Telegun/fr: Difference between revisions
Updating to match new version of source page |
Updating to match new version of source page Tags: mobile web edit mobile edit |
||
Line 10: | Line 10: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
You can then teleport with | You can then teleport with {{Pistol}} and {{Grenade}} by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]]. | ||
</div> | </div> | ||
Revision as of 19:37, 15 February 2023
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].
Weapons need to be collected and activated with a teleporter weapon on tile.
You can then teleport with Pistol and Grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.
Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.
The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.
You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.
Modify the delay value to select the desired weapon: