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[[File:DDNet editor entities.png|thumb|The game layer entities]] | |||
The DDNet client allows players to create and edit maps that can then be played. | The DDNet client allows players to create and edit maps that can then be played. | ||
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== Game layer == | == Game layer == | ||
This layer contains the tiles that implement the actual in-game physics. | This layer contains the tiles that implement the actual in-game physics. | ||
Revision as of 14:43, 1 March 2021
The DDNet client allows players to create and edit maps that can then be played.
A map is made up of groups of layers, here is a description of each type of layer:
Game layer
This layer contains the tiles that implement the actual in-game physics.
Front layer
A layer that is nearly equal to the game layer, it exists to allow 2 game tiles to exist on the same tile.
Tele layer
All tiles here are related to teleportation.
Speedup layer
Has the speedup tile.
Switch layer
This layer contains switches that can enable and disable other tile functionality temporarily or permanently or change their behavior such as increasing the time a tee is frozen.
This is specially useful to use with doors, hammer hit, freeze and weapons.
Tune layer
This layer, used along server map commands is used to define areas to apply said server map commands.
With this layer you can achieve things like lower gravity, stronger shotgun pull, increased weapon fire rate, etc.