Resources: Difference between revisions

From DDraceNetwork
→‎Blog Posts: add chiller post about protocol
→‎Tool and libraries: add chiller ruby client
Line 26: Line 26:
* [https://www.npmjs.com/package/teeworlds teeworlds]: Javascript headless net-client on npm.js ([https://github.com/swarfey/tw-chatonly Github]) by Swarfey
* [https://www.npmjs.com/package/teeworlds teeworlds]: Javascript headless net-client on npm.js ([https://github.com/swarfey/tw-chatonly Github]) by Swarfey
* [https://github.com/Matodor/TeeSharp/ TeeSharp]: C# Teeworlds implementation by Matodor
* [https://github.com/Matodor/TeeSharp/ TeeSharp]: C# Teeworlds implementation by Matodor
* [https://github.com/ChillerDragon/teeworlds-client Teeworlds Client] Ruby 0.7 Teeworlds implementation by ChillerDragon
* [https://github.com/teeframe/ddnet-skeleton ddnet-skeleton] [https://github.com/teeframe/ddnet-skeleton-readme readme]: This repository aims to be the skeleton for creating modifications on top of the latest DDNet version. It currently modify the DDNet code so it can support teams, damage, ammo and pickup respawn features.
* [https://github.com/teeframe/ddnet-skeleton ddnet-skeleton] [https://github.com/teeframe/ddnet-skeleton-readme readme]: This repository aims to be the skeleton for creating modifications on top of the latest DDNet version. It currently modify the DDNet code so it can support teams, damage, ammo and pickup respawn features.



Revision as of 16:14, 4 November 2022

EnglishEspañolPortuguês (Brasil)УкраїнськаРусский简体中文DeutschItalianoFrançaisCatalàTürkçe한국어

List of Resources related to DDNet and Teeworlds. This page tries to be as complete as possible feel free to add posts if you find something interesting. Where it makes sense, posts are sorted by creation date or the best approximation for it.

Services

Tool and libraries

Blog Posts

Communities

Discord communities

Documentation

Pages, which get extended over time.

Websites referencing DDRaceNetwork

Non-english

Tutorials

See also

References