Shotgun/zh: Difference between revisions

From DDraceNetwork
(Created page with "=== 单人操作 ===")
(Created page with "* 找一处在地面上凸出来的墙体; * 与其保持一定距离后,向其开始移动,同时瞄准那处墙体; * 持霰弹枪向那处墙体开火,此时玩家会因被墙体反射后的光线加速; * 避开那处墙体(通常利用跳跃避开)。")
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== 利用霰弹枪进行垂直移动 ==
== 利用霰弹枪进行垂直移动 ==


<div lang="en" dir="ltr" class="mw-content-ltr">
玩家可以使自己上升的手段有[[jump/zh|跳跃]]以及使用[[hook/zh|钩子]]两种(此处暂不提及榴弹枪等等其他手段)。将这两种手段与霰弹枪结合,则可以得到极大的垂直速度。
Note that if we have 2 things that lift up upwards (eg. a [[Special:MyLanguage/jump|jump]], shotgun shot from above, [[Special:MyLanguage/hook|hook]], etc.), using them in combination will have a much greater effect.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="With_2_Tees"></span>
=== With 2 Tees ===
=== 双人操作 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
当玩家需要利用霰弹枪在高处拉起一个'''未处于[[Freeze|冻结状态]]'''且不在其钩子最大射程范围内的其他玩家时:
When you need to pull up an '''[[Special:MyLanguage/Freeze|unfrozen]]''' tee that is out of hooking range:
* 在低处的玩家开始跳跃;
* Lower tee jumps
* 在高处的玩家在其跳跃后持霰弹枪向其射击。
* Upper tee shoots the lower tee right after
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 14:09, 27 May 2023

霰彈槍(英語:Shotgun)是玩家在遊戲內可收集到的武器之一,持有霰彈槍進行開火會向着鼠標光標方向發射一條光線。

霰彈槍是自動武器。霰彈槍發射的光線與 激光槍發射的光線外觀上是相同的,並且它們都可以被可碰撞實體反射、擁有發射的最遠距離以及發射到玩家身上後進行交互。

霰彈槍發射的光線是即時計算落點的,即發射的光線會在一瞬間到達其發射方向上可交互的對象,或到達最大發射距離時停止延伸。同時交互的判定時間也是瞬時的,即只有在開火(或反射後)的一瞬間射擊到了玩家身上,才會產生交互。

霰彈槍發射的光線的效果為:給光線碰撞到的第一名玩家一個瞬時的、與光線發射方向相反的力,這個力會使得該名玩家能獲得一個較大的速度。運用此特性,玩家可以從幾乎任何角度通過霰彈槍獲得較大的速度進行移動。

利用霰彈槍進行水平移動

為了獲得較大的水平速度,玩家在正常前進時需要迎面接觸到霰彈槍發射的光線。

雙人操作

  • 讓兩名玩家面對面地站在同一高度的地面(或單向板)上,兩者之間應有一定距離;
  • 一名玩家開始移動;
  • 另一名玩家此時可以持霰彈槍向其開火;
  • 此時正在移動的玩家會因為霰彈槍的光線而獲得了更大的水平速度。

注意:如果在移動中的玩家達到最大水平移動速度後進行開火,加速程度會顯著提高。

單人操作

  • 找一處在地面上凸出來的牆體;
  • 與其保持一定距離後,向其開始移動,同時瞄準那處牆體;
  • 持霰彈槍向那處牆體開火,此時玩家會因被牆體反射後的光線加速;
  • 避開那處牆體(通常利用跳躍避開)。

如果是單人操作的話,玩家可以更容易掌握到自己到達最大水平移動速度的時機,使加速成功率大大提升。

利用霰彈槍進行垂直移動

玩家可以使自己上升的手段有跳躍以及使用鈎子兩種(此處暫不提及榴彈槍等等其他手段)。將這兩種手段與霰彈槍結合,則可以得到極大的垂直速度。

雙人操作

當玩家需要利用霰彈槍在高處拉起一個未處於凍結狀態且不在其鈎子最大射程範圍內的其他玩家時:

  • 在低處的玩家開始跳躍;
  • 在高處的玩家在其跳躍後持霰彈槍向其射擊。

When you need to pull up a frozen tee that is out of hooking range:

  • Shoot the lower tee a couple of times
  • Hook it, once it is in reach
    • If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly(learn more). This will pull the tee further upwards as the first two shots will hit the tee in faster succession.

By Yourself

Similar to gaining horizontal movement by yourself using the shotgun:

  • Seek out a block that you can hit with an vertical shotgun shot
  • Aim at the block, just slightly to the side
  • Jump, shoot right after
  • Dodge the block by moving to the side

Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.

Advanced Indirect Shots

In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.

Horizontally

To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.

  • Aim forward and a bit downwards
  • Get to walking speed
  • Shoot

It didn’t work?

  • If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
  • If the beam missed you and went in front of your tee, aim lower.

Keep in mind that the correct angles changes with your speed!

Vertically

Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.

While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.

  • Stand directly next to the wall
  • Aim up and a bit to the wall
  • Jump, shoot right after

It didn’t work?

  • If you were dragged down by the beam or if the beam went above you, aim further into the wall.
  • If the beam missed you and went in below your tee, aim further up.

Corner vertical method

Also you can pull yourself up when falling down and shooting in the bottom edge.

  • Stand directly next to the wall
  • Aim bottom and a bit to the wall
  • Double jump and shoot before you fall on a ground
  • Jump from a ground

Keep in mind that the correct angles changes with your speed!

Advanced Behaviour

  • Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
  • Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on unfreeze
  • The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.