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{{DISPLAYTITLE:锤击}}
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'''锤击'''(英语:Hammerhit)是一项通常情况下用来为位于玩家下方的其他玩家[[Freeze/zh|解除冻结]]的技巧。


== 常规锤击 ==
{{Stub}}
为了完成这项技巧:
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'''''Hammerhit''''' ('''''hh''''') is a technique most commonly used to [[Special:MyLanguage/Freeze|unfreeze]] tees that are below you.
</div>


# 想办法使自身的位置处于已冻结玩家的上方,例如通过掉落或[[jump/zh|跳跃]];
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# 使用二段跳跃来抵消你的下落速度,同时向着已冻结玩家释放[[hook/zh|钩索]];
To perform the technique:
# 稍微向两侧方向[[Movement|移动]]一小段距离(通过左右方向键),避免两名玩家之间发生碰撞;
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# 当两名玩家距离足够近的时候,对已冻结玩家[[Hammer/zh|挥锤]];
# 如果上述操作得当,那么被拉起的玩家会被解除冻结,而他们也会在玩家掉落至冻结区域后对其实施救援。


锤击不单单可以用作去救援落入冻结区域的玩家,它同样也是一种穿过一段距离很长的冻结区域的有效办法。然而当周围的冻结区域并不过于狭窄时,[[Hammerfly/zh|锤击飞行]]通常是更好、更快的解决办法。
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# Fall or [[Special:MyLanguage/jump|jump]] so you are above the frozen tee
# Cancel your downward momentum by jumping, then pull the tee up with your [[Special:MyLanguage/hook|hook]]
# [[Special:MyLanguage/Movement|Move]] slightly left or right (tapping either A or D) so the tee does not bump you on its way up
# [[Special:MyLanguage/Hammer|Hammer]] the tee when it is directly to the left or the right of you
# This should unfreeze the tee, and they will be able to save you if you fall into the freeze afterwards
</div>


== 简化操作 ==
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一些地图对需要进行锤击操作的部分进行了简化,例如在冻结区域上方覆盖上[[Freeze/zh|解除冻结区域]]。在这种情况下,只需要将落入冻结区域的玩家拉起即可完成救援。
Hammerhit is not always used just to save fallen tees, and is a viable way of moving across a long row of freeze tiles. However, [[Special:MyLanguage/Hammerfly|Hammerfly]] is a better and faster option if the area around the freeze has no low ceiling.
</div>


这类关卡也可以用来学习锤击操作的某些步骤。


== 当上方有冻结区域时 ==
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[[File:Hammerhit-corridor.mp4|gif|thumb|right|400px|在四格高的区域内进行锤击]]
== Easier variation ==
当玩家上方也存在[[Freeze/zh|冻结区域]]时,锤击操作会变得更加困难。为了避免额外的意外情况,玩家要确保将其他玩家[[hammer/zh|锤起]]的高度不能过高。
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这种情况下应当额外注意每次使用钩索拉起其他玩家时钩索释放的时间,应当在完成锤击之后的一小段时间内仍然保持钩索不断开,以用来抵消锤击产生的大部分垂直速度。
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Some maps use an easier variation of hammerhit by placing [[Special:MyLanguage/Freeze|unfreeze]] tiles above the freeze. Then only hooking the tee out of the freeze is necessary. This can be used as an intermediate step to learn hammerhit.
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当玩家上方几乎没什么操作空间时,通常做法是降落在已冻结玩家的上方,之后使用[[Jump/zh|二段跳跃]]。
* 应当在二段跳跃的同时释放钩索钩住下方的玩家来降低自身高度,否则自身也会触碰到上方的冻结区域。


<div lang="en" dir="ltr" class="mw-content-ltr">
== With freeze above ==
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== 转变为锤击飞行 ==
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当位于下方的玩家被[[Freeze/zh|解除冻结]]后,接[[Hammerfly/zh|锤击飞行]]通常是一个不错的选择,这样可以让两名玩家增加高度并远离冻结区域。
[[File:Hammerhit-corridor.mp4|gif|thumb|right|400px|Hammerhit in a 4-tile high corridor with freeze above.]]
On certain parts hammerhits are made harder with [[Special:MyLanguage/freeze|freeze]] tiles above. To mitigate for that you need to make sure not to [[Special:MyLanguage/hammer|hammer]] the other tee too high. Try to vary how long you hold your initial [[Special:MyLanguage/hook|hook]], you can hold it up until a short moment after the hammer to negate most of the height gain. If there is little space above, then a common technique is to land on the tee that is in the freeze before using [[Special:MyLanguage/Jump|double jump]].
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当其他玩家即将对已冻结玩家锤击时:
* 若需要已冻结玩家作为驾驶员,则已冻结玩家需瞄准在其解除冻结后最有可能位于其下方的玩家,并按住释放钩索键,保证在解除冻结后可以立刻钩住该名玩家;
* 若需要已冻结玩家作为动力源,则已冻结玩家需瞄准将要为其解除冻结的玩家,将武器切换为锤子并按住开火键,保证在解除冻结后可以立即对该名玩家挥锤。


根据当次锤击的状况不同,玩家应当根据情况实时调整自身的位置,使得锤击飞行可以稳定进行。
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== Transitioning into Hammerfly ==
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[[Category:Technique]]
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When [[Special:MyLanguage/Freeze|frozen]] and being saved from above, it's useful to transition into a [[Special:MyLanguage/hammerfly|hammerfly]] to get some height and get away from the freeze. When another tee is about to hammerhit you, hold hook while aiming directly at the other tee, who will most likely be under you. Depending on the quality of the hammerhit, you might need to stabilize the fly by tapping left or right.
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[[Category:Technique{{#translation:}}]]

Revision as of 19:08, 11 February 2023


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Hammerhit (hh) is a technique most commonly used to unfreeze tees that are below you.

To perform the technique:

  1. Fall or jump so you are above the frozen tee
  2. Cancel your downward momentum by jumping, then pull the tee up with your hook
  3. Move slightly left or right (tapping either A or D) so the tee does not bump you on its way up
  4. Hammer the tee when it is directly to the left or the right of you
  5. This should unfreeze the tee, and they will be able to save you if you fall into the freeze afterwards

Hammerhit is not always used just to save fallen tees, and is a viable way of moving across a long row of freeze tiles. However, Hammerfly is a better and faster option if the area around the freeze has no low ceiling.


Easier variation

Some maps use an easier variation of hammerhit by placing unfreeze tiles above the freeze. Then only hooking the tee out of the freeze is necessary. This can be used as an intermediate step to learn hammerhit.


With freeze above

Hammerhit in a 4-tile high corridor with freeze above.

On certain parts hammerhits are made harder with freeze tiles above. To mitigate for that you need to make sure not to hammer the other tee too high. Try to vary how long you hold your initial hook, you can hold it up until a short moment after the hammer to negate most of the height gain. If there is little space above, then a common technique is to land on the tee that is in the freeze before using double jump.


Transitioning into Hammerfly

When frozen and being saved from above, it's useful to transition into a hammerfly to get some height and get away from the freeze. When another tee is about to hammerhit you, hold hook while aiming directly at the other tee, who will most likely be under you. Depending on the quality of the hammerhit, you might need to stabilize the fly by tapping left or right.