Grenade: Difference between revisions
[temp] Use original Grenade video dimensions |
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Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. | Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. | ||
[[File:Grenade-horizontal-speed-1.mp4|muted | [[File:Grenade-horizontal-speed-1.mp4|gif|muted]] | ||
One grenade won’t get you very far. You can combine many tricks to get much further, for example: | One grenade won’t get you very far. You can combine many tricks to get much further, for example: | ||
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* rocket jumping on the last grenade shot | * rocket jumping on the last grenade shot | ||
[[File:Grenade-horizontal-speed-2.mp4|muted | [[File:Grenade-horizontal-speed-2.mp4|gif|muted]] | ||
== Rocket Jumping == | == Rocket Jumping == | ||
[[File:Rocket-down.mp4|muted | [[File:Rocket-down.mp4|gif|muted]] | ||
Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles. | Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles. | ||
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* shoot too early and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum | * shoot too early and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum | ||
[[File:Rocket-jump.mp4|muted | [[File:Rocket-jump.mp4|gif|muted]] | ||
=== Using Walls === | === Using Walls === | ||
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* continuously shoot again, while still staying next to the wall by moving in its direction | * continuously shoot again, while still staying next to the wall by moving in its direction | ||
[[File:Rocket-wall-up.mp4| | [[File:Rocket-wall-up.mp4|gif|300px|muted]] | ||
On some parts you will need to switch to the opposite wall while on the way up. | On some parts you will need to switch to the opposite wall while on the way up. | ||
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* If you still didn’t get very high or lost your double jump, try to jump a little earlier | * If you still didn’t get very high or lost your double jump, try to jump a little earlier | ||
[[File:Double-rocket.mp4| | [[File:Double-rocket.mp4|gif|400px|muted]] | ||
This trick is hard to pull off consistently. | This trick is hard to pull off consistently. | ||
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* couple the 2 rockets with a regular rocket jump for the triple rocket jump | * couple the 2 rockets with a regular rocket jump for the triple rocket jump | ||
[[File:Triple-rocket.mp4| | [[File:Triple-rocket.mp4|gif|400px|muted]] | ||
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently. | Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently. |
Revision as of 04:08, 9 October 2021
The Grenade Launcher is an automatic projectile weapon that is centered around fast and vertical movement.
It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to gain speed.
Horizontal Movement
To gain horizontal movement speed:
- walk in the desired direction
- shoot rockets in the opposite direction in the ground
Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction.
One grenade won’t get you very far. You can combine many tricks to get much further, for example:
- shoot one grenade up first for two simultaneous explosions
- use multiple grenade shots to the side
- get speed with other tools before the first explosion (e.g. by using the hook)
- rocket jumping on the last grenade shot
Rocket Jumping
Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.
To rocket jump:
- aim downwards
- jump, shoot right after
The delay between the jump and the explosion must be timed well.
- shoot too late and you won’t get very high
- shoot too early and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum
Using Walls
Similar to getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.
- stand directly next to the wall
- rocket jump up
- aim downwards, in the direction of the wall (about 45°)
- continuously shoot, while staying next to the wall by moving in its direction
Once you run out of upwards momentum:
- continue shooting till you will begin falling
- double jump, directly followed by another shot
- continuously shoot again, while still staying next to the wall by moving in its direction
On some parts you will need to switch to the opposite wall while on the way up.
- if the wall is close, you can switch to it without interrupting the rhythm.
- if the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.
Double Rocket Jump
The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.
It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.
- Shoot on rocket straight up
- wait until it explodes below you
- do a regular rocket jump
It didn’t work?
- If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
- If you still didn’t get very high or lost your double jump, try to jump a little earlier
This trick is hard to pull off consistently.
Triple Rocket Jump
Triple rocket jumping is much harder than the double rocket jump.
- start by doing a double rocket jump
- while falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
- if timed correctly, the 2 rockets will explode at the same time below you
- couple the 2 rockets with a regular rocket jump for the triple rocket jump
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.
Advanced Behavior
- a grenade projectile will explode if it remains in the air for too long [exact time?]
- a rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
- since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze
- if you kill while a grenade projectile is in the air, the projectile will disappear