Death: Difference between revisions
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'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like [[Teleporter|{{Tile|tele|27}}]] [[Teleporter]] and [[Freeze|{{Tile|game|9}}]] [[Freeze]]. | '''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like [[Teleporter|{{Tile|tele|27}}]] [[Teleporter]] and [[Freeze|{{Tile|game|9}}]] [[Freeze]]. | ||
Revision as of 14:50, 11 February 2023
Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill
command bound to k
by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like Teleporter and Freeze.
The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.
When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1
is enabled.
Kill Protection
When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill
command to prevent accidental killing. At this point, sending /kill
via chat is necessary in order to kill and restart the map.