Translations:Drag Part/1/zh: Difference between revisions

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'''拖动关卡'''(英文:Drag part)指一种玩家必须使用[[hook/zh|钩索]]钩住另一个tee通过[[freeze/zh|冻结区域]]的关卡,这类关卡通常由可碰撞墙体组成的角落(以下简称角落)与[[Hook/zh#钩住墙体/区域|穿透墙体]]组成。拖动关卡在各类地图中相当常见。有些地图则完全由拖动关卡组成,或仅仅只有少部分的非拖动关卡。大多数[[DDmaX]]类地图就是类似的情况。
'''拖动关卡'''(英文:Drag part)指必须由玩家使用{{hook|钩索}}钩住另一名玩家来帮助其通过[[Special:MyLanguage/freeze|冻结区域]]的关卡,这类关卡通常由可碰撞墙体组成的角落(以下简称角落)与[[Special:MyLanguage/Hook#Block Types|穿透墙体]]组成。拖动关卡在各类地图中相当常见。有些地图则完全由拖动关卡组成,或仅仅只有少部分的非拖动关卡。大多数[[Special:MyLanguage/DDmaX|古典]]类地图就是类似的情况。

Latest revision as of 12:34, 13 September 2023

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Message definition (Drag Part)
A '''''drag part''''' is a part in a map where you must {{hook}} a tee through a tunnel of [[Special:MyLanguage/freeze|freeze]], typically through corners and [[Special:MyLanguage/Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[Special:MyLanguage/DDmaX|DDmaX]] category.

拖动关卡(英文:Drag part)指必须由玩家使用 钩索钩住另一名玩家来帮助其通过冻结区域的关卡,这类关卡通常由可碰撞墙体组成的角落(以下简称角落)与可穿透墙体组成。拖动关卡在各类地图中相当常见。有些地图则完全由拖动关卡组成,或仅仅只有少部分的非拖动关卡。大多数古典类地图就是类似的情况。