Settings and Commands/zh: Difference between revisions
Created page with "是否展示模组默认规则" |
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Revision as of 05:38, 13 October 2023
地图设置
设置名称 | 说明 | 默认值 | 最小值 | 最大值 |
---|---|---|---|---|
sv_hit | 玩家能否使用锤子/榴弹发射器/激光枪击中其他玩家 | 1 | 0 | 1 |
sv_endless_drag | 无限钩索是否默认开启 | 0 | 0 | 1 |
sv_freeze_delay | 玩家在触碰冻结区域后会默认冻结多少秒(适用于除开关层设置的冻结区域以及深度冻结区域之外的所有情况) | 3 | 1 | 30 |
sv_save_worse_scores | 是否在已取得的较好记录的前提下保存较差记录 | 1 | 0 | 1 |
sv_pauseable | 玩家是否可以使用spec指令 | 0 | 0 | 1 |
sv_team | 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人) | 1 | 0 | 3 |
sv_min_team_size | 队伍的最小队员数(如果一个队伍完成地图时人数小于该值,则他们不会获得团队排名) | 2 | 1 | 64 |
sv_max_team_size | 队伍的最大队员数(当一个队伍中的队员数已达到该值,会阻止其他玩家加入该队伍) | 64 | 1 | 64 |
sv_old_laser | 玩家是否会被自身发射的霰弹枪激光击中,并将玩家拉向激光的反射点处(所有现代地图应将此项设置为0)。开启会导致霰弹枪激光无法击中发射者自身,并且在击中其他玩家时,其他玩家会被拉向发射者而非激光的反射点处。 | 0 | 0 | 1 |
sv_no_weak_hook | 开启后会使得所有玩家使用钩索和发生碰撞时候展现出强钩特性 | 0 | 0 | 1 |
sv_reset_pickups | 玩家经过起点线后是否重置其所持有的武器 | 0 | 0 | 1 |
sv_show_others_default | 玩家默认情况是否可以看见他人(2 = 仅所在队伍) | 0 | 0 | 2 |
sv_plasma_range | 等离子炮台侦测玩家的范围 | 700 | 1 | 99999 |
sv_plasma_per_sec | 等离子炮台每秒发射的子弹数量 | 3 | 0 | 50 |
sv_dragger_range | 光索侦测玩家的范围 | 700 | 1 | 99999 |
sv_solo_server | 设置地图为单人模式(玩家之间除聊天外无法进行任何交互,服务器会在加载地图之前就启用该参数) | 0 | 0 | 1 |
sv_old_teleport_weapons | 所有武器均可用于传送(该参数已弃用,已使用新版实体代替,请勿更改) | 0 | 0 | 1 |
sv_old_teleport_hook | 钩索可穿过传送区域(该参数已弃用,已使用新版实体代替,请勿更改) | 0 | 0 | 1 |
sv_teleport_hold_hook | 玩家被传送后已释放的钩索不断开 | 0 | 0 | 1 |
sv_teleport_lose_weapons | 玩家被传送后重置所有武器(在竞速地图中常用) | 0 | 0 | 1 |
sv_deepfly | 是否允许处于深度冻结状态的玩家在瞬时解冻时使用锤子 | 1 | 0 | 1 |
sv_destroy_bullets_on_death | 玩家死亡时立即清除他们发射的弹幕 | 1 | 0 | 1 |
sv_destroy_lasers_on_death | 玩家死亡时立即清除他们发射的激光 | 0 | 0 | 1 |
指令 | 参数 | 说明 |
---|---|---|
tune | s[调整内容] ?i[数值] | 调整全地图的默认参数 |
toggle_tune | s[调整内容] i[数值1] i[数值2] | 切换全地图的默认参数 |
tune_zone | i[区域编号] s[调整内容] i[数值] | 调整特定编号区域的参数 |
tune_zone_enter | i[区域编号] r[信息] | 进入特定区域后向玩家展示一条信息;区域编号0指向常规区域 |
tune_zone_leave | i[区域编号] r[信息] | 离开特定区域后向玩家展示一条信息;区域编号0指向常规区域 |
mapbug | s[地图漏洞] | 使用特定漏洞来开启地图兼容模式(例如:doubleexplosion@ddnet.tw)(意义不明...) |
switch_open | i[开关编号] | 设置默认特定开关处于未激活状态(否则处于激活状态) |
服务器设置
设置名称 | 说明 | 默认值 | 最小值 | 最大值 |
---|---|---|---|---|
password | 进入服务器的密码 | "" | ||
events | 启用节日模式(例如在某些节日里玩家的默认表情发生变化,或在圣诞节里获得特殊皮肤) | 1 | 0 | 1 |
logfile | 设置保存输出信息的日志文件名 | "" | ||
logappend | 更改日志文件时总是添加新信息而不覆盖原有记录 | 1 | 0 | 1 |
loglevel | 调整日志文件中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0=信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
stdout_output_level | 调整系统控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
console_output_level | 调整本地/远程控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
console_enable_colors | 启用控制台输出文本的颜色变化 | 1 | 0 | 1 |
sv_name | 服务器的名字 | "unnamed server" | ||
bindaddr | 绑定客户端/服务器的地址 | "" | ||
sv_ipv4only | 设置是否只绑定IPv4,否则绑定所有可用接口 | 0 | 0 | 1 |
sv_port | 设置服务器的端口 (只有位于8303-8310之间的端口才能在局域网中使用,将该项设置为0会在上面的范围中自动寻找一个可用端口) | 0 | 0 | 0 |
sv_hostname | 主机名称 (仅0.7版本有效) | "" | ||
sv_map | 服务器使用的地图 | "Sunny Side Up" | ||
sv_max_clients | 服务器允许的最大玩家数量 | 64 | 1 | 64 |
sv_max_clients_per_ip | 服务器允许同一IP地址下的最大玩家数量 | 4 | 1 | 64 |
sv_high_bandwidth | 使用高带宽模式,服务器所需的带宽增加一倍。仅在局域网中使用 | 0 | 0 | 1 |
sv_register | 将服务器注册至官方服务器并加入公开列表,也允许使用一系列用逗号分隔的协议来注册,例如“ipv4,ipv6” | "1" | ||
sv_register_extra | Extra headers to send to the register endpoint, comma separated 'Header: Value' pairs | "" | ||
sv_register_url | 设置要注册到的官方主服务器URL | "https://master1.ddnet.org/ddnet/15/register" | ||
sv_rcon_password | 一级管理员远程控制台密码(拥有全部权限) | "" | ||
sv_rcon_mod_password | 二级管理员远程控制台密码(拥有部分权限) | "" | ||
sv_rcon_helper_password | 三级管理员远程控制台密码(拥有部分权限) | "" | ||
sv_rcon_max_tries | 登录远程控制台的最大尝试次数 | 30 | 0 | 100 |
sv_rcon_bantime | 当登录远程控制台超过次数上限时封禁该玩家的时长(单位为分钟),0代表仅踢出该玩家 | 5 | 0 | 1440 |
sv_auto_demo_record | 自动录制回放 | 0 | 0 | 1 |
sv_auto_demo_max | 自动录制回放的最大数量(0表示无限制) | 10 | 0 | 1000 |
sv_tee_historian | 开启后会将玩家完整的游戏流程记录在磁盘当中(注意:启用该项会占用磁盘相当大部分的空间) | 0 | 0 | 1 |
sv_vanilla_antispoof | 启用原生Antispoof(反混淆) | 1 | 0 | 1 |
sv_dnsbl | 启用DNSBL(域名系统黑名单) | 0 | 0 | 1 |
sv_dnsbl_host | 用于IP验证的DNSBL提供者的主机名 | "" | ||
sv_dnsbl_key | 特定DNSBL提供者的可选认证密钥 | "" | ||
sv_dnsbl_vote | 阻止黑名单地址进行投票 | 0 | 0 | 1 |
sv_dnsbl_ban | 自动封禁黑名单地址 | 0 | 0 | 1 |
sv_dnsbl_chat | 禁止黑名单地址进行聊天 | 0 | 0 | 1 |
sv_rcon_vote | 仅允许已认证客户端进行投票 | 0 | 0 | 1 |
sv_player_demo_record | 为每名玩家自动录制回放 | 0 | 0 | 1 |
sv_demo_chat | 将聊天内容添加至回放中 | 0 | 0 | 1 |
sv_server_info_per_second | 每秒发送完整服务器信息响应的最大数量(0表示没有限制) | 50 | 0 | 10000 |
sv_van_conn_per_second | 反混淆的限流框架(0表示没有限制) | 10 | 0 | 10000 |
sv_sixup | 启用sixup连接 | 1 | 0 | 1 |
sv_skill_level | 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2:经济模式) | 1 | 0 | 2 |
debug | Debug模式(调试模式) | 0 | 0 | 1 |
dbg_curl | Debug curl | 0 | 0 | 1 |
dbg_hitch | 故障警告 | 0 | 0 | 0 |
dbg_stress | Stress systems(仅限调试版本) | 0 | 0 | 0 |
http_allow_insecure | 允许在安全的HTTPS连接中额外使用不安全的HTTP协议。大部分情况下对测试有帮助。 | 0 | 0 | 1 |
sv_welcome | 当玩家加入服务器时展示的问候信息 | "" | ||
sv_reserved_slots | 为特定玩家预留的服务器位置数量 | 0 | 0 | 64 |
sv_reserved_slots_pass | 加入为特定玩家预留的位置所需的密码 | "" | ||
sv_reserved_slots_auth_level | 使用预留位置需要的最低管理员等级。(4 = 禁用) | 1 | 1 | 4 |
sv_hit | 玩家之间是否可以用锤子/榴弹炮/激光进行交互 | 1 | 0 | 1 |
sv_endless_drag | 是否默认开启无限钩索 | 0 | 0 | 1 |
sv_test_cmds | 是否启用测试指令/作弊指令(该选项仅在初始配置中生效) | 0 | 0 | 1 |
sv_freeze_delay | 玩家进入冻结状态后自然解冻所需的秒数(适用于除了开关层的冻结区域和深度冻结区域之外的所有冻结区域) | 3 | 1 | 30 |
sv_endless_super_hook | 超管玩家是否开启无限钩索 | 0 | 0 | 1 |
sv_hide_score | 是否公布玩家成绩 | 0 | 0 | 1 |
sv_save_worse_scores | 是否在玩家已拥有更好成绩的情况下用较差成绩将其覆盖 | 1 | 0 | 1 |
sv_pauseable | 玩家是否可以使用spec指令 | 0 | 0 | 1 |
sv_pause_messages | 是否在玩家使用spec时向其展示信息 | 0 | 0 | 1 |
sv_pause_frequency | 两次使用spec的最短时间间隔 | 1 | 0 | 9999 |
sv_invite | 是否允许玩家邀请其他玩家入队 | 1 | 0 | 1 |
sv_invite_frequency | 两次邀请之间的最短时间间隔 | 1 | 0 | 9999 |
sv_tele_others_auth_level | 传送至其他玩家身上时需要的身份验证级别 | 1 | 1 | 3 |
sv_emotional_tees | 玩家发送表情时,面部表情是否随之改变(1:改变,0:不变,-1:完全不变) | 1 | -1 | 1 |
sv_emoticon_ms_delay | 玩家连续发送两个冒泡表情的间隔毫秒数 | 3000 | 20 | 999999999 |
sv_global_emoticon_ms_delay | 玩家连续发送两个冒泡表情至所有客户端的间隔毫秒数(该设置仅在大于等于sv_emoticon_ms_delay的值时有效) | 3000 | 20 | 999999999 |
sv_eye_emote_change_delay | 两次面部表情发生变化的最短时间间隔 | 1 | 0 | 9999 |
sv_chat_delay | 两次聊天的最短时间间隔 | 1 | 0 | 9999 |
sv_team_change_delay | 两次玩家改变所属队伍的最短时间间隔 | 3 | 0 | 9999 |
sv_info_change_delay | 两次玩家信息刷新的最短时间间隔(包括名称,皮肤,颜色),为避免彩虹tee泛滥,应将其设置为很高的数值 | 5 | 0 | 9999 |
sv_vote_time | 投票的持续时间 | 25 | 1 | 9999 |
sv_vote_map_delay | 两次地图投票的最短时间间隔 | 0 | 0 | 9999 |
sv_vote_delay | 两次任意投票的最短时间间隔 | 3 | 0 | 9999 |
sv_vote_kick_delay | 两次投票移除玩家的最短时间间隔 | 0 | 0 | 9999 |
sv_vote_yes_percentage | 投票生效或失效所需要的对应投票玩家所占百分比 | 50 | 1 | 100 |
sv_vote_majority | 是否开启投票的反对选项,默认开启 | 0 | 0 | 1 |
sv_vote_max_total | 一次投票可参与的最多人数(0代表无限制) | 0 | 0 | 64 |
sv_vote_veto_time | 玩家加入服务器多久后才可以进行地图投票(0表示禁用) | 20 | 0 | 1000 |
sv_kill_delay | 两次使用kill的最短时间间隔 | 1 | 0 | 9999 |
sv_suicide_penalty | 被击杀和重生之间的最短时间间隔 | 0 | 0 | 9999 |
sv_map_window | Map downloading send-ahead window | 15 | 0 | 100 |
sv_fast_download | 启用快速下载地图 | 1 | 0 | 1 |
sv_shotgun_bullet_sound | 是否开启疯狂的霰弹枪子弹音效(?) | 0 | 0 | 1 |
sv_region_name | 服务器所属区域,用于区域禁令 | "UNK" | ||
sv_sql_servername | 插入到记录表中的SQL服务器名称 | "UNK" | ||
sv_savegames | 是否启用save和load指令 | 1 | 0 | 1 |
sv_saveswapgames_delay | 在玩家读取游戏存档或与其他玩家交换位置前的冷却时间 | 30 | 0 | 10000 |
sv_saveswapgames_penalty | 玩家在读取存档或与其他玩家交换位置后所获得的惩罚时长 | 60 | 0 | 10000 |
sv_swap_timeout | 连接超时后可持续存留在服务器里的最长时间 | 180 | 0 | 10000 |
sv_swap | 是否启用swap指令 | 1 | 0 | 1 |
sv_use_sql | Enables MySQL backend instead of SQLite backend (sv_sqlite_file is still used as fallback write server when no MySQL server is reachable) | 0 | 0 | 1 |
sv_sql_queries_delay | Delay in seconds between SQL queries of a single player | 1 | 0 | 20 |
sv_sqlite_file | File to store ranks in case sv_use_sql is turned off or used as backup sql server | "ddnet-server.sqlite" | ||
sv_use_upnp | Enables UPnP support. (Requires -DCONF_UPNP=ON when compiling) | 0 | 0 | 1 |
sv_ddrace_rules | 是否展示模组默认规则 | 1 | 0 | 1 |
sv_rules_line1 | 第一行规则 | "" | ||
sv_rules_line2 | 第二行规则 | "" | ||
sv_rules_line3 | 第三行规则 | "" | ||
sv_rules_line4 | 第四行规则 | "" | ||
sv_rules_line5 | 第五行规则 | "" | ||
sv_rules_line6 | 第六行规则 | "" | ||
sv_rules_line7 | 第七行规则 | "" | ||
sv_rules_line8 | 第八行规则 | "" | ||
sv_rules_line9 | 第九行规则 | "" | ||
sv_rules_line10 | 第十行规则 | "" | ||
sv_team | 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人) | 1 | 0 | 3 |
sv_min_team_size | 队伍的最小人数(少于该人数的队伍完成地图不会获得队伍排名) | 2 | 1 | 64 |
sv_max_team_size | 队伍的最大人数 | 64 | 1 | 64 |
sv_map_vote | 是否允许使用map指令更换地图 | 1 | 0 | 1 |
sv_announcement_filename | file which will have the announcement, each one at a line | "announcement.txt" | ||
sv_announcement_interval | time(minutes) in which the announcement will be displayed from the announcement file | 300 | 1 | 9999 |
sv_announcement_random | Whether announcements are sequential or random | 1 | 0 | 1 |
sv_old_laser | Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter | 0 | 0 | 1 |
sv_slash_me | Whether /me is active on the server or not | 0 | 0 | 1 |
sv_rejoin_team_0 | Make a team automatically rejoin team 0 after finish (only if not locked) | 1 | 0 | 1 |
sv_no_weak_hook | Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong. | 0 | 0 | 1 |
conn_timeout | 网络超时 | 100 | 5 | 1000 |
conn_timeout_protection | Network timeout protection | 1000 | 5 | 10000 |
sv_reset_pickups | Whether the weapons are reset on passing the start tile or not | 0 | 0 | 1 |
sv_show_others | Whether players can use the command showothers or not | 1 | 0 | 1 |
sv_show_others_default | Whether players see others by default (2 for own team) | 0 | 0 | 2 |
sv_show_all_default | Whether players see all tees by default | 0 | 0 | 1 |
sv_max_afk_time | The time in seconds a player to be afk (0 = disabled) | 300 | 0 | 9999 |
sv_plasma_range | How far will the plasma gun track tees | 700 | 1 | 99999 |
sv_plasma_per_sec | How many shots does the plasma gun fire per seconds | 3 | 0 | 50 |
sv_dragger_range | How far will the dragger track tees | 700 | 1 | 99999 |
sv_vote_pause | Allow voting to pause players (instead of moving to spectators) | 1 | 0 | 1 |
sv_vote_pause_time | The time (in seconds) players have to wait in pause when paused by vote | 10 | 0 | 360 |
sv_tune_reset | Whether tuning is reset after each map change or not | 1 | 0 | 1 |
sv_reset_file | File to execute on map change or reload to set the default server settings | "reset.cfg" | ||
sv_input_fifo | Fifo file (non-Windows) or Named Pipe (Windows) to use as input for server console | "" | ||
sv_ddrace_tune_reset | Whether DDRace tuning (sv_hit, sv_endless_drag and sv_old_laser) is reset after each map change or not | 1 | 0 | 1 |
sv_nameless_score | Whether nameless tee has a score or not | 1 | 0 | 1 |
sv_time_in_broadcast_interval | How often to update the broadcast time | 1 | 0 | 60 |
sv_default_timer_type | Default way of displaying time either game/round timer or broadcast. 0 = game/round timer, 1 = broadcast, 2 = 0+1, 3 = none | 0 | 0 | 3 |
sv_chat_initial_delay | The time in seconds before the first message can be sent | 0 | 0 | 360 |
sv_chat_penalty | chat score will be increased by this on every message, and decremented by 1 on every tick. | 250 | 50 | 1000 |
sv_chat_threshold | if chats core exceeds this, the player will be muted for sv_spam_mute_duration seconds | 1000 | 50 | 10000 |
sv_spam_mute_duration | how many seconds to mute, if player triggers mute on spam. 0 = off | 60 | 0 | 3600 |
sv_shutdown_when_empty | Shutdown server as soon as no one is on it anymore | 0 | 0 | 1 |
sv_reload_when_empty | Reload map when server is empty (1 = reload once, 2 = reload every time server gets empty) | 0 | 0 | 2 |
sv_kill_protection | 0 - Disable, 1-9999 minutes | 20 | 0 | 9999 |
sv_solo_server | Set server to solo mode (no player interactions, has to be set before loading the map) | 0 | 0 | 1 |
sv_client_suggestion | Broadcast to display to players without DDNet client | "Get DDNet client from DDNet.org to use all features on DDNet!" | ||
sv_client_suggestion_old | Broadcast to display to players with an old version of DDNet client | "Your DDNet client is old, update it on DDNet.org!" | ||
sv_client_suggestion_bot | Broadcast to display to players with a known botting client | "Your client has bots and can be remotely controlled!\nPlease use another client like DDNet client from DDNet.org" | ||
sv_banned_versions | Comma separated list of banned clients to be kicked on join | "" | ||
sv_netlimit | Netlimit: Maximum amount of traffic a client is allowed to use (in kb/s) | 0 | 0 | 10000 |
sv_netlimit_alpha | Netlimit: Alpha of Exponention moving average | 50 | 1 | 100 |
sv_connlimit | Connlimit: Number of connections an IP is allowed to do in a timespan | 5 | 0 | 100 |
sv_connlimit_time | Connlimit: Time in which IP's connections are counted | 20 | 0 | 1000 |
sv_conn_logging_server | Unix socket server for IP address logging (Unix only) | "" | ||
sv_warmup | Number of seconds to do warmup before round starts | 0 | 0 | 0 |
sv_motd | Message of the day to display for the clients | "" | ||
sv_tournament_mode | Tournament mode. When enabled, players joins the server as spectator | 0 | 0 | 1 |
sv_spamprotection | Spam protection | 1 | 0 | 1 |
sv_spectator_slots | Number of slots to reserve for spectators | 0 | 0 | 64 |
sv_inactivekick_time | How many minutes to wait before taking care of inactive players | 0 | 0 | 1000 |
sv_inactivekick | How to deal with inactive players (0=move to spectator, 1=move to free spectator slot/kick, 2=kick) | 0 | 0 | 2 |
sv_strict_spectate_mode | Restricts information in spectator mode | 0 | 0 | 1 |
sv_vote_spectate | Allow voting to move players to spectators | 1 | 0 | 1 |
sv_vote_spectate_rejoindelay | How many minutes to wait before a player can rejoin after being moved to spectators by vote | 3 | 0 | 1000 |
sv_vote_kick | Allow voting to kick players | 1 | 0 | 1 |
sv_vote_kick_min | Minimum number of players required to start a kick vote | 0 | 0 | 64 |
sv_vote_kick_bantime | The time in seconds to ban a player if kicked by vote. 0 makes it just use kick | 5 | 0 | 1440 |
sv_join_vote_delay | Add a delay before recently joined players can call any vote or participate in a kick/spec vote (in seconds) | 300 | 0 | 1000 |
sv_old_teleport_weapons | Teleporting of all weapons (deprecated, use special entities instead) | 0 | 0 | 1 |
sv_old_teleport_hook | Hook through teleporter (deprecated, use special entities instead) | 0 | 0 | 1 |
sv_teleport_hold_hook | Hold hook when teleported | 0 | 0 | 1 |
sv_teleport_lose_weapons | Lose weapons when teleported (useful for some race maps) | 0 | 0 | 1 |
sv_deepfly | Allow fire non auto weapons when deep | 1 | 0 | 1 |
sv_destroy_bullets_on_death | Destroy bullets when their owner dies | 1 | 0 | 1 |
sv_destroy_lasers_on_death | Destroy lasers when their owner dies | 0 | 0 | 1 |
sv_mapupdaterate | 64 player id <-> vanilla id players map update rate | 5 | 1 | 100 |
sv_server_type | Type of the server (novice, moderate, ...) | "none" | ||
sv_send_votes_per_tick | Number of vote options being send per tick | 5 | 1 | 15 |
sv_rescue | Allow /rescue command so players can teleport themselves out of freeze (setting only works in initial config) | 0 | 0 | 1 |
sv_rescue_delay | Number of seconds between two rescues | 1 | 0 | 1000 |
sv_practice | Enable practice mode for teams. Means you can use /rescue, but in turn your rank doesn't count. | 1 | 0 | 1 |
dbg_dummies | (Debug build only) | 0 | 0 | 64 |
外部控制台设置
Setting | Description | Default | Min | Max |
---|---|---|---|---|
ec_bindaddr | Address to bind the external console to. Anything but 'localhost' is dangerous | "localhost" | ||
ec_port | Port to use for the external console | 0 | 0 | 0 |
ec_password | External console password | "" | ||
ec_bantime | The time a client gets banned if econ authentication fails. 0 just closes the connection | 0 | 0 | 1440 |
ec_auth_timeout | Time in seconds before the the econ authentication times out | 30 | 1 | 120 |
ec_output_level | Adjusts the amount of information in the external console | 1 | 0 | 2 |
服务器指令
Command | Arguments | Description |
---|---|---|
echo | r[文本] | 聊天框输出文本 |
exec | r[文件名] | 运行指定配置文件 |
reset | s[config-name] | Reset a config to its default value |
toggle | s[config-option] i[value 1] i[value 2] | Toggle config value |
access_level | s[command] ?i[accesslevel] | Specify command accessibility (admin = 0, moderator = 1, helper = 2, all = 3) |
access_status | i[accesslevel] | List all commands which are accessible for admin = 0, moderator = 1, helper = 2, all = 3 |
cmdlist | List all commands which are accessible for users | |
ban | s[ip|id] ?i[minutes] r[reason] | Ban ip for x minutes for any reason |
ban_range | s[first ip] s[last ip] ?i[minutes] r[reason] | Ban ip range for x minutes for any reason |
unban | s[ip|entry] | Unban ip/banlist entry |
unban_range | s[first ip] s[last ip] | Unban ip range |
unban_all | Unban all entries | |
bans | ?i[page] | Show banlist (page 0 by default, 20 entries per page) |
bans_save | s[file] | Save banlist in a file |
ban | s[ip|id] ?i[minutes] r[reason] | Ban player with ip/client id for x minutes for any reason |
ban_region | s[region] s[ip|id] ?i[minutes] r[reason] | Ban player in a region |
ban_region_range | s[region] s[first ip] s[last ip] ?i[minutes] r[reason] | Ban range in a region |
kick | i[id] ?r[reason] | Kick player with specified id for any reason |
status | ?r[name] | List players containing name or all players |
shutdown | ?r[reason] | Shut down |
logout | Logout of rcon | |
show_ips | ?i[show] | Show IP addresses in rcon commands (1 = on, 0 = off) |
record | ?s[file] | Record to a file |
stoprecord | Stop recording | |
reload | Reload the map | |
add_sqlserver | s['r'|'w'] s[Database] s[Prefix] s[User] s[Password] s[IP] i[Port] ?i[SetUpDatabase ?] | add a sqlserver |
dump_sqlservers | s['r'|'w'] | dumps all sqlservers readservers = r, writeservers = w |
auth_add | s[ident] s[level] r[pw] | Add a rcon key |
auth_add_p | s[ident] s[level] s[hash] s[salt] | Add a prehashed rcon key |
auth_change | s[ident] s[level] r[pw] | Update a rcon key |
auth_change_p | s[ident] s[level] s[hash] s[salt] | Update a rcon key with prehashed data |
auth_remove | s[ident] | Remove a rcon key |
auth_list | List all rcon keys | |
name_ban | s[name] ?i[distance] ?i[is_substring] ?r[reason] | Ban a certain nickname |
name_unban | s[name] | Unban a certain nickname |
name_bans | List all name bans | |
tune | s[tuning] ?i[value] | Tune variable to value or show current value |
toggle_tune | s[tuning] i[value 1] i[value 2] | Toggle tune variable |
tune_reset | ?s[tuning] | Reset all or one tuning variable to default |
tunes | List all tuning variables and their values | |
tune_zone | i[zone] s[tuning] i[value] | Tune in zone a variable to value |
tune_zone_dump | i[zone] | Dump zone tuning in zone x |
tune_zone_reset | ?i[zone] | reset zone tuning in zone x or in all zones |
tune_zone_enter | i[zone] r[message] | which message to display on zone enter; use 0 for normal area |
tune_zone_leave | i[zone] r[message] | which message to display on zone leave; use 0 for normal area |
mapbug | s[mapbug] | Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw) |
switch_open | i[switch] | Whether a switch is deactivated by default (otherwise activated) |
pause_game | Pause/unpause game | |
change_map | ?r[map] | Change map |
random_map | ?i[stars] | Random map |
random_unfinished_map | ?i[stars] | Random unfinished map |
restart | ?i[seconds] | Restart in x seconds (0 = abort) |
broadcast | r[message] | Broadcast message |
say | r[message] | Say in chat |
set_team | i[id] i[team-id] ?i[delay in minutes] | Set team of player to team |
set_team_all | i[team-id] | Set team of all players to team |
add_vote | s[name] r[command] | Add a voting option |
remove_vote | r[name] | remove a voting option |
force_vote | s[name] s[command] ?r[reason] | Force a voting option |
clear_votes | Clears the voting options | |
add_map_votes | Automatically adds voting options for all maps | |
vote | r['yes'|'no'] | Force a vote to yes/no |
dump_antibot | Dumps the antibot status | |
dbg_lognetwork | Log the network | |
kill_pl | v[id] | Kills player v and announces the kill |
totele | i[number] | Teleports you to teleporter v |
totelecp | i[number] | Teleports you to checkpoint teleporter v |
tele | ?i[id] ?i[id] | Teleports player i (or you) to player i (or you to where you look at) |
addweapon | i[weapon-id] | Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) |
removeweapon | i[weapon-id] | removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) |
shotgun | Gives a shotgun to you | |
grenade | Gives a grenade launcher to you | |
laser | Gives a laser to you | |
rifle | Gives a laser to you | |
jetpack | Gives jetpack to you | |
weapons | Gives all weapons to you | |
unshotgun | Removes the shotgun from you | |
ungrenade | Removes the grenade launcher from you | |
unlaser | Removes the laser from you | |
unrifle | Removes the laser from you | |
unjetpack | Removes the jetpack from you | |
unweapons | Removes all weapons from you | |
ninja | Makes you a ninja | |
super | Makes you super | |
unsuper | Removes super from you | |
endless_hook | Gives you endless hook | |
unendless_hook | Removes endless hook from you | |
unsolo | Puts you out of solo part | |
undeep | Puts you out of deep freeze | |
livefreeze | Makes you live frozen | |
unlivefreeze | Puts you out of live freeze | |
left | Makes you move 1 tile left | |
right | Makes you move 1 tile right | |
up | Makes you move 1 tile up | |
down | Makes you move 1 tile down | |
move | i[x] i[y] | Moves to the tile with x/y-number ii |
move_raw | i[x] i[y] | Moves to the point with x/y-coordinates ii |
force_pause | v[id] i[seconds] | Force i to pause for i seconds |
force_unpause | v[id] | Set force-pause timer of i to 0. |
set_team_ddr | v[id] i[team] | Set ddrace team of a player |
uninvite | v[id] i[team] | Uninvite player from team |
vote_mute | v[id] i[seconds] ?r[reason] | Remove v's right to vote for i seconds |
vote_unmute | v[id] | Give back v's right to vote. |
vote_mutes | List the current active vote mutes. | |
mute | ||
muteid | v[id] i[seconds] ?r[reason] | Mute player with id |
muteip | s[ip] i[seconds] ?r[reason] | Mute player with IP address |
unmute | i[muteid] | |
unmuteid | v[id] | Unmute player with id |
mutes | ||
moderate | Enables/disables active moderator mode for the player | |
vote_no | ||
save_dry | Dump the current savestring | |
dump_log | ?i[seconds] | Show logs of the last i seconds |
freezehammer | v[id] | Gives a player Freeze Hammer |
unfreezehammer | v[id] | Removes Freeze Hammer from a player |
聊天指令
Command | Arguments | Description |
---|---|---|
credits | Shows the credits of the DDNet mod | |
rules | Shows the server rules | |
emote | ?s[emote name] i[duration in seconds] | Sets your tee's eye emote |
eyeemote | ?s['on'|'off'|'toggle'] | Toggles use of standard eye-emotes on/off, eyeemote s, where s = on for on, off for off, toggle for toggle and nothing to show current status |
settings | ?s[configname] | Shows gameplay information for this server |
help | ?r[command] | Shows help to command r, general help if left blank |
info | Shows info about this server | |
list | ?s[filter] | List connected players with optional case-insensitive substring matching filter |
me | r[message] | Like the famous irc command '/me says hi' will display '<yourname> says hi' |
w | s[player name] r[message] | Whisper something to someone (private message) |
whisper | s[player name] r[message] | Whisper something to someone (private message) |
c | r[message] | Converse with the last person you whispered to (private message) |
converse | r[message] | Converse with the last person you whispered to (private message) |
pause | ?r[player name] | Toggles pause |
spec | ?r[player name] | Toggles spec (if not available behaves as /pause) |
pausevoted | Toggles pause on the currently voted player | |
specvoted | Toggles spec on the currently voted player | |
dnd | Toggle Do Not Disturb (no chat and server messages) | |
mapinfo | ?r[map] | Show info about the map with name r gives (current map by default) |
timeout | ?s[code] | Set timeout protection code s |
practice | ?i['0'|'1'] | Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank |
swap | ?r[player name] | Request to swap your tee with another team member |
save | ?r[code] | Save team with code r. |
load | ?r[code] | Load with code r. /load to check your existing saves |
map | ?r[map] | Vote a map by name |
rankteam | ?r[player name] | Shows the team rank of player with name r (your team rank by default) |
teamrank | ?r[player name] | Shows the team rank of player with name r (your team rank by default) |
rank | ?r[player name] | Shows the rank of player with name r (your rank by default) |
top5team | ?s[player name] ?i[rank to start with] | Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst) |
teamtop5 | ?s[player name] ?i[rank to start with] | Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst) |
top | ?i[rank to start with] | Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst) |
top5 | ?i[rank to start with] | Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst) |
times | ?s[player name] ?i[number of times to skip] | /times ?s?i shows last 5 times of the server or of a player beginning with name s starting with time i (i = 1 by default, -1 for first) |
points | ?r[player name] | Shows the global points of a player beginning with name r (your rank by default) |
top5points | ?i[number] | Shows five points of the global point ladder beginning with rank i (1 by default) |
timecp | ?r[player name] | Set your checkpoints based on another player |
team | ?i[id] | Lets you join team i (shows your team if left blank) |
lock | ?i['0'|'1'] | Toggle team lock so no one else can join and so the team restarts when a player dies. /lock 0 to unlock, /lock 1 to lock. |
unlock | Unlock a team | |
invite | r[player name] | Invite a person to a locked team |
showothers | ?i['0'|'1'|'2'] | Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only |
showall | ?i['0'|'1'] | Whether to show players at any distance (off by default), optional i = 0 for off else for on |
specteam | ?i['0'|'1'] | Whether to show players from other teams when spectating (on by default), optional i = 0 for off else for on |
ninjajetpack | ?i['0'|'1'] | Whether to use ninja jetpack or not. Makes jetpack look more awesome |
saytime | ?r[player name] | Privately messages someone's current time in this current running race (your time by default) |
saytimeall | Publicly messages everyone your current time in this current running race | |
time | Privately shows you your current time in this current running race in the broadcast message | |
timer | ?s['gametimer'|'broadcast'|'both'|'none'|'cycle'] | Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status |
r | Teleport yourself out of freeze (use sv_rescue 1 to enable this feature) | |
rescue | Teleport yourself out of freeze (use sv_rescue 1 to enable this feature) | |
tp | ?r[player name] | Teleport yourself to player or to where you are spectating if no player name is given |
teleport | ?r[player name] | Teleport yourself to player or to where you are spectating if no player name is given |
unsolo | Puts you out of solo part | |
undeep | Puts you out of deep freeze | |
kill | Kill yourself when kill-protected during a long game (use f1, kill for regular kill) |
客户端设置
Setting | Description | Default | Min | Max |
---|---|---|---|---|
cl_predict | Predict client movements | 1 | 0 | 1 |
cl_predict_dummy | Predict dummy movements | 1 | 0 | 1 |
cl_antiping_limit | Antiping limit (0 to disable) | 0 | 0 | 200 |
cl_antiping | Enable antiping, i. e. more aggressive prediction. | 0 | 0 | 1 |
cl_antiping_players | Predict other player's movement more aggressively (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_grenade | Predict grenades (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_weapons | Predict weapon projectiles (only enabled if cl_antiping is set to 1) | 1 | 0 | 1 |
cl_antiping_smooth | Make the prediction of other player's movement smoother | 0 | 0 | 1 |
cl_antiping_gunfire | Predict gunfire and show predicted weapon physics (with cl_antiping_grenade 1 and cl_antiping_weapons 1) | 1 | 0 | 1 |
cl_prediction_margin | Prediction margin in ms (adds latency, can reduce lag from ping jumps) | 10 | 1 | 2000 |
cl_nameplates | Show name plates | 1 | 0 | 1 |
cl_afk_emote | Show zzz emote next to afk players | 1 | 0 | 1 |
cl_nameplates_always | Always show name plates disregarding of distance | 1 | 0 | 1 |
cl_nameplates_teamcolors | Use team colors for name plates | 1 | 0 | 1 |
cl_nameplates_size | Size of the name plates from 0 to 100% | 50 | 0 | 100 |
cl_nameplates_clan | Show clan in name plates | 0 | 0 | 1 |
cl_nameplates_clan_size | Size of the clan plates from 0 to 100% | 30 | 0 | 100 |
cl_nameplates_ids | Show IDs in name plates | 0 | 0 | 1 |
cl_nameplates_own | Show own name plate (useful for demo recording) | 0 | 0 | 1 |
cl_nameplates_friendmark | Show friend mark (♥) in name plates | 0 | 0 | 1 |
cl_nameplates_strong | Show strong/weak in name plates (0 - off, 1 - icons, 2 - icons + numbers) | 0 | 0 | 2 |
cl_text_entities | Render textual entity data | 1 | 0 | 1 |
cl_text_entities_size | Size of textual entity data from 1 to 100% | 100 | 1 | 100 |
cl_authed_player_color | Color of name of authenticated player in scoreboard | 5898211 | ||
cl_same_clan_color | Clan color of players with the same clan as you in scoreboard. | 5898211 | ||
cl_enable_ping_color | Whether ping is colored in scoreboard. | 1 | 0 | 1 |
cl_autoswitch_weapons | Auto switch weapon on pickup | 1 | 0 | 1 |
cl_autoswitch_weapons_out_of_ammo | Auto switch weapon when out of ammo | 0 | 0 | 1 |
cl_showhud | Show ingame HUD | 1 | 0 | 1 |
cl_showhud_healthammo | Show ingame HUD (Health + Ammo) | 1 | 0 | 1 |
cl_showhud_score | Show ingame HUD (Score) | 1 | 0 | 1 |
cl_showhud_timer | Show ingame HUD (Timer) | 1 | 0 | 1 |
cl_showhud_dummy_actions | Show ingame HUD (Dummy Actions) | 1 | 0 | 1 |
cl_showhud_player_position | Show ingame HUD (Player Position) | 0 | 0 | 1 |
cl_showhud_player_speed | Show ingame HUD (Player Speed) | 0 | 0 | 1 |
cl_showhud_player_angle | Show ingame HUD (Player Aim Angle) | 0 | 0 | 1 |
cl_showhud_ddrace | Show ingame HUD (DDRace HUD) | 1 | 0 | 1 |
cl_showhud_jumps_indicator | Show ingame HUD (Jumps you have and have used) | 1 | 0 | 1 |
cl_show_freeze_bars | Whether to show a freeze bar under frozen players to indicate the thaw time | 1 | 0 | 1 |
cl_freezebars_alpha_inside_freeze | Opacity of freeze bars inside freeze (0 invisible, 100 fully visible) | 0 | 0 | 100 |
cl_showrecord | Show old style DDRace client records | 0 | 0 | 1 |
cl_shownotifications | Make the client notify when someone highlights you | 1 | 0 | 1 |
cl_showemotes | Show tee emotes | 1 | 0 | 1 |
cl_showchat | Show chat (2 to always show large chat area) | 1 | 0 | 2 |
cl_show_chat_friends | Show only chat messages from friends | 0 | 0 | 1 |
cl_show_chat_system | Show chat messages from the server | 1 | 0 | 1 |
cl_showkillmessages | Show kill messages | 1 | 0 | 1 |
cl_show_votes_after_voting | Show votes window after voting | 0 | 0 | 1 |
cl_show_local_time_always | Always show local time | 0 | 0 | 1 |
cl_showfps | Show ingame FPS counter | 0 | 0 | 1 |
cl_showpred | Show ingame prediction time in milliseconds | 0 | 0 | 1 |
cl_eye_wheel | Show eye wheel along together with emotes | 1 | 0 | 1 |
cl_eye_duration | How long the eyes emotes last | 999999 | 1 | 999999 |
cl_airjumpindicator | 1 | 0 | 1 | |
cl_threadsoundloading | Load sound files threaded | 1 | 0 | 1 |
cl_warning_teambalance | Warn about team balance | 1 | 0 | 1 |
cl_mouse_deadzone | Deadzone for the camera to follow the cursor | 0 | 0 | 3000 |
cl_mouse_followfactor | Factor for the camera to follow the cursor | 0 | 0 | 200 |
cl_mouse_max_distance | Maximum cursor distance | 400 | 0 | 5000 |
cl_mouse_min_distance | Minimum cursor distance | 0 | 0 | 5000 |
cl_dyncam | Enable dyncam | 0 | 0 | 1 |
cl_dyncam_max_distance | Maximum dynamic camera cursor distance | 1000 | 0 | 2000 |
cl_dyncam_min_distance | Minimum dynamic camera cursor distance | 0 | 0 | 2000 |
cl_dyncam_mousesens | Mouse sens used when dyncam is toggled on | 0 | 0 | 100000 |
cl_dyncam_deadzone | Deadzone for the dynamic camera to follow the cursor | 300 | 1 | 1300 |
cl_dyncam_follow_factor | Factor for the dynamic camera to follow the cursor | 60 | 0 | 200 |
cl_dyncam_smoothness | Transition amount of the camera movement, 0=instant, 100=slow and smooth | 0 | 0 | 100 |
cl_dyncam_stabilizing | Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement | 0 | 0 | 100 |
cl_multiview_sensitivity | Set how fast the camera will move to the desired location (higher = faster) | 100 | 0 | 200 |
cl_multiview_zoom_smoothness | Set the smoothness of the multi-view zoom (in ms, higher = slower) | 1300 | 50 | 5000 |
ed_autosave_interval | Interval in minutes at which a copy of the current editor map is automatically saved to the 'auto' folder (0 for off) | 10 | 0 | 240 |
ed_autosave_max | Maximum number of autosaves that are kept per map name (0 = no limit) | 10 | 0 | 1000 |
ed_smooth_zoom_time | Time of smooth zoom animation in the editor in ms (0 for off) | 250 | 0 | 5000 |
ed_limit_max_zoom_level | Specifies, if zooming in the editor should be limited or not (0 = no limit) | 1 | 0 | 1 |
ed_zoom_target | Zoom to the current mouse target | 0 | 0 | 1 |
ed_showkeys | 0 | 0 | 1 | |
cl_show_welcome | 1 | 0 | 1 | |
cl_motd_time | How long to show the server message of the day | 10 | 0 | 100 |
cl_map_download_url | URL used to download maps (can start with http:// or https://) | "https://maps.ddnet.org" | ||
cl_map_download_connect_timeout_ms | HTTP map downloads: timeout for the connect phase in milliseconds (0 to disable) | 2000 | 0 | 100000 |
cl_map_download_low_speed_limit | HTTP map downloads: Set low speed limit in bytes per second (0 to disable) | 4000 | 0 | 100000 |
cl_map_download_low_speed_time | HTTP map downloads: Set low speed limit time period (0 to disable) | 3 | 0 | 100000 |
cl_languagefile | What language file to use | "" | ||
cl_skin_download_url | URL used to download skins | "https://skins.ddnet.org/skin/" | ||
cl_skin_community_download_url | URL used to download community skins | "https://skins.ddnet.org/skin/community/" | ||
cl_vanilla_skins_only | Only show skins available in Vanilla Teeworlds | 0 | 0 | 1 |
cl_download_skins | Download skins from cl_skin_download_url on-the-fly | 1 | 0 | 1 |
cl_download_community_skins | Allow to download skins created by the community. Uses cl_skin_community_download_url instead of cl_skin_download_url for the download | 0 | 0 | 1 |
cl_auto_statboard_screenshot | Automatically take game over statboard screenshot | 0 | 0 | 1 |
cl_auto_statboard_screenshot_max | Maximum number of automatically created statboard screenshots (0 = no limit) | 10 | 0 | 1000 |
cl_default_zoom | Default zoom level | 10 | 0 | 20 |
cl_smooth_zoom_time | Time of smooth zoom animation ingame in ms (0 for off) | 250 | 0 | 5000 |
cl_limit_max_zoom_level | Specifies, if zooming ingame should be limited or not (0 = no limit) | 1 | 0 | 1 |
player_use_custom_color | Toggles usage of custom colors | 0 | 0 | 1 |
player_color_body | Player body color | 65408 | ||
player_color_feet | Player feet color | 65408 | ||
player_skin | Player skin | "default" | ||
player_default_eyes | Player eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink | 0 | 0 | 5 |
cl_skin_prefix | Replace the skins by skins with this prefix (e.g. kitty, santa) | "" | ||
cl_fat_skins | Enable fat skins | 0 | 0 | 1 |
ui_page | Interface page | 9 | 6 | 10 |
ui_settings_page | Interface settings page | 0 | 0 | 9 |
ui_toolbox_page | Toolbox page | 0 | 0 | 2 |
ui_server_address | Interface server address | "localhost:8303" | ||
ui_mousesens | Mouse sensitivity for menus/editor | 200 | 1 | 100000 |
ui_controller_sens | Controller sensitivity for menus/editor | 100 | 1 | 100000 |
ui_smooth_scroll_time | Time of smooth scrolling animation in menus/editor in ms (0 for off) | 500 | 0 | 5000 |
ui_color | Interface color | 0xE4A046AF | ||
ui_colorize_ping | Highlight ping | 1 | 0 | 1 |
ui_colorize_gametype | Highlight gametype | 1 | 0 | 1 |
ui_close_window_after_changing_setting | Close window after changing setting | 1 | 0 | 1 |
ui_unread_news | Whether there is unread news | 0 | 0 | 1 |
gfx_noclip | Disable clipping | 0 | 0 | 1 |
dummy_name | Name of the dummy | "" | ||
dummy_clan | Clan of the dummy | "" | ||
dummy_country | Country of the Dummy | -1 | -1 | 1000 |
dummy_use_custom_color | Toggles usage of custom colors | 0 | 0 | 1 |
dummy_color_body | Dummy body color | 65408 | ||
dummy_color_feet | Dummy feet color | 65408 | ||
dummy_skin | Dummy skin | "default" | ||
dummy_default_eyes | Dummy eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink | 0 | 0 | 5 |
cl_dummy | 0 - player / 1 - dummy | 0 | 0 | 1 |
cl_dummy_hammer | Whether dummy is hammering for a hammerfly | 0 | 0 | 1 |
cl_dummy_resetonswitch | Whether dummy or player should stop pressing keys when you switch. 0 = off, 1 = dummy, 2 = player | 0 | 0 | 2 |
cl_dummy_restore_weapon | Whether dummy should switch to last weapon after hammerfly | 1 | 0 | 1 |
cl_dummy_copy_moves | Whether dummy should copy your moves | 0 | 0 | 1 |
cl_dummy_control | Whether can you control dummy at the same time (cl_dummy_jump, cl_dummy_fire, cl_dummy_hook) | 0 | 0 | 1 |
cl_dummy_jump | Whether dummy is jumping (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_dummy_fire | Whether dummy is firing (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_dummy_hook | Whether dummy is hooking (requires cl_dummy_control 1) | 0 | 0 | 1 |
cl_show_start_menu_images | Show start menu images | 1 | 0 | 1 |
cl_skip_start_menu | Skip the start menu | 0 | 0 | 1 |
cl_video_pausewithdemo | Pause video rendering when demo playing pause | 1 | 0 | 1 |
cl_video_showhud | Show ingame HUD when rendering video | 0 | 0 | 1 |
cl_video_showchat | Show chat when rendering video | 1 | 0 | 1 |
cl_video_sound_enable | Use sound when rendering video | 1 | 0 | 1 |
cl_video_show_hook_coll_other | Show other players' hook collision lines when rendering video | 0 | 0 | 1 |
cl_video_show_direction | Show players' key presses when rendering video (1 = other players', 2 = also your own) | 0 | 0 | 2 |
cl_video_crf | Set crf when encode video with libx264 (0 for highest quality, 51 for lowest) | 18 | 0 | 51 |
cl_video_preset | Set preset when encode video with libx264, default is 5 (medium), 0 is ultrafast, 9 is placebo (the slowest, not recommend) | 5 | 0 | 9 |
dbg_tuning | Display information about the tuning parameters that affect the own player (0 = off, 1 = show changed, 2 = show all) | 0 | 0 | 2 |
player_name | Name of the player | "" | ||
player_clan | Clan of the player | "" | ||
player_country | Country of the player | -1 | -1 | 1000 |
password | Password to the server | "" | ||
events | Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client). | 1 | 0 | 1 |
steam_name | Last seen name of the Steam profile | "" | ||
logfile | Filename to log all output to | "" | ||
logappend | Append to logfile instead of overwriting it every time | 1 | 0 | 1 |
loglevel | Adjusts the amount of information in the logfile (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) | 0 | -3 | 2 |
stdout_output_level | Adjusts the amount of information in the system console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) | 0 | -3 | 2 |
console_output_level | Adjusts the amount of information in the local/remote console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace) | 0 | -3 | 2 |
console_enable_colors | Enable colors in console output | 1 | 0 | 1 |
cl_save_settings | Write the settings file on exit | 1 | 0 | 1 |
cl_refresh_rate | Refresh rate for updating the game (in Hz) | 0 | 0 | 10000 |
cl_refresh_rate_inactive | Refresh rate for updating the game when the window is inactive (in Hz) | 120 | 0 | 10000 |
cl_editor | 0 | 0 | 1 | |
cl_editor_dilate | Automatically dilates embedded images | 1 | 0 | 1 |
cl_skin_filter_string | Skin filtering string | "" | ||
cl_auto_demo_record | Automatically record demos | 1 | 0 | 1 |
cl_auto_demo_on_connect | Only start a new demo when connect while automatically record demos | 0 | 0 | 1 |
cl_auto_demo_max | Maximum number of automatically recorded demos (0 = no limit) | 10 | 0 | 1000 |
cl_auto_screenshot | Automatically take game over screenshot | 0 | 0 | 1 |
cl_auto_screenshot_max | Maximum number of automatically created screenshots (0 = no limit) | 10 | 0 | 1000 |
cl_auto_csv | Automatically create game over csv | 0 | 0 | 1 |
cl_auto_csv_max | Maximum number of automatically created csvs (0 = no limit) | 10 | 0 | 1000 |
cl_show_broadcasts | Show broadcasts ingame | 1 | 0 | 1 |
cl_print_broadcasts | Print broadcasts to console | 1 | 0 | 1 |
cl_print_motd | Print motd to console | 1 | 0 | 1 |
cl_friends_ignore_clan | Ignore clan tag when searching for friends | 1 | 0 | 1 |
cl_assets_entities | The asset/assets for entities | "default" | ||
cl_asset_game | The asset for game | "default" | ||
cl_asset_emoticons | The asset for emoticons | "default" | ||
cl_asset_particles | The asset for particles | "default" | ||
cl_asset_hud | The asset for HUD | "default" | ||
cl_asset_extras | The asset for the game graphics that do not come from Teeworlds | "default" | ||
br_filter_string | Server browser filtering string | "Novice" | ||
br_exclude_string | Server browser exclusion string | "" | ||
br_filter_full | Filter out full server in browser | 0 | 0 | 1 |
br_filter_empty | Filter out empty server in browser | 0 | 0 | 1 |
br_filter_spectators | Filter out spectators from player numbers | 0 | 0 | 1 |
br_filter_friends | Filter out servers with no friends | 0 | 0 | 1 |
br_filter_country | Filter out servers with non-matching player country | 0 | 0 | 1 |
br_filter_country_index | Player country to filter by in the server browser | -1 | -1 | 999 |
br_filter_pw | Filter out password protected servers in browser | 0 | 0 | 1 |
br_filter_gametype | Game types to filter | "" | ||
br_filter_gametype_strict | Strict gametype filter | 0 | 0 | 1 |
br_filter_connecting_players | Filter connecting players | 1 | 0 | 1 |
br_filter_serveraddress | Server address to filter | "" | ||
br_filter_unfinished_map | Show only servers with unfinished maps | 0 | 0 | 1 |
br_filter_exclude_countries | Filter out DDNet servers by country | "" | ||
br_filter_exclude_types | Filter out DDNet servers by type (mod) | "" | ||
br_indicate_finished | Show whether you have finished a DDNet map (transmits your player name to info.ddnet.org/info) | 1 | 0 | 1 |
br_location | Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America | "auto" | ||
br_cached_best_serverinfo_url | Do not set this variable, instead create a ddnet-serverlist-urls.cfg next to settings_ddnet.cfg to specify all possible serverlist URLs | "" | ||
br_filter_exclude_countries_kog | Filter out kog servers by country | "" | ||
br_filter_exclude_types_kog | Filter out kog servers by type (mod) | "" | ||
br_sort | Sorting column in server browser | 4 | 0 | 256 |
br_sort_order | Sorting order in server browser | 2 | 0 | 2 |
br_max_requests | Number of concurrent requests to use when refreshing server browser | 100 | 0 | 1000 |
br_demo_sort | Sorting column in demo browser | 0 | 0 | 3 |
br_demo_sort_order | Sorting order in demo browser | 0 | 0 | 1 |
br_demo_fetch_info | Whether to auto fetch demo infos on refresh | 0 | 0 | 1 |
snd_buffer_size | Sound buffer size | 512 | 128 | 32768 |
snd_rate | Sound mixing rate | 48000 | 5512 | 384000 |
snd_enable | Sound enable | 1 | 0 | 1 |
snd_enable_music | Play background music | 0 | 0 | 1 |
snd_volume | Sound volume | 30 | 0 | 100 |
snd_chat_volume | Chat sound volume | 30 | 0 | 100 |
snd_game_volume | Game sound volume | 30 | 0 | 100 |
snd_ambient_volume | Map Sound sound volume | 30 | 0 | 100 |
snd_background_music_volume | Background music sound volume | 30 | 0 | 100 |
snd_nonactive_mute | 0 | 0 | 1 | |
snd_game | Enable game sounds | 1 | 0 | 1 |
snd_gun | Enable gun sound | 1 | 0 | 1 |
snd_long_pain | Enable long pain sound (used when shooting in freeze) | 1 | 0 | 1 |
snd_chat | Enable regular chat sound | 1 | 0 | 1 |
snd_team_chat | Enable team chat sound | 1 | 0 | 1 |
snd_servermessage | Enable server message sound | 1 | 0 | 1 |
snd_highlight | Enable highlighted chat sound | 1 | 0 | 1 |
gfx_screen | Screen index | 0 | 0 | 15 |
gfx_screen_width | Screen resolution width | 0 | 0 | 0 |
gfx_screen_height | Screen resolution height | 0 | 0 | 0 |
gfx_screen_refresh_rate | Screen refresh rate | 0 | 0 | 0 |
gfx_desktop_width | Desktop resolution width for detecting display changes (not recommended to change manually) | 0 | 0 | 0 |
gfx_desktop_height | Desktop resolution height for detecting display changes (not recommended to change manually) | 0 | 0 | 0 |
gfx_borderless | Borderless window (not to be used with fullscreen) | 1 | 0 | 1 |
gfx_fullscreen | Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen | 0 | 0 | 3 |
gfx_highdpi | Enable high-dpi | 1 | 0 | 1 |
gfx_color_depth | Colors bits for framebuffer (fullscreen only) | 24 | 16 | 24 |
gfx_vsync | Vertical sync (may cause delay) | 0 | 0 | 1 |
gfx_display_all_video_modes | Show all video modes | 0 | 0 | 1 |
gfx_high_detail | High detail | 1 | 0 | 1 |
gfx_fsaa_samples | FSAA Samples | 0 | 0 | 64 |
gfx_refresh_rate | Screen refresh rate | 0 | 0 | 10000 |
gfx_finish | 0 | 0 | 1 | |
gfx_backgroundrender | Render graphics when window is in background | 1 | 0 | 1 |
gfx_text_overlay | Stop rendering textoverlay in editor or with entities: high value = less details = more speed | 10 | 1 | 100 |
gfx_asyncrender_old | Do rendering async from the the update | 1 | 0 | 1 |
gfx_quad_as_triangle | Render quads as triangles (fixes quad coloring on some GPUs) | 0 | 0 | 1 |
inp_mousesens | Mouse sensitivity | 200 | 1 | 100000 |
inp_translated_keys | Translate keys before interpreting them, respects keyboard layouts | 0 | 0 | 1 |
inp_ignored_modifiers | Ignored keyboard modifier mask | 0 | 0 | 65536 |
inp_ime_native_ui | Use native UI for IME (may cause IME to not work in fullscreen mode) (changing requires restart) | 0 | 0 | 1 |
inp_controller_enable | Enable controller | 0 | 0 | 1 |
inp_controller_guid | Controller GUID which uniquely identifies the active controller | "" | ||
inp_controller_absolute | Enable absolute controller aiming ingame | 0 | 0 | 1 |
inp_controller_sens | Ingame controller sensitivity | 100 | 1 | 100000 |
inp_controller_x | Controller axis that controls X axis of cursor | 0 | 0 | 12 |
inp_controller_y | Controller axis that controls Y axis of cursor | 1 | 0 | 12 |
inp_controller_tolerance | Controller axis tolerance to account for jitter | 5 | 0 | 50 |
cl_port | Port to use for client connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) | 0 | 0 | 65535 |
cl_dummy_port | Port to use for dummy connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) | 0 | 0 | 65535 |
cl_contact_port | Port to use for serverinfo connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) | 0 | 0 | 65535 |
bindaddr | Address to bind the client/server to | "" | ||
debug | Debug mode | 0 | 0 | 1 |
dbg_curl | Debug curl | 0 | 0 | 1 |
dbg_graphs | Performance graphs | 0 | 0 | 1 |
dbg_gfx | Show graphic library warnings and errors, if the GPU supports it (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all) | 0 | 0 | 4 |
dbg_stress | Stress systems (Debug build only) | 0 | 0 | 0 |
dbg_stress_server | Server to stress (Debug build only) | "localhost" | ||
http_allow_insecure | Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing. | 0 | 0 | 1 |
cl_race_binds_set | What level the DDRace binds are set to (this is automated, you don't need to use this) | 0 | 0 | 1 |
cl_reconnect_timeout | How many seconds to wait before reconnecting (after timeout, 0 for off) | 120 | 0 | 600 |
cl_reconnect_full | How many seconds to wait before reconnecting (when server is full, 0 for off) | 5 | 0 | 600 |
cl_message_system_color | System message color | 2817983 | ||
cl_message_client_color | Client message color | 9633471 | ||
cl_message_highlight_color | Highlighted message color | 65471 | ||
cl_message_team_color | Team message color | 5636050 | ||
cl_message_color | Message color | 255 | ||
cl_laser_rifle_inner_color | Laser inner color for Rifle | 11206591 | ||
cl_laser_rifle_outline_color | Laser outline color for Rifle | 11176233 | ||
cl_laser_sg_inner_color | Laser inner color for Shotgun | 1467241 | ||
cl_laser_sg_outline_color | Laser outline color for Shotgun | 1866773 | ||
cl_laser_door_inner_color | Laser inner color for doors | 7701379 | ||
cl_laser_door_outline_color | Laser outline color for doors | 7667473 | ||
cl_laser_freeze_inner_color | Laser inner color for freezes | 12001153 | ||
cl_laser_freeze_outline_color | Laser outline color for freezes | 11613223 | ||
cl_kill_message_normal_color | Kill message normal color | 255 | ||
cl_kill_message_highlight_color | Kill message highlight color | 255 | ||
cl_message_friend | Enable coloring and the heart for friends | 1 | 0 | 1 |
cl_message_friend_color | Friend message color | 65425 | ||
conn_timeout | Network timeout | 100 | 5 | 1000 |
cl_show_ids | Whether to show client ids in scoreboard | 0 | 0 | 1 |
cl_scoreboard_on_death | Whether to show scoreboard after death or not | 1 | 0 | 1 |
cl_auto_race_record | Save the best demo of each race | 1 | 0 | 1 |
cl_replays | Enable/disable replays | 0 | 0 | 1 |
cl_replay_length | Set the default length of the replays | 30 | 10 | 0 |
cl_race_record_server_control | Let the server start the race recorder | 1 | 0 | 1 |
cl_demo_name | Save the player name within the demo | 1 | 0 | 1 |
cl_demo_assume_race | Assume that demos are race demos | 1 | 0 | 1 |
cl_race_ghost | Enable ghost | 1 | 0 | 1 |
cl_race_ghost_server_control | Let the server start the ghost | 1 | 0 | 1 |
cl_race_show_ghost | Show ghost | 1 | 0 | 1 |
cl_race_save_ghost | Save ghost | 1 | 0 | 1 |
cl_ddrace_scoreboard | Enable DDRace Scoreboard | 1 | 0 | 1 |
cl_show_others | Show players in other teams (2 to show own team only) | 0 | 0 | 2 |
cl_show_others_alpha | Show players in other teams (alpha value, 0 invisible, 100 fully visible) | 40 | 0 | 100 |
cl_overlay_entities | Overlay game tiles with a percentage of opacity | 0 | 0 | 100 |
cl_showquads | Show quads (only interesting for mappers, or if your system has extremely bad performance) | 1 | 0 | 1 |
cl_background_color | Background color | 128 | ||
cl_background_entities_color | Background (entities) color | 128 | ||
cl_background_entities | Background (entities) | "" | ||
cl_run_on_join | Command to run when joining a server | "" | ||
cl_menu_map | Background map in the menu | "auto" | ||
cl_rotation_radius | Menu camera rotation radius | 30 | 1 | 500 |
cl_rotation_speed | Menu camera rotations in seconds | 40 | 1 | 120 |
cl_camera_speed | Menu camera speed | 5 | 1 | 40 |
cl_background_show_tiles_layers | Whether draw tiles layers when using custom background (entities) | 0 | 0 | 1 |
cl_unpredicted_shadow | Show unpredicted shadow tee (0 = off, 1 = on, -1 = don't even show in debug mode) | 0 | -1 | 1 |
cl_predict_freeze | Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze) | 1 | 0 | 2 |
cl_show_ninja | Show ninja skin | 1 | 0 | 1 |
cl_show_hook_coll_other | Show other players' hook collision line (2 to always show) | 1 | 0 | 2 |
cl_show_hook_coll_own | Show own players' hook collision line (2 to always show) | 1 | 0 | 2 |
cl_hook_coll_size | Size of hook collision line | 0 | 0 | 20 |
cl_hook_coll_alpha | Alpha of hook collision line (0 invisible, 100 fully visible) | 100 | 0 | 100 |
cl_hook_coll_color_no_coll | Specifies the color of a hookline that hits nothing. | 65407 | ||
cl_hook_coll_color_hookable_coll | Specifies the color of a hookline that hits hookable tiles. | 6401973 | ||
cl_hook_coll_color_tee_coll | Specifies the color of a hookline that hits tees. | 2817919 | ||
cl_chat_teamcolors | Show names in chat in team colors | 0 | 0 | 1 |
cl_chat_reset | Reset chat when pressing escape | 1 | 0 | 1 |
cl_chat_old | Old chat style: No tee, no background | 0 | 0 | 1 |
cl_show_direction | Show key presses (1 = other players', 2 = also your own) | 1 | 0 | 2 |
cl_old_gun_position | Tees hold gun a bit higher like in TW 0.6.1 and older | 0 | 0 | 1 |
cl_confirm_disconnect_time | Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on) | 20 | -1 | 1440 |
cl_confirm_quit_time | Confirmation popup before quitting after game time (in minutes, -1 to turn off, 0 to always turn on) | 20 | -1 | 1440 |
cl_timeout_code | Timeout code to use | "" | ||
cl_dummy_timeout_code | Dummy Timeout code to use | "" | ||
cl_timeout_seed | Timeout seed | "" | ||
cl_input_fifo | Fifo file (non-Windows) or Named Pipe (Windows) to use as input for client console | "" | ||
cl_config_version | The config version. Helps newer clients fix bugs with older configs. | 0 | 0 | 0 |
cl_demo_slice_begin | Begin marker for demo slice | -1 | 0 | 0 |
cl_demo_slice_end | End marker for demo slice | -1 | 0 | 0 |
cl_demo_show_speed | Show speed meter on change | 0 | 0 | 1 |
cl_demo_keyboard_shortcuts | Enable keyboard shortcuts in demo player | 1 | 0 | 1 |
gfx_gl_major | Graphic library major version | 1 | 1 | 10 |
gfx_gl_minor | Graphic library minor version | 3 | 0 | 10 |
gfx_gl_patch | Graphic library patch version | 0 | 0 | 10 |
gfx_gl_texture_lod_bias | The lod bias for graphic library texture sampling multiplied by 1000 | -500 | -15000 | 15000 |
gfx_3d_texture_analysis_ran | Ran an analyzer to check if sampling 3D/2D array textures works correctly | 0 | 0 | 1 |
gfx_3d_texture_analysis_renderer | The renderer on which the analysis was performed | "" | ||
gfx_3d_texture_analysis_version | The version on which the analysis was performed | "" | ||
gfx_gpu_name | The GPU's name, which will be selected by the backend. (if supported by the backend) | "auto" | ||
gfx_backend | The backend to use (e.g. OpenGL or Vulkan) | "OpenGL" | ||
gfx_render_thread_count | Number of threads the backend can use for rendering. (note: the value can be ignored by the backend) | 3 | 0 | 0 |
gfx_driver_is_blocked | If 1, the current driver is in a blocked error state. | 0 | 0 | 1 |
cl_video_recorder_fps | At which FPS the videorecorder should record demos. | 60 | 1 | 1000 |
客户端指令
Command | Arguments | Description |
---|---|---|
exec | r[file] | Execute the specified file |
reset | s[config-name] | Reset a config to its default value |
toggle | s[config-option] i[value 1] i[value 2] | Toggle config value |
+toggle | s[config-option] i[value 1] i[value 2] | Toggle config value via keypress |
toggle_local_console | Toggle local console | |
toggle_remote_console | Toggle remote console | |
clear_local_console | Clear local console | |
clear_remote_console | Clear remote console | |
dump_local_console | Write local console contents to a text file | |
dump_remote_console | Write remote console contents to a text file | |
console_page_up | Previous page in console | |
console_page_down | Next page in console | |
callvote | s['kick'|'spectate'|'option'] s[id|option text] ?r[reason] | Call vote |
vote | r['yes'|'no'] | Vote yes/no |
+emote | Open emote selector | |
emote | i[emote-id] | Use emote |
+spectate | Open spectator mode selector | |
spectate | i[spectator-id] | Switch spectator mode |
spectate_next | Spectate the next player | |
spectate_previous | Spectate the previous player | |
spectate_closest | Spectate the closest player | |
spectate_multiview | i[id] | Add/remove Client-IDs to spectate them exclusivly (-1 to reset) |
zoom+ | Zoom increase | |
zoom- | Zoom decrease | |
zoom | ?i | Change zoom |
set_view | i[x]i[y] | Set camera position to x and y in the map |
goto_switch | i[number]?i[offset] | View switch found (at offset) with given number |
goto_tele | i[number]?i[offset] | View tele found (at offset) with given number |
say | r[message] | Say in chat |
say_team | r[message] | Say in team chat |
chat | s['team'|'all'] ?r[message] | Enable chat with all/team mode |
+show_chat | Show chat | |
echo | r[message] | Echo the text in chat window |
+left | Move left | |
+right | Move right | |
+jump | Jump | |
+hook | Hook | |
+fire | Fire | |
+showhookcoll | Show Hook Collision | |
+weapon1 | Switch to hammer | |
+weapon2 | Switch to gun | |
+weapon3 | Switch to shotgun | |
+weapon4 | Switch to grenade | |
+weapon5 | Switch to laser | |
+nextweapon | Switch to next weapon | |
+prevweapon | Switch to previous weapon | |
add_foe | s[name] ?s[clan] | Add a foe |
remove_foe | s[name] ?s[clan] | Remove a foe |
foes | List foes | |
add_friend | s[name] ?s[clan] | Add a friend |
remove_friend | s[name] ?s[clan] | Remove a friend |
friends | List friends | |
team | i[team-id] | Switch team |
kill | Kill yourself to restart | |
tune_zone | i[zone] s[tuning] i[value] | Tune in zone a variable to value |
dummy_connect | Connect dummy | |
dummy_disconnect | Disconnect dummy | |
dummy_reset | Reset dummy | |
quit | Quit the client | |
exit | Quit the client | |
restart | Restart the client | |
minimize | Minimize the client | |
connect | r[host|ip] | Connect to the specified host/ip |
disconnect | Disconnect from the server | |
ping | Ping the current server | |
screenshot | Take a screenshot | |
start_video | Start recording a video | |
stop_video | Stop recording a video | |
rcon | r[rcon-command] | Send specified command to rcon |
rcon_auth | r[password] | Authenticate to rcon |
rcon_login | s[username] r[password] | Authenticate to rcon with a username |
play | r[file] | Play the file specified |
record | ?r[file] | Record to the file |
stoprecord | Stop recording | |
add_demomarker | Add demo timeline marker | |
begin_favorite_group | Use this before `add_favorite` to group favorites. End with `end_favorite_group` | |
end_favorite_group | Use this after `add_favorite` to group favorites. Start with `begin_favorite_group` | |
add_favorite | s[host|ip] ?s['allow_ping'] | Add a server as a favorite |
remove_favorite | r[host|ip] | Remove a server from favorites |
demo_slice_start | ||
demo_slice_end | ||
demo_play | Play demo | |
demo_speed | i[speed] | Set demo speed |
save_replay | ?i[length] s[filename] | Save a replay of the last defined amount of seconds |
benchmark_quit | i[seconds] r[file] | Benchmark frame times for number of seconds to file, then quit |
参数调整
调整项 | 描述 | 默认值 |
---|---|---|
ground_control_speed | 玩家地面水平移动最大移速 | 10.0 |
ground_control_accel | 地面水平移动加速度 | 2.0 |
ground_friction | 地面摩檫力 | 0.5 |
ground_jump_impulse | 地面跳跃冲量 | 13.2 |
air_jump_impulse | 空中跳跃冲量 | 12.0 |
air_control_speed | 玩家空中水平移动最大速度 | 5.0 |
air_control_accel | 空中水平移动加速度 | 1.5 |
air_friction | 空气摩檫力 | 0.95 |
hook_length | 钩爪飞行最大区域半径 | 380.0 |
hook_fire_speed | 钩爪飞行速度 | 80.0 |
hook_drag_accel | 钩墙后钩索拉力的加速度 | 3.0 |
hook_drag_speed | 钩人后对他人的速度 | 15.0 |
gravity | 重力 | 0.5 |
velramp_start | Velocity ramp start | 550 |
velramp_range | Velocity ramp range | 2000 |
velramp_curvature | Velocity ramp curvature | 1.4 |
gun_curvature | 手枪子弹下坠曲率 | 1.25 |
gun_speed | 手枪子弹飞行速度 | 2200.0 |
gun_lifetime | 手枪子弹存在时长 | 2.0 |
shotgun_curvature | 霰弹下坠曲率 | 1.25 |
shotgun_speed | 霰弹飞行速度 | 2750.0 |
shotgun_speeddiff | 霰弹速度散射差异值(弃用) | 0.8 |
shotgun_lifetime | 霰弹存在时长(弃用) | 0.20 |
grenade_curvature | 榴弹下坠曲率 | 7.0 |
grenade_speed | 榴弹飞行速度 | 1000.0 |
grenade_lifetime | 榴弹存在时长 | 2.0 |
laser_reach | 激光完全衰弱所需最大里程 | 800.0 |
laser_bounce_delay | 激光反弹后衰弱所需里程 | 150 |
laser_bounce_num | 激光反弹次数上限 | 1000 |
laser_bounce_cost | 激光每次反弹从衰弱最大里程中扣除的部分 | 0 |
laser_damage | 激光伤害(弃用) | 5 |
player_collision | 允许玩家间碰撞 | 1 |
player_hooking | 允许玩家间使用钩索拉扯 | 1 |
jetpack_strength | 手枪作为飞行背包时的推力 | 400.0 |
shotgun_strength | 霰弹拉力 | 10.0 |
explosion_strength | 爆炸推力(例如榴弹) | 6.0 |
hammer_strength | 锤击推力 | 1.0 |
hook_duration | 钩索拉住其他玩家时持续时长 | 1.25 |
hammer_fire_delay | 锤击空气后摇 | 125 |
gun_fire_delay | 手枪射击间隔 | 125 |
shotgun_fire_delay | 霰弹枪射击间隔 | 500 |
grenade_fire_delay | 榴弹发射间隔 | 500 |
laser_fire_delay | 激光射击间隔 | 800 |
ninja_fire_delay | 武士刀攻击间隔 | 800 |
hammer_hit_fire_delay | 锤击玩家后摇 | 320 |
ground_elasticity_x | Wall elasticity | 0 |
ground_elasticity_y | Ground/ceiling elasticity | 0 |