Edge jump/zh: Difference between revisions
Updating to match new version of source page |
Created page with "'''边缘跳'''(英语:Edge jump)指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。因为这些区域的碰撞箱比看上去要小,所以玩家可以墙体边缘而不会触碰到。在视觉上,Tee可半身进入到冻结或传送区域内。而即死区域碰撞箱则比较大,想站在即死区域边缘会更加困难。碰撞箱详情参阅Sp..." |
||
Line 1: | Line 1: | ||
<languages/> | <languages/> | ||
'''边缘跳'''(英语:Edge jump)指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。因为这些区域的碰撞箱比看上去要小,所以玩家可以墙体边缘而不会触碰到。在视觉上,Tee可半身进入到冻结或传送区域内。而即死区域碰撞箱则比较大,想站在即死区域边缘会更加困难。碰撞箱详情参阅[[Special:MyLanguage/Collision|碰撞]]一页。 | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 08:58, 22 February 2023
边缘跳(英语:Edge jump)指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。因为这些区域的碰撞箱比看上去要小,所以玩家可以墙体边缘而不会触碰到。在视觉上,Tee可半身进入到冻结或传送区域内。而即死区域碰撞箱则比较大,想站在即死区域边缘会更加困难。碰撞箱详情参阅碰撞一页。
Single and double freeze edge jump
Going to the other side of a one-tile and two-tile freeze block are easily doable with enough practice. Simply jump, and on the way down go in the direction of the other edge. Practice should make perfect here.
Triple freeze edge jump
Going to the other side of a three-tile freeze block is inconsistent if you don't know what you're doing. Successfully going to the other side of the edge is only made possible when on specific x-coordinates - which also makes it possible to go to the other side 100% of the time, assuming you are on the correct spot. To check your coordinates, press Ctrl
+
Shift
+
D
. The coordinates are on the right hand side of the screen - only the decimal place of the x-coordinate is useful in this case.
The x-coordinates are as such:
Direction
| |||
---|---|---|---|
Going to the right
|
.62
|
.66
|
.81
|
Going to the left
|
.34
|
.31
|
.16
|
Once you are on the right coordinates, you can either tap jump and the direction at the same time (which may be inconsistent), or make it guaranteed by using binds:
bind x "+jump, +right"
Misc Techniques
Auto edge jump
When using double jump against an edge and quickly holding the jump button down again, it is possible to automatically jump off of it right when you reach it. An example of a map that is designed around this mechanic is Toe Taps.