Telegun/es: Difference between revisions
mNo edit summary |
Updating to match new version of source page |
||
Line 1: | Line 1: | ||
<languages/> | |||
{{stub}} | {{stub}} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
You can then teleport with [[Special:MyLanguage/pistol|pistol]] and [[Special:MyLanguage/grenade|grenade]] by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]]. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Modify the delay value to select the desired weapon: | |||
</div> | |||
* 0: | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* 1: | * 0: All weapons | ||
* 2: | * 1: Only [[Special:MyLanguage/pistol|pistol]] | ||
* 3: | * 2: Only [[Special:MyLanguage/grenade|grenade]] | ||
* ( | * 3: Only [[Special:MyLanguage/laser|laser]] | ||
* (4 or greater equals 0) | |||
</div> | |||
== | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== References == | |||
</div> | |||
[[Category:Game-Mechanic{{#translation:}}]] |
Revision as of 20:03, 11 February 2023
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].
Weapons need to be collected and activated with a teleporter weapon on tile.
You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.
Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.
The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.
You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.
Modify the delay value to select the desired weapon: