Drag Part/zh: Difference between revisions

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{{DISPLAYTITLE:拖动关卡}}
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{{stub/zh}}
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'''拖动关卡'''(英文:Drag part)指一种玩家必须使用[[hook/zh|钩索]]钩住其他位于下方[[freeze/zh|冻结]]隧道的关卡,这类关卡通常由可碰撞墙体组成的角落(以下简称角落)与[[Hook/zh#钩住墙体/区域|钩穿墙体]]组成。拖动关卡在各类地图中相当常见。有些地图则完全由拖动关卡组成,或仅仅只有少部分的非拖动关卡。大多数[[DDmaX]]类地图就是类似的情况。
A '''''drag part''''' is a part in a map where you must [[Special:MyLanguage/hook|hook]] a tee through a tunnel of [[Special:MyLanguage/freeze|freeze]], typically through corners and [[Special:MyLanguage/Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[Special:MyLanguage/DDmaX|DDmaX]] category.
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[[File:DragPartSimple.webm|gif]]
[[File:DragPartSimple.webm|gif]]
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==重钩(rehook)==
由于钩索在钩住玩家时,持续时间只有1.25秒,因此当玩家需要延长钩索持续时间时,需要反复钩住其他玩家来变相延长持续时间。许多拖动关卡针对性地减少了可以进行重钩的点位,迫使玩家按照特定的路线进行移动。


==隔墙锤==
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玩家可以在相隔1格墙体距离的情况下挥锤击中位于其左右两侧的玩家,前提条件是两名玩家都在紧挨着墙体。挥锤的时机较为精确,负责挥锤的玩家须将准星水平瞄准,在两名玩家近乎位于同一水平线上时进行挥锤。隔墙锤技巧通常用来将玩家送上更高的位置,但有时也可以用来使玩家远离墙体。
==Rehook==
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<div lang="en" dir="ltr" class="mw-content-ltr">
As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.
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==Wall hammer==
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A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.
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[[File:Wallhammer.webm|1920px||gif]]
[[File:Wallhammer.webm|1920px||gif]]
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==Ground hammer==
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Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.
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==地板锤==
与隔墙锤类似,玩家可以在相隔1格墙体距离的情况下挥锤击中位于其下方的玩家,前提条件是两名玩家都在紧挨着墙体。相比于隔墙锤,地板锤的挥锤时机十分精确,负责挥锤的玩家须将准星垂直瞄准。地板锤技巧可以消除或增加玩家的水平速度,至于是消除速度还是增加速度,取决于挥锤玩家的操作时机。


==边缘钩(Edge-hook==
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如果一名玩家紧贴着一处角落,那么其他玩家可以从较远的距离瞄准该处角落来钩住这名玩家。
==Edge hook==
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==带有速度的边缘钩(Speededge)==
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这是一项让玩家的队友(或分身)的速度放缓,来使得自己可以移动到足够的加速距离的技巧。
If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.
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视频中正在展示边缘重钩技巧。


<div lang="en" dir="ltr" class="mw-content-ltr">
==Edge hook with speed (Speededge)==
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This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.
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<div lang="en" dir="ltr" class="mw-content-ltr">
The edge-rehook is needed to travel that distance.
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[[File:Speededge.mp4|gif]]
[[File:Speededge.mp4|gif]]
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==带有榴弹炮的边缘钩(Rocket-Edge==
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榴弹边缘钩的本质是使用榴弹来让玩家可以运动到适合进行边缘重钩的位置。通常可以在高难度地图中发现这类关卡。
==Edge hook with grenade (Rocket-Edge)==
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<div lang="en" dir="ltr" class="mw-content-ltr">
A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.
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<div lang="en" dir="ltr" class="mw-content-ltr">
You can find these kind of parts on a higher difficulty map.
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<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Grenade-edge.mp4|gif]]
[[File:Grenade-edge.mp4|gif]]
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==Delayed hook==
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==延迟钩==
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如果玩家在重钩之前等候了一小段时间,被重钩的玩家会因重力作用下降超过1格的距离,此时进行重钩可以通过一些特定设置的关卡。正常情况下(仅依靠重力作用),延迟钩最多可以钩住下降4格高度的玩家。想要通过更多格,则额外需要配合锤击技巧,或者让冻结玩家拥有更快的下落速度。
If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.
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<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:DelayedHook.webm|1920px|gif]]
[[File:DelayedHook.webm|1920px|gif]]
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Revision as of 16:27, 11 February 2023

此條目仍需進行內容補充,您可以幫助我們編輯和修訂以擴充其內容。

A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the DDmaX category.


Rehook

As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.


Wall hammer

A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.


Ground hammer

Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.


Edge hook

If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.


Edge hook with speed (Speededge)

This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.

The edge-rehook is needed to travel that distance.


Edge hook with grenade (Rocket-Edge)

A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.

You can find these kind of parts on a higher difficulty map.


Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.