Settings and Commands/zh: Difference between revisions
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Revision as of 15:28, 2 November 2023
地圖設置
設置名稱 | 說明 | 默認值 | 最小值 | 最大值 |
---|---|---|---|---|
sv_hit | 玩家能否使用錘子/榴彈發射器/激光槍擊中其他玩家 | 1 | 0 | 1 |
sv_endless_drag | 無限鈎索是否默認開啟 | 0 | 0 | 1 |
sv_freeze_delay | 玩家在觸碰凍結區域後會默認凍結多少秒(適用於除開關層設置的凍結區域以及深度凍結區域之外的所有情況) | 3 | 1 | 30 |
sv_save_worse_scores | 是否在已取得的較好記錄的前提下保存較差記錄 | 1 | 0 | 1 |
sv_pauseable | 玩家是否可以使用spec指令 | 0 | 0 | 1 |
sv_team | 地圖組隊設置(0 = 禁止組隊, 1 = 推薦組隊, 2 = 強制組隊, 3 = 強制單人) | 1 | 0 | 3 |
sv_min_team_size | 隊伍的最小隊員數(如果一個隊伍完成地圖時人數小於該值,則他們不會獲得團隊排名) | 2 | 1 | 64 |
sv_max_team_size | 隊伍的最大隊員數(當一個隊伍中的隊員數已達到該值,會阻止其他玩家加入該隊伍) | 64 | 1 | 64 |
sv_old_laser | 玩家是否會被自身發射的霰彈槍激光擊中,並將玩家拉向激光的反射點處(所有現代地圖應將此項設置為0)。開啟會導致霰彈槍激光無法擊中發射者自身,並且在擊中其他玩家時,其他玩家會被拉向發射者而非激光的反射點處。 | 0 | 0 | 1 |
sv_no_weak_hook | 開啟後會使得所有玩家使用鈎索和發生碰撞時候展現出強鈎特性 | 0 | 0 | 1 |
sv_reset_pickups | 玩家經過起點線後是否重置其所持有的武器 | 0 | 0 | 1 |
sv_show_others_default | 玩家默認情況是否可以看見他人(2 = 僅所在隊伍) | 0 | 0 | 2 |
sv_plasma_range | 等離子炮台偵測玩家的範圍 | 700 | 1 | 99999 |
sv_plasma_per_sec | 等離子炮台每秒發射的子彈數量 | 3 | 0 | 50 |
sv_dragger_range | 光索偵測玩家的範圍 | 700 | 1 | 99999 |
sv_solo_server | 設置地圖為單人模式(玩家之間除聊天外無法進行任何交互,服務器會在加載地圖之前就啟用該參數) | 0 | 0 | 1 |
sv_old_teleport_weapons | 所有武器均可用於傳送(該參數已棄用,已使用新版實體代替,請勿更改) | 0 | 0 | 1 |
sv_old_teleport_hook | 鈎索可穿過傳送區域(該參數已棄用,已使用新版實體代替,請勿更改) | 0 | 0 | 1 |
sv_teleport_hold_hook | 玩家被傳送後已釋放的鈎索不斷開 | 0 | 0 | 1 |
sv_teleport_lose_weapons | 玩家被傳送後重置所有武器(在競速地圖中常用) | 0 | 0 | 1 |
sv_deepfly | 是否允許處於深度凍結狀態的玩家在瞬時解凍時使用錘子 | 1 | 0 | 1 |
sv_destroy_bullets_on_death | 玩家死亡時立即清除他們發射的彈幕 | 1 | 0 | 1 |
sv_destroy_lasers_on_death | 玩家死亡時立即清除他們發射的激光 | 0 | 0 | 1 |
指令 | 參數 | 說明 |
---|---|---|
tune | s[調整內容] ?i[數值] | 調整全地圖的默認參數 |
toggle_tune | s[調整內容] i[數值1] i[數值2] | 切換全地圖的默認參數 |
tune_zone | i[區域編號] s[調整內容] i[數值] | 調整特定編號區域的參數 |
tune_zone_enter | i[區域編號] r[信息] | 進入特定區域後向玩家展示一條信息;區域編號0指向常規區域 |
tune_zone_leave | i[區域編號] r[信息] | 離開特定區域後向玩家展示一條信息;區域編號0指向常規區域 |
mapbug | s[地圖漏洞] | 使用特定漏洞來開啟地圖兼容模式(例如:doubleexplosion@ddnet.tw)(意義不明...) |
switch_open | i[開關編號] | 設置默認特定開關處於未激活狀態(否則處於激活狀態) |
服務器設置
設置名稱 | 說明 | 默認值 | 最小值 | 最大值 |
---|---|---|---|---|
password | 進入服務器的密碼 | "" | ||
events | 啟用節日模式(例如在某些節日裡玩家的默認表情發生變化,或在聖誕節里獲得特殊皮膚) | 1 | 0 | 1 |
logfile | 設置保存輸出信息的日誌文件名 | "" | ||
logappend | 更改日誌文件時總是添加新信息而不覆蓋原有記錄 | 1 | 0 | 1 |
loglevel | 調整日誌文件中的信息數量(-3 = 無,-2 = 僅錯誤,-1 = 警告,0=信息,1 = 調試,2 = 傳輸軌跡) | 0 | -3 | 2 |
stdout_output_level | 調整系統控制台中的信息數量(-3 = 無,-2 = 僅錯誤,-1 = 警告,0 = 信息,1 = 調試,2 = 傳輸軌跡) | 0 | -3 | 2 |
console_output_level | 調整本地/遠程控制台中的信息數量(-3 = 無,-2 = 僅錯誤,-1 = 警告,0 = 信息,1 = 調試,2 = 傳輸軌跡) | 0 | -3 | 2 |
console_enable_colors | 啟用控制台輸出文本的顏色變化 | 1 | 0 | 1 |
sv_name | 服務器的名字 | "unnamed server" | ||
bindaddr | 綁定客戶端/服務器的地址 | "" | ||
sv_ipv4only | 設置是否只綁定IPv4,否則綁定所有可用接口 | 0 | 0 | 1 |
sv_port | 設置服務器的端口 (只有位於8303-8310之間的端口才能在局域網中使用,將該項設置為0會在上述範圍中自動尋找一個可用端口) | 0 | 0 | 0 |
sv_hostname | 主機名稱 (僅0.7版本有效) | "" | ||
sv_map | 服務器使用的地圖 | "Sunny Side Up" | ||
sv_max_clients | 服務器允許的最大玩家數量 | 64 | 1 | 64 |
sv_max_clients_per_ip | 服務器允許同一IP地址下的最大玩家數量 | 4 | 1 | 64 |
sv_high_bandwidth | 使用高帶寬模式,服務器所需的帶寬增加一倍。僅在局域網中使用 | 0 | 0 | 1 |
sv_register | 將服務器註冊至官方服務器並加入公開列表,也允許使用一系列用逗號分隔的協議來註冊,例如「ipv4,ipv6」 | "1" | ||
sv_register_extra | Extra headers to send to the register endpoint, comma separated 'Header: Value' pairs | "" | ||
sv_register_url | 設置要註冊到的官方主服務器URL | "https://master1.ddnet.org/ddnet/15/register" | ||
sv_rcon_password | 一級管理員遠程控制台密碼(擁有全部權限) | "" | ||
sv_rcon_mod_password | 二級管理員遠程控制台密碼(擁有部分權限) | "" | ||
sv_rcon_helper_password | 三級管理員遠程控制台密碼(擁有部分權限) | "" | ||
sv_rcon_max_tries | 登錄遠程控制台的最大嘗試次數 | 30 | 0 | 100 |
sv_rcon_bantime | 當登錄遠程控制台超過次數上限時封禁該玩家的時長(單位為分鐘),0代表僅踢出該玩家 | 5 | 0 | 1440 |
sv_auto_demo_record | 自動錄製回放 | 0 | 0 | 1 |
sv_auto_demo_max | 自動錄製回放的最大數量(0表示無限制) | 10 | 0 | 1000 |
sv_tee_historian | 開啟後會將玩家完整的遊戲流程記錄在磁盤當中(注意:啟用該項會占用磁盤相當大部分的空間) | 0 | 0 | 1 |
sv_vanilla_antispoof | 啟用原生Antispoof(反混淆) | 1 | 0 | 1 |
sv_dnsbl | 啟用DNSBL(域名系統黑名單) | 0 | 0 | 1 |
sv_dnsbl_host | 用於IP驗證的DNSBL提供者的主機名 | "" | ||
sv_dnsbl_key | 特定DNSBL提供者的可選認證密鑰 | "" | ||
sv_dnsbl_vote | 阻止黑名單地址進行投票 | 0 | 0 | 1 |
sv_dnsbl_ban | 自動封禁黑名單地址 | 0 | 0 | 1 |
sv_dnsbl_chat | 禁止來自黑名單的地址進行聊天 | 0 | 0 | 1 |
sv_rcon_vote | 僅允許已認證客戶端進行投票 | 0 | 0 | 1 |
sv_player_demo_record | 為每名玩家自動錄製回放 | 0 | 0 | 1 |
sv_demo_chat | 將聊天內容添加至回放中 | 0 | 0 | 1 |
sv_server_info_per_second | 每秒發送完整服務器信息響應的最大數量(0表示沒有限制) | 50 | 0 | 10000 |
sv_van_conn_per_second | 反混淆的限流框架(0表示沒有限制) | 10 | 0 | 10000 |
sv_sixup | 啟用sixup連接 | 1 | 0 | 1 |
sv_skill_level | 為Teeworls 0.7設置難度等級(0:休閒模式,1:普通模式,2:經濟模式) | 1 | 0 | 2 |
debug | Debug模式(調試模式) | 0 | 0 | 1 |
dbg_curl | Debug curl | 0 | 0 | 1 |
dbg_hitch | 故障警告 | 0 | 0 | 0 |
dbg_stress | Stress systems(僅限調試版本) | 0 | 0 | 0 |
http_allow_insecure | 允許在安全的HTTPS連接中額外使用不安全的HTTP協議。大部分情況下對測試有幫助。 | 0 | 0 | 1 |
sv_welcome | 當玩家加入服務器時展示的問候信息 | "" | ||
sv_reserved_slots | 為特定玩家預留的服務器位置數量 | 0 | 0 | 64 |
sv_reserved_slots_pass | 加入為特定玩家預留的位置所需的密碼 | "" | ||
sv_reserved_slots_auth_level | 使用預留位置需要的最低管理員等級。(4 = 禁用) | 1 | 1 | 4 |
sv_hit | 玩家之間是否可以用錘子/榴彈炮/激光進行交互 | 1 | 0 | 1 |
sv_endless_drag | 是否默認開啟無限鈎索 | 0 | 0 | 1 |
sv_test_cmds | 是否啟用測試指令/作弊指令(該選項僅在初始配置中生效) | 0 | 0 | 1 |
sv_freeze_delay | 玩家進入凍結狀態後自然解凍所需的秒數(適用於除了開關層的凍結區域和深度凍結區域之外的所有凍結區域) | 3 | 1 | 30 |
sv_endless_super_hook | 超管玩家是否開啟無限鈎索 | 0 | 0 | 1 |
sv_hide_score | 是否公布玩家成績 | 0 | 0 | 1 |
sv_save_worse_scores | 是否在玩家已擁有更好成績的情況下用較差成績將其覆蓋 | 1 | 0 | 1 |
sv_pauseable | 玩家是否可以使用spec指令 | 0 | 0 | 1 |
sv_pause_messages | 是否在玩家使用spec時向其展示信息 | 0 | 0 | 1 |
sv_pause_frequency | 兩次使用spec的最短時間間隔 | 1 | 0 | 9999 |
sv_invite | 是否允許玩家邀請其他玩家入隊 | 1 | 0 | 1 |
sv_invite_frequency | 兩次邀請之間的最短時間間隔 | 1 | 0 | 9999 |
sv_tele_others_auth_level | 傳送至其他玩家身上時需要的身份驗證級別 | 1 | 1 | 3 |
sv_emotional_tees | 玩家發送表情時,面部表情是否隨之改變(1:改變,0:不變,-1:完全不變) | 1 | -1 | 1 |
sv_emoticon_ms_delay | 玩家連續發送兩個冒泡表情的間隔毫秒數 | 3000 | 20 | 999999999 |
sv_global_emoticon_ms_delay | 玩家連續發送兩個冒泡表情至所有客戶端的間隔毫秒數(該設置僅在大於等於sv_emoticon_ms_delay的值時有效) | 3000 | 20 | 999999999 |
sv_eye_emote_change_delay | 兩次面部表情發生變化的最短時間間隔 | 1 | 0 | 9999 |
sv_chat_delay | 兩次聊天的最短時間間隔 | 1 | 0 | 9999 |
sv_team_change_delay | 兩次玩家改變所屬隊伍的最短時間間隔 | 3 | 0 | 9999 |
sv_info_change_delay | 兩次玩家信息刷新的最短時間間隔(包括名稱,皮膚,顏色),為避免彩虹tee泛濫,應將其設置為很高的數值 | 5 | 0 | 9999 |
sv_vote_time | 投票的持續時間 | 25 | 1 | 9999 |
sv_vote_map_delay | 兩次地圖投票的最短時間間隔 | 0 | 0 | 9999 |
sv_vote_delay | 兩次任意投票的最短時間間隔 | 3 | 0 | 9999 |
sv_vote_kick_delay | 兩次投票移除玩家的最短時間間隔 | 0 | 0 | 9999 |
sv_vote_yes_percentage | 投票生效或失效所需要的對應投票玩家所占百分比 | 50 | 1 | 100 |
sv_vote_majority | 是否開啟投票的反對選項,默認開啟 | 0 | 0 | 1 |
sv_vote_max_total | 一次投票可參與的最多人數(0代表無限制) | 0 | 0 | 64 |
sv_vote_veto_time | 玩家加入服務器多久後才可以進行地圖投票(0表示禁用) | 20 | 0 | 1000 |
sv_kill_delay | 兩次使用kill的最短時間間隔 | 1 | 0 | 9999 |
sv_suicide_penalty | 被擊殺和重生之間的最短時間間隔 | 0 | 0 | 9999 |
sv_map_window | Map downloading send-ahead window | 15 | 0 | 100 |
sv_fast_download | 啟用快速下載地圖 | 1 | 0 | 1 |
sv_shotgun_bullet_sound | 是否開啟瘋狂的霰彈槍子彈音效(?) | 0 | 0 | 1 |
sv_region_name | 服務器所屬區域,用於區域禁令 | "UNK" | ||
sv_sql_servername | 插入到記錄表中的SQL服務器名稱 | "UNK" | ||
sv_savegames | 是否啟用save和load指令 | 1 | 0 | 1 |
sv_saveswapgames_delay | 在玩家讀取遊戲存檔或與其他玩家交換位置前的冷卻時間 | 30 | 0 | 10000 |
sv_saveswapgames_penalty | 玩家在讀取存檔或與其他玩家交換位置後所獲得的懲罰時長 | 60 | 0 | 10000 |
sv_swap_timeout | 連接超時後可持續存留在服務器里的最長時間 | 180 | 0 | 10000 |
sv_swap | 是否啟用swap指令 | 1 | 0 | 1 |
sv_use_sql | Enables MySQL backend instead of SQLite backend (sv_sqlite_file is still used as fallback write server when no MySQL server is reachable) | 0 | 0 | 1 |
sv_sql_queries_delay | Delay in seconds between SQL queries of a single player | 1 | 0 | 20 |
sv_sqlite_file | File to store ranks in case sv_use_sql is turned off or used as backup sql server | "ddnet-server.sqlite" | ||
sv_use_upnp | Enables UPnP support. (Requires -DCONF_UPNP=ON when compiling) | 0 | 0 | 1 |
sv_ddrace_rules | 是否展示模組默認規則 | 1 | 0 | 1 |
sv_rules_line1 | 第一行規則 | "" | ||
sv_rules_line2 | 第二行規則 | "" | ||
sv_rules_line3 | 第三行規則 | "" | ||
sv_rules_line4 | 第四行規則 | "" | ||
sv_rules_line5 | 第五行規則 | "" | ||
sv_rules_line6 | 第六行規則 | "" | ||
sv_rules_line7 | 第七行規則 | "" | ||
sv_rules_line8 | 第八行規則 | "" | ||
sv_rules_line9 | 第九行規則 | "" | ||
sv_rules_line10 | 第十行規則 | "" | ||
sv_team | 地圖組隊設置(0 = 禁止組隊, 1 = 推薦組隊, 2 = 強制組隊, 3 = 強制單人) | 1 | 0 | 3 |
sv_min_team_size | 隊伍的最小人數(少於該人數的隊伍完成地圖不會獲得隊伍排名) | 2 | 1 | 64 |
sv_max_team_size | 隊伍的最大人數 | 64 | 1 | 64 |
sv_map_vote | 是否允許使用map指令更換地圖 | 1 | 0 | 1 |
sv_announcement_filename | 將會公告的文件,每個公告消息占據一行 | "announcement.txt" | ||
sv_announcement_interval | 公告文件中的公告持續展示分鐘數 | 300 | 1 | 9999 |
sv_announcement_random | 設置逐行或者隨機公告 | 1 | 0 | 1 |
sv_old_laser | 玩家可以被自己散彈槍的激光拉向牆體反彈點(默認新地圖均為0)。設置為 1 則激光無法擊中自己,並且擊中其他玩家時會將玩家拉向射擊者而不是牆體反彈點 | 0 | 0 | 1 |
sv_slash_me | /me指令是否可用 | 0 | 0 | 1 |
sv_rejoin_team_0 | 隊伍完成地圖後自動返回默認隊伍 0 中(只對未鎖定隊伍有效) | 1 | 0 | 1 |
sv_no_weak_hook | 使用可選的遊戲刻計算,效果是所有玩家擁有強鈎 | 0 | 0 | 1 |
conn_timeout | 判定網絡超時的秒數 | 100 | 5 | 1000 |
conn_timeout_protection | 啟動網絡超時保護的秒數 | 1000 | 5 | 10000 |
sv_reset_pickups | 玩家經過起點線後是否重置其所持有的武器 | 0 | 0 | 1 |
sv_show_others | 玩家是否可以使用showothers指令 | 1 | 0 | 1 |
sv_show_others_default | 玩家默認是否可以看見他人(2 = 僅自己隊伍) | 0 | 0 | 2 |
sv_show_all_default | 玩家默認是否可以看見所有tee | 0 | 0 | 1 |
sv_max_afk_time | 玩家變成暫離狀態的判定時長秒數(0 = 禁用) | 300 | 0 | 9999 |
sv_plasma_range | 等離子炮台偵測玩家的範圍 | 700 | 1 | 99999 |
sv_plasma_per_sec | 等離子炮台每秒發射的子彈數量 | 3 | 0 | 50 |
sv_dragger_range | 光索偵測玩家的範圍 | 700 | 1 | 99999 |
sv_vote_pause | 允許投票暫停玩家(不同於移至旁觀) | 1 | 0 | 1 |
sv_vote_pause_time | 玩家被投票暫停後需要等待的秒數 | 10 | 0 | 360 |
sv_tune_reset | 更換地圖時是否重置調整參數 | 1 | 0 | 1 |
sv_reset_file | 用於執行改變地圖或重置服務器默認設置的文件 | "reset.cfg" | ||
sv_input_fifo | 用於服務器控制台輸入的Fifo文件(無窗口)或命名管道(窗口) | "" | ||
sv_ddrace_tune_reset | 是否在每次改變地圖都重置DDRace調整參數(sv_hit,sv_endless_drag 和 sv_old_laser) | 1 | 0 | 1 |
sv_nameless_score | 無名或默認名玩家是否擁有分數 | 1 | 0 | 1 |
sv_time_in_broadcast_interval | 計分板上傳間隔秒數 | 1 | 0 | 60 |
sv_default_timer_type | 設置默認顯示時間的方式,每局/回合遊戲計時器或廣播。(0 = 每局/回合計時器,1 = 廣播,2 = 合併前兩者,3 = 無) | 0 | 0 | 3 |
sv_chat_initial_delay | 發送第一條消息前需要等待的秒數 | 0 | 0 | 360 |
sv_chat_penalty | 每發送一條消息增加的聊天分數,並且每遊戲刻自動減少1 | 250 | 50 | 1000 |
sv_chat_threshold | 設置玩家聊天分數閾值,當玩家發言次數太多超過此值會被禁言sv_spam_mute_duration所設置的秒數 | 1000 | 50 | 10000 |
sv_spam_mute_duration | 針對聊天刷屏的禁言秒數,刷屏判定與上一行有關。0 = 關閉 | 60 | 0 | 3600 |
sv_shutdown_when_empty | 服務器無人時自動關閉 | 0 | 0 | 1 |
sv_reload_when_empty | 服務器無人時自動重載地圖(1 = 僅一次,2 = 每次服務器清空) | 0 | 0 | 2 |
sv_kill_protection | 超時自殺保護判定,0 = 禁用,1-9999 = 分鐘數 | 20 | 0 | 9999 |
sv_solo_server | 設置單人模式服務器(玩家無法交互,必須在載入地圖前設置) | 0 | 0 | 1 |
sv_client_suggestion | 對非DDNet客戶端的玩家進行廣播內容 | "Get DDNet client from DDNet.org to use all features on DDNet!" | ||
sv_client_suggestion_old | 對DDNet舊版本的玩家進行廣播內容 | "Your DDNet client is old, update it on DDNet.org!" | ||
sv_client_suggestion_bot | 對機器人客戶端的玩家進行廣播內容 | "Your client has bots and can be remotely controlled!\nPlease use another client like DDNet client from DDNet.org" | ||
sv_banned_versions | 設置自動踢出服務器的客戶端id黑名單(用英文逗號間隔) | "" | ||
sv_netlimit | 網絡限制:允許客戶端使用的網絡帶寬上限(kb/s) | 0 | 0 | 10000 |
sv_netlimit_alpha | 網絡限制:指數滑動平均的α權值 | 50 | 1 | 100 |
sv_connlimit | 連接限制:單個IP在每個時間段允許的連接次數 | 5 | 0 | 100 |
sv_connlimit_time | 連接限制:每個IP的連接時長限制 | 20 | 0 | 1000 |
sv_conn_logging_server | 用於IP地址登錄的Unix套接字服務器(僅Unix系統) | "" | ||
sv_warmup | 每回合開始前的熱身時長秒數 | 0 | 0 | 0 |
sv_motd | 客戶端今日消息 | "" | ||
sv_tournament_mode | 錦標賽模式。開啟後,玩家將作為旁觀者加入服務器 | 0 | 0 | 1 |
sv_spamprotection | 垃圾信息保護 | 1 | 0 | 1 |
sv_spectator_slots | 預留的旁觀席數量 | 0 | 0 | 64 |
sv_inactivekick_time | 處理不活躍玩家前的等待分鐘數 | 0 | 0 | 1000 |
sv_inactivekick | 不活躍玩家處理方法(0 = 移至旁觀,1 = 移至自由旁觀位/踢出,2 = 踢出) | 0 | 0 | 2 |
sv_strict_spectate_mode | 旁觀者模式的限制信息 | 0 | 0 | 1 |
sv_vote_spectate | 允許投票將玩家移至旁觀位 | 1 | 0 | 1 |
sv_vote_spectate_rejoindelay | 設置玩家被投票至旁觀後多少分鐘才能加入遊戲 | 3 | 0 | 1000 |
sv_vote_kick | 允許投票踢出玩家 | 1 | 0 | 1 |
sv_vote_kick_min | 發起踢出玩家投票所需最小的現有玩家數量 | 0 | 0 | 64 |
sv_vote_kick_bantime | 投票踢出玩家後附帶封禁秒數。0則無封禁 | 5 | 0 | 1440 |
sv_join_vote_delay | 新加入服務器的玩家發起或參與投票需要等待的秒數 | 300 | 0 | 1000 |
sv_old_teleport_weapons | 所有武器添加傳送功能(已棄用,請使用新增實體) | 0 | 0 | 1 |
sv_old_teleport_hook | 鈎索穿過傳送門(已棄用,請使用新增實體) | 0 | 0 | 1 |
sv_teleport_hold_hook | 設置鈎索在玩家被傳送後不斷開 | 0 | 0 | 1 |
sv_teleport_lose_weapons | 被傳送的玩家失去所有拾取的武器(在某些競速地圖有用) | 0 | 0 | 1 |
sv_deepfly | 允許深度凍結的玩家使用非自動武器射擊 | 1 | 0 | 1 |
sv_destroy_bullets_on_death | 玩家死亡時清空發射的彈丸類子彈 | 1 | 0 | 1 |
sv_destroy_lasers_on_death | 玩家死亡時清空發射的激光類子彈 | 0 | 0 | 1 |
sv_mapupdaterate | 64 player id <-> vanilla id players map update rate | 5 | 1 | 100 |
sv_server_type | 服務器類別(簡單novice,中階moderate,……) | "none" | ||
sv_send_votes_per_tick | 每遊戲刻發送的投票選項數量 | 5 | 1 | 15 |
sv_rescue | 允許玩家在被凍結時使用/rescue指令自救(必須在初始配置中設置) | 0 | 0 | 1 |
sv_rescue_delay | 多次使用/rescue指令需要的間隔 | 1 | 0 | 1000 |
sv_practice | 允許組隊時進入練習模式。此時玩家可以使用/rescue,但是遊戲記錄不計入成績 | 1 | 0 | 1 |
dbg_dummies | 加入大量分身(僅調試模式) | 0 | 0 | 64 |
外部控制台設置
設置名 | 描述 | 默認值 | 最小值 | 最大值 |
---|---|---|---|---|
ec_bindaddr | 綁定外部控制台的地址。除了危險的「localhost」之外的任意地址。 | "localhost" | ||
ec_port | 使用外部控制台的端口 | 0 | 0 | 0 |
ec_password | 外部控制台的秘密 | "" | ||
ec_bantime | 客戶端在外部控制台身份驗證失敗時被封禁的時長。0 = 僅切斷連接。 | 0 | 0 | 1440 |
ec_auth_timeout | 判定外部控制台身份驗證超時的秒數 | 30 | 1 | 120 |
ec_output_level | 調整外部控制台中顯示的信息數量 | 1 | 0 | 2 |
服務器指令
指令 | 參數 | 說明 |
---|---|---|
echo | r[文本] | 聊天框輸出文本 |
exec | r[文件名] | 運行指定配置文件 |
reset | s[配置項] | 重置此項配置的值 |
toggle | s[配置項] i[值1] i[值2] | 切換此項配置的值 |
access_level | s[指令] ?i[權限等級] | 設置特定指令的權限的等級(0 = 一級管理員,1 = 二級管理員,2 = 三級管理員,3 = 全部) |
access_status | i[權限等級] | 列出當前權限等級下的可用指令(0 = 一級管理員,1 = 二級管理員,2 = 三級管理員,3 = 全部) |
cmdlist | 列出此用戶下的可用指令 | |
ban | s[ip|id] ?i[分鐘數] r[原因] | 根據描述的原因將IP地址封禁數分鐘 |
ban_range | s[ip首] s[ip尾] ?i[分鐘數] r[原因] | 根據描述的原因將前後兩個IP界定的範圍內所有IP封禁數分鐘 |
unban | s[ip|entry] | 解禁特定IP/整個名單 |
unban_range | s[ip首] s[ip尾] | 解禁特定範圍的IP |
unban_all | 解除所有進入服務器的禁令 | |
bans | ?i[頁數] | 顯示封禁名單(0 = 默認,每頁顯示20項) |
bans_save | s[文件名] | 將封禁名單保存在指定文件中 |
ban | s[ip|id] ?i[分鐘數] r[原因] | 根據描述的原因將玩家的IP地址或者客戶端ID封禁數分鐘 |
ban_region | s[地區] s[ip|id] ?i[分鐘數] r[原因] | 根據描述的原因將某個地區的IP地址封禁數分鐘 |
ban_region_range | s[地區] s[ip首] s[ip尾] ?i[分鐘數] r[原因] | 根據描述的原因,將某個地區前後兩個IP界定的範圍內所有IP封禁數分鐘 |
kick | i[id] ?r[原因] | 根據描述的原因將特定ID的玩家踢出服務器 |
status | ?r[名字] | 列出包含該名字的玩家,保持為空則列出所有玩家 |
shutdown | ?r[原因] | 關閉服務器 |
logout | 管理員登出 | |
show_ips | ?i[顯示] | 在管理員指令中顯示IP地址(1 = 打開,0 = 關閉) |
record | ?s[文件名] | 保存記錄至文件 |
stoprecord | 停止記錄 | |
reload | 重載地圖 | |
add_sqlserver | s['r'|'w'] s[數據庫] s[前綴] s[用戶] s[密碼] s[IP] i[端口] ?i[創建數據庫 ?] | 添加一個SQL服務器 |
dump_sqlservers | s['r'|'w'] | 轉儲所有SQL服務器(r = 讀取服務器,w = 寫入服務器) |
auth_add | s[身份] s[等級] r[密碼] | 添加一個管理員密鑰 |
auth_add_p | s[身份] s[等級] s[哈希] s[鹽值] | 添加一個預哈希的管理員密鑰 |
auth_change | s[身份] s[等級] r[密碼] | 更新此管理員密鑰 |
auth_change_p | s[身份] s[等級] s[哈希] s[鹽值] | 更新此條帶有預哈希數據的管理員密鑰 |
auth_remove | s[身份] | 移除此管理員密鑰 |
auth_list | 列出所有管理員密鑰 | |
name_ban | s[名字] ?i[距離] ?i[是否子字符串] ?r[原因] | 封禁特定的暱稱 |
name_unban | s[暱稱] | 解禁特定的暱稱 |
name_bans | 列出所有封禁的暱稱 | |
tune | s[調整項] ?i[值] | 修改調整項的值,值參數為空則顯示當前值 |
toggle_tune | s[調整項] i[值 1] i[值 2] | 調整項在兩值之間切換 |
tune_reset | ?s[調整項] | 重置指定的調整項為默認值,不指定則重置所有調整項 |
tunes | 列出所有調整項與其當前值 | |
tune_zone | i[調整區域編號] s[調整項] i[值] | 將此調整區域中的調整項設置為該值 |
tune_zone_dump | i[調整區域編號] | 轉儲此調整區域的數據 |
tune_zone_reset | ?i[調整區域編號] | 重置此調整區域的所有調整項,參數為空則重置所有調整區域 |
tune_zone_enter | i[調整區域編號] r[消息] | 當玩家進入此調整區域時會收到此消息(0 = 默認區域) |
tune_zone_leave | i[調整區域編號] r[消息] | 當玩家離開此調整區域時會收到此消息(0 = 默認區域) |
mapbug | s[地圖漏洞] | 啟用地圖兼容性模式來使用特定漏洞(例:grenade-doubleexplosion@ddnet.tw) |
switch_open | i[開關編號] | 此開關是否默認為關閉狀態(否則默認開啟) |
pause_game | 暫停/繼續遊戲 | |
change_map | ?r[地圖] | 更換地圖 |
random_map | ?i[星級] | 該星級的隨機地圖 |
random_unfinished_map | ?i[星級] | 該星級隨機的未通關地圖 |
restart | ?i[秒數] | 數秒後重新開始(0 = 中止) |
broadcast | r[信息] | 廣播信息 |
say | r[信息] | 在聊天欄說話 |
set_team | i[玩家名] i[隊伍編號] ?i[延遲分鐘數] | 設置玩家的隊伍為此隊伍編號 |
set_team_all | i[隊伍編號] | 設置所有玩家的隊伍為此隊伍編號 |
add_vote | s[投票項名] r[指令] | 添加一個投票項與對應的執行指令 |
remove_vote | r[投票項名] | 移除此投票項 |
force_vote | s[投票項名] s[指令] ?r[原因] | 強制發起投票 |
clear_votes | 關閉投票 | |
add_map_votes | 為所有地圖自動添加換圖的投票項 | |
vote | r['yes'|'no'] | 強制投贊成/反對票 |
dump_antibot | 轉儲反機器人狀況 | |
dbg_lognetwork | 登錄網絡 | |
kill_pl | v[玩家名] | 處死玩家並公告 |
totele | i[數字] | 傳送自己至此編號傳送點 |
totelecp | i[數字] | 傳送自己至此編號檢查點傳送點 |
tele | ?i[玩家名] ?i[玩家名] | 將玩家傳送至另一玩家處,或者將自己傳送到自己的視角中心 |
addweapon | i[武器編號] | 給予自己此編號的武器(-1 = 所有,0 = 錘子,1 = 手槍,2 = 霰彈,3 = 榴彈,4 = 激光,5 = 武士刀) |
removeweapon | i[武器編號] | 移除自身此編號的武器(-1 = 所有,0 = 錘子,1 = 手槍,2 = 霰彈,3 = 榴彈,4 = 激光,5 = 武士刀) |
shotgun | 裝備霰彈槍 | |
grenade | 裝備榴彈槍 | |
laser | 裝備激光槍 | |
rifle | 裝備激光槍 | |
jetpack | 將自己的手槍變為噴氣背包 | |
weapons | 裝備所有武器 | |
unshotgun | 移除自己的霰彈槍 | |
ungrenade | 移除自己的榴彈槍 | |
unlaser | 移除自己的激光槍 | |
unrifle | 移除自己的激光槍 | |
unjetpack | 移除自己手槍的噴氣背包功能 | |
unweapons | 移除自己的所有武器 | |
ninja | 裝備武士刀 | |
super | 裝備無限跳躍 | |
unsuper | 移除自身無限跳躍 | |
endless_hook | 裝備無限鈎索 | |
unendless_hook | 移除自身無限鈎索 | |
unsolo | 讓自己脫離單人模式 | |
undeep | 解除自身深度凍結 | |
livefreeze | 讓自己半身凍結 | |
unlivefreeze | 解除自身半身凍結 | |
left | 將自己向左平移一個單位距離 | |
right | 將自己向右平移一個單位距離 | |
up | 將自己向上平移一個單位距離 | |
down | 將自己向下平移一個單位距離 | |
move | i[x] i[y] | 將自己向右平移x個單位距離,向下平移y個單位距離,x和y為負數時則往反方向,方塊邊長為1個單位距離 |
move_raw | i[x] i[y] | 將自己向右平移x個坐標點,向下平移y個坐標點,x和y為負數時則往反方向,方塊邊長為32個坐標點 |
force_pause | v[玩家名] i[秒數] | 強制此玩家暫停遊戲數秒 |
force_unpause | v[玩家名] | 解除此玩家的強制暫停狀態 |
set_team_ddr | v[玩家名] i[隊伍編號] | 設置此玩家的隊伍 |
uninvite | v[玩家名] i[隊伍編號] | 拒絕此玩家加入隊伍 |
vote_mute | v[玩家名] i[秒數] ?r[原因] | 在數秒內暫時解除此玩家的投票權 |
vote_unmute | v[玩家名] | 交還此玩家的投票權 |
vote_mutes | 列出當前被移除投票權的玩家名單 | |
mute | ||
muteid | v[玩家名] i[秒數] ?r[原因] | 禁言帶有此名字的玩家 |
muteip | s[ip] i[秒數] ?r[原因] | 禁言此IP地址的玩家 |
unmute | i[禁言編號] | |
unmuteid | v[玩家名] | 解除此玩家的禁言 |
mutes | ||
moderate | 允許/禁用玩家有效的二級管理員模式 | |
vote_no | ||
save_dry | 轉儲當前的保存字符串 | |
dump_log | ?i[秒數] | 顯示之前數秒內的登錄情況 |
freezehammer | v[玩家名] | 給予此玩家凍結錘子 |
unfreezehammer | v[玩家名] | 移除此玩家凍結錘子 |
聊天欄指令
指令 | 參數 | 說明 |
---|---|---|
credits | 顯示DDNet的製作人員名單 | |
rules | 顯示服務器規則 | |
emote | ?s[表情名] i[持續秒數] | 設置自己的眼部表情 |
eyeemote | ?s['on'|'off'|'toggle'] | 標準眼部表情開關(on = 開,off = 關,toggle = 切換為另一項且不顯示當前情況) |
settings | ?s[配置名] | 顯示此服務器該配置信息 |
help | ?r[命令] | 顯示該命令的輔助說明,留空則顯示常規的說明 |
info | 顯示此服務器的信息 | |
list | ?s[關鍵詞] | 列出已連接的名字匹配該關鍵詞的玩家(不分大小寫) |
me | r[消息] | 就像著名的irc命令 /me says hi 會顯示 <你的名字> says hi一樣 |
w | s[玩家名] r[信息] | 私信此玩家該信息 |
whisper | s[玩家名] r[信息] | 私信此玩家該信息 |
c | r[信息] | 對最後一條玩家的私信進行回復 |
converse | r[信息] | 對最後一條玩家的私信進行回復 |
pause | ?r[玩家名] | 原地停止並切換視角至此玩家 |
spec | ?r[玩家名] | 加入旁觀並切換視角至此玩家(如果服務器不允許加入旁觀則改為執行/pause指令) |
pausevoted | 原地靜止並切換視角至當前被投票的玩家 | |
specvoted | 加入旁觀並切換視角至當前被投票玩家 | |
dnd | 請勿打擾模式開關(屏蔽聊天和服務器消息) | |
mapinfo | ?r[地圖名] | 顯示此名字的地圖信息(參數為空則默認當前地圖) |
timeout | ?s[密碼] | 設置超時保護密碼 |
practice | ?i['0'|'1'] | 啟用你自己的隊伍的練習模式與作弊指令(目前只有/rescue),但是成績不計入排名 |
swap | ?r[玩家名] | 向同一隊伍的另一玩家發出換位申請 |
save | ?r[密碼] | 保存隊伍進度並設置密碼 |
load | ?r[密碼] | 加載當前密碼下保存的進度,參數為空則可以查看已存在的密碼 |
map | ?r[地圖名] | 投票換地圖 |
rankteam | ?r[玩家名] | 顯示此玩家的隊伍排名(參數為空則默認為自己) |
teamrank | ?r[玩家名] | 顯示此玩家的隊伍排名(參數為空則默認為自己) |
rank | ?r[玩家名] | 顯示此玩家的個人排名(參數為空則默認為自己) |
top5team | ?s[玩家名] ?i[從此名次往後] | 顯示隊伍排行榜或此玩家歷史成績上,從第i名往後的五項隊伍成績(默認為1,-1則顯示倒數的五名) |
teamtop5 | ?s[玩家名] ?i[從此名次往後] | 顯示隊伍排行榜或此玩家歷史成績上,從第i名往後的五項隊伍成績(默認為1,-1則顯示倒數的五名) |
top | ?i[從此名次往後] | 顯示全球或者區域排行榜上從第i名開始的排行(默認為1,-1則倒數) |
top5 | ?i[從此名次往後] | 顯示全球或者區域排行榜上從第i名開始的排行(默認為1,-1則倒數) |
times | ?s[玩家名] ?i[跳過次數] | 顯示服務器或者此玩家在該地圖的記錄中,從第i次開始的最近的五次成績記錄(1 = 最近的記錄,-1 = 最初的記錄,玩家名建議用雙引號括住) |
points | ?r[玩家名] | 顯示此玩家的分數(參數為空默認為自己) |
top5points | ?i[名次] | 顯示全球排行榜上從此名次開始連續五人的分數(默認為1) |
timecp | ?r[玩家名] | 基於另一玩家的位置設置你的檢查點 |
team | ?i[隊伍編號] | 加入此隊伍(參數為空則顯示你當前的隊伍編號) |
lock | ?i['0'|'1'] | 開關隊伍鎖定狀態,鎖定時其他人無法直接加入你的隊伍並且一旦隊內有玩家死亡則會全隊重開。(/lock 0 表示解鎖,/lock 1 表示鎖定) |
unlock | 解鎖隊伍 | |
invite | r[玩家名] | 在隊伍鎖定狀態下邀請一名玩家 |
showothers | ?i['0'|'1'|'2'] | 是否顯示其他隊伍的玩家(默認關閉),0 = 關閉,1 = 開啟,2 = 僅顯示自己的隊伍 |
showall | ?i['0'|'1'] | 是否顯示遠距離的玩家(默認關閉),0 = 關閉,其他數字 = 開啟 |
specteam | ?i['0'|'1'] | 在旁觀時是否顯示其他隊伍的玩家(默認開啟),0 = 關閉,其他數字 = 開啟 |
ninjajetpack | ?i['0'|'1'] | 是否使用噴氣手槍的忍者外觀 |
saytime | ?r[玩家名] | 私下顯示此玩家當前跑圖的計時情況(參數為空默認為自己) |
saytimeall | 公示自己跑圖的計時情況 | |
time | 私下顯示自己跑圖的計時情況 | |
timer | ?s['gametimer'|'broadcast'|'both'|'none'|'cycle'] | 自定義跑圖計時顯示情況,broadcast = 僅消息廣播欄,gametimer = 僅屏幕頂端的計時器,cycle = 循環切換,both = 兩者都有,none = 兩者均不顯示 |
r | 將自己傳送到上一次未凍結的安全地點(在服務器參數sv_rescue 1下才能使用) | |
rescue | 將自己傳送到上一次未凍結的安全地點(在服務器參數sv_rescue 1下才能使用) | |
tp | ?r[玩家名] | 將自己傳送至此玩家(參數為空則傳送到視角中心) |
teleport | ?r[玩家名] | 將自己傳送至此玩家(參數為空則傳送到視角中心) |
unsolo | 離開單人模式 | |
undeep | 解除自身的深度凍結 | |
kill | 當自殺保護觸發後強行自殺(在f1本地控制台中使用則視作普通的自殺) |
客戶端設置
設置項 | 描述 | 默認值 | 最小值 | 最大值 |
---|---|---|---|---|
cl_predict | Predict client movements | 1 | 0 | 1 |
cl_predict_dummy | Predict dummy movements | 1 | 0 | 1 |
cl_antiping_limit | Antiping limit (0 to disable) | 0 | 0 | 200 |
cl_antiping | Enable antiping, i. e. more aggressive prediction. | 0 | 0 | 1 |
cl_antiping_players | Predict other player's movement more aggressively (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_grenade | Predict grenades (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_weapons | Predict weapon projectiles (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_smooth | Make the prediction of other player's movement smoother | 0 | 0 | 1 |
cl_antiping_gunfire | Predict gunfire and show predicted weapon physics (with cl_antiping_grenade 1 and cl_antiping_weapons 1) | 1 | 0 | 1 |
cl_prediction_margin | Prediction margin in ms (adds latency, can reduce lag from ping jumps) | 10 | 1 | 2000 |
cl_nameplates | Show name plates | 1 | 0 | 1 |
cl_afk_emote | Show zzz emote next to afk players | 1 | 0 | 1 |
cl_nameplates_always | Always show name plates disregarding of distance | 1 | 0 | 1 |
cl_nameplates_teamcolors | Use team colors for name plates | 1 | 0 | 1 |
cl_nameplates_size | Size of the name plates from 0 to 100% | 50 | 0 | 100 |
cl_nameplates_clan | Show clan in name plates | 0 | 0 | 1 |
cl_nameplates_clan_size | Size of the clan plates from 0 to 100% | 30 | 0 | 100 |
cl_nameplates_ids | Show IDs in name plates | 0 | 0 | 1 |
cl_nameplates_own | Show own name plate (useful for demo recording) | 0 | 0 | 1 |
cl_nameplates_friendmark | Show friend mark (♥) in name plates | 0 | 0 | 1 |
cl_nameplates_strong | Show strong/weak in name plates (0 - off, 1 - icons, 2 - icons + numbers) | 0 | 0 | 2 |
cl_text_entities | Render textual entity data | 1 | 0 | 1 |
cl_text_entities_size | Size of textual entity data from 1 to 100% | 100 | 1 | 100 |
cl_authed_player_color | Color of name of authenticated player in scoreboard | 5898211 | ||
cl_same_clan_color | Clan color of players with the same clan as you in scoreboard. | 5898211 | ||
cl_enable_ping_color | Whether ping is colored in scoreboard. | 1 | 0 | 1 |
cl_autoswitch_weapons | Auto switch weapon on pickup | 1 | 0 | 1 |
cl_autoswitch_weapons_out_of_ammo | Auto switch weapon when out of ammo | 0 | 0 | 1 |
cl_showhud | Show ingame HUD | 1 | 0 | 1 |
cl_showhud_healthammo | Show ingame HUD (Health + Ammo) | 1 | 0 | 1 |
cl_showhud_score | Show ingame HUD (Score) | 1 | 0 | 1 |
cl_showhud_timer | Show ingame HUD (Timer) | 1 | 0 | 1 |
cl_showhud_dummy_actions | Show ingame HUD (Dummy Actions) | 1 | 0 | 1 |
cl_showhud_player_position | Show ingame HUD (Player Position) | 0 | 0 | 1 |
cl_showhud_player_speed | Show ingame HUD (Player Speed) | 0 | 0 | 1 |
cl_showhud_player_angle | Show ingame HUD (Player Aim Angle) | 0 | 0 | 1 |
cl_showhud_ddrace | Show ingame HUD (DDRace HUD) | 1 | 0 | 1 |
cl_showhud_jumps_indicator | Show ingame HUD (Jumps you have and have used) | 1 | 0 | 1 |
cl_show_freeze_bars | Whether to show a freeze bar under frozen players to indicate the thaw time | 1 | 0 | 1 |
cl_freezebars_alpha_inside_freeze | Opacity of freeze bars inside freeze (0 invisible, 100 fully visible) | 0 | 0 | 100 |
cl_showrecord | Show old style DDRace client records | 0 | 0 | 1 |
cl_shownotifications | Make the client notify when someone highlights you | 1 | 0 | 1 |
cl_showemotes | Show tee emotes | 1 | 0 | 1 |
cl_showchat | Show chat (2 to always show large chat area) | 1 | 0 | 2 |
cl_show_chat_friends | Show only chat messages from friends | 0 | 0 | 1 |
cl_show_chat_system | Show chat messages from the server | 1 | 0 | 1 |
cl_showkillmessages | Show kill messages | 1 | 0 | 1 |
cl_show_votes_after_voting | Show votes window after voting | 0 | 0 | 1 |
cl_show_local_time_always | Always show local time | 0 | 0 | 1 |
cl_showfps | Show ingame FPS counter | 0 | 0 | 1 |
cl_showpred | Show ingame prediction time in milliseconds | 0 | 0 | 1 |
cl_eye_wheel | Show eye wheel along together with emotes | 1 | 0 | 1 |
cl_eye_duration | How long the eyes emotes last | 999999 | 1 | 999999 |
cl_airjumpindicator | 1 | 0 | 1 | |
cl_threadsoundloading | Load sound files threaded | 1 | 0 | 1 |
cl_warning_teambalance | Warn about team balance | 1 | 0 | 1 |
cl_mouse_deadzone | Deadzone for the camera to follow the cursor | 0 | 0 | 3000 |
cl_mouse_followfactor | Factor for the camera to follow the cursor | 0 | 0 | 200 |
cl_mouse_max_distance | Maximum cursor distance | 400 | 0 | 5000 |
cl_mouse_min_distance | Minimum cursor distance | 0 | 0 | 5000 |
cl_dyncam | Enable dyncam | 0 | 0 | 1 |
cl_dyncam_max_distance | Maximum dynamic camera cursor distance | 1000 | 0 | 2000 |
cl_dyncam_min_distance | Minimum dynamic camera cursor distance | 0 | 0 | 2000 |
cl_dyncam_mousesens | Mouse sens used when dyncam is toggled on | 0 | 0 | 100000 |
cl_dyncam_deadzone | Deadzone for the dynamic camera to follow the cursor | 300 | 1 | 1300 |
cl_dyncam_follow_factor | Factor for the dynamic camera to follow the cursor | 60 | 0 | 200 |
cl_dyncam_smoothness | Transition amount of the camera movement, 0=instant, 100=slow and smooth | 0 | 0 | 100 |
cl_dyncam_stabilizing | Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement | 0 | 0 | 100 |
cl_multiview_sensitivity | Set how fast the camera will move to the desired location (higher = faster) | 100 | 0 | 200 |
cl_multiview_zoom_smoothness | Set the smoothness of the multi-view zoom (in ms, higher = slower) | 1300 | 50 | 5000 |
ed_autosave_interval | Interval in minutes at which a copy of the current editor map is automatically saved to the 'auto' folder (0 for off) | 10 | 0 | 240 |
ed_autosave_max | Maximum number of autosaves that are kept per map name (0 = no limit) | 10 | 0 | 1000 |
ed_smooth_zoom_time | Time of smooth zoom animation in the editor in ms (0 for off) | 250 | 0 | 5000 |
ed_limit_max_zoom_level | Specifies, if zooming in the editor should be limited or not (0 = no limit) | 1 | 0 | 1 |
ed_zoom_target | Zoom to the current mouse target | 0 | 0 | 1 |
ed_showkeys | 0 | 0 | 1 | |
cl_show_welcome | 1 | 0 | 1 | |
cl_motd_time | How long to show the server message of the day | 10 | 0 | 100 |
cl_map_download_url | URL used to download maps (can start with http:// or https://) | "https://maps.ddnet.org" | ||
cl_map_download_connect_timeout_ms | HTTP map downloads: timeout for the connect phase in milliseconds (0 to disable) | 2000 | 0 | 100000 |
cl_map_download_low_speed_limit | HTTP map downloads: Set low speed limit in bytes per second (0 to disable) | 4000 | 0 | 100000 |
cl_map_download_low_speed_time | HTTP map downloads: Set low speed limit time period (0 to disable) | 3 | 0 | 100000 |
cl_languagefile | What language file to use | "" | ||
cl_skin_download_url | URL used to download skins | "https://skins.ddnet.org/skin/" | ||
cl_skin_community_download_url | URL used to download community skins | "https://skins.ddnet.org/skin/community/" | ||
cl_vanilla_skins_only | Only show skins available in Vanilla Teeworlds | 0 | 0 | 1 |
cl_download_skins | Download skins from cl_skin_download_url on-the-fly | 1 | 0 | 1 |
cl_download_community_skins | Allow to download skins created by the community. Uses cl_skin_community_download_url instead of cl_skin_download_url for the download | 0 | 0 | 1 |
cl_auto_statboard_screenshot | Automatically take game over statboard screenshot | 0 | 0 | 1 |
cl_auto_statboard_screenshot_max | Maximum number of automatically created statboard screenshots (0 = no limit) | 10 | 0 | 1000 |
cl_default_zoom | Default zoom level | 10 | 0 | 20 |
cl_smooth_zoom_time | Time of smooth zoom animation ingame in ms (0 for off) | 250 | 0 | 5000 |
cl_limit_max_zoom_level | Specifies, if zooming ingame should be limited or not (0 = no limit) | 1 | 0 | 1 |
player_use_custom_color | Toggles usage of custom colors | 0 | 0 | 1 |
player_color_body | Player body color | 65408 | ||
player_color_feet | Player feet color | 65408 | ||
player_skin | Player skin | "default" | ||
player_default_eyes | Player eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink | 0 | 0 | 5 |
cl_skin_prefix | Replace the skins by skins with this prefix (e.g. kitty, santa) | "" | ||
cl_fat_skins | Enable fat skins | 0 | 0 | 1 |
ui_page | Interface page | 9 | 6 | 10 |
ui_settings_page | Interface settings page | 0 | 0 | 9 |
ui_toolbox_page | Toolbox page | 0 | 0 | 2 |
ui_server_address | Interface server address | "localhost:8303" | ||
ui_mousesens | Mouse sensitivity for menus/editor | 200 | 1 | 100000 |
ui_controller_sens | Controller sensitivity for menus/editor | 100 | 1 | 100000 |
ui_smooth_scroll_time | Time of smooth scrolling animation in menus/editor in ms (0 for off) | 500 | 0 | 5000 |
ui_color | Interface color | 0xE4A046AF | ||
ui_colorize_ping | Highlight ping | 1 | 0 | 1 |
ui_colorize_gametype | Highlight gametype | 1 | 0 | 1 |
ui_close_window_after_changing_setting | Close window after changing setting | 1 | 0 | 1 |
ui_unread_news | Whether there is unread news | 0 | 0 | 1 |
gfx_noclip | Disable clipping | 0 | 0 | 1 |
dummy_name | Name of the dummy | "" | ||
dummy_clan | Clan of the dummy | "" | ||
dummy_country | Country of the Dummy | -1 | -1 | 1000 |
dummy_use_custom_color | Toggles usage of custom colors | 0 | 0 | 1 |
dummy_color_body | Dummy body color | 65408 | ||
dummy_color_feet | Dummy feet color | 65408 | ||
dummy_skin | Dummy skin | "default" | ||
dummy_default_eyes | Dummy eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink | 0 | 0 | 5 |
cl_dummy | 0 - player / 1 - dummy | 0 | 0 | 1 |
cl_dummy_hammer | Whether dummy is hammering for a hammerfly | 0 | 0 | 1 |
cl_dummy_resetonswitch | Whether dummy or player should stop pressing keys when you switch. 0 = off, 1 = dummy, 2 = player | 0 | 0 | 2 |
cl_dummy_restore_weapon | Whether dummy should switch to last weapon after hammerfly | 1 | 0 | 1 |
cl_dummy_copy_moves | Whether dummy should copy your moves | 0 | 0 | 1 |
cl_dummy_control | Whether can you control dummy at the same time (cl_dummy_jump, cl_dummy_fire, cl_dummy_hook) | 0 | 0 | 1 |
cl_dummy_jump | Whether dummy is jumping (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_dummy_fire | Whether dummy is firing (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_dummy_hook | Whether dummy is hooking (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_show_start_menu_images | Show start menu images | 1 | 0 | 1 |
cl_skip_start_menu | Skip the start menu | 0 | 0 | 1 |
cl_video_pausewithdemo | Pause video rendering when demo playing pause | 1 | 0 | 1 |
cl_video_showhud | Show ingame HUD when rendering video | 0 | 0 | 1 |
cl_video_showchat | Show chat when rendering video | 1 | 0 | 1 |
cl_video_sound_enable | Use sound when rendering video | 1 | 0 | 1 |
cl_video_show_hook_coll_other | Show other players' hook collision lines when rendering video | 0 | 0 | 1 |
cl_video_show_direction | Show players' key presses when rendering video (1 = other players', 2 = also your own) | 0 | 0 | 2 |
cl_video_crf | Set crf when encode video with libx264 (0 for highest quality, 51 for lowest) | 18 | 0 | 51 |
cl_video_preset | Set preset when encode video with libx264, default is 5 (medium), 0 is ultrafast, 9 is placebo (the slowest, not recommend) | 5 | 0 | 9 |
dbg_tuning | Display information about the tuning parameters that affect the own player (0 = off, 1 = show changed, 2 = show all) | 0 | 0 | 2 |
player_name | Name of the player | "" | ||
player_clan | Clan of the player | "" | ||
player_country | Country of the player | -1 | -1 | 1000 |
password | Password to the server | "" | ||
events | Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client). | 1 | 0 | 1 |
steam_name | Last seen name of the Steam profile | "" | ||
logfile | Filename to log all output to | "" | ||
logappend | Append to logfile instead of overwriting it every time | 1 | 0 | 1 |
loglevel | Adjusts the amount of information in the logfile (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) | 0 | -3 | 2 |
stdout_output_level | Adjusts the amount of information in the system console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) | 0 | -3 | 2 |
console_output_level | Adjusts the amount of information in the local/remote console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) | 0 | -3 | 2 |
console_enable_colors | Enable colors in console output | 1 | 0 | 1 |
cl_save_settings | Write the settings file on exit | 1 | 0 | 1 |
cl_refresh_rate | Refresh rate for updating the game (in Hz) | 0 | 0 | 10000 |
cl_refresh_rate_inactive | Refresh rate for updating the game when the window is inactive (in Hz) | 120 | 0 | 10000 |
cl_editor | 0 | 0 | 1 | |
cl_editor_dilate | Automatically dilates embedded images | 1 | 0 | 1 |
cl_skin_filter_string | Skin filtering string | "" | ||
cl_auto_demo_record | Automatically record demos | 1 | 0 | 1 |
cl_auto_demo_on_connect | Only start a new demo when connect while automatically record demos | 0 | 0 | 1 |
cl_auto_demo_max | Maximum number of automatically recorded demos (0 = no limit) | 10 | 0 | 1000 |
cl_auto_screenshot | Automatically take game over screenshot | 0 | 0 | 1 |
cl_auto_screenshot_max | Maximum number of automatically created screenshots (0 = no limit) | 10 | 0 | 1000 |
cl_auto_csv | Automatically create game over csv | 0 | 0 | 1 |
cl_auto_csv_max | Maximum number of automatically created csvs (0 = no limit) | 10 | 0 | 1000 |
cl_show_broadcasts | Show broadcasts ingame | 1 | 0 | 1 |
cl_print_broadcasts | Print broadcasts to console | 1 | 0 | 1 |
cl_print_motd | Print motd to console | 1 | 0 | 1 |
cl_friends_ignore_clan | Ignore clan tag when searching for friends | 1 | 0 | 1 |
cl_assets_entities | The asset/assets for entities | "default" | ||
cl_asset_game | The asset for game | "default" | ||
cl_asset_emoticons | The asset for emoticons | "default" | ||
cl_asset_particles | The asset for particles | "default" | ||
cl_asset_hud | The asset for HUD | "default" | ||
cl_asset_extras | The asset for the game graphics that do not come from Teeworlds | "default" | ||
br_filter_string | Server browser filtering string | "Novice" | ||
br_exclude_string | Server browser exclusion string | "" | ||
br_filter_full | Filter out full server in browser | 0 | 0 | 1 |
br_filter_empty | Filter out empty server in browser | 0 | 0 | 1 |
br_filter_spectators | Filter out spectators from player numbers | 0 | 0 | 1 |
br_filter_friends | Filter out servers with no friends | 0 | 0 | 1 |
br_filter_country | Filter out servers with non-matching player country | 0 | 0 | 1 |
br_filter_country_index | Player country to filter by in the server browser | -1 | -1 | 999 |
br_filter_pw | Filter out password protected servers in browser | 0 | 0 | 1 |
br_filter_gametype | Game types to filter | "" | ||
br_filter_gametype_strict | Strict gametype filter | 0 | 0 | 1 |
br_filter_connecting_players | Filter connecting players | 1 | 0 | 1 |
br_filter_serveraddress | Server address to filter | "" | ||
br_filter_unfinished_map | Show only servers with unfinished maps | 0 | 0 | 1 |
br_filter_exclude_countries | Filter out DDNet servers by country | "" | ||
br_filter_exclude_types | Filter out DDNet servers by type (mod) | "" | ||
br_indicate_finished | Show whether you have finished a DDNet map (transmits your player name to info.ddnet.org/info) | 1 | 0 | 1 |
br_location | Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America | "auto" | ||
br_cached_best_serverinfo_url | Do not set this variable, instead create a ddnet-serverlist-urls.cfg next to settings_ddnet.cfg to specify all possible serverlist URLs | "" | ||
br_filter_exclude_countries_kog | Filter out kog servers by country | "" | ||
br_filter_exclude_types_kog | Filter out kog servers by type (mod) | "" | ||
br_sort | Sorting column in server browser | 4 | 0 | 256 |
br_sort_order | Sorting order in server browser | 2 | 0 | 2 |
br_max_requests | Number of concurrent requests to use when refreshing server browser | 100 | 0 | 1000 |
br_demo_sort | Sorting column in demo browser | 0 | 0 | 3 |
br_demo_sort_order | Sorting order in demo browser | 0 | 0 | 1 |
br_demo_fetch_info | Whether to auto fetch demo infos on refresh | 0 | 0 | 1 |
snd_buffer_size | Sound buffer size | 512 | 128 | 32768 |
snd_rate | Sound mixing rate | 48000 | 5512 | 384000 |
snd_enable | Sound enable | 1 | 0 | 1 |
snd_enable_music | Play background music | 0 | 0 | 1 |
snd_volume | Sound volume | 30 | 0 | 100 |
snd_chat_volume | Chat sound volume | 30 | 0 | 100 |
snd_game_volume | Game sound volume | 30 | 0 | 100 |
snd_ambient_volume | Map Sound sound volume | 30 | 0 | 100 |
snd_background_music_volume | Background music sound volume | 30 | 0 | 100 |
snd_nonactive_mute | 0 | 0 | 1 | |
snd_game | Enable game sounds | 1 | 0 | 1 |
snd_gun | Enable gun sound | 1 | 0 | 1 |
snd_long_pain | Enable long pain sound (used when shooting in freeze) | 1 | 0 | 1 |
snd_chat | Enable regular chat sound | 1 | 0 | 1 |
snd_team_chat | Enable team chat sound | 1 | 0 | 1 |
snd_servermessage | Enable server message sound | 1 | 0 | 1 |
snd_highlight | Enable highlighted chat sound | 1 | 0 | 1 |
gfx_screen | Screen index | 0 | 0 | 15 |
gfx_screen_width | Screen resolution width | 0 | 0 | 0 |
gfx_screen_height | Screen resolution height | 0 | 0 | 0 |
gfx_screen_refresh_rate | Screen refresh rate | 0 | 0 | 0 |
gfx_desktop_width | Desktop resolution width for detecting display changes (not recommended to change manually) | 0 | 0 | 0 |
gfx_desktop_height | Desktop resolution height for detecting display changes (not recommended to change manually) | 0 | 0 | 0 |
gfx_borderless | Borderless window (not to be used with fullscreen) | 1 | 0 | 1 |
gfx_fullscreen | Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen | 0 | 0 | 3 |
gfx_highdpi | Enable high-dpi | 1 | 0 | 1 |
gfx_color_depth | Colors bits for framebuffer (fullscreen only) | 24 | 16 | 24 |
gfx_vsync | Vertical sync (may cause delay) | 0 | 0 | 1 |
gfx_display_all_video_modes | Show all video modes | 0 | 0 | 1 |
gfx_high_detail | High detail | 1 | 0 | 1 |
gfx_fsaa_samples | FSAA Samples | 0 | 0 | 64 |
gfx_refresh_rate | Screen refresh rate | 0 | 0 | 10000 |
gfx_finish | 0 | 0 | 1 | |
gfx_backgroundrender | Render graphics when window is in background | 1 | 0 | 1 |
gfx_text_overlay | Stop rendering textoverlay in editor or with entities: high value = less details = more speed | 10 | 1 | 100 |
gfx_asyncrender_old | Do rendering async from the the update | 1 | 0 | 1 |
gfx_quad_as_triangle | Render quads as triangles (fixes quad coloring on some GPUs) | 0 | 0 | 1 |
inp_mousesens | Mouse sensitivity | 200 | 1 | 100000 |
inp_translated_keys | Translate keys before interpreting them, respects keyboard layouts | 0 | 0 | 1 |
inp_ignored_modifiers | Ignored keyboard modifier mask | 0 | 0 | 65536 |
inp_ime_native_ui | Use native UI for IME (may cause IME to not work in fullscreen mode) (changing requires restart) | 0 | 0 | 1 |
inp_controller_enable | Enable controller | 0 | 0 | 1 |
inp_controller_guid | Controller GUID which uniquely identifies the active controller | "" | ||
inp_controller_absolute | Enable absolute controller aiming ingame | 0 | 0 | 1 |
inp_controller_sens | Ingame controller sensitivity | 100 | 1 | 100000 |
inp_controller_x | Controller axis that controls X axis of cursor | 0 | 0 | 12 |
inp_controller_y | Controller axis that controls Y axis of cursor | 1 | 0 | 12 |
inp_controller_tolerance | Controller axis tolerance to account for jitter | 5 | 0 | 50 |
cl_port | Port to use for client connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) | 0 | 0 | 65535 |
cl_dummy_port | Port to use for dummy connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) | 0 | 0 | 65535 |
cl_contact_port | Port to use for serverinfo connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) | 0 | 0 | 65535 |
bindaddr | Address to bind the client/server to | "" | ||
debug | Debug mode | 0 | 0 | 1 |
dbg_curl | Debug curl | 0 | 0 | 1 |
dbg_graphs | Performance graphs | 0 | 0 | 1 |
dbg_gfx | Show graphic library warnings and errors, if the GPU supports it (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all) | 0 | 0 | 4 |
dbg_stress | Stress systems (Debug build only) | 0 | 0 | 0 |
dbg_stress_server | Server to stress (Debug build only) | "localhost" | ||
http_allow_insecure | Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing. | 0 | 0 | 1 |
cl_race_binds_set | What level the DDRace binds are set to (this is automated, you don't need to use this) | 0 | 0 | 1 |
cl_reconnect_timeout | How many seconds to wait before reconnecting (after timeout, 0 for off) | 120 | 0 | 600 |
cl_reconnect_full | How many seconds to wait before reconnecting (when server is full, 0 for off) | 5 | 0 | 600 |
cl_message_system_color | System message color | 2817983 | ||
cl_message_client_color | Client message color | 9633471 | ||
cl_message_highlight_color | Highlighted message color | 65471 | ||
cl_message_team_color | Team message color | 5636050 | ||
cl_message_color | Message color | 255 | ||
cl_laser_rifle_inner_color | Laser inner color for Rifle | 11206591 | ||
cl_laser_rifle_outline_color | Laser outline color for Rifle | 11176233 | ||
cl_laser_sg_inner_color | Laser inner color for Shotgun | 1467241 | ||
cl_laser_sg_outline_color | Laser outline color for Shotgun | 1866773 | ||
cl_laser_door_inner_color | Laser inner color for doors | 7701379 | ||
cl_laser_door_outline_color | Laser outline color for doors | 7667473 | ||
cl_laser_freeze_inner_color | Laser inner color for freezes | 12001153 | ||
cl_laser_freeze_outline_color | Laser outline color for freezes | 11613223 | ||
cl_kill_message_normal_color | Kill message normal color | 255 | ||
cl_kill_message_highlight_color | Kill message highlight color | 255 | ||
cl_message_friend | Enable coloring and the heart for friends | 1 | 0 | 1 |
cl_message_friend_color | Friend message color | 65425 | ||
conn_timeout | Network timeout | 100 | 5 | 1000 |
cl_show_ids | Whether to show client ids in scoreboard | 0 | 0 | 1 |
cl_scoreboard_on_death | Whether to show scoreboard after death or not | 1 | 0 | 1 |
cl_auto_race_record | Save the best demo of each race | 1 | 0 | 1 |
cl_replays | Enable/disable replays | 0 | 0 | 1 |
cl_replay_length | Set the default length of the replays | 30 | 10 | 0 |
cl_race_record_server_control | Let the server start the race recorder | 1 | 0 | 1 |
cl_demo_name | Save the player name within the demo | 1 | 0 | 1 |
cl_demo_assume_race | Assume that demos are race demos | 1 | 0 | 1 |
cl_race_ghost | Enable ghost | 1 | 0 | 1 |
cl_race_ghost_server_control | Let the server start the ghost | 1 | 0 | 1 |
cl_race_show_ghost | Show ghost | 1 | 0 | 1 |
cl_race_save_ghost | Save ghost | 1 | 0 | 1 |
cl_ddrace_scoreboard | Enable DDRace Scoreboard | 1 | 0 | 1 |
cl_show_others | Show players in other teams (2 to show own team only) | 0 | 0 | 2 |
cl_show_others_alpha | Show players in other teams (alpha value, 0 invisible, 100 fully visible) | 40 | 0 | 100 |
cl_overlay_entities | Overlay game tiles with a percentage of opacity | 0 | 0 | 100 |
cl_showquads | Show quads (only interesting for mappers, or if your system has extremely bad performance) | 1 | 0 | 1 |
cl_background_color | Background color | 128 | ||
cl_background_entities_color | Background (entities) color | 128 | ||
cl_background_entities | Background (entities) | "" | ||
cl_run_on_join | Command to run when joining a server | "" | ||
cl_menu_map | Background map in the menu | "auto" | ||
cl_rotation_radius | Menu camera rotation radius | 30 | 1 | 500 |
cl_rotation_speed | Menu camera rotations in seconds | 40 | 1 | 120 |
cl_camera_speed | Menu camera speed | 5 | 1 | 40 |
cl_background_show_tiles_layers | Whether draw tiles layers when using custom background (entities) | 0 | 0 | 1 |
cl_unpredicted_shadow | Show unpredicted shadow tee (0 = off, 1 = on, -1 = don't even show in debug mode) | 0 | -1 | 1 |
cl_predict_freeze | Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze) | 1 | 0 | 2 |
cl_show_ninja | Show ninja skin | 1 | 0 | 1 |
cl_show_hook_coll_other | Show other players' hook collision line (2 to always show) | 1 | 0 | 2 |
cl_show_hook_coll_own | Show own players' hook collision line (2 to always show) | 1 | 0 | 2 |
cl_hook_coll_size | Size of hook collision line | 0 | 0 | 20 |
cl_hook_coll_alpha | Alpha of hook collision line (0 invisible, 100 fully visible) | 100 | 0 | 100 |
cl_hook_coll_color_no_coll | Specifies the color of a hookline that hits nothing. | 65407 | ||
cl_hook_coll_color_hookable_coll | Specifies the color of a hookline that hits hookable tiles. | 6401973 | ||
cl_hook_coll_color_tee_coll | Specifies the color of a hookline that hits tees. | 2817919 | ||
cl_chat_teamcolors | Show names in chat in team colors | 0 | 0 | 1 |
cl_chat_reset | Reset chat when pressing escape | 1 | 0 | 1 |
cl_chat_old | Old chat style: No tee, no background | 0 | 0 | 1 |
cl_show_direction | Show key presses (1 = other players', 2 = also your own) | 1 | 0 | 2 |
cl_old_gun_position | Tees hold gun a bit higher like in TW 0.6.1 and older | 0 | 0 | 1 |
cl_confirm_disconnect_time | Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on) | 20 | -1 | 1440 |
cl_confirm_quit_time | Confirmation popup before quitting after game time (in minutes, -1 to turn off, 0 to always turn on) | 20 | -1 | 1440 |
cl_timeout_code | Timeout code to use | "" | ||
cl_dummy_timeout_code | Dummy Timeout code to use | "" | ||
cl_timeout_seed | Timeout seed | "" | ||
cl_input_fifo | Fifo file (non-Windows) or Named Pipe (Windows) to use as input for client console | "" | ||
cl_config_version | The config version. Helps newer clients fix bugs with older configs. | 0 | 0 | 0 |
cl_demo_slice_begin | Begin marker for demo slice | -1 | 0 | 0 |
cl_demo_slice_end | End marker for demo slice | -1 | 0 | 0 |
cl_demo_show_speed | Show speed meter on change | 0 | 0 | 1 |
cl_demo_keyboard_shortcuts | Enable keyboard shortcuts in demo player | 1 | 0 | 1 |
gfx_gl_major | Graphic library major version | 1 | 1 | 10 |
gfx_gl_minor | Graphic library minor version | 3 | 0 | 10 |
gfx_gl_patch | Graphic library patch version | 0 | 0 | 10 |
gfx_gl_texture_lod_bias | The lod bias for graphic library texture sampling multiplied by 1000 | -500 | -15000 | 15000 |
gfx_3d_texture_analysis_ran | Ran an analyzer to check if sampling 3D/2D array textures works correctly | 0 | 0 | 1 |
gfx_3d_texture_analysis_renderer | The renderer on which the analysis was performed | "" | ||
gfx_3d_texture_analysis_version | The version on which the analysis was performed | "" | ||
gfx_gpu_name | The GPU's name, which will be selected by the backend. (if supported by the backend) | "auto" | ||
gfx_backend | The backend to use (e.g. OpenGL or Vulkan) | "OpenGL" | ||
gfx_render_thread_count | Number of threads the backend can use for rendering. (note: the value can be ignored by the backend) | 3 | 0 | 0 |
gfx_driver_is_blocked | If 1, the current driver is in a blocked error state. | 0 | 0 | 1 |
cl_video_recorder_fps | At which FPS the videorecorder should record demos. | 60 | 1 | 1000 |
客戶端指令
指令 | 參數 | 說明 |
---|---|---|
exec | r[文件名] | 執行特定配置文件 |
reset | s[設置名] | 重置某項設置為默認值 |
toggle | s[設置選項] i[值1] i[值2] | 點按切換設置值 |
+toggle | s[設置選項] i[值1] i[值2] | 長按切換設置值 |
toggle_local_console | 打開本地控制台 | |
toggle_remote_console | 打開遠程控制台 | |
clear_local_console | 清空本地控制台消息 | |
clear_remote_console | 清空遠程控制台消息 | |
dump_local_console | 將本地控制台消息保存至文本文件 | |
dump_remote_console | 將遠程控制台消息保存至文本文件 | |
console_page_up | 控制台向前翻頁 | |
console_page_down | 控制台向後翻頁 | |
callvote | s['kick'|'spectate'|'option'] s[玩家名|選項文本] ?r[原因] | 發起投票 |
vote | r['yes'|'no'] | 投贊成或反對票 |
+emote | 打開表情輪盤 | |
emote | i[表情編號] | 使用表情 |
+spectate | 旁觀時打開視角選擇列表 | |
spectate | i[旁觀者名字] | 啟用旁觀模式 |
spectate_next | 旁觀下一位玩家 | |
spectate_previous | 旁觀上一位玩家 | |
spectate_closest | 旁觀最近玩家 | |
spectate_multiview | i[玩家名] | 多視角旁觀時添加或移除玩家名對應的視角(-1 = 重置) |
zoom+ | 視野放大 | |
zoom- | 視野縮小 | |
zoom | ?i | 指定視野大小 |
set_view | i[x]i[y] | 設置鏡頭的x和y坐標 |
goto_switch | i[數字]?i[offset] | 查看給定數字編號的開關(在offset) |
goto_tele | i[數字]?i[offset] | 查看給定數字編號的傳送區域(在offset) |
say | r[消息] | 在公開頻道內對話 |
say_team | r[消息] | 在隊伍頻道內對話 |
chat | s['team'|'all'] ?r[消息] | 啟用隊伍頻道/公開頻道進行對話 |
+show_chat | 顯示更多聊天欄消息 | |
echo | r[消息] | 在聊天欄發送僅自己可見的消息 |
+left | 左移動 | |
+right | 右移動 | |
+jump | 跳躍 | |
+hook | 發射鈎索 | |
+fire | 開火 | |
+showhookcoll | 顯示鈎索輔助線 | |
+weapon1 | 切換到錘子 | |
+weapon2 | 切換到手槍 | |
+weapon3 | 切換到霰彈 | |
+weapon4 | 切換到榴彈 | |
+weapon5 | 切換到激光 | |
+nextweapon | 切換到下一武器 | |
+prevweapon | 切換到下一武器 | |
add_foe | s[名字] ?s[戰隊] | 添加黑名單 |
remove_foe | s[名字] ?s[戰隊] | 移出黑名單 |
foes | 列出黑名單 | |
add_friend | s[名字] ?s[戰隊] | 添加好友 |
remove_friend | s[名字] ?s[戰隊] | 移除好友 |
friends | 列出好友 | |
team | i[隊伍編號] | 加入該編號的隊伍 |
kill | 自殺重開 | |
tune_zone | i[zone] s[tuning] i[value] | 將此調整區域中的調整項設置為該值 |
dummy_connect | 連接分身 | |
dummy_disconnect | 斷開分身連接 | |
dummy_reset | 重置分身 | |
quit | 離開客戶端 | |
exit | 離開客戶端 | |
restart | 重啟客戶端 | |
minimize | 客戶端最小化 | |
connect | r[host|ip] | 連接到特定的主機host/ip地址 |
disconnect | 從服務器斷開連接 | |
ping | 顯示當前服務器的延遲 | |
screenshot | 屏幕截圖 | |
start_video | 開始錄像 | |
stop_video | 結束錄像 | |
rcon | r[管理員指令] | 發送管理員指令 |
rcon_auth | r[密碼] | 發送管理員密碼進行身份認證 |
rcon_login | s[用戶名] r[密碼] | 帶用戶名的管理員認證 |
play | r[文件名] | 播放指定的錄像文件 |
record | ?r[文件名] | 保存記錄至該文件 |
stoprecord | 停止記錄 | |
add_demomarker | 添加demo錄像的時間線標記 | |
begin_favorite_group | 在`add_favorite`前使用此參數,並以`end_favorite_group`結束,則可以批量收藏服務器 | |
end_favorite_group | 在`add_favorite`後使用此參數,並以`begin_favorite_group`開頭,則可以批量收藏服務器 | |
add_favorite | s[host|ip] ?s['allow_ping'] | 添加收藏服務器 |
remove_favorite | r[host|ip] | 從服務器收藏中移除 |
demo_slice_start | ||
demo_slice_end | ||
demo_play | 播放demo錄像 | |
demo_speed | i[速度] | 設置demo播放速度 |
save_replay | ?i[長度] s[文件名] | 保存上次設定的秒數的重播 |
benchmark_quit | i[秒數] r[文件名] | Benchmark frame times for number of seconds to file, then quit |
參數調整
調整項 | 描述 | 默認值 |
---|---|---|
ground_control_speed | 玩家地面水平移動最大移速 | 10.0 |
ground_control_accel | 地面水平移動加速度 | 2.0 |
ground_friction | 地面摩檫力 | 0.5 |
ground_jump_impulse | 地面跳躍衝量 | 13.2 |
air_jump_impulse | 空中跳躍衝量 | 12.0 |
air_control_speed | 玩家空中水平移動最大速度 | 5.0 |
air_control_accel | 空中水平移動加速度 | 1.5 |
air_friction | 空氣摩檫力 | 0.95 |
hook_length | 鈎爪飛行最大區域半徑 | 380.0 |
hook_fire_speed | 鈎爪飛行速度 | 80.0 |
hook_drag_accel | 鈎牆後鈎索拉力的加速度 | 3.0 |
hook_drag_speed | 鈎人後對他人的速度 | 15.0 |
gravity | 重力 | 0.5 |
velramp_start | 速度修正起點 | 550 |
velramp_range | 速度修正範圍 | 2000 |
velramp_curvature | 速度修正曲率 | 1.4 |
gun_curvature | 手槍子彈下墜曲率 | 1.25 |
gun_speed | 手槍子彈飛行速度 | 2200.0 |
gun_lifetime | 手槍子彈存在時長 | 2.0 |
shotgun_curvature | 霰彈下墜曲率 | 1.25 |
shotgun_speed | 霰彈飛行速度 | 2750.0 |
shotgun_speeddiff | 霰彈速度散射差異值(棄用) | 0.8 |
shotgun_lifetime | 霰彈存在時長(棄用) | 0.20 |
grenade_curvature | 榴彈下墜曲率 | 7.0 |
grenade_speed | 榴彈飛行速度 | 1000.0 |
grenade_lifetime | 榴彈存在時長 | 2.0 |
laser_reach | 激光完全衰弱所需最大里程 | 800.0 |
laser_bounce_delay | 激光反彈後衰弱所需里程 | 150 |
laser_bounce_num | 激光反彈次數上限 | 1000 |
laser_bounce_cost | 激光每次反彈從衰弱最大里程中扣除的部分 | 0 |
laser_damage | 激光傷害(棄用) | 5 |
player_collision | 允許玩家間碰撞 | 1 |
player_hooking | 允許玩家間使用鈎索拉扯 | 1 |
jetpack_strength | 手槍作為飛行背包時的推力 | 400.0 |
shotgun_strength | 霰彈拉力 | 10.0 |
explosion_strength | 爆炸推力(例如榴彈) | 6.0 |
hammer_strength | 錘擊推力 | 1.0 |
hook_duration | 鈎索拉住其他玩家時持續時長 | 1.25 |
hammer_fire_delay | 錘擊空氣後搖 | 125 |
gun_fire_delay | 手槍射擊間隔 | 125 |
shotgun_fire_delay | 霰彈槍射擊間隔 | 500 |
grenade_fire_delay | 榴彈發射間隔 | 500 |
laser_fire_delay | 激光射擊間隔 | 800 |
ninja_fire_delay | 武士刀攻擊間隔 | 800 |
hammer_hit_fire_delay | 錘擊玩家後搖 | 320 |
ground_elasticity_x | 牆體彈性 | 0 |
ground_elasticity_y | 地板與天花板彈性 | 0 |