Timeline: Difference between revisions

From DDraceNetwork
Add some pre 0.1 events
m TeeTow -> Teetow
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[[File:Screenshot 20220415-153542 Discord.jpg|thumb|TeeTow describing how some of the Teeworlds sound effects were made]]
[[File:Screenshot 20220415-153542 Discord.jpg|thumb|Teetow describing how some of the Teeworlds sound effects were made]]
This is a list of remarkable events that happened during DDraceNetwork lifetime. If you want to get a better overview, look at https://ddnet.tw/news/
This is a list of remarkable events that happened during DDraceNetwork lifetime. If you want to get a better overview, look at https://ddnet.tw/news/


Events directly related to DDNet are marked '''bold'''. Everything not related to DDNet or Vanilla is ''italic''.
Events directly related to DDNet are marked '''bold'''. Everything not related to DDNet or Vanilla is ''italic''.


* 2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.<ref>Teewars initial staff: http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew</ref>
* 2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.<ref>Teewars initial staff: [https://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew]</ref>
* 2003-04-11: Game is named Teewars<ref name=":0">First available blog posts about Teewars: http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php</ref>
* 2003-04-11: Game is named Teewars<ref name=":0">First available blog posts about Teewars: [https://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php]</ref>
* 2003-05-05: Hook is added to Teewars<ref name=":0" />
* 2003-05-05: Hook is added to Teewars<ref name=":0" />
* 2007-05-17 - 2007-05-20: Teewars developers meet at [https://sv.wikipedia.org/wiki/Birdie_(LAN) Birdie]<ref>Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html</ref><ref>Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/</ref> - Uppsala's biggest LAN party
* 2007-05-17 - 2007-05-20: Teewars developers meet at [https://sv.wikipedia.org/wiki/Birdie_(LAN) Birdie]<ref>Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html</ref><ref>Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/</ref> - Uppsala's biggest LAN party

Revision as of 20:33, 21 August 2022

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Teetow describing how some of the Teeworlds sound effects were made

This is a list of remarkable events that happened during DDraceNetwork lifetime. If you want to get a better overview, look at https://ddnet.tw/news/

Events directly related to DDNet are marked bold. Everything not related to DDNet or Vanilla is italic.

  • 2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.[1]
  • 2003-04-11: Game is named Teewars[2]
  • 2003-05-05: Hook is added to Teewars[2]
  • 2007-05-17 - 2007-05-20: Teewars developers meet at Birdie[3][4] - Uppsala's biggest LAN party
  • 2007-05-20: Teewars 0.1 released[5]
  • 2007-08-05: Teewars 0.2 released with Ninja as new weapon[6][7]
  • 2007-12-15: Teewars 0.3 released with double jump and two new game modes: TDM and CTF[8][9]
  • 2008-03-22: Teewars renames to Teeworlds[10]
  • 2008-03-22: Teeworlds 0.4 released allowing custom maps to be downloaded from the game server[11][12]
  • 2008-07-08: Teeworlds becomes open source[13]
  • 2009-01-13: Teeworlds 0.5 released increasing max clients from 12 to 16[14][15][16]
  • 2010-01-06: zCatch for Teeworlds 0.5 is released[17]
  • 2010-08-29: Teeworlds developers shut down Teeworlds[18]
  • 2010-08-30: Main developer matricks revises decision and assigns new staff[19]
  • 2011-04-09: Teeworlds 0.6 released[20][21]
  • 2011-06-05: zCatch for Teeworlds 0.6 is released[22]
  • 2015-08-24: Teeworlds on Steam released[23][24]
  • 2015-08-25: DDNet starts applying for Steam[25]
  • 2015-09-25: DDNet Closing down (server shut down)[26]
  • 2015-09-28: DDNet keeps running[27]
  • 2015-10-19: DDNet gets approved on Greenlight and can get released on Steam[28]
  • 2019-10-15: Hammer became a buffered weapon[29][30]: Hammer now buffers like Laser, Grenade and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
  • 2020-05-27: Practice mode has been added[31]
  • 2020-08-17: DDNet Released on Steam[32][33]

See also

References

  1. Teewars initial staff: http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew
  2. 2.0 2.1 First available blog posts about Teewars: http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php
  3. Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html
  4. Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/
  5. Version history of wiki.teeworlds.de: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02
  6. Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3
  7. Teewars 0.2 release notes: https://web.archive.org/web/20071213033923/http://www.teewars.com:80/?page=downloads&id=150
  8. Teewars 0.3 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=172
  9. Teewars 0.3 release notes: https://web.archive.org/web/20071220094221/http://www.teewars.com:80/?page=downloads&id=171
  10. Forum post "About the name change": https://www.teeworlds.com/?page=journal&id=942
  11. Teeworlds 0.4 release announcement https://www.teeworlds.com/forum/viewtopic.php?id=944
  12. Teeworlds 0.4 release notes: https://web.archive.org/web/20081217091032/http://www.teeworlds.com/?page=downloads&id=940
  13. Commit updating Teeworlds license to be open source: https://github.com/teeworlds/teeworlds/commit/a13b94f9e0bca8ea892311d9d9e0c0bc48616ea7#diff-7bb54d15ef4c4e0f20bb24add68a12fccced9925b304eaa696023143d278ea26
  14. Teeworlds 0.5 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3072
  15. Commit updating max clients to 16: https://github.com/teeworlds/teeworlds/commit/b65a2c63aa98d73e2e45b6db747793cfcda6f2c3
  16. Teeworlds 0.5 release notes: https://web.archive.org/web/20100124235758/http://www.teeworlds.com/?page=downloads&id=3073
  17. https://www.teeworlds.com/forum/viewtopic.php?id=5344
  18. Forum post talking about the shutdown "[SUPPORT] Help Us Keep TW Alive!" by HipHopBlond: https://www.teeworlds.com/forum/viewtopic.php?id=6644
  19. "Teeworlds Elders" by matricks: https://www.teeworlds.com/forum/viewtopic.php?id=6641
  20. Teeworlds 0.6 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7602
  21. Release notes 0.6.0 to 0.6.3 with links to changelogs: https://web.archive.org/web/20141221071641/https://www.teeworlds.com/?page=downloads
  22. https://www.teeworlds.com/forum/viewtopic.php?id=7958
  23. Teeworlds Steam forum post: https://www.teeworlds.com/forum/viewtopic.php?id=11512
  24. DDNet blog post about Teeworlds steam release: https://ddnet.tw/news/teeworlds-steam/
  25. DDNet greenlight blog post: https://ddnet.tw/news/ddnet-steam/
  26. The End of DDraceNetwork: https://ddnet.tw/news/shutdown/
  27. DDNet keeps running: https://ddnet.tw/news/ddnet-keeps-running/
  28. Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661
  29. DDNet blog post: https://ddnet.tw/news/hammer-unfreeze/
  30. Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze
  31. DDNet blog post: https://ddnet.tw/news/practice/
  32. Steam release blog post: https://ddnet.tw/news/steam-released/
  33. DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/