
* 1 :仅限{{Pistol|手枪|zh}};
</div>
* 2 :仅限{{Grenade|榴弹枪|zh}};
 
* 3 :仅限{{Laser|激光枪|zh}};
<div lang="en" dir="ltr" class="mw-content-ltr">
* 4 或更高:视为 0
* 0: All weapons
* 1: Only [[Special:MyLanguage/pistol|pistol]]
* 2: Only [[Special:MyLanguage/grenade|grenade]]
* 3: Only [[Special:MyLanguage/laser|laser]]
* (4 or greater equals 0)
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
</div>
 
[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 19:55, 11 February 2023

此条目仍需进行内容补充,您可以帮助我们编辑和修订以扩充其内容。

The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.

You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:


References