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'''''Drag part''''' - Участок карты, требующий провести (протащить) тии через туннель фриза (заморозки), обычно с помощью углов и стекла. drag parts чаще всего встречаются на картах, а некоторые карты полностью состоят из drag parts. Так обстоит дело с большинством карт категории DDMax.
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A '''''drag part''''' is a part in a map where you must [[Special:MyLanguage/hook|hook]] a tee through a tunnel of [[Special:MyLanguage/freeze|freeze]], typically through corners and [[Special:MyLanguage/Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[Special:MyLanguage/DDmaX|DDmaX]] category.
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[[File:DragPartSimple.webm|gif]]
[[File:DragPartSimple.webm|gif]]
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== Рехук ==
Так как хук длится всего 1.25 секунды, для удержания тии необходимо повторно зацепить его.


== Wall hammer ==
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Словив момент, Можно ударить замороженного тии через стенку чтобы подкинуть его.
==Rehook==
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Для этого ведущий тии должен ударить молотком ровно в момент, когда замороженный тии находится напротив от него. Допускается нахождения замороженного тии чуть выше ведущего (примерно 0.5 блока)
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As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.
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==Wall hammer==
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A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.
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[[File:Wallhammer.webm|1920px||gif]]
[[File:Wallhammer.webm|1920px||gif]]
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== Ground hammer ==
То же что и wall hammer только делается с полу и используется не чтобы подкинуть замороженного тии, а чтобы ускорить его по горизонтали.


== Edge hook ==
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Рехукая через угол (стык между вертикальной стенкой и полом) можно продолжать удерживать и ввести дальше замороженного тии. Рехукнуть через угол можно разыми способами:
==Ground hammer==
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* Вплотную подойдя к углу (делается проще всего и самое распространенное)
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* В воздухе, на расстоянии длины крючка (гораздо сложнее чем вплотную)
Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.
* Стоя сверху на краю горизонтальной стенки и хукая угол стыка
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=== Спуск замороженного тии ===
Рехукая партнера вплотную через угол, при повторном зацеплении, вы можете сделать так, чтобы тии, которого вы перетаскиваете под двумя или тремя тайлами (блоками) а для преодолении больше тайлов потребуется молоток.


== Edge hook со скоростью (Speededge) ==
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Техника при которой вы получаете разгон от партнера (или dummy), чтобы получить больше скорости.
==Edge hook==
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Для этого хукают в воздухе.
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If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.
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==Edge hook with speed (Speededge)==
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This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.
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The edge-rehook is needed to travel that distance.
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[[File:Speededge.mp4|gif]]
[[File:Speededge.mp4|gif]]
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== Edge hook с гранатой (Rocket-Edge) ==
Используется граната и рехук в воздухе для преодоления большого расстояния, обычно вертикальных препятствий.


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==Edge hook with grenade (Rocket-Edge)==
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A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.
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You can find these kind of parts on a higher difficulty map.
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[[File:Grenade-edge.mp4|gif]]
[[File:Grenade-edge.mp4|gif]]
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==Delayed hook==
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If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.
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{{OutdatedTranslation}}
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[[File:DelayedHook.webm|1920px|gif]]
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Revision as of 16:27, 11 February 2023

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A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the DDmaX category.


Rehook

As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.


Wall hammer

A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.


Ground hammer

Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.


Edge hook

If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.


Edge hook with speed (Speededge)

This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.

The edge-rehook is needed to travel that distance.


Edge hook with grenade (Rocket-Edge)

A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.

You can find these kind of parts on a higher difficulty map.


Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.