Telegun: Difference between revisions
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The teleport-enabled weapons are a new feature added in DDNet version 11. | The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.tw/downloads/#11.3</ref>. | ||
Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile. | Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile. | ||
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* 3: Only [[laser]] | * 3: Only [[laser]] | ||
* (4 or greater equals 0) | * (4 or greater equals 0) | ||
== References == |
Revision as of 21:50, 28 April 2022
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The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].
Weapons need to be collected and activated with a teleporter weapon on tile.
You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top.
Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.
The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.
You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.
Modify the delay value to select the desired weapon: