Translations:Death/2/zh: Difference between revisions

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在玩家的[[Special:MyLanguage/Movement|移动速度]]足够大时,玩家是可以穿过死亡区域的但由于死亡区域的判定体积所以直接使用{{Ninja|武士刀}}来穿过死亡区域(若死亡区域呈对角线方向放置,那么则可能使用武士刀对着角落进行冲刺穿过)。
== 死亡判定 ==
 
死亡区域相比于其他大部分区域例如{{Tile|tele|27}}[[Special:MyLanguage/Teleporter|传送点]]、{{Tile|game|9}}[[Special:MyLanguage/Freeze|冻结]](两者都为32*32个单位长度)等的判定体积则为50*50个单位长度,会更一些。要轻易尝试直接穿过死亡区域,因为你需要相当大的速度才有可能穿过它(90格高度起跳能稳定穿过格宽或高的死亡区域)。

Revision as of 17:23, 2 June 2023

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Message definition (Death)
The death tile {{Tile|game|2}} is skippable with enough [[Special:MyLanguage/Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.

死亡判定

死亡区域相比于其他大部分区域例如传送点冻结(两者都为32*32个单位长度)等,它的判定体积则为50*50个单位长度,会更大一些。不要轻易尝试直接穿过死亡区域,因为你需要相当大的速度才有可能穿过它(90格高度起跳能稳定穿过一格宽或高的死亡区域)。