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Mapping is the process of brainstorming, designing, and testing maps. Every mod (gamemode) in Teeworlds utilizes maps as the basis of gameplay. | Mapping is the process of brainstorming, designing, and testing maps. Every mod (gamemode) in Teeworlds utilizes maps as the basis of gameplay. | ||
Revision as of 05:01, 4 September 2022
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Mapping is the process of brainstorming, designing, and testing maps. Every mod (gamemode) in Teeworlds utilizes maps as the basis of gameplay.
Todo:
general overview of mapping:
-different types of maps (some mods have special tiles etc) (vanilla, fng, ddnet, etc) (don't explain all of them just get the notion across that maps may use different tiles across mods)
-maps are made in a map editor
-maps are made up of entities, design, and map settings
ddnet specific mapping:
- talk about ddnet mapping guidelines (can also go in depth of oldschool, ddmax maps and their circumnstances)
- short editor guide (but a video is preferred for this, but most of the ones on youtube aren't comprehensive but we can put the nick joy/aoe one)
- more
External Resources
- Mapping ABC by Index
- Link list including lots of mapping resources by Index
- DDRaceNetwork - How to Use the Map Editor by Nick Joy
- Teeworlds - How to map a DDRACE map. - Part 1 by Aoe
- Teeworlds - How to map a DDRACE map. - Part 2 by Aoe
- Maps Envelope Tutorial by 2gethR
- Automapper Tutorial by timakro
- Mapper rules for DDNet map testing process by jao