Telegun: Difference between revisions

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Revision as of 18:48, 11 February 2023

This article is a Stub. You can help us by editing and improving it.

The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.

You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:


References