Pseudofly/zh: Difference between revisions

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Created page with " 另一种转变为高速飞行的办法是两名玩家在某一瞬间同时向对方挥锤,同时驾驶员要迅速调整自身的位置,以保证下次锤击之前两名玩家之间的距离不会过远。 * 尽管有常规的转换方式,但实际上这种转换方式会更为迅速。"
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=== 下降高度 ===
=== 下降高度 ===


<div lang="en" dir="ltr" class="mw-content-ltr">
若想在伪高速飞行中下降高度,驾驶员每次释放钩索的时长还必须要再短一点。除去偶然情况,下降飞行高度的操作与自然掉落基本类似,但驾驶员的释放钩索循环与动力源的锤击循环都不能中断。
When pseudoflying down, the driver must hook for shorter time lengths as well as more sparingly. Flying down is basically like falling - except occasionally, the driver hooks and the hammer tee hammers.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
当需要再次上升飞行高度时,只需要恢复之前释放钩索的节奏即可。
When leveling out again, simply increase the rate of hooking and hammering.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Transitioning_into_speedfly"></span>
=== Transitioning into speedfly ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== 转变为高速飞行 ===
To transition into [[Special:MyLanguage/speedfly|speedfly]], the driver must be especially careful about the hook timing. When you feel yourself starting to go up, the driver must hook for a little bit longer as speed increases. Once you go fast enough, the driver must hook for every '''''two''''' hammer hits instead of one, like a normal speedfly.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
为了从伪高速飞行状态过渡到[[Special:MyLanguage/speedfly|高速飞行]]状态,在准备过度的过程中,驾驶员必须十分专注每次释放钩索的时机。
An alternative method to transition to speedfly is to have both tees hammer each other at the same time, and the driver to quickly move left or right, and then level out again. This is much faster method, although the same principles as above still apply.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
当驾驶员感觉已经到了转变为高速飞行的时机时,驾驶员必须将之后释放钩索的时长稍加延长,以增加上升速度。当已经上升到足够的速度时,驾驶员必须像常规的高速飞行一样,将钩索释放循环转变为'''每两次锤击'''时重新释放一次钩索。
== Use cases ==
 
</div>
 
另一种转变为高速飞行的办法是两名玩家在某一瞬间同时向对方挥锤,同时驾驶员要迅速调整自身的位置,以保证下次锤击之前两名玩家之间的距离不会过远。
* 尽管有常规的转换方式,但实际上这种转换方式会更为迅速。
 
<span id="Use_cases"></span>
== 使用案例 ==


[[File:Pseudofly-3.mp4|thumb|300x300px|<span lang="en" dir="ltr" class="mw-content-ltr">Video demonstrating pseudofly through a 3-tile high corridor.</span>|gif]]
[[File:Pseudofly-3.mp4|thumb|300x300px|<span lang="en" dir="ltr" class="mw-content-ltr">Video demonstrating pseudofly through a 3-tile high corridor.</span>|gif]]

Revision as of 18:20, 2 June 2023

伪高速飞行(英语:Pseudofly,简称伪速飞)是一项锤击飞行中的进阶技巧。伪高速飞行与高速飞行的相同点在于两名玩家在飞行过程中不会发生碰撞;而不同点在于,伪高速飞行可以在空中更加灵活及精确地移动

熟练掌握伪高速飞行后,玩家可以用这项技巧来与其他玩家或与自己的分身随意地向着几乎任何方向飞行。

通常来说,玩家与自己的分身进行配合会更容易完成伪高速飞行,当然也可以双人配合完成伪高速飞行,但是需要两名玩家要有极大的默契程度。

伪高速飞行,并在中途转变为高速飞行

钩索释放时机

伪高速飞行与其他锤击飞行技巧相比,最明显且重要的区别在于钩索的释放时机。

与常规的“两锤一钩”不同,在伪高速飞行中,驾驶员必须在每一次锤击时重新释放一次钩索,也就是“一锤一钩”。

同时,驾驶员也要格外注意钩索释放的时长。驾驶员要将钩索释放时长把握在驾驶员与动力源之间的距离刚好在锤击判定范围之内,而两者又不发生碰撞的距离。

  • 如果钩索释放时长过短,那么可能导致两名玩家之间距离过大,动力源的下一次挥锤无法击中驾驶员;
  • 如果钩索释放时长过长,那么两名玩家可能会发生碰撞,导致伪高速飞行中断,被迫切换为常规的锤击飞行。

因此,驾驶员需要集中注意力在两名玩家的距离上,以便随时判断下次锤击后需要释放钩索时长的长短。

当玩家已经适应并熟练掌握了钩索释放时机,那么接下来就可以尝试向各个方向进行伪高速飞行,甚至是悬停在半空中。

下降高度

若想在伪高速飞行中下降高度,驾驶员每次释放钩索的时长还必须要再短一点。除去偶然情况,下降飞行高度的操作与自然掉落基本类似,但驾驶员的释放钩索循环与动力源的锤击循环都不能中断。

当需要再次上升飞行高度时,只需要恢复之前释放钩索的节奏即可。

转变为高速飞行

为了从伪高速飞行状态过渡到高速飞行状态,在准备过度的过程中,驾驶员必须十分专注每次释放钩索的时机。

当驾驶员感觉已经到了转变为高速飞行的时机时,驾驶员必须将之后释放钩索的时长稍加延长,以增加上升速度。当已经上升到足够的速度时,驾驶员必须像常规的高速飞行一样,将钩索释放循环转变为每两次锤击时重新释放一次钩索。


另一种转变为高速飞行的办法是两名玩家在某一瞬间同时向对方挥锤,同时驾驶员要迅速调整自身的位置,以保证下次锤击之前两名玩家之间的距离不会过远。

  • 尽管有常规的转换方式,但实际上这种转换方式会更为迅速。

使用案例

Video demonstrating pseudofly through a 3-tile high corridor.

A common use case for pseudofly is to fly through tight horizontal corridors that would be unpractical, or impossible, for any other kind of fly.

Pseudofly is also a common technique used in speedrunning.

Starting a pseudofly

When pseudoflying with a dummy, it's important to control the rate at which the dummy hammers. Therefore, auto-hammer is not enough. You can bind a key to have your dummy hammer at will using the following command in the console (F1):

bind x "+toggle cl_dummy_hammer 1 0"

Once you have that set, you can start pseudoflying.

It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next to the tee, then have the dummy hammer you at a fast rate, hook him at the same time, and start moving in the opposite direction in which you are positioned from the dummy.

When pseudoflying with another player, it's important to communicate with them when it should begin. As the driver, you can do so by hammering, switching to the pistol, and shooting at a fast rate.