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| repository = [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/fng_06 0.6], [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/master 0.7]
| repository = [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/fng_06 0.6], [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/master 0.7]
}}
}}
<div lang="en" dir="ltr" class="mw-content-ltr">
'''FNG'''(原名:'''F'''reeze a'''n'''d '''G'''rab'''F'''reeze '''N'''ext '''G'''eneration,译名:冰冻与捕获/冰冻下一代,通常称为'''献祭''')是《Teeworlds》游戏模式,现版“fng2”由Jupeyy所开发,其原型“Freeze”在2009年2月28日发布。该模式以使用激光枪冻结其他玩家并扔到刺里得分为目标。
'''''FNG''''' (short for "'''f'''reeze a'''n'''d '''g'''rab" or '''"f'''reeze '''n'''ext '''g'''eneration") is a Teeworlds modification played in teams with [[Special:MyLanguage/Laser|Laser]] and [[Special:MyLanguage/Hammer|Hammer]]. With the Laser you can [[Special:MyLanguage/freeze|freeze]] opponents and with the hammer you can melt team mates. The freeze usually lasts for 10 seconds. During that time you can gain points by throwing the frozen tee into spikes. Depending on the kind of spikes you gain or loose points. You gain points with normal or your own team spikes and loose points when throwing into opponents spikes.
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<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Gameplay"></span>
The normal Teeworlds physics apply mostly, but the hammer is slightly stronger than the default hammer making [[Special:MyLanguage/Throw|throws]] easier.
== 玩法 ==
</div>


fng2为团队对抗的游戏模式,玩家会被分成红蓝两队,并且会自带两种武器——[[Laser/zh|激光枪]]和[[Hammer/zh|锤子]]。激光枪用于[[freeze/zh|冻结]]敌方玩家(一般为10秒),而锤子可用于帮己方其他玩家解除冻结状态,或将敌方玩家锤到刺里。在敌方玩家冻结期间将他献祭到刺里即可得分,而按照地图的不同的刺的所得分数也有所不同。同时某些刺会分为红色或蓝色,玩家需要将敌方献祭到和己方队伍颜色相同的刺中。如果献祭错误,会扣除相应分数以及被冻结一段时间。


<div lang="en" dir="ltr" class="mw-content-ltr">
与之对应的单人模式为solofng2,在此模式下玩家会孤身作战,与所有玩家对抗。其他所有玩法与团队模式相同,但因为没有队伍,因此不存在献祭错误一说。
== History ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
另外,在此模式下,锤子的强度会较[[Vanilla/zh|原生模式]]等的模式中的锤子强,这样可以让玩家更容易投掷其他玩家。但在团队模式时,用锤子锤击队友的强度则没有增强,这样能更容易解冻队友(每锤击一次队友,其剩余冻结时间减少4秒)。
The current implementation is called fng2, developed by Jupeyy. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd<ref>https://github.com/fstd/teeworlds</ref><ref name=":0">OpenFNG released: https://www.teeworlds.com/forum/viewtopic.php?id=7868</ref>, maintained from 2011-2015. The solo variant was called soloFNG. The FNG gameplay is an advancement of the Freeze mod<ref name=":1">Freeze mod forum post: https://www.teeworlds.com/forum/viewtopic.php?id=3535</ref> fixing the long freeze times of players just laying around making it a bit boring.
</div>


<span id="History"></span>
== 历史 ==


<div lang="en" dir="ltr" class="mw-content-ltr">
现行最为普遍的版本为由Jupeyy所开发的fng2,其其中一个前身是由fstd为《Teeworlds》0.6所开发的openfng<ref>[https://github.com/fstd/teeworlds GitHub代码库]</ref><ref name=":0">[https://www.teeworlds.com/forum/viewtopic.php?id=7868 <nowiki>由fisted所发的论坛贴文:“[MOD] OpenFNG (updated and maintained again)”</nowiki>]</ref>。与之对应的单人模式为solofng。FNG玩法来自Freeze<ref name=":1">[https://www.teeworlds.com/forum/viewtopic.php?id=3535 <nowiki>由Tom94所发的论坛贴文:“[MOD] Freeze”</nowiki>]</ref>,最主要是修改了Freeze模式中的长时间冻结。
=== Timeline ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Timeline"></span>
* 2009-02-28: Freeze gets released<ref name=":1" />
=== 大事年表 ===
* 2009-03-26: FNG gets announced by Magic Merlin, written by Tom (based on Teeworlds 0.5)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=3725</ref>
* 2011-05-16: fstd publishes openFNG a FNG implementation based on Teeworlds 0.6<ref name=":0" />
* 2012-04-23: Fifi releases boomFNG (FNG with grenade launchers)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=9428</ref>
* 2013-06-04: soloFNG by TsFreddie<ref>https://www.teeworlds.com/forum/viewtopic.php?id=10377</ref>
* 2016-11: FNG2 by Jupeyy<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/5d6b21d04d986a1c240e2512dd52eca2a99535d6</ref>
* 2020-01: FNG2 port to Teeworlds 0.7<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/fe60e550ce405f6ead7276fcf5be06b6c86afc91</ref>
</div>


* 2009-02-28:Tom发布了Freeze模式<ref name=":1" />
* 2009-03-26:Magic Merlin公布了由Tom基于《Teeworlds》0.5所开发的FNG模式<ref>[https://www.teeworlds.com/forum/viewtopic.php?id=3725 <nowiki>由Magic Merlin所发的论坛贴文:“[MOD] fng”</nowiki>]</ref>
* 2011-05-16:fstd发布了基于《Teeworlds》0.6所开发的openFNG模式<ref name=":0" />
* 2012-04-23:Fifi发布了boomFNG模式(常配置武器为[[Grenade/zh|榴弹枪]])<ref>[https://www.teeworlds.com/forum/viewtopic.php?id=9428 <nowiki>由Fifi所发的论坛贴文:“BoomFNG (FNG with grenade launchers) :D 8D!”</nowiki>]</ref>
* 2013-06-04:TsFreddie发布了soloFNG模式<ref>[https://www.teeworlds.com/forum/viewtopic.php?id=10377 <nowiki>由TsFreddie所发的论坛贴文:“[MOD]SoloFNG & BoloFNG!!”</nowiki>]</ref>
* 2016-11:Jupeyy发布了FNG2<ref>[https://github.com/Jupeyy/teeworlds-fng2-mod/commit/5d6b21d04d986a1c240e2512dd52eca2a99535d6 GitHub代码库]</ref>
* 2020-01:FNG2向下兼容《Teeworlds》0.7<ref>[https://github.com/Jupeyy/teeworlds-fng2-mod/commit/fe60e550ce405f6ead7276fcf5be06b6c86afc91 GitHub代码库]</ref>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Common_Terminology"></span>
== Common Terminology ==
== 常用术语 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
主條目:[[Common Terminology/zh#FNG(冻结与捕获)中常用的缩写与术语|FNG(冻结与捕获)中常用的缩写与术语]]
''[[Special:MyLanguage/Common Terminology#Common FNG Acronyms and Terms|Common Terminology#Common FNG Acronyms and Terms]]''
</div>


<span id="References"></span>
== 参考资料 ==


<div lang="en" dir="ltr" class="mw-content-ltr">
<references />
== References ==
</div>
 
[[Category:Mods{{#translation:}}]]
[[Category:Mods{{#translation:}}]]

Revision as of 14:21, 13 February 2023

FNG(原名:Freeze and Grab/Freeze Next Generation,译名:冰冻与捕获/冰冻下一代,通常称为献祭)是《Teeworlds》游戏模式,现版“fng2”由Jupeyy所开发,其原型“Freeze”在2009年2月28日发布。该模式以使用激光枪冻结其他玩家并扔到刺里得分为目标。

玩法

fng2为团队对抗的游戏模式,玩家会被分成红蓝两队,并且会自带两种武器——激光枪锤子。激光枪用于冻结敌方玩家(一般为10秒),而锤子可用于帮己方其他玩家解除冻结状态,或将敌方玩家锤到刺里。在敌方玩家冻结期间将他献祭到刺里即可得分,而按照地图的不同的刺的所得分数也有所不同。同时某些刺会分为红色或蓝色,玩家需要将敌方献祭到和己方队伍颜色相同的刺中。如果献祭错误,会扣除相应分数以及被冻结一段时间。

与之对应的单人模式为solofng2,在此模式下玩家会孤身作战,与所有玩家对抗。其他所有玩法与团队模式相同,但因为没有队伍,因此不存在献祭错误一说。

另外,在此模式下,锤子的强度会较原生模式等的模式中的锤子强,这样可以让玩家更容易投掷其他玩家。但在团队模式时,用锤子锤击队友的强度则没有增强,这样能更容易解冻队友(每锤击一次队友,其剩余冻结时间减少4秒)。

历史

现行最为普遍的版本为由Jupeyy所开发的fng2,其其中一个前身是由fstd为《Teeworlds》0.6所开发的openfng[1][2]。与之对应的单人模式为solofng。FNG玩法来自Freeze[3],最主要是修改了Freeze模式中的长时间冻结。

大事年表

  • 2009-02-28:Tom发布了Freeze模式[3]
  • 2009-03-26:Magic Merlin公布了由Tom基于《Teeworlds》0.5所开发的FNG模式[4]
  • 2011-05-16:fstd发布了基于《Teeworlds》0.6所开发的openFNG模式[2]
  • 2012-04-23:Fifi发布了boomFNG模式(常配置武器为榴弹枪[5]
  • 2013-06-04:TsFreddie发布了soloFNG模式[6]
  • 2016-11:Jupeyy发布了FNG2[7]
  • 2020-01:FNG2向下兼容《Teeworlds》0.7[8]

常用术语

主條目:FNG(冻结与捕获)中常用的缩写与术语

参考资料