Telegun: Difference between revisions
Fix changelog link |
No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{LangNavBox}} | {{LangNavBox}} | ||
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.tw/downloads/#11.3</ref>. | The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.tw/downloads/#11.3</ref>. | ||
Revision as of 08:30, 28 August 2022
English • Español • Português (Brasil) • Українська • Русский • 简体中文 • Deutsch • Italiano • Français • Català • Türkçe • 한국어 |
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].
Weapons need to be collected and activated with a teleporter weapon on tile.
You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top.
Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.
The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.
You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.
Modify the delay value to select the desired weapon: