Settings and Commands/zh: Difference between revisions

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{{DISPLAYTITLE:设置和指令}}
<languages/>
{{LangNavBox}}
 
== 地图设置 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Map Settings ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
! 设置名称
! Setting
! 说明
! Description
! 默认值
! Default
! 最小值
! Min
! 最大值
! Max
|-
|-
| sv_hit
| sv_hit
| 玩家能否使用锤子/榴弹发射器/激光枪击中其他玩家
| Whether players can hammer/grenade/laser each other or not
| 1
| 1
| 0
| 0
Line 16: Line 20:
|-
|-
| sv_endless_drag
| sv_endless_drag
| 无限钩索是否默认开启
| Turns endless hooking on/off
| 0
| 0
| 0
| 0
Line 22: Line 26:
|-
|-
| sv_freeze_delay
| sv_freeze_delay
| 玩家在触碰冻结区域后会默认冻结多少秒(适用于除开关层设置的冻结区域以及深度冻结区域之外的所有情况)
| How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer &amp; deepfreeze)
| 3
| 3
| 1
| 1
Line 28: Line 32:
|-
|-
| sv_save_worse_scores
| sv_save_worse_scores
| 是否在已取得的较好记录的前提下保存较差记录
| Whether to save worse scores when you already have a better one
| 1
| 1
| 0
| 0
Line 34: Line 38:
|-
|-
| sv_pauseable
| sv_pauseable
| 玩家是否可以使用spec指令
| Whether players can pause their char or not
| 0
| 0
| 0
| 0
Line 40: Line 44:
|-
|-
| sv_team
| sv_team
| 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人)
| Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you)
| 1
| 1
| 0
| 0
Line 46: Line 50:
|-
|-
| sv_min_team_size
| sv_min_team_size
| 队伍的最小队员数(如果一个队伍完成地图时人数小于该值,则他们不会获得团队排名)
| Minimum team size (finishing in a team smaller than this size gives you no teamrank)
| 2
| 2
| 1
| 1
Line 52: Line 56:
|-
|-
| sv_max_team_size
| sv_max_team_size
| 队伍的最大队员数(当一个队伍中的队员数已达到该值,会阻止其他玩家加入该队伍)
| Maximum team size
| 64
| 64
| 1
| 1
Line 58: Line 62:
|-
|-
| sv_old_laser
| sv_old_laser
| 玩家是否会被自身发射的霰弹枪激光击中,并将玩家拉向激光的反射点处(所有现代地图应将此项设置为0)。开启会导致霰弹枪激光无法击中发射者自身,并且在击中其他玩家时,其他玩家会被拉向发射者而非激光的反射点处。
| Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can&#x27;t hit you if you shot them, and they pull others towards the shooter
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
|sv_no_weak_hook_and_bounce
| sv_no_weak_hook
|开启后会使得所有玩家使用钩索和发生碰撞时候展现出强钩特性
| Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong.
|0
| 0
|0
| 0
|1
| 1
|-
|-
| sv_reset_pickups
| sv_reset_pickups
| 玩家经过起点线后是否重置其所持有的武器
| Whether the weapons are reset on passing the start tile or not
| 0
| 0
| 0
| 0
| 1
| 1
|-
| sv_show_others_default
| Whether players see others by default (2 for own team)
| 0
| 0
| 2
|-
|-
| sv_plasma_range
| sv_plasma_range
| 等离子炮台侦测玩家的范围
| How far will the plasma gun track tees
| 700
| 700
| 1
| 1
Line 82: Line 92:
|-
|-
| sv_plasma_per_sec
| sv_plasma_per_sec
| 等离子炮台每秒发射的子弹数量
| How many shots does the plasma gun fire per seconds
| 3
| 3
| 0
| 0
Line 88: Line 98:
|-
|-
| sv_dragger_range
| sv_dragger_range
| 激光钩爪侦测玩家的范围
| How far will the dragger track tees
| 700
| 700
| 1
| 1
Line 94: Line 104:
|-
|-
| sv_solo_server
| sv_solo_server
| 设置地图为单人模式(玩家之间除聊天外无法进行任何交互,服务器会在加载地图之前就启用该参数)
| Set server to solo mode (no player interactions, has to be set before loading the map)
| 0
| 0
| 0
| 0
Line 100: Line 110:
|-
|-
| sv_old_teleport_weapons
| sv_old_teleport_weapons
| 所有武器均可用于传送(该参数已弃用,已使用新版实体代替,请勿更改)
| Teleporting of all weapons (deprecated, use special entities instead)
| 0
| 0
| 0
| 0
Line 106: Line 116:
|-
|-
| sv_old_teleport_hook
| sv_old_teleport_hook
| 钩索可穿过传送区域(该参数已弃用,已使用新版实体代替,请勿更改)
| Hook through teleporter (deprecated, use special entities instead)
| 0
| 0
| 0
| 0
Line 112: Line 122:
|-
|-
| sv_teleport_hold_hook
| sv_teleport_hold_hook
| 玩家被传送后已释放的钩索不断开
| Hold hook when teleported
| 0
| 0
| 0
| 0
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|-
|-
| sv_teleport_lose_weapons
| sv_teleport_lose_weapons
| 玩家被传送后重置所有武器(在竞速地图中常用)
| Lose weapons when teleported (useful for some race maps)
| 0
| 0
| 0
| 0
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|-
|-
| sv_deepfly
| sv_deepfly
| 是否允许处于深度冻结状态的玩家在瞬时解冻时使用锤子
| Allow fire non auto weapons when deep
| 1
| 1
| 0
| 0
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|-
|-
| sv_destroy_bullets_on_death
| sv_destroy_bullets_on_death
| 玩家死亡时立即清除他们发射的弹幕
| Destroy bullets when their owner dies
| 1
| 1
| 0
| 0
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|-
|-
| sv_destroy_lasers_on_death
| sv_destroy_lasers_on_death
| 玩家死亡时立即清除他们发射的激光
| Destroy lasers when their owner dies
| 0
| 0
| 0
| 0
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|}
|}
{| class="wikitable"
{| class="wikitable"
! 指令
! Command
! 参数
! Arguments
! 说明
! Description
|-
|-
| tune
| tune
| s[调整内容] i[数值]
| s[tuning] ?i[value]
| 调整全地图的默认参数
| Tune variable to value or show current value
|-
|-
| toggle_tune
| toggle_tune
| s[调整内容] i[数值1] i[数值2]
| s[tuning] i[value 1] i[value 2]
| 切换全地图的默认参数
| Toggle tune variable
|-
|-
| tune_zone
| tune_zone
| i[区域编号] s[调整内容] i[数值]
| i[zone] s[tuning] i[value]
| 调整特定编号区域的参数
| Tune in zone a variable to value
|-
|-
| tune_zone_enter
| tune_zone_enter
| i[区域编号] r[信息]
| i[zone] r[message]
| 进入特定区域后向玩家展示一条信息;区域编号0指向常规区域
| which message to display on zone enter; use 0 for normal area
|-
|-
| tune_zone_leave
| tune_zone_leave
| i[区域编号] r[信息]
| i[zone] r[message]
| 离开特定区域后向玩家展示一条信息;区域编号0指向常规区域
| which message to display on zone leave; use 0 for normal area
|-
|-
| mapbug
| mapbug
| s[mapbug]
| s[mapbug]
| 使用特定bug来开启地图兼容模式(例如:[/cdn-cgi/l/email-protection <nowiki>[email protected]</nowiki>])(意义不明...
| Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw)
|-
|-
| switch_open
| switch_open
| i[开关编号]
| i[switch]
| 设置默认特定开关处于未激活状态(否则处于激活状态)
| Whether a switch is deactivated by default (otherwise activated)
|}
|}
== 服务器设置 ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Server Settings ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
! 设置名称
! Setting
! 说明
! Description
! 默认值
! Default
! 最小值
! Min
! 最大值
! Max
|-
|-
| password
| password
| 进入服务器的密码
| Password to the server
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 189: Line 205:
|-
|-
| logfile
| logfile
| 记录所有输出的文件名
| Filename to log all output to
| &quot;&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
| loglevel
| Log level (0 = Error, 1 = Warn, 2 = Info, 3 = Debug, 4 = Trace)
| 2
| 0
| 4
|-
|-
| console_output_level
| console_output_level
| 调整控制台中信息的数量
| Adjusts the amount of information in the console
| 0
| 0
| 0
| 0
Line 201: Line 223:
|-
|-
| console_enable_colors
| console_enable_colors
| 启用控制台输出文本的颜色变化
| Enable colors in console output
| 1
| 1
| 0
| 0
Line 207: Line 229:
|-
|-
| events
| events
| 启用节日模式(例如在某些节日里玩家的默认表情发生变化,或在圣诞节里获得特殊皮肤)
| Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).
| 1
| 1
| 0
| 0
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|-
|-
| sv_name
| sv_name
| 服务器的名字
| Server name
| &quot;unnamed server&quot;
| &quot;unnamed server&quot;
|  
|  
Line 219: Line 241:
|-
|-
| bindaddr
| bindaddr
| 绑定客户端/服务器的地址
| Address to bind the client/server to
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 225: Line 247:
|-
|-
| sv_ipv4only
| sv_ipv4only
| 设置是否只绑定IPv4,否则绑定所有可用接口
| Whether to bind only to ipv4, otherwise bind to all available interfaces
| 0
| 0
| 0
| 0
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|-
|-
| sv_port
| sv_port
| 服务器的端口 (只有位于8303-8310之间的端口才能在局域网中使用,将该项设置为0会自动寻找一个可用端口)
| Port to use for the server (Only ports 8303-8310 work in LAN server browser, 0 to automatically find a free port in 8303-8310)
| 0
| 0
| 0
| 0
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|-
|-
| sv_external_port
| sv_external_port
| 向官方服务器报告的外部端口
| External port to report to the master servers
| 0
| 0
| 0
| 0
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|-
|-
| sv_hostname
| sv_hostname
| 主机名称 (仅0.7版本有效)
| Server hostname (0.7 only)
| &quot;&quot;
| &quot;&quot;
|  
|  
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|-
|-
| sv_map
| sv_map
| 服务器使用的地图
| Map to use on the server
| &quot;Sunny Side Up&quot;
| &quot;Sunny Side Up&quot;
|  
|  
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|-
|-
| sv_max_clients
| sv_max_clients
| 服务器允许的最大玩家数量
| Maximum number of clients that are allowed on a server
| 64
| 64
| 1
| 1
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|-
|-
| sv_max_clients_per_ip
| sv_max_clients_per_ip
| 服务器允许同一IP地址下的最大玩家数量
| Maximum number of clients with the same IP that can connect to the server
| 4
| 4
| 1
| 1
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|-
|-
| sv_high_bandwidth
| sv_high_bandwidth
| 使用高带宽模式,服务器所需的带宽增加一倍。仅在局域网中使用
| Use high bandwidth mode. Doubles the bandwidth required for the server. LAN use only
| 0
| 0
| 0
| 0
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|-
|-
| sv_register
| sv_register
| 将服务器注册至官方服务器上,并公开服务器(可以在搜索列表中搜索到该服务器)
| Register server with master server for public listing, can also accept a comma-separated list of protocols to register on, like &#x27;ipv4,ipv6&#x27;
| 1
| &quot;1&quot;
| 0
|
| 1
|
|-
| sv_register_extra
| Extra headers to send to the register endpoint, comma separated &#x27;Header: Value&#x27; pairs
| &quot;&quot;
|
|
|-
| sv_register_url
| Masterserver URL to register to
| &quot;https://master1.ddnet.org/ddnet/15/register&quot;
|  
|  
|-
|-
| sv_rcon_password
| sv_rcon_password
| 一级管理员远程控制台密码(拥有全部权限)
| Remote console password (full access)
| &quot;&quot;
| &quot;&quot;
|  
|  
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|-
|-
| sv_rcon_mod_password
| sv_rcon_mod_password
| 二级管理员远程控制台密码(拥有部分权限)
| Remote console password for moderators (limited access)
| &quot;&quot;
| &quot;&quot;
|  
|  
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|-
|-
| sv_rcon_helper_password
| sv_rcon_helper_password
| 三级管理员远程控制台密码(拥有部分权限)
| Remote console password for helpers (limited access)
| &quot;&quot;
| &quot;&quot;
|  
|  
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|-
|-
| sv_rcon_max_tries
| sv_rcon_max_tries
| 登录远程控制台的最大尝试次数
| Maximum number of tries for remote console authentication
| 30
| 30
| 0
| 0
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|-
|-
| sv_rcon_bantime
| sv_rcon_bantime
| 当登录远程控制台超过次数上限时封禁该玩家的时长(单位为分钟),0代表仅踢出该玩家
| The time a client gets banned if remote console authentication fails. 0 makes it just use kick
| 5
| 5
| 0
| 0
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|-
|-
| sv_auto_demo_record
| sv_auto_demo_record
| 自动录制回放
| Automatically record demos
| 0
| 0
| 0
| 0
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|-
|-
| sv_auto_demo_max
| sv_auto_demo_max
| 自动录制回放的最大数量(0表示无限制)
| Maximum number of automatically recorded demos (0 = no limit)
| 10
| 10
| 0
| 0
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|-
|-
| sv_tee_historian
| sv_tee_historian
| 开启后会将玩家完整的游戏流程记录在磁盘当中(注意:启用该项会占用磁盘相当大部分的空间)
| Activate the tee historian that writes complete gameplay data to disk (WARNING: This will use a lot of disk space)
| 0
| 0
| 0
| 0
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|-
|-
| sv_vanilla_antispoof
| sv_vanilla_antispoof
| 启用原生Antispoof(反混淆)
| Enable vanilla Antispoof
| 0
| 1
| 0
| 0
| 1
| 1
|-
|-
| sv_dnsbl
| sv_dnsbl
| 启用DNSBL(域名系统黑名单)
| Enable DNSBL (DNS-based Blackhole List)
| 0
| 0
| 0
| 0
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|-
|-
| sv_dnsbl_host
| sv_dnsbl_host
| 用于IP验证的DNSBL提供者的主机名
| Hostname of DNSBL provider to use for IP Verification
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 345: Line 379:
|-
|-
| sv_dnsbl_key
| sv_dnsbl_key
| 特定DNSBL提供者的可选认证密钥
| Optional Authentication Key for the specified DNSBL provider
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 351: Line 385:
|-
|-
| sv_dnsbl_vote
| sv_dnsbl_vote
| 阻止黑名单地址进行投票
| Block votes by blacklisted addresses
| 0
| 0
| 0
| 0
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|-
|-
| sv_dnsbl_ban
| sv_dnsbl_ban
| 自动封禁黑名单地址
| Automatically ban blacklisted addresses
| 0
| 0
| 0
| 0
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|-
|-
| sv_dnsbl_chat
| sv_dnsbl_chat
| 禁止黑名单地址进行聊天
| Don&#x27;t allow chat from blacklisted addresses
| 0
| 0
| 0
| 0
Line 369: Line 403:
|-
|-
| sv_rcon_vote
| sv_rcon_vote
| 仅允许已认证客户端进行投票
| Only allow authed clients to call votes
| 0
| 0
| 0
| 0
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|-
|-
| sv_player_demo_record
| sv_player_demo_record
| 为每名玩家自动录制回放
| Automatically record demos for each player
| 0
| 0
| 0
| 0
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|-
|-
| sv_demo_chat
| sv_demo_chat
| 将聊天内容添加至回放中
| Record chat for demos
| 0
| 0
| 0
| 0
Line 387: Line 421:
|-
|-
| sv_server_info_per_second
| sv_server_info_per_second
| 每秒发送完整服务器信息响应的最大数量(0表示没有限制)
| Maximum number of complete server info responses that are sent out per second (0 for no limit)
| 50
| 50
| 0
| 0
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|-
|-
| sv_van_conn_per_second
| sv_van_conn_per_second
| 反混淆的限流框架(0表示没有限制)
| Antispoof specific ratelimit (0 for no limit)
| 10
| 10
| 0
| 0
Line 399: Line 433:
|-
|-
| sv_sixup
| sv_sixup
| 启用sixup连接
| Enable sixup connections
| 1
| 1
| 0
| 0
Line 405: Line 439:
|-
|-
| sv_skill_level
| sv_skill_level
| 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2:经济模式)
| Difficulty level for Teeworlds 0.7 (0: Casual, 1: Normal, 2: Competitive)
| 1
| 1
| 0
| 0
Line 411: Line 445:
|-
|-
| debug
| debug
| Debug模式(调试模式)
| Debug mode
| 0
| 0
| 0
| 0
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|-
|-
| dbg_pref
| dbg_pref
| 输出结果
| Performance outputs
| 0
| 0
| 0
| 0
Line 429: Line 463:
|-
|-
| dbg_hitch
| dbg_hitch
| 故障警告
| Hitch warnings
| 0
| 0
| 0
| 0
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|-
|-
| dbg_stress
| dbg_stress
| Stress systems(仅限调试版本)
| Stress systems (Debug build only)
| 0
| 0
| 0
| 0
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|-
|-
| dbg_stress_network
| dbg_stress_network
| Stress network(仅限调试版本)
| Stress network (Debug build only)
| 0
| 0
| 0
| 0
|-
| http_allow_insecure
| Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing.
| 0
| 0
| 0
| 0
| 1
|-
|-
| sv_welcome
| sv_welcome
| 当然玩家加入服务器时展示的欢迎信息
| Message that will be displayed to players who join the server
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 453: Line 493:
|-
|-
| sv_reserved_slots
| sv_reserved_slots
| 为特定玩家保留的人数位置数量
| The number of slots that are reserved for special players
| 0
| 0
| 0
| 0
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|-
|-
| sv_reserved_slots_pass
| sv_reserved_slots_pass
| 加入为特定玩家保留的人数位置所需的密码
| The password that is required to use a reserved slot
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 465: Line 505:
|-
|-
| sv_hit
| sv_hit
| 玩家之间是否可以用锤子/榴弹炮/激光进行交互
| Whether players can hammer/grenade/laser each other or not
| 1
| 1
| 0
| 0
Line 471: Line 511:
|-
|-
| sv_endless_drag
| sv_endless_drag
| 是否默认开启无限钩索
| Turns endless hooking on/off
| 0
| 0
| 0
| 0
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|-
|-
| sv_test_cmds
| sv_test_cmds
| 是否启用测试指令/作弊指令(该选项仅在初始配置中生效)
| Turns testing commands aka cheats on/off (setting only works in initial config)
| 0
| 0
| 0
| 0
Line 483: Line 523:
|-
|-
| sv_freeze_delay
| sv_freeze_delay
| 玩家进入冻结状态后自行解除冻结所需的时间(适用于除了开关层的冻结区域和深度冻结区域以外的所有冻结区域)
| How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer &amp; deepfreeze)
| 3
| 3
| 1
| 1
Line 489: Line 529:
|-
|-
| sv_endless_super_hook
| sv_endless_super_hook
| 超管玩家是否开启无限钩索
| Endless hook for super players on/off
| 0
| 0
| 0
| 0
Line 495: Line 535:
|-
|-
| sv_hide_score
| sv_hide_score
| 是否公布玩家成绩
| Whether players scores will be announced or not
| 0
| 0
| 0
| 0
Line 501: Line 541:
|-
|-
| sv_save_worse_scores
| sv_save_worse_scores
| 是否在玩家已拥有更好成绩的情况下用较差成绩将其覆盖
| Whether to save worse scores when you already have a better one
| 1
| 1
| 0
| 0
Line 507: Line 547:
|-
|-
| sv_pauseable
| sv_pauseable
| 玩家是否可以使用spec指令
| Whether players can pause their char or not
| 0
| 0
| 0
| 0
Line 513: Line 553:
|-
|-
| sv_pause_messages
| sv_pause_messages
| 是否在玩家使用spec时向其展示信息
| Whether to show messages when a player pauses and resumes
| 0
| 0
| 0
| 0
Line 519: Line 559:
|-
|-
| sv_pause_frequency
| sv_pause_frequency
| 两次使用spec的最短时间间隔
| The minimum allowed delay between /spec
| 1
| 1
| 0
| 0
Line 525: Line 565:
|-
|-
| sv_invite
| sv_invite
| 是否允许玩家邀请其他玩家入队
| Whether players can invite other players to teams
| 1
| 1
| 0
| 0
Line 531: Line 571:
|-
|-
| sv_invite_frequency
| sv_invite_frequency
| 两次邀请之间的最短时间间隔
| The minimum allowed delay between invites
| 1
| 1
| 0
| 0
Line 537: Line 577:
|-
|-
| sv_tele_others_auth_level
| sv_tele_others_auth_level
| 传送至其他玩家身上时需要的身份验证级别
| The auth level you need to tele others
| 1
| 1
| 1
| 1
Line 543: Line 583:
|-
|-
| sv_emotional_tees
| sv_emotional_tees
| 玩家发送表情时,面部表情是否随之改变(1:改变,0:不变,-1:完全不变)
| Whether eye change of tees is enabled with emoticons = 1, not = 0, -1 not at all
| 1
| 1
| -1
| -1
Line 549: Line 589:
|-
|-
| sv_emoticon_delay
| sv_emoticon_delay
| 两次发送表情的最短时间间隔
| The time in seconds between over-head emoticons
| 3
| 3
| 0
| 0
Line 555: Line 595:
|-
|-
| sv_eye_emote_change_delay
| sv_eye_emote_change_delay
| 两次面部表情发生变化的最短时间间隔
| The time in seconds between eye emoticons change
| 1
| 1
| 0
| 0
Line 561: Line 601:
|-
|-
| sv_chat_delay
| sv_chat_delay
| 两次聊天的最短时间间隔
| The time in seconds between chat messages
| 1
| 1
| 0
| 0
Line 567: Line 607:
|-
|-
| sv_team_change_delay
| sv_team_change_delay
| 两次玩家改变所属队伍的最短时间间隔
| The time in seconds between team changes (spectator/in game)
| 3
| 3
| 0
| 0
Line 573: Line 613:
|-
|-
| sv_info_change_delay
| sv_info_change_delay
| 两次玩家信息刷新的最短时间间隔(包括名称,皮肤,颜色),为避免彩虹tee泛滥,应将其设置为很高的数值
| The time in seconds between info changes (name/skin/color), to avoid ranbow mod set this to a very high time
| 5
| 5
| 0
| 0
Line 579: Line 619:
|-
|-
| sv_vote_time
| sv_vote_time
| 投票的持续时间
| The time in seconds a vote lasts
| 25
| 25
| 1
| 1
Line 585: Line 625:
|-
|-
| sv_vote_map_delay
| sv_vote_map_delay
| 两次地图投票的最短时间间隔
| The minimum time in seconds between map votes
| 0
| 0
| 0
| 0
Line 591: Line 631:
|-
|-
| sv_vote_delay
| sv_vote_delay
| 两次任意投票的最短时间间隔
| The time in seconds between any vote
| 3
| 3
| 0
| 0
Line 597: Line 637:
|-
|-
| sv_vote_kick_delay
| sv_vote_kick_delay
| 两次投票移除玩家的最短时间间隔
| The minimum time in seconds between kick votes
| 0
| 0
| 0
| 0
Line 603: Line 643:
|-
|-
| sv_vote_yes_percentage
| sv_vote_yes_percentage
| 投票生效或失效所需要的对应投票玩家所占百分比
| The percent of people that need to agree or deny for the vote to succeed/fail
| 50
| 50
| 1
| 1
Line 609: Line 649:
|-
|-
| sv_vote_majority
| sv_vote_majority
| 是否开启投票的反对选项,默认开启
| Whether No. of Yes is compared to No. of No votes or to number of total Players ( Default is 0 Y compare N)
| 0
| 0
| 0
| 0
Line 615: Line 655:
|-
|-
| sv_vote_max_total
| sv_vote_max_total
| 一次投票可参与的最多人数(0代表无限制)
| How many people can participate in a vote at max (0 = no limit by default)
| 0
| 0
| 0
| 0
Line 621: Line 661:
|-
|-
| sv_vote_veto_time
| sv_vote_veto_time
| 玩家加入服务器多久后才可以进行地图投票(0表示禁用)
| Minutes of time on a server until a player can veto map change votes (0 = disabled)
| 20
| 20
| 0
| 0
Line 627: Line 667:
|-
|-
| sv_kill_delay
| sv_kill_delay
| 两次使用kill的最短时间间隔
| The minimum time in seconds between kills
| 1
| 1
| 0
| 0
Line 633: Line 673:
|-
|-
| sv_suicide_penalty
| sv_suicide_penalty
| 被击杀和重生之间的最短时间间隔
| The minimum time in seconds between kill or /kills and respawn
| 0
| 0
| 0
| 0
Line 645: Line 685:
|-
|-
| sv_fast_download
| sv_fast_download
| 启用快速下载地图
| Enables fast download of maps
| 1
| 1
| 0
| 0
Line 651: Line 691:
|-
|-
| sv_shotgun_bullet_sound
| sv_shotgun_bullet_sound
| 是否开启疯狂的霰弹枪子弹音效(?)
| Crazy shotgun bullet sound on/off
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| sv_checkpoint_save
| sv_score_folder
| 是否在成绩记录中保存经过时间检查点时的记录
| Folder to save score files to
| 1
| 0
| 1
|-
| sv_score_folder
| 用于保存记录文件的文件夹
| &quot;records&quot;
| &quot;records&quot;
|  
|  
Line 669: Line 703:
|-
|-
| sv_region_name
| sv_region_name
| 服务器所属区域,用于区域禁令
| Server region. Used for regional bans
| &quot;UNK&quot;
| &quot;UNK&quot;
|  
|  
Line 675: Line 709:
|-
|-
| sv_sql_servername
| sv_sql_servername
| 插入到记录表中的SQL服务器名称
| SQL Server name that is inserted into record table
| &quot;UNK&quot;
| &quot;UNK&quot;
|  
|  
Line 681: Line 715:
|-
|-
| sv_savegames
| sv_savegames
| 是否启用save和load指令
| Enables savegames (/save and /load)
| 1
| 1
| 0
| 0
Line 687: Line 721:
|-
|-
| sv_saveswapgames_delay
| sv_saveswapgames_delay
| 在玩家读取游戏存档或与其他玩家交换位置前的冷却时间
| Delay in seconds for loading a savegame or before swapping
| 30
| 30
| 0
| 0
Line 693: Line 727:
|-
|-
| sv_saveswapgames_penalty
| sv_saveswapgames_penalty
| 玩家在读取存档或与其他玩家交换位置后所获得的惩罚时长
| Penalty in seconds for saving or swapping position
| 60
| 60
| 0
| 0
Line 699: Line 733:
|-
|-
| sv_swap_timeout
| sv_swap_timeout
| 连接超时后可持续存留在服务器里的最长时间
| Timeout in seconds before option to swap expires
| 180
| 180
| 0
| 0
Line 705: Line 739:
|-
|-
| sv_swap
| sv_swap
| 是否启用swap指令
| Enable /swap
| 1
| 1
| 0
| 0
Line 725: Line 759:
| File to store ranks in case sv_use_sql is turned off or used as backup sql server
| File to store ranks in case sv_use_sql is turned off or used as backup sql server
| &quot;ddnet-server.sqlite&quot;
| &quot;ddnet-server.sqlite&quot;
|
|
|-
| sv_sql_bindaddr
| Address to bind the SQL connections to
| &quot;&quot;
|  
|  
|  
|  
Line 741: Line 781:
|-
|-
| sv_rules_line1
| sv_rules_line1
| 第一行规则
| Rules line 1
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 747: Line 787:
|-
|-
| sv_rules_line2
| sv_rules_line2
| 第二行规则
| Rules line 2
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 753: Line 793:
|-
|-
| sv_rules_line3
| sv_rules_line3
| 第三行规则
| Rules line 3
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 759: Line 799:
|-
|-
| sv_rules_line4
| sv_rules_line4
| 第四行规则
| Rules line 4
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 765: Line 805:
|-
|-
| sv_rules_line5
| sv_rules_line5
| 第五行规则
| Rules line 5
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 771: Line 811:
|-
|-
| sv_rules_line6
| sv_rules_line6
| 第六行规则
| Rules line 6
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 777: Line 817:
|-
|-
| sv_rules_line7
| sv_rules_line7
| 第七行规则
| Rules line 7
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 783: Line 823:
|-
|-
| sv_rules_line8
| sv_rules_line8
| 第八行规则
| Rules line 8
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 789: Line 829:
|-
|-
| sv_rules_line9
| sv_rules_line9
| 第九行规则
| Rules line 9
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 795: Line 835:
|-
|-
| sv_rules_line10
| sv_rules_line10
| 第十行规则
| Rules line 10
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 801: Line 841:
|-
|-
| sv_team
| sv_team
| 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人)
| Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you)
| 1
| 1
| 0
| 0
Line 807: Line 847:
|-
|-
| sv_min_team_size
| sv_min_team_size
| 队伍的最小人数(少于该人数的队伍完成地图不会获得队伍排名)
| Minimum team size (finishing in a team smaller than this size gives you no teamrank)
| 2
| 2
| 1
| 1
Line 813: Line 853:
|-
|-
| sv_max_team_size
| sv_max_team_size
| 队伍的最大人数
| Maximum team size
| 64
| 64
| 1
| 1
Line 819: Line 859:
|-
|-
| sv_map_vote
| sv_map_vote
| 是否允许使用map指令更换地图
| Whether to allow /map
| 1
| 1
| 0
| 0
Line 857: Line 897:
| Make a team automatically rejoin team 0 after finish (only if not locked)
| Make a team automatically rejoin team 0 after finish (only if not locked)
| 1
| 1
| 0
| 1
|-
| sv_no_weak_hook
| Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong.
| 0
| 0
| 0
| 1
| 1
Line 897: Line 943:
|-
|-
| sv_max_afk_time
| sv_max_afk_time
| The time in seconds a player is allowed to be afk (0 = disabled)
| The time in seconds a player to be afk (0 = disabled)
| 0
| 0
| 9999
|-
| sv_max_afk_vote_time
| The time in seconds a player can be afk and his votes still count (0 = disabled)
| 300
| 300
| 0
| 0
Line 951: Line 991:
|-
|-
| sv_input_fifo
| sv_input_fifo
| Fifo file to use as input for server console
| Fifo file (non-Windows) or Named Pipe (Windows) to use as input for server console
| &quot;&quot;
| &quot;&quot;
|  
|  
Line 1,197: Line 1,237:
|-
|-
| sv_deepfly
| sv_deepfly
| 是否允许处于深度冻结状态的玩家在瞬时解冻时使用锤子
| Allow fire non auto weapons when deep
| 1
| 1
| 0
| 0
Line 1,256: Line 1,296:
| 15
| 15
|}
|}
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Econ Settings ==
</div>


== Econ设置 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
! Setting
! Setting
Line 1,301: Line 1,346:
| 2
| 2
|}
|}
== 服务器指令 ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Server Commands ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
! Command
! Command
Line 1,308: Line 1,359:
|-
|-
| echo
| echo
| r[文本]
| r[text]
| 聊天框输出文本
| Echo the text
|-
|-
| exec
| exec
| r[文件名]
| r[file]
| 运行指定配置文件
| Execute the specified file
|-
| reset
| s[config-name]
| Reset a config to its default value
|-
|-
| toggle
| toggle
| s[配置文件选项] i[参数1] i[参数2]
| s[config-option] i[value 1] i[value 2]
| 切换配置文件参数值
| Toggle config value
|-
|-
| access_level
| access_level
| s[指令] ?i[权限等级]
| s[command] ?i[accesslevel]
| 特定指令的访问权限等级(管理员 = 0,监督员 = 1,助手 = 2,所有用户 = 3
| Specify command accessibility (admin = 0, moderator = 1, helper = 2, all = 3)
|-
|-
| access_status
| access_status
| i[权限等级]
| i[accesslevel]
| 查看某一用户组可使用的所有指令权限(管理员 = 0,监督员 = 1,助手 = 2,所有用户 = 3
| List all commands which are accessible for admin = 0, moderator = 1, helper = 2, all = 3
|-
|-
| cmdlist
| cmdlist
|  
|  
| 查看当前用户可使用的所有指令权限
| List all commands which are accessible for users
|-
|-
| ban
| ban
| s[ip|i[IP地址/用户ID] ?i[时长] r[理由]
| s[ip|id] ?i[minutes] r[reason]
| 封禁某一用户/IP地址一定时长,并说明理由
| Ban ip for x minutes for any reason
|-
|-
| ban_range
| ban_range
| s[起始IP地址] s[终止IP地址] ?i[时长] r[理由]
| s[first ip] s[last ip] ?i[minutes] r[reason]
| 封禁某一范围内的IP地址一定时长,并说明理由
| Ban ip range for x minutes for any reason
|-
|-
| unban
| unban
| s[ip|s[IP地址/封禁列表]
| s[ip|entry]
| 解封某一IP地址/封禁列表
| Unban ip/banlist entry
|-
|-
| unban_range
| unban_range
| s[起始IP地址] s[终止IP地址]
| s[first ip] s[last ip]
| 解封某一范围内的IP地址
| Unban ip range
|-
|-
| unban_all
| unban_all
|  
|  
| 解封所有用户
| Unban all entries
|-
|-
| bans
| bans
|  
| ?i[page]
| 显示封禁列表
| Show banlist (page 0 by default, 20 entries per page)
|-
|-
| bans_save
| bans_save
| s[file]
| s[file]
| 将封禁列表保存为文件
| Save banlist in a file
|-
|-
| ban
| ban
Line 1,446: Line 1,501:
|  
|  
| List all name bans
| List all name bans
|-
| sv_test_cmds
|
| Turns testing commands aka cheats on/off (setting only works in initial config)
|-
| sv_rescue
|
| Allow /rescue command so players can teleport themselves out of freeze (setting only works in initial config)
|-
|-
| tune
| tune
| s[tuning] i[value]
| s[tuning] ?i[value]
| Tune variable to value
| Tune variable to value or show current value
|-
|-
| toggle_tune
| toggle_tune
Line 1,464: Line 1,511:
|-
|-
| tune_reset
| tune_reset
|  
| ?s[tuning]
| Reset tuning
| Reset all or one tuning variable to default
|-
|-
| tune_dump
| tunes
|  
|  
| Dump tuning
| List all tuning variables and their values
|-
|-
| tune_zone
| tune_zone
Line 1,493: Line 1,540:
| mapbug
| mapbug
| s[mapbug]
| s[mapbug]
| Enable map compatibility mode using the specified bug (example: [/cdn-cgi/l/email-protection <nowiki>[email protected]</nowiki>])
| Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw)
|-
|-
| switch_open
| switch_open
Line 1,666: Line 1,713:
|  
|  
| Puts you out of deep freeze
| Puts you out of deep freeze
|-
| livefreeze
|
| Makes you live frozen
|-
| unlivefreeze
|
| Puts you out of live freeze
|-
|-
| left
| left
Line 1,700: Line 1,755:
|-
|-
| set_team_ddr
| set_team_ddr
| v[id] ?i[team]
| v[id] i[team]
| Set ddrace team of a player
| Set ddrace team of a player
|-
|-
| uninvite
| uninvite
| v[id] ?i[team]
| v[id] i[team]
| Uninvite player from team
| Uninvite player from team
|-
|-
| vote_mute
| vote_mute
| v[id] i[seconds]
| v[id] i[seconds] ?r[reason]
| Remove v&#x27;s right to vote for i seconds
| Remove v&#x27;s right to vote for i seconds
|-
|-
Line 1,754: Line 1,809:
|  
|  
| Dump the current savestring
| Dump the current savestring
|-
| dump_log
| ?i[seconds]
| Show logs of the last i seconds
|-
|-
| freezehammer
| freezehammer
Line 1,763: Line 1,822:
| Removes Freeze Hammer from a player
| Removes Freeze Hammer from a player
|}
|}
== 聊天框指令 ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Chat Commands ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
! Command
! Command
Line 1,806: Line 1,871:
|-
|-
| w
| w
| s[玩家名称] r[文本]
| s[player name] r[message]
| 给同一服务器的指定玩家发送私密信息
| Whisper something to someone (private message)
|-
|-
| whisper
| whisper
| s[玩家名称] r[文本]
| s[player name] r[message]
| 给同一服务器的指定玩家发送私密信息
| Whisper something to someone (private message)
|-
|-
| c
| c
Line 1,822: Line 1,887:
|-
|-
| pause
| pause
| ?r[玩家名称]
| ?r[player name]
| 切换为旁观模式
| Toggles pause
|-
|-
| spec
| spec
| ?r[玩家名称]
| ?r[player name]
| 切换为观察模式(处于观察模式的玩家不能与任何玩家发生任何交互,退出观察模式后重新计算该玩家的存活时间),使用前提为地图参数sv_pauseable设置为1,否则切换为旁观模式
| Toggles spec (if not available behaves as /pause)
|-
|-
| pausevoted
| pausevoted
Line 1,846: Line 1,911:
|-
|-
| timeout
| timeout
| ?s[代码]
| ?s[code]
| 设置超时保护密码,该玩家连接超时后,其他玩家输入相同的代码会接管该玩家的位置与状态
| Set timeout protection code s
|-
|-
| practice
| practice
| ?i[&#x27;0&#x27;|?i['0'/'1']
| ?i[&#x27;0&#x27;|&#x27;1&#x27;]
| 为当前队伍(默认队伍除外)开启作弊模式(需经队内半数以上的成员同意),开启后整支队伍不能在经过终点线后获得任何分数
| Enable cheats (currently only /rescue) for your current team&#x27;s run, but you can&#x27;t earn a rank
|-
|-
| swap
| swap
| ?r[玩家名称]
| ?r[player name]
| 请求与其他位于同一队伍内玩家交换位置与状态(两名即将进行交换的玩家需均已经过起点线)
| Request to swap your tee with another team member
|-
|-
| save
| save
| ?r[代码]
| ?r[code]
| 保存队伍存档,若保存时不输入则随机生成存档代码
| Save team with code r.
|-
|-
| load
| load
| ?r[代码]
| ?r[code]
| 读取队伍存档,仅输入主指令会检查玩家ID在此地图中存在的存档,读取成功后销毁该存档
| Load with code r. /load to check your existing saves
|-
|-
| map
| map
Line 1,908: Line 1,973:
| ?i[number]
| ?i[number]
| Shows five points of the global point ladder beginning with rank i (1 by default)
| Shows five points of the global point ladder beginning with rank i (1 by default)
|-
| timecp
| ?r[player name]
| Set your checkpoints based on another player
|-
|-
| team
| team
Line 1,977: Line 2,046:
| Kill yourself when kill-protected during a long game (use f1, kill for regular kill)
| Kill yourself when kill-protected during a long game (use f1, kill for regular kill)
|}
|}
== 客户端设置 ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Client Settings ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
! Setting
! Setting
Line 2,092: Line 2,167:
| 0
| 0
| 1
| 1
|-
| cl_nameplates_ha
| Show Health and Armor in name plates
| 0
| 0
| 1
|-
| cl_nameplates_ha_size
| Size of the health and armor nameplates from 0 to 100%
| 50
| 0
| 100
|-
|-
| cl_nameplates_own
| cl_nameplates_own
Line 2,189: Line 2,252:
| 1
| 1
|-
|-
| cl_showrecord
| cl_showhud_dummy_actions
| Show old style DDRace client records
| Show ingame HUD (Dummy Actions)
| 1
| 0
| 1
|-
| cl_showhud_player_position
| Show ingame HUD (Player Position)
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_shownotifications
| cl_showhud_player_speed
| Make the client notify when someone highlights you
| Show ingame HUD (Player Speed)
| 1
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_showemotes
| cl_showhud_player_angle
| Show tee emotes
| Show ingame HUD (Player Aim Angle)
| 1
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_showchat
| cl_showhud_ddrace
| Show chat (2 to always show large chat area)
| Show ingame HUD (DDRace HUD)
| 1
| 1
| 0
| 2
|-
| cl_show_chat_friends
| Show only chat messages from friends
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_show_chat_system
| cl_showhud_jumps_indicator
| Show chat messages from the server
| Show ingame HUD (Jumps you have and have used)
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_showkillmessages
| cl_show_freeze_bars
| Show kill messages
| Whether to show a freeze bar under frozen players to indicate the thaw time
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_show_votes_after_voting
| cl_freezebars_alpha_inside_freeze
| Show votes window after voting
| Opacity of freeze bars inside freeze (0 invisible, 100 fully visible)
| 0
| 0
| 0
| 0
| 1
| 100
|-
|-
| cl_show_local_time_always
| cl_showrecord
| Always show local time
| Show old style DDRace client records
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_showfps
| cl_shownotifications
| Show ingame FPS counter
| Make the client notify when someone highlights you
| 0
| 0
| 1
| 1
|-
| cl_showpred
| Show ingame prediction time in milliseconds
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_eye_wheel
| cl_showemotes
| Show eye wheel along together with emotes
| Show tee emotes
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_eye_duration
| cl_showchat
| How long the eyes emotes last
| Show chat (2 to always show large chat area)
| 999999
| 1
| 999999
|-
| cl_airjumpindicator
|  
| 1
| 1
| 0
| 0
| 1
| 2
|-
|-
| cl_threadsoundloading
| cl_show_chat_friends
| Load sound files threaded
| Show only chat messages from friends
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_warning_teambalance
| cl_show_chat_system
| Warn about team balance
| Show chat messages from the server
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_mouse_deadzone
| cl_showkillmessages
| Deadzone for the camera to follow the cursor
| Show kill messages
| 1
| 0
| 0
| 0
| 1
| 3000
|-
|-
| cl_mouse_followfactor
| cl_show_votes_after_voting
| Factor for the camera to follow the cursor
| Show votes window after voting
| 0
| 0
| 0
| 0
| 200
| 1
|-
|-
| cl_mouse_max_distance
| cl_show_local_time_always
| Maximum cursor distance
| Always show local time
| 400
| 0
| 0
| 0
| 5000
| 1
|-
|-
| cl_mouse_min_distance
| cl_showfps
| Minimum cursor distance
| Show ingame FPS counter
| 0
| 0
| 0
| 0
| 5000
| 1
|-
|-
| cl_dyncam
| cl_showpred
| Enable dyncam
| Show ingame prediction time in milliseconds
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_dyncam_max_distance
| cl_eye_wheel
| Maximum dynamic camera cursor distance
| Show eye wheel along together with emotes
| 1000
| 1
| 0
| 0
| 2000
| 1
|-
|-
| cl_dyncam_min_distance
| cl_eye_duration
| Minimum dynamic camera cursor distance
| How long the eyes emotes last
| 999999
| 1
| 999999
|-
| cl_airjumpindicator
|
| 1
| 0
| 0
| 0
| 1
| 2000
|-
|-
| cl_dyncam_mousesens
| cl_threadsoundloading
| Mouse sens used when dyncam is toggled on
| Load sound files threaded
| 0
| 0
| 0
| 0
| 100000
| 1
|-
|-
| cl_dyncam_deadzone
| cl_warning_teambalance
| Deadzone for the dynamic camera to follow the cursor
| Warn about team balance
| 300
| 1
| 1
| 1300
|-
| cl_dyncam_follow_factor
| Factor for the dynamic camera to follow the cursor
| 60
| 0
| 0
| 200
| 1
|-
|-
| cl_dyncam_smoothness
| cl_mouse_deadzone
| Transition amount of the camera movement, 0=instant, 100=slow and smooth
| Deadzone for the camera to follow the cursor
| 0
| 0
| 0
| 0
| 100
| 3000
|-
|-
| cl_dyncam_stabilizing
| cl_mouse_followfactor
| Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement
| Factor for the camera to follow the cursor
| 0
| 0
| 0
| 0
| 100
| 200
|-
|-
| ed_zoom_target
| cl_mouse_max_distance
| Zoom to the current mouse target
| Maximum cursor distance
| 400
| 0
| 5000
|-
| cl_mouse_min_distance
| Minimum cursor distance
| 0
| 0
| 0
| 0
| 1
| 5000
|-
|-
| ed_showkeys
| cl_dyncam
|  
| Enable dyncam
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_show_welcome
| cl_dyncam_max_distance
|  
| Maximum dynamic camera cursor distance
| 1
| 1000
| 0
| 0
| 1
| 2000
|-
|-
| cl_motd_time
| cl_dyncam_min_distance
| How long to show the server message of the day
| Minimum dynamic camera cursor distance
| 10
| 0
| 0
| 0
| 100
| 2000
|-
|-
| cl_map_download_url
| cl_dyncam_mousesens
| URL used to download maps (can start with http:// or https://)
| Mouse sens used when dyncam is toggled on
| &quot;https://maps2.ddnet.org&quot;
| 0
|
|
|-
| cl_map_download_connect_timeout_ms
| HTTP map downloads: timeout for the connect phase in milliseconds (0 to disable)
| 2000
| 0
| 0
| 100000
| 100000
|-
|-
| cl_map_download_low_speed_limit
| cl_dyncam_deadzone
| HTTP map downloads: Set low speed limit in bytes per second (0 to disable)
| Deadzone for the dynamic camera to follow the cursor
| 4000
| 300
| 1
| 1300
|-
| cl_dyncam_follow_factor
| Factor for the dynamic camera to follow the cursor
| 60
| 0
| 0
| 100000
| 200
|-
|-
| cl_map_download_low_speed_time
| cl_dyncam_smoothness
| HTTP map downloads: Set low speed limit time period (0 to disable)
| Transition amount of the camera movement, 0=instant, 100=slow and smooth
| 3
| 0
| 0
| 0
| 100000
| 100
|-
|-
| cl_languagefile
| cl_dyncam_stabilizing
| What language file to use
| Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement
| &quot;&quot;
|
|
|-
| cl_skin_download_url
| URL used to download skins
| &quot;https://skins.ddnet.org/skin/&quot;
|
|
|-
| cl_vanilla_skins_only
| Only show skins available in Vanilla Teeworlds
| 0
| 0
| 0
| 0
| 1
| 100
|-
|-
| cl_download_skins
| ed_smooth_zoom_time
| Download skins from cl_skin_download_url on-the-fly
| Time of smooth zoom animation in the editor in ms (0 for off)
| 250
| 0
| 5000
|-
| ed_limit_max_zoom_level
| Specifies, if zooming in the editor should be limited or not (0 = no limit)
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_auto_statboard_screenshot
| ed_zoom_target
| Automatically take game over statboard screenshot
| Zoom to the current mouse target
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_auto_statboard_screenshot_max
| ed_showkeys
| Maximum number of automatically created statboard screenshots (0 = no limit)
|  
| 10
| 0
| 0
| 1000
|-
| cl_default_zoom
| Default zoom level (10 default, min 0, max 20)
| 10
| 0
| 0
| 20
| 1
|-
|-
| cl_smooth_zoom_time
| cl_show_welcome
| Time of smooth zoom animation in ms (0 for off)
|  
| 250
| 0
| 5000
|-
| cl_limit_max_zoom_level
| Specifies, if zooming should be limited or not (0 = no limit)
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| player_use_custom_color
| cl_motd_time
| Toggles usage of custom colors
| How long to show the server message of the day
| 10
| 0
| 0
| 0
| 100
| 1
|-
|-
| player_color_body
| cl_map_download_url
| Player body color
| URL used to download maps (can start with http:// or https://)
| 65408
| &quot;https://maps.ddnet.org&quot;
|  
|  
|  
|  
|-
|-
| player_color_feet
| cl_map_download_connect_timeout_ms
| Player feet color
| HTTP map downloads: timeout for the connect phase in milliseconds (0 to disable)
| 65408
| 2000
| 0
| 100000
|-
| cl_map_download_low_speed_limit
| HTTP map downloads: Set low speed limit in bytes per second (0 to disable)
| 4000
| 0
| 100000
|-
| cl_map_download_low_speed_time
| HTTP map downloads: Set low speed limit time period (0 to disable)
| 3
| 0
| 100000
|-
| cl_languagefile
| What language file to use
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| player_skin
| cl_skin_download_url
| Player skin
| URL used to download skins
| &quot;default&quot;
| &quot;https://skins.ddnet.org/skin/&quot;
|  
|  
|  
|  
|-
|-
| cl_skin_prefix
| cl_skin_community_download_url
| Replace the skins by skins with this prefix (e.g. kitty, santa)
| URL used to download community skins
| &quot;&quot;
| &quot;https://skins.ddnet.org/skin/community/&quot;
|  
|  
|  
|  
|-
|-
| cl_fat_skins
| cl_vanilla_skins_only
| Enable fat skins
| Only show skins available in Vanilla Teeworlds
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| ui_page
| cl_download_skins
| Interface page
| Download skins from cl_skin_download_url on-the-fly
| 9
| 1
| 6
| 0
| 10
| 1
|-
|-
| ui_settings_page
| cl_download_community_skins
| Interface settings page
| Allow to download skins created by the community. Uses cl_skin_community_download_url instead of cl_skin_download_url for the download
| 0
| 0
| 0
| 0
| 9
| 1
|-
|-
| ui_toolbox_page
| cl_auto_statboard_screenshot
| Toolbox page
| Automatically take game over statboard screenshot
| 0
| 0
| 0
| 1
|-
| cl_auto_statboard_screenshot_max
| Maximum number of automatically created statboard screenshots (0 = no limit)
| 10
| 0
| 0
| 2
| 1000
|-
|-
| ui_server_address
| cl_default_zoom
| Interface server address
| Default zoom level
| &quot;localhost:8303&quot;
| 10
|  
| 0
|  
| 20
|-
|-
| ui_scale
| cl_smooth_zoom_time
| Interface scale
| Time of smooth zoom animation ingame in ms (0 for off)
| 100
| 250
| 50
| 0
| 150
| 5000
|-
|-
| ui_mousesens
| cl_limit_max_zoom_level
| Mouse sensitivity for menus/editor
| Specifies, if zooming ingame should be limited or not (0 = no limit)
| 200
| 1
| 0
| 1
| 1
| 100000
|-
|-
| ui_color
| player_use_custom_color
| Interface color
| Toggles usage of custom colors
| 0xE4A046AF
| 0
|
|
|-
| ui_colorize_ping
| Highlight ping
| 1
| 0
| 0
| 1
| 1
|-
|-
| ui_colorize_gametype
| player_color_body
| Highlight gametype
| Player body color
| 1
| 65408
| 0
|  
| 1
|  
|-
|-
| ui_demo_selected
| player_color_feet
| Selected demo file
| Player feet color
| &quot;&quot;
| 65408
|  
|  
|  
|  
|-
|-
| ui_close_window_after_changing_setting
| player_skin
| Close window after changing setting
| Player skin
| 1
| &quot;default&quot;
| 0
|  
| 1
|  
|-
|-
| ui_unread_news
| player_default_eyes
| Whether there is unread news
| Player eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink
| 0
| 0
| 0
| 0
| 1
| 5
|-
|-
| gfx_noclip
| cl_skin_prefix
| Disable clipping
| Replace the skins by skins with this prefix (e.g. kitty, santa)
| 0
| 0
| 1
|-
| dummy_name
| Name of the dummy
| &quot;&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| dummy_clan
| cl_fat_skins
| Clan of the dummy
| Enable fat skins
| &quot;&quot;
| 0
|  
| 0
|  
| 1
|-
|-
| dummy_country
| ui_page
| Country of the Dummy
| Interface page
| -1
| 9
| -1
| 6
| 1000
| 10
|-
|-
| dummy_use_custom_color
| ui_settings_page
| Toggles usage of custom colors
| Interface settings page
| 0
| 0
| 0
| 0
| 1
| 9
|-
| dummy_color_body
| Dummy body color
| 65408
|
|
|-
|-
| dummy_color_feet
| ui_toolbox_page
| Dummy feet color
| Toolbox page
| 65408
| 0
|  
| 0
|  
| 2
|-
|-
| dummy_skin
| ui_server_address
| Dummy skin
| Interface server address
| &quot;default&quot;
| &quot;localhost:8303&quot;
|  
|  
|  
|  
|-
|-
| cl_dummy
| ui_mousesens
| 0 - player / 1 - dummy
| Mouse sensitivity for menus/editor
| 0
| 200
| 0
| 1
| 1
| 100000
|-
|-
| cl_dummy_hammer
| ui_controller_sens
| Whether dummy is hammering for a hammerfly
| Controller sensitivity for menus/editor
| 0
| 100
| 0
| 1
| 1
| 100000
|-
|-
| cl_dummy_resetonswitch
| ui_smooth_scroll_time
| Whether dummy or player should stop pressing keys when you switch. 0 = off, 1 = dummy, 2 = player
| Time of smooth scrolling animation in menus/editor in ms (0 for off)
| 500
| 0
| 0
| 0
| 5000
| 2
|-
|-
| cl_dummy_restore_weapon
| ui_color
| Whether dummy should switch to last weapon after hammerfly
| Interface color
| 0xE4A046AF
|
|
|-
| ui_colorize_ping
| Highlight ping
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_dummy_copy_moves
| ui_colorize_gametype
| Whether dummy should copy your moves
| Highlight gametype
| 0
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_dummy_control
| ui_demo_selected
| Whether can you control dummy at the same time (cl_dummy_jump, cl_dummy_fire, cl_dummy_hook)
| Selected demo file
| 0
| &quot;&quot;
| 0
|  
|
|-
| ui_close_window_after_changing_setting
| Close window after changing setting
| 1
| 1
|-
| cl_dummy_jump
| Whether dummy is jumping (requires cl_dummy_control 1)
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_dummy_fire
| ui_unread_news
| Whether dummy is firing (requires cl_dummy_control 1)
| Whether there is unread news
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_dummy_hook
| gfx_noclip
| Whether dummy is hooking (requires cl_dummy_control 1)
| Disable clipping
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_show_start_menu_images
| dummy_name
| Show start menu images
| Name of the dummy
| 1
| &quot;&quot;
| 0
|  
| 1
|  
|-
|-
| cl_skip_start_menu
| dummy_clan
| Skip the start menu
| Clan of the dummy
| 0
| &quot;&quot;
| 0
|  
| 1
|  
|-
|-
| cl_video_pausewithdemo
| dummy_country
| Pause video rendering when demo playing pause
| Country of the Dummy
| 1
| -1
| 0
| -1
| 1
| 1000
|-
|-
| cl_video_showhud
| dummy_use_custom_color
| Show ingame HUD when rendering video
| Toggles usage of custom colors
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_video_showchat
| dummy_color_body
| Show chat when rendering video
| Dummy body color
| 1
| 65408
| 0
|  
| 1
|  
|-
|-
| cl_video_sound_enable
| dummy_color_feet
| Use sound when rendering video
| Dummy feet color
| 1
| 65408
|
|
|-
| dummy_skin
| Dummy skin
| &quot;default&quot;
|
|
|-
| dummy_default_eyes
| Dummy eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink
| 0
| 0
| 5
|-
| cl_dummy
| 0 - player / 1 - dummy
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_video_show_hook_coll_other
| cl_dummy_hammer
| Show other players&#x27; hook collision lines when rendering video
| Whether dummy is hammering for a hammerfly
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_video_show_direction
| cl_dummy_resetonswitch
| Show players&#x27; key presses when rendering video (1 = other players&#x27;, 2 = also your own)
| Whether dummy or player should stop pressing keys when you switch. 0 = off, 1 = dummy, 2 = player
| 0
| 0
| 0
| 0
| 2
| 2
|-
|-
| cl_video_crf
| cl_dummy_restore_weapon
| Set crf when encode video with libx264 (0 for highest quality, 51 for lowest)
| Whether dummy should switch to last weapon after hammerfly
| 18
| 1
| 0
| 0
| 51
| 1
|-
|-
| cl_video_preset
| cl_dummy_copy_moves
| Set preset when encode video with libx264, default is 5 (medium), 0 is ultrafast, 9 is placebo (the slowest, not recommend)
| Whether dummy should copy your moves
| 5
| 0
| 9
|-
| dbg_focus
|  
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| dbg_tuning
| cl_dummy_control
|  
| Whether can you control dummy at the same time (cl_dummy_jump, cl_dummy_fire, cl_dummy_hook)
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| player_name
| cl_dummy_jump
| Name of the player
| Whether dummy is jumping (requires cl_dummy_control 1)
| &quot;&quot;
| 0
|  
| 0
|  
| 1
|-
|-
| player_clan
| cl_dummy_fire
| Clan of the player
| Whether dummy is firing (requires cl_dummy_control 1)
| &quot;&quot;
| 0
|  
| 0
|  
| 1
|-
|-
| player_country
| cl_dummy_hook
| Country of the player
| Whether dummy is hooking (requires cl_dummy_control 1)
| -1
| 0
| -1
| 0
| 1000
| 1
|-
|-
| password
| cl_show_start_menu_images
| Password to the server
| Show start menu images
| &quot;&quot;
| 1
|
| 0
|
| 1
|-
| logfile
| Filename to log all output to
| &quot;&quot;
|  
|  
|-
|-
| console_output_level
| cl_skip_start_menu
| Adjusts the amount of information in the console
| Skip the start menu
| 0
| 0
| 0
| 0
| 2
| 1
|-
|-
| console_enable_colors
| cl_video_pausewithdemo
| Enable colors in console output
| Pause video rendering when demo playing pause
| 1
| 0
| 1
| 1
|-
| cl_video_showhud
| Show ingame HUD when rendering video
| 0
| 0
| 0
| 1
| 1
|-
|-
| events
| cl_video_showchat
| Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).
| Show chat when rendering video
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| steam_name
| cl_video_sound_enable
| Last seen name of the Steam profile
| Use sound when rendering video
| &quot;&quot;
|
|
|-
| cl_save_settings
| Write the settings file on exit
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_refresh_rate
| cl_video_show_hook_coll_other
| Refresh rate for updating the game (in Hz)
| Show other players&#x27; hook collision lines when rendering video
| 0
| 0
| 0
| 0
| 10000
| 1
|-
| cl_video_show_direction
| Show players&#x27; key presses when rendering video (1 = other players&#x27;, 2 = also your own)
| 0
| 0
| 2
|-
| cl_video_crf
| Set crf when encode video with libx264 (0 for highest quality, 51 for lowest)
| 18
| 0
| 51
|-
|-
| cl_refresh_rate_inactive
| cl_video_preset
| Refresh rate for updating the game when the window is inactive (in Hz)
| Set preset when encode video with libx264, default is 5 (medium), 0 is ultrafast, 9 is placebo (the slowest, not recommend)
| 120
| 5
| 0
| 0
| 10000
| 9
|-
|-
| cl_editor
| dbg_focus
|  
|  
| 0
| 0
Line 2,819: Line 2,888:
| 1
| 1
|-
|-
| cl_editor_dilate
| dbg_tuning
| Automatically dilates embedded images
| Display information about the tuning parameters that affect the own player
| 1
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_skin_filter_string
| player_name
| Skin filtering string
| Name of the player
| &quot;&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| cl_auto_demo_record
| player_clan
| Automatically record demos
| Clan of the player
| 1
| &quot;&quot;
| 0
|  
| 1
|  
|-
| cl_auto_demo_on_connect
| Only start a new demo when connect while automatically record demos
| 0
| 0
| 1
|-
|-
| cl_auto_demo_max
| player_country
| Maximum number of automatically recorded demos (0 = no limit)
| Country of the player
| 10
| -1
| 0
| -1
| 1000
| 1000
|-
|-
| cl_auto_screenshot
| password
| Automatically take game over screenshot
| Password to the server
| 0
| &quot;&quot;
| 0
|
| 1
|
|-
| logfile
| Filename to log all output to
| &quot;&quot;
|  
|  
|-
|-
| cl_auto_screenshot_max
| loglevel
| Maximum number of automatically created screenshots (0 = no limit)
| Log level (0 = Error, 1 = Warn, 2 = Info, 3 = Debug, 4 = Trace)
| 10
| 2
| 0
| 0
| 1000
| 4
|-
|-
| cl_auto_csv
| console_output_level
| Automatically create game over csv
| Adjusts the amount of information in the console
| 0
| 0
| 0
| 0
| 1
| 2
|-
|-
| cl_auto_csv_max
| console_enable_colors
| Maximum number of automatically created csvs (0 = no limit)
| Enable colors in console output
| 10
| 0
| 1000
|-
| cl_reset_wanted_weapon_on_death
| Reset wanted weapon on death
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_show_broadcasts
| events
| Show broadcasts ingame
| Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_print_broadcasts
| steam_name
| Print broadcasts to console
| Last seen name of the Steam profile
| &quot;&quot;
|
|
|-
| cl_save_settings
| Write the settings file on exit
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_print_motd
| cl_refresh_rate
| Print motd to console
| Refresh rate for updating the game (in Hz)
| 1
| 0
| 0
| 0
| 1
| 10000
|-
|-
| cl_friends_ignore_clan
| cl_refresh_rate_inactive
| Ignore clan tag when searching for friends
| Refresh rate for updating the game when the window is inactive (in Hz)
| 1
| 120
| 0
| 0
| 1
| 10000
|-
|-
| cl_assets_entities
| cl_editor
| The asset/assets for entities
|  
| &quot;default&quot;
| 0
|  
| 0
|  
| 1
|-
|-
| cl_asset_game
| cl_editor_dilate
| The asset for game
| Automatically dilates embedded images
| &quot;default&quot;
| 1
|  
| 0
|  
| 1
|-
|-
| cl_asset_emoticons
| cl_skin_filter_string
| The asset for emoticons
| Skin filtering string
| &quot;default&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| cl_asset_particles
| cl_auto_demo_record
| The asset for particles
| Automatically record demos
| &quot;default&quot;
| 1
|  
| 0
|  
| 1
|-
|-
| br_filter_string
| cl_auto_demo_on_connect
| Server browser filtering string
| Only start a new demo when connect while automatically record demos
| &quot;Novice&quot;
| 0
|
| 0
|
| 1
|-
| br_exclude_string
| Server browser exclusion string
| &quot;&quot;
|  
|  
|-
|-
| br_filter_full
| cl_auto_demo_max
| Filter out full server in browser
| Maximum number of automatically recorded demos (0 = no limit)
| 10
| 0
| 0
| 0
| 1000
| 1
|-
|-
| br_filter_empty
| cl_auto_screenshot
| Filter out empty server in browser
| Automatically take game over screenshot
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| br_filter_spectators
| cl_auto_screenshot_max
| Filter out spectators from player numbers
| Maximum number of automatically created screenshots (0 = no limit)
| 10
| 0
| 0
| 0
| 1000
| 1
|-
|-
| br_filter_friends
| cl_auto_csv
| Filter out servers with no friends
| Automatically create game over csv
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| br_filter_country
| cl_auto_csv_max
| Filter out servers with non-matching player country
| Maximum number of automatically created csvs (0 = no limit)
| 10
| 0
| 0
| 1000
|-
| cl_show_broadcasts
| Show broadcasts ingame
| 1
| 0
| 0
| 1
| 1
|-
|-
| br_filter_country_index
| cl_print_broadcasts
| Player country to filter by in the server browser
| Print broadcasts to console
| -1
| 1
| -1
| 999
|-
| br_filter_pw
| Filter out password protected servers in browser
| 0
| 0
| 0
| 1
| 1
|-
|-
| br_filter_gametype
| cl_print_motd
| Game types to filter
| Print motd to console
| &quot;&quot;
| 1
|
|
|-
| br_filter_gametype_strict
| Strict gametype filter
| 0
| 0
| 0
| 1
| 1
|-
|-
| br_filter_connecting_players
| cl_friends_ignore_clan
| Filter connecting players
| Ignore clan tag when searching for friends
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| br_filter_serveraddress
| cl_assets_entities
| Server address to filter
| The asset/assets for entities
| &quot;&quot;
| &quot;default&quot;
|  
|  
|  
|  
|-
|-
| br_filter_unfinished_map
| cl_asset_game
| Show only servers with unfinished maps
| The asset for game
| 0
| &quot;default&quot;
| 0
|  
| 1
|  
|-
|-
| br_filter_exclude_countries
| cl_asset_emoticons
| Filter out DDNet servers by country
| The asset for emoticons
| &quot;&quot;
| &quot;default&quot;
|  
|  
|  
|  
|-
|-
| br_filter_exclude_types
| cl_asset_particles
| Filter out DDNet servers by type (mod)
| The asset for particles
| &quot;&quot;
| &quot;default&quot;
|  
|  
|  
|  
|-
|-
| br_indicate_finished
| cl_asset_hud
| Show whether you have finished a DDNet map (transmits your player name to info2.ddnet.org/info)
| The asset for HUD
| 1
| &quot;default&quot;
| 0
| 1
|-
| br_location
| Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America
| &quot;auto&quot;
|  
|  
|  
|  
|-
|-
| br_cached_best_serverinfo_url
| cl_asset_extras
| Do not set this variable, instead create a ddnet-serverlist-urls.cfg next to settings_ddnet.cfg to specify all possible serverlist URLs
| The asset for the game graphics that do not come from Teeworlds
| &quot;&quot;
| &quot;default&quot;
|  
|  
|  
|  
|-
|-
| br_filter_exclude_countries_kog
| br_filter_string
| Filter out kog servers by country
| Server browser filtering string
| &quot;&quot;
| &quot;Novice&quot;
|  
|  
|  
|  
|-
|-
| br_filter_exclude_types_kog
| br_exclude_string
| Filter out kog servers by type (mod)
| Server browser exclusion string
| &quot;&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| br_sort
| br_filter_full
| Sorting column in server browser
| Filter out full server in browser
| 4
| 0
| 0
| 0
| 256
| 1
|-
|-
| br_sort_order
| br_filter_empty
| Sorting order in server browser
| Filter out empty server in browser
| 2
| 0
| 0
| 0
| 2
| 1
|-
|-
| br_max_requests
| br_filter_spectators
| Number of concurrent requests to use when refreshing server browser
| Filter out spectators from player numbers
| 100
| 0
| 0
| 0
| 1000
| 1
|-
|-
| br_demo_sort
| br_filter_friends
| Sorting column in demo browser
| Filter out servers with no friends
| 0
| 0
| 0
| 0
| 3
| 1
|-
|-
| br_demo_sort_order
| br_filter_country
| Sorting order in demo browser
| Filter out servers with non-matching player country
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| br_demo_fetch_info
| br_filter_country_index
| Whether to auto fetch demo infos on refresh
| Player country to filter by in the server browser
| -1
| -1
| 999
|-
| br_filter_pw
| Filter out password protected servers in browser
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| snd_buffer_size
| br_filter_gametype
| Sound buffer size
| Game types to filter
| 512
| &quot;&quot;
| 128
|  
| 32768
|  
|-
|-
| snd_rate
| br_filter_gametype_strict
| Sound mixing rate
| Strict gametype filter
| 48000
| 0
| 0
| 0
| 0
| 1
|-
|-
| snd_enable
| br_filter_connecting_players
| Sound enable
| Filter connecting players
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| snd_enable_music
| br_filter_serveraddress
| Play background music
| Server address to filter
| &quot;&quot;
|
|
|-
| br_filter_unfinished_map
| Show only servers with unfinished maps
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| snd_volume
| br_filter_exclude_countries
| Sound volume
| Filter out DDNet servers by country
| 30
| &quot;&quot;
| 0
|  
| 100
|  
|-
|-
| snd_device
| br_filter_exclude_types
| (deprecated) Sound device to use
| Filter out DDNet servers by type (mod)
| -1
| &quot;&quot;
| 0
|  
| 0
|-
| snd_chat_volume
| Chat sound volume
| 30
| 0
| 100
|-
| snd_game_volume
| Game sound volume
| 30
| 0
| 100
|-
| snd_ambient_volume
| Map Sound sound volume
| 30
| 0
| 100
|-
| snd_background_music_volume
| Background music sound volume
| 30
| 0
| 100
|-
| snd_nonactive_mute
|  
|  
| 0
| 0
| 1
|-
|-
| snd_game
| br_indicate_finished
| Enable game sounds
| Show whether you have finished a DDNet map (transmits your player name to info.ddnet.org/info)
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| snd_gun
| br_location
| Enable gun sound
| Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America
| 1
| &quot;auto&quot;
|
|
|-
| br_cached_best_serverinfo_url
| Do not set this variable, instead create a ddnet-serverlist-urls.cfg next to settings_ddnet.cfg to specify all possible serverlist URLs
| &quot;&quot;
|
|
|-
| br_filter_exclude_countries_kog
| Filter out kog servers by country
| &quot;&quot;
|
|
|-
| br_filter_exclude_types_kog
| Filter out kog servers by type (mod)
| &quot;&quot;
|
|
|-
| br_sort
| Sorting column in server browser
| 4
| 0
| 0
| 1
| 256
|-
|-
| snd_long_pain
| br_sort_order
| Enable long pain sound (used when shooting in freeze)
| Sorting order in server browser
| 1
| 2
| 0
| 0
| 1
| 2
|-
|-
| snd_chat
| br_max_requests
| Enable regular chat sound
| Number of concurrent requests to use when refreshing server browser
| 1
| 100
| 0
| 0
| 1
| 1000
|-
|-
| snd_team_chat
| br_demo_sort
| Enable team chat sound
| Sorting column in demo browser
| 1
| 0
| 0
| 0
| 1
| 3
|-
|-
| snd_servermessage
| br_demo_sort_order
| Enable server message sound
| Sorting order in demo browser
| 1
| 0
| 0
| 0
| 1
| 1
|-
|-
| snd_highlight
| br_demo_fetch_info
| Enable highlighted chat sound
| Whether to auto fetch demo infos on refresh
| 1
| 0
| 0
| 0
| 1
| 1
|-
|-
| gfx_screen
| snd_buffer_size
| Screen index
| Sound buffer size
| 512
| 128
| 32768
|-
| snd_rate
| Sound mixing rate
| 48000
| 0
| 0
| 0
| 0
| 15
|-
|-
| gfx_screen_width
| snd_enable
| Screen resolution width
| Sound enable
| 1
| 0
| 0
| 1
|-
| snd_enable_music
| Play background music
| 0
| 0
| 0
| 0
| 1
|-
|-
| gfx_screen_height
| snd_volume
| Screen resolution height
| Sound volume
| 30
| 0
| 0
| 100
|-
| snd_device
| (deprecated) Sound device to use
| -1
| 0
| 0
| 0
| 0
|-
|-
| gfx_screen_refresh_rate
| snd_chat_volume
| Screen refresh rate
| Chat sound volume
| 30
| 0
| 0
| 100
|-
| snd_game_volume
| Game sound volume
| 30
| 0
| 0
| 100
|-
| snd_ambient_volume
| Map Sound sound volume
| 30
| 0
| 0
| 100
|-
|-
| gfx_desktop_width
| snd_background_music_volume
| Desktop resolution width for detecting display changes (not recommended to change manually)
| Background music sound volume
| 0
| 30
| 0
| 0
| 0
| 100
|-
|-
| gfx_desktop_height
| snd_nonactive_mute
| Desktop resolution height for detecting display changes (not recommended to change manually)
|  
| 0
| 0
| 0
| 0
| 0
| 1
|-
|-
| gfx_borderless
| snd_game
| Borderless window (not to be used with fullscreen)
| Enable game sounds
| 1
| 0
| 1
|-
| snd_gun
| Enable gun sound
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| gfx_fullscreen
| snd_long_pain
| Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen
| Enable long pain sound (used when shooting in freeze)
| 1
| 0
| 0
| 0
| 1
| 3
|-
|-
| gfx_highdpi
| snd_chat
| Enable high-dpi
| Enable regular chat sound
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| gfx_color_depth
| snd_team_chat
| Colors bits for framebuffer (fullscreen only)
| Enable team chat sound
| 24
| 1
| 16
| 24
|-
| gfx_vsync
| Vertical sync (may cause delay)
| 0
| 0
| 0
| 1
| 1
|-
|-
| gfx_display_all_video_modes
| snd_servermessage
| Show all video modes
| Enable server message sound
| 0
| 1
| 0
| 0
| 1
| 1
|-
|-
| gfx_high_detail
| snd_highlight
| High detail
| Enable highlighted chat sound
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| gfx_fsaa_samples
| gfx_screen
| FSAA Samples
| Screen index
| 0
| 0
| 15
|-
| gfx_screen_width
| Screen resolution width
| 0
| 0
| 0
|-
| gfx_screen_height
| Screen resolution height
| 0
| 0
| 0
| 0
| 0
| 16
|-
|-
| gfx_refresh_rate
| gfx_screen_refresh_rate
| Screen refresh rate
| Screen refresh rate
| 0
| 0
| 0
| 0
| 10000
| 0
|-
| gfx_desktop_width
| Desktop resolution width for detecting display changes (not recommended to change manually)
| 0
| 0
| 0
|-
|-
| gfx_finish
| gfx_desktop_height
|  
| Desktop resolution height for detecting display changes (not recommended to change manually)
| 0
| 0
| 0
| 0
| 0
| 1
|-
|-
| gfx_backgroundrender
| gfx_borderless
| Render graphics when window is in background
| Borderless window (not to be used with fullscreen)
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| gfx_text_overlay
| gfx_fullscreen
| Stop rendering textoverlay in editor or with entities: high value = less details = more speed
| Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen
| 10
| 0
| 1
| 0
| 100
| 3
|-
|-
| gfx_asyncrender_old
| gfx_highdpi
| Do rendering async from the the update
| Enable high-dpi
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| gfx_tune_overlay
| gfx_color_depth
| Stop rendering text overlay in tuning zone in editor: high value = less details = more speed
| Colors bits for framebuffer (fullscreen only)
| 20
| 24
| 1
| 16
| 100
| 24
|-
|-
| gfx_quad_as_triangle
| gfx_vsync
| Render quads as triangles (fixes quad coloring on some GPUs)
| Vertical sync (may cause delay)
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| inp_mousesens
| gfx_display_all_video_modes
| Mouse sensitivity
| Show all video modes
| 200
| 1
| 100000
|-
| inp_mouseold
| Use old mouse mode (warp mouse instead of raw input)
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| inp_translated_keys
| gfx_high_detail
| Translate keys before interpreting them, respects keyboard layouts
| High detail
| 0
| 1
| 0
| 0
| 1
| 1
|-
|-
| inp_ignored_modifiers
| gfx_fsaa_samples
| Ignored keyboard modifier mask
| FSAA Samples
| 0
| 0
| 0
| 0
| 64
| 65536
|-
|-
| cl_port
| gfx_refresh_rate
| Port to use for client connections to server (0 to choose a random port, requires a restart)
| Screen refresh rate
| 0
| 0
| 0
| 0
| 65535
| 10000
|-
|-
| cl_dummy_port
| gfx_finish
| Port to use for dummy connections to server (0 to choose a random port, requires a restart)
|  
| 0
| 0
| 0
| 0
| 65535
| 1
|-
|-
| cl_contact_port
| gfx_backgroundrender
| Port to use for serverinfo connections to server (0 to choose a random port, requires a restart)
| Render graphics when window is in background
| 1
| 0
| 0
| 0
| 1
| 65535
|-
|-
| bindaddr
| gfx_text_overlay
| Address to bind the client/server to
| Stop rendering textoverlay in editor or with entities: high value = less details = more speed
| &quot;&quot;
| 10
|  
| 1
|  
| 100
|-
|-
| debug
| gfx_asyncrender_old
| Debug mode
| Do rendering async from the the update
| 0
| 0
| 1
| 1
|-
| dbg_curl
| Debug curl
| 0
| 0
| 0
| 1
| 1
|-
|-
| dbg_graphs
| gfx_tune_overlay
| Performance graphs
| Stop rendering text overlay in tuning zone in editor: high value = less details = more speed
| 20
| 1
| 100
|-
| gfx_quad_as_triangle
| Render quads as triangles (fixes quad coloring on some GPUs)
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| dbg_gfx
| inp_mousesens
| Show graphic library warnings and errors, if the GPU supports it (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all)
| Mouse sensitivity
| 200
| 1
| 100000
|-
| inp_mouseold
| Use old mouse mode (warp mouse instead of raw input)
| 0
| 0
| 0
| 0
| 4
| 1
|-
|-
| dbg_stress
| inp_translated_keys
| Stress systems (Debug build only)
| Translate keys before interpreting them, respects keyboard layouts
| 0
| 0
| 0
| 0
| 1
|-
| inp_ignored_modifiers
| Ignored keyboard modifier mask
| 0
| 0
| 0
| 65536
|-
|-
| dbg_stress_network
| inp_controller_enable
| Stress network (Debug build only)
| Enable controller
| 0
| 0
| 0
| 0
| 0
| 1
|-
|-
| dbg_stress_server
| inp_controller_guid
| Server to stress (Debug build only)
| Controller GUID which uniquely identifies the active controller
| &quot;localhost&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| cl_race_binds_set
| inp_controller_absolute
| What level the DDRace binds are set to (this is automated, you don&#x27;t need to use this)
| Enable absolute controller aiming ingame
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_reconnect_timeout
| inp_controller_sens
| How many seconds to wait before reconnecting (after timeout, 0 for off)
| Ingame controller sensitivity
| 120
| 100
| 1
| 100000
|-
| inp_controller_x
| Controller axis that controls X axis of cursor
| 0
| 0
| 12
|-
| inp_controller_y
| Controller axis that controls Y axis of cursor
| 1
| 0
| 0
| 600
| 12
|-
|-
| cl_reconnect_full
| inp_controller_tolerance
| How many seconds to wait before reconnecting (when server is full, 0 for off)
| Controller axis tolerance to account for jitter
| 5
| 5
| 0
| 0
| 600
| 50
|-
| cl_port
| Port to use for client connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart)
| 0
| 0
| 65535
|-
| cl_dummy_port
| Port to use for dummy connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart)
| 0
| 0
| 65535
|-
|-
| cl_message_system_color
| cl_contact_port
| System message color
| Port to use for serverinfo connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart)
| 2817983
| 0
|  
| 0
|  
| 65535
|-
|-
| cl_message_client_color
| bindaddr
| Client message color
| Address to bind the client/server to
| 9633471
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| cl_message_highlight_color
| debug
| Highlighted message color
| Debug mode
| 65471
| 0
|  
| 0
|  
| 1
|-
|-
| cl_message_team_color
| dbg_curl
| Team message color
| Debug curl
| 5636050
| 0
|  
| 0
|  
| 1
|-
|-
| cl_message_color
| dbg_graphs
| Message color
| Performance graphs
| 255
| 0
|  
| 0
|  
| 1
|-
|-
| cl_laser_inner_color
| dbg_gfx
| Laser inner color
| Show graphic library warnings and errors, if the GPU supports it (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all)
| 11206591
| 0
|  
| 0
|  
| 4
|-
|-
| cl_laser_outline_color
| dbg_stress
| Laser outline color
| Stress systems (Debug build only)
| 11176233
| 0
|  
| 0
|  
| 0
|-
|-
| cl_kill_message_normal_color
| dbg_stress_network
| Kill message normal color
| Stress network (Debug build only)
| 255
| 0
|  
| 0
|  
| 0
|-
|-
| cl_kill_message_highlight_color
| dbg_stress_server
| Kill message highlight color
| Server to stress (Debug build only)
| 255
| &quot;localhost&quot;
|  
|  
|  
|  
|-
|-
| cl_message_friend
| http_allow_insecure
| Enable coloring and the heart for friends
| Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing.
| 1
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_message_friend_color
| cl_race_binds_set
| Friend message color
| What level the DDRace binds are set to (this is automated, you don&#x27;t need to use this)
| 65425
|
|
|-
| conn_timeout
| Network timeout
| 100
| 5
| 1000
|-
| cl_show_ids
| Whether to show client ids in scoreboard
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_scoreboard_on_death
| cl_reconnect_timeout
| Whether to show scoreboard after death or not
| How many seconds to wait before reconnecting (after timeout, 0 for off)
| 1
| 120
| 0
| 0
| 1
| 600
|-
|-
| cl_auto_race_record
| cl_reconnect_full
| Save the best demo of each race
| How many seconds to wait before reconnecting (when server is full, 0 for off)
| 1
| 5
| 0
| 0
| 1
| 600
|-
|-
| cl_replays
| cl_message_system_color
| Enable/disable replays
| System message color
| 0
| 2817983
| 0
|  
| 1
|  
|-
|-
| cl_replay_length
| cl_message_client_color
| Set the default length of the replays
| Client message color
| 30
| 9633471
| 10
|  
| 0
|  
|-
|-
| cl_race_record_server_control
| cl_message_highlight_color
| Let the server start the race recorder
| Highlighted message color
| 1
| 65471
| 0
|
| 1
|
|-
| cl_message_team_color
| Team message color
| 5636050
|  
|  
|-
|-
| cl_demo_name
| cl_message_color
| Save the player name within the demo
| Message color
| 1
| 255
| 0
|  
| 1
|  
|-
|-
| cl_demo_assume_race
| cl_laser_rifle_inner_color
| Assume that demos are race demos
| Laser inner color for Rifle
| 1
| 11206591
| 0
|  
| 1
|  
|-
|-
| cl_race_ghost
| cl_laser_rifle_outline_color
| Enable ghost
| Laser outline color for Rifle
| 1
| 11176233
| 0
|  
| 1
|  
|-
|-
| cl_race_ghost_server_control
| cl_laser_sg_inner_color
| Let the server start the ghost
| Laser inner color for Shotgun
| 1
| 1467241
| 0
|  
| 1
|  
|-
|-
| cl_race_show_ghost
| cl_laser_sg_outline_color
| Show ghost
| Laser outline color for Shotgun
| 1
| 1866773
| 0
|
| 1
|
|-
| cl_laser_door_inner_color
| Laser inner color for doors
| 7701379
|
|
|-
| cl_laser_door_outline_color
| Laser outline color for doors
| 7667473
|
|
|-
| cl_laser_freeze_inner_color
| Laser inner color for freezes
| 12001153
|
|
|-
| cl_laser_freeze_outline_color
| Laser outline color for freezes
| 11613223
|
|
|-
| cl_kill_message_normal_color
| Kill message normal color
| 255
|  
|  
|-
|-
| cl_race_save_ghost
| cl_kill_message_highlight_color
| Save ghost
| Kill message highlight color
| 1
| 255
| 0
|  
| 1
|  
|-
|-
| cl_ddrace_scoreboard
| cl_message_friend
| Enable DDRace Scoreboard
| Enable coloring and the heart for friends
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_show_others
| cl_message_friend_color
| Show players in other teams (2 to show own team only)
| Friend message color
| 0
| 65425
| 0
|  
| 2
|  
|-
|-
| cl_show_others_alpha
| conn_timeout
| Show players in other teams (alpha value, 0 invisible, 100 fully visible)
| Network timeout
| 40
| 0
| 100
| 100
| 5
| 1000
|-
|-
| cl_overlay_entities
| cl_show_ids
| Overlay game tiles with a percentage of opacity
| Whether to show client ids in scoreboard
| 0
| 0
| 0
| 1
|-
| cl_scoreboard_on_death
| Whether to show scoreboard after death or not
| 1
| 0
| 0
| 100
| 1
|-
|-
| cl_show_quads
| cl_auto_race_record
| Show quads
| Save the best demo of each race
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_zoom_background_layers
| cl_replays
| Zoom background layers
| Enable/disable replays
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_background_color
| cl_replay_length
| Background color
| Set the default length of the replays
| 128
| 30
|  
| 10
|  
| 0
|-
|-
| cl_background_entities_color
| cl_race_record_server_control
| Background (entities) color
| Let the server start the race recorder
| 128
| 1
|  
| 0
|  
| 1
|-
|-
| cl_background_entities
| cl_demo_name
| Background (entities)
| Save the player name within the demo
| &quot;&quot;
| 1
|  
| 0
|  
| 1
|-
|-
| cl_run_on_join
| cl_demo_assume_race
| Command to run when joining a server
| Assume that demos are race demos
| &quot;&quot;
|
|
|-
| cl_menu_map
| Background map in the menu
| &quot;auto&quot;
|
|
|-
| cl_rotation_radius
| Menu camera rotation radius
| 30
| 1
| 1
| 500
| 0
|-
| cl_rotation_speed
| Menu camera rotations in seconds
| 40
| 1
| 1
| 120
|-
|-
| cl_camera_speed
| cl_race_ghost
| Menu camera speed
| Enable ghost
| 5
| 1
| 1
| 40
|-
| cl_background_show_tiles_layers
| Whether draw tiles layers when using custom background (entities)
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_unpredicted_shadow
| cl_race_ghost_server_control
| Show unpredicted shadow tee (0 = off, 1 = on, -1 = don&#x27;t even show in debug mode)
| Let the server start the ghost
| 1
| 0
| 0
| -1
| 1
| 1
|-
|-
| cl_predict_ddrace
| cl_race_show_ghost
| Predict DDRace tiles and tunezones
| Show ghost
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_predict_freeze
| cl_race_save_ghost
| Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze)
| Save ghost
| 1
| 1
| 0
| 0
| 2
| 1
|-
|-
| cl_show_ninja
| cl_ddrace_scoreboard
| Show ninja skin
| Enable DDRace Scoreboard
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_show_hook_coll_other
| cl_show_others
| Show other players&#x27; hook collision line (2 to always show)
| Show players in other teams (2 to show own team only)
| 1
| 0
| 0
| 0
| 2
| 2
|-
|-
| cl_show_hook_coll_own
| cl_show_others_alpha
| Show own players&#x27; hook collision line (2 to always show)
| Show players in other teams (alpha value, 0 invisible, 100 fully visible)
| 1
| 40
| 0
| 0
| 2
| 100
|-
|-
| cl_hook_coll_size
| cl_overlay_entities
| Size of hook collision line
| Overlay game tiles with a percentage of opacity
| 0
| 0
| 0
| 0
| 20
| 100
|-
| cl_showquads
| Show quads (only interesting for mappers, or if your system has extremely bad performance)
| 1
| 0
| 1
|-
|-
| cl_hook_coll_color_no_coll
| cl_background_color
| Specifies the color of a hookline that hits nothing.
| Background color
| 65407
| 128
|  
|  
|  
|  
|-
|-
| cl_hook_coll_color_hookable_coll
| cl_background_entities_color
| Specifies the color of a hookline that hits hookable tiles.
| Background (entities) color
| 6401973
| 128
|  
|  
|  
|  
|-
|-
| cl_hook_coll_color_tee_coll
| cl_background_entities
| Specifies the color of a hookline that hits tees.
| Background (entities)
| 2817919
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| cl_chat_teamcolors
| cl_run_on_join
| Show names in chat in team colors
| Command to run when joining a server
| 0
| &quot;&quot;
| 0
|  
| 1
|  
|-
|-
| cl_chat_reset
| cl_menu_map
| Reset chat when pressing escape
| Background map in the menu
| &quot;auto&quot;
|
|
|-
| cl_rotation_radius
| Menu camera rotation radius
| 30
| 1
| 1
| 500
|-
| cl_rotation_speed
| Menu camera rotations in seconds
| 40
| 1
| 120
|-
| cl_camera_speed
| Menu camera speed
| 5
| 1
| 40
|-
| cl_background_show_tiles_layers
| Whether draw tiles layers when using custom background (entities)
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_chat_old
| cl_unpredicted_shadow
| Old chat style: No tee, no background
| Show unpredicted shadow tee (0 = off, 1 = on, -1 = don&#x27;t even show in debug mode)
| 0
| 0
| 0
| -1
| 1
| 1
|-
|-
| cl_show_direction
| cl_predict_freeze
| Show key presses (1 = other players&#x27;, 2 = also your own)
| Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze)
| 1
| 1
| 0
| 0
| 2
| 2
|-
|-
| cl_http_map_download
| cl_show_ninja
| Try fast HTTP map download first
| Show ninja skin
| 1
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_old_gun_position
| cl_show_hook_coll_other
| Tees hold gun a bit higher like in TW 0.6.1 and older
| Show other players&#x27; hook collision line (2 to always show)
| 0
| 1
| 0
| 0
| 2
|-
| cl_show_hook_coll_own
| Show own players&#x27; hook collision line (2 to always show)
| 1
| 1
| 0
| 2
|-
|-
| cl_confirm_disconnect_time
| cl_hook_coll_size
| Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on)
| Size of hook collision line
| 0
| 0
| 20
| 20
| -1
| 1440
|-
|-
| cl_confirm_quit_time
| cl_hook_coll_alpha
| Confirmation popup before quitting after game time (in minutes, -1 to turn off, 0 to always turn on)
| Alpha of hook collision line (0 invisible, 100 fully visible)
| 20
| 100
| -1
| 0
| 1440
| 100
|-
|-
| cl_timeout_code
| cl_hook_coll_color_no_coll
| Timeout code to use
| Specifies the color of a hookline that hits nothing.
| &quot;&quot;
| 65407
|  
|  
|  
|  
|-
|-
| cl_dummy_timeout_code
| cl_hook_coll_color_hookable_coll
| Dummy Timeout code to use
| Specifies the color of a hookline that hits hookable tiles.
| &quot;&quot;
| 6401973
|  
|  
|  
|  
|-
|-
| cl_timeout_seed
| cl_hook_coll_color_tee_coll
| Timeout seed
| Specifies the color of a hookline that hits tees.
| &quot;&quot;
| 2817919
|  
|  
|  
|  
|-
|-
| cl_input_fifo
| cl_chat_teamcolors
| Fifo file to use as input for client console
| Show names in chat in team colors
| &quot;&quot;
|
|
|-
| cl_show_console
| Show console window (Windows only)
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| inp_joystick
| cl_chat_reset
| Try to use a joystick as input
| Reset chat when pressing escape
| 0
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_config_version
| cl_chat_old
| The config version. Helps newer clients fix bugs with older configs.
| Old chat style: No tee, no background
| 0
| 0
| 0
| 0
| 1
|-
| cl_show_direction
| Show key presses (1 = other players&#x27;, 2 = also your own)
| 1
| 0
| 0
| 2
|-
|-
| cl_demo_slice_begin
| cl_old_gun_position
| Begin marker for demo slice
| Tees hold gun a bit higher like in TW 0.6.1 and older
| -1
| 0
| 0
| 0
| 0
| 1
|-
|-
| cl_demo_slice_end
| cl_confirm_disconnect_time
| End marker for demo slice
| Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on)
| 20
| -1
| -1
| 0
| 1440
| 0
|-
|-
| cl_demo_show_speed
| cl_confirm_quit_time
| Show speed meter on change
| Confirmation popup before quitting after game time (in minutes, -1 to turn off, 0 to always turn on)
| 0
| 20
| 0
| -1
| 1
| 1440
|-
|-
| cl_demo_keyboard_shortcuts
| cl_timeout_code
| Enable keyboard shortcuts in demo player
| Timeout code to use
| 1
| 0
| 1
|-
| gfx_gl_major
| Graphic library major version
| 1
| 1
| 10
|-
| gfx_gl_minor
| Graphic library minor version
| 0
| 0
| 10
|-
| gfx_gl_patch
| Graphic library patch version
| 0
| 0
| 10
|-
| gfx_gl_texture_lod_bias
| The lod bias for graphic library texture sampling multiplied by 1000
| -500
| -15000
| 15000
|-
| gfx_3d_texture_analysis_done
| Analyzed, if sampling 3D/2D array textures was correct
| 0
| 0
| 1
|-
| gfx_3d_texture_analysis_renderer
| The renderer on which the analysis was performed
| &quot;&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| gfx_3d_texture_analysis_version
| cl_dummy_timeout_code
| The version on which the analysis was performed
| Dummy Timeout code to use
| &quot;&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| gfx_gpu_name
| cl_timeout_seed
| The GPU&#x27;s name, which will be selected by the backend. (if supported by the backend)
| Timeout seed
| &quot;auto&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| gfx_backend
| cl_input_fifo
| The backend to use (e.g. OpenGL or Vulkan)
| Fifo file (non-Windows) or Named Pipe (Windows) to use as input for client console
| &quot;OpenGL&quot;
| &quot;&quot;
|  
|  
|  
|  
|-
|-
| gfx_render_thread_count
| cl_config_version
| Number of threads the backend can use for rendering. (note: the value can be ignored by the backend)
| The config version. Helps newer clients fix bugs with older configs.
| 3
| 0
| 0
| 0
| 0
| 0
|-
|-
| gfx_driver_is_blocked
| cl_demo_slice_begin
| If 1, the current driver is in a blocked error state.
| Begin marker for demo slice
| -1
| 0
| 0
| 0
| 0
| 1
|-
|-
| gfx_enable_texture_unit_optimization
| cl_demo_slice_end
| Use multiple texture units, instead of only one.
| End marker for demo slice
| -1
| 0
| 0
| 0
| 0
| 1
|-
|-
| gfx_use_preinitialized_buffer
| cl_demo_show_speed
| Use only one buffer for data, that is uploaded to the GPU(might help when using an iGPUs).
| Show speed meter on change
| 0
| 0
| 0
| 0
| 1
| 1
|-
|-
| cl_video_recorder_fps
| cl_demo_keyboard_shortcuts
| At which FPS the videorecorder should record demos.
| Enable keyboard shortcuts in demo player
| 60
| 1
| 0
| 1
| 1
| 1000
|}
== 客户端指令 ==
{| class="wikitable"
! 指令
! 参数
! 说明
|-
|-
| exec
| gfx_gl_major
| r[文件名称]
| Graphic library major version
| 运行特定的设置文件
| 1
| 1
| 10
|-
|-
| toggle
| gfx_gl_minor
| s[设置项] i[数值1] i[数值2]
| Graphic library minor version
| 按下按键时切换设置项的参数值
| 3
| 0
| 10
|-
|-
| +toggle
| gfx_gl_patch
| s[设置项] i[数值1 i[数值2]
| Graphic library patch version
| 按住按键时切换设置项的参数值
| 0
| 0
| 10
|-
|-
| toggle_local_console
| gfx_gl_texture_lod_bias
|  
| The lod bias for graphic library texture sampling multiplied by 1000
| 切换本地控制台
| -500
| -15000
| 15000
|-
|-
| toggle_remote_console
| gfx_3d_texture_analysis_ran
|  
| Ran an analyzer to check if sampling 3D/2D array textures works correctly
| 切换远程控制台
| 0
| 0
| 1
|-
|-
| clear_local_console
| gfx_3d_texture_analysis_renderer
| The renderer on which the analysis was performed
| &quot;&quot;
|  
|  
| 清理本地控制台
|-
| clear_remote_console
|  
|  
| 清理远程控制台
|-
|-
| dump_local_console
| gfx_3d_texture_analysis_version
| The version on which the analysis was performed
| &quot;&quot;
|  
|  
| 输出本地控制台
|-
| dump_remote_console
|  
|  
| 输出远程控制台
|-
|-
| console_page_up
| gfx_gpu_name
| The GPU&#x27;s name, which will be selected by the backend. (if supported by the backend)
| &quot;auto&quot;
|
|  
|  
| 切换到控制台的上一页
|-
|-
| console_page_down
| gfx_backend
| The backend to use (e.g. OpenGL or Vulkan)
| &quot;OpenGL&quot;
|
|  
|  
| 切换到控制台的下一页
|-
|-
| callvote
| gfx_render_thread_count
| s[玩家名称] s[执行指令] ?r[原因]
| Number of threads the backend can use for rendering. (note: the value can be ignored by the backend)
| 发起特定投票
| 3
| 0
| 0
|-
|-
| vote
| gfx_driver_is_blocked
| r[&#x27;yes&#x27;|&#x27;no&#x27;]
| If 1, the current driver is in a blocked error state.
| 投赞成票/反对票
| 0
| 0
| 1
|-
|-
| +emote
| cl_video_recorder_fps
|  
| At which FPS the videorecorder should record demos.
| 打开表情界面
| 60
| 1
| 1000
|}
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Client Commands ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
! Command
! Arguments
! Description
|-
|-
| emote
| exec
| i[表情ID]
| r[file]
| 使用表情
| Execute the specified file
|-
|-
| +spectate
| reset
|  
| s[config-name]
| 打开观察模式界面
| Reset a config to its default value
|-
|-
| spectate
| toggle
| i[观察者ID]
| s[config-option] i[value 1] i[value 2]
| 开启或关闭观察模式
| Toggle config value
|-
| +toggle
| s[config-option] i[value 1] i[value 2]
| Toggle config value via keypress
|-
| toggle_local_console
|
| Toggle local console
|-
| toggle_remote_console
|
| Toggle remote console
|-
| clear_local_console
|
| Clear local console
|-
| clear_remote_console
|
| Clear remote console
|-
| dump_local_console
|
| Write local console contents to a text file
|-
| dump_remote_console
|
| Write remote console contents to a text file
|-
| console_page_up
|
| Previous page in console
|-
| console_page_down
|
| Next page in console
|-
| callvote
| s[&#x27;kick&#x27;|&#x27;spectate&#x27;|&#x27;option&#x27;] s[id|option text] ?r[reason]
| Call vote
|-
| vote
| r[&#x27;yes&#x27;|&#x27;no&#x27;]
| Vote yes/no
|-
| +emote
|
| Open emote selector
|-
| emote
| i[emote-id]
| Use emote
|-
| +spectate
|
| Open spectator mode selector
|-
| spectate
| i[spectator-id]
| Switch spectator mode
|-
|-
| spectate_next
| spectate_next
|  
|  
| 观察下一个玩家
| Spectate the next player
|-
|-
| spectate_previous
| spectate_previous
|  
|  
| 观察上一个玩家
| Spectate the previous player
|-
|-
| spectate_closest
| spectate_closest
|  
|  
| 观察距离最近的玩家
| Spectate the closest player
|-
|-
| zoom+
| zoom+
|  
|  
| 扩大视野
| Zoom increase
|-
|-
| zoom-
| zoom-
|  
|  
| 缩小视野
| Zoom decrease
|-
|-
| zoom
| zoom
| ?i
| ?i
| 指定视野大小
| Change zoom
|-
|-
| set_view
| set_view
| i[x]i[y]
| i[x]i[y]
| 在地图特定坐标处设置镜头
| Set camera position to x and y in the map
|-
|-
| say
| say
| r[message]
| r[message]
| 在公开频道内对话
| Say in chat
|-
|-
| say_team
| say_team
| r[message]
| r[message]
| 在队伍频道内对话
| Say in team chat
|-
|-
| chat
| chat
| s[&#x27;team&#x27;|&#x27;all&#x27;] ?r[信息]
| s[&#x27;team&#x27;|&#x27;all&#x27;] ?r[message]
| 启用队伍频道/公开频道进行对话
| Enable chat with all/team mode
|-
|-
| +show_chat
| +show_chat
|  
|  
| 打开聊天框
| Show chat
|-
|-
| echo
| echo
| r[信息]
| r[message]
| 在聊天框内重复该信息
| Echo the text in chat window
|-
|-
| +left
| +left
|  
|  
| 向左移动
| Move left
|-
|-
| +right
| +right
|  
|  
| 向右移动
| Move right
|-
|-
| +jump
| +jump
|  
|  
| 跳跃
| Jump
|-
|-
| +hook
| +hook
|  
|  
| 释放钩索
| Hook
|-
|-
| +fire
| +fire
|  
|  
| 开火
| Fire
|-
|-
| +showhookcoll
| +showhookcoll
|  
|  
| 开启钩索辅助线
| Show Hook Collision
|-
|-
| +weapon1
| +weapon1
|  
|  
| 切换武器至锤子
| Switch to hammer
|-
|-
| +weapon2
| +weapon2
|  
|  
| 切换武器至手枪
| Switch to gun
|-
|-
| +weapon3
| +weapon3
|  
|  
| 切换武器至霰弹枪
| Switch to shotgun
|-
|-
| +weapon4
| +weapon4
|  
|  
| 切换武器至榴弹发射器
| Switch to grenade
|-
|-
| +weapon5
| +weapon5
|  
|  
| 切换武器至激光枪
| Switch to laser
|-
|-
| +nextweapon
| +nextweapon
|  
|  
| 切换到下一武器
| Switch to next weapon
|-
|-
| +prevweapon
| +prevweapon
|  
|  
| 切换到上一武器
| Switch to previous weapon
|-
|-
| add_foe
| add_foe
| s[名称] ?s[战队]
| s[name] ?s[clan]
| 添加黑名单
| Add a foe
|-
|-
| remove_foe
| remove_foe
| s[名称] ?s[战队]
| s[name] ?s[clan]
| 移除黑名单
| Remove a foe
|-
|-
| foes
| foes
|  
|  
| 黑名单列表
| List foes
|-
|-
| add_friend
| add_friend
| s[名称] ?s[战队]
| s[name] ?s[clan]
| 添加好友
| Add a friend
|-
|-
| remove_friend
| remove_friend
| s[名称] ?s[战队]
| s[name] ?s[clan]
| 移除好友
| Remove a friend
|-
|-
| friends
| friends
|  
|  
| 好友列表
| List friends
|-
|-
| team
| team
| i[队伍ID]
| i[team-id]
| 切换队伍
| Switch team
|-
|-
| kill
| kill
|  
|  
| 自杀并重生至地图出生点
| Kill yourself to restart
|-
|-
| tune_zone
| tune_zone
| i[区域编号] s[调整项] i[数值]
| i[zone] s[tuning] i[value]
| 调整某一区域的某一调整项到某一数值
| Tune in zone a variable to value
|-
|-
| dummy_connect
| dummy_connect
|  
|  
| 开启分身
| Connect dummy
|-
|-
| dummy_disconnect
| dummy_disconnect
|  
|  
| 断开分身
| Disconnect dummy
|-
|-
| dummy_reset
| dummy_reset
|  
|  
| 重置分身
| Reset dummy
|-
|-
| quit
| quit
|  
|  
| 退出游戏
| Quit Teeworlds
|-
|-
| exit
| exit
|  
|  
| 退出游戏
| Quit Teeworlds
|-
|-
| minimize
| minimize
|  
|  
| 最小化游戏窗口
| Minimize Teeworlds
|-
|-
| connect
| connect
| r[主机|ip]
| r[host|ip]
| 连接至特定主机/ip
| Connect to the specified host/ip
|-
|-
| disconnect
| disconnect
|  
|  
| 与当前服务器断开连接
| Disconnect from the server
|-
|-
| ping
| ping
|  
|  
| 展示当前服务器的ping值
| Ping the current server
|-
|-
| screenshot
| screenshot
|  
|  
| 截屏
| Take a screenshot
|-
| reset
| s[设置项]
| 将某一设置恢复至默认值
|-
|-
| start_video
| start_video
|  
|  
| 开始录制回放
| Start recording a video
|-
|-
| stop_video
| stop_video
|  
|  
| 停止录制回放
| Stop recording a video
|-
| rcon
| r[rcon-command]
| Send specified command to rcon
|-
| rcon_auth
| r[password]
| Authenticate to rcon
|-
| rcon_login
| s[username] r[password]
| Authenticate to rcon with a username
|-
| play
| r[file]
| Play the file specified
|-
| record
| ?r[file]
| Record to the file
|-
| stoprecord
|
| Stop recording
|-
| add_demomarker
|
| Add demo timeline marker
|-
| begin_favorite_group
|
| Use this before `add_favorite` to group favorites. End with `end_favorite_group`
|-
|-
| rcon
| end_favorite_group
| r[管理员指令]
|  
| 执行管理员指令
| Use this after `add_favorite` to group favorites. Start with `begin_favorite_group`
|-
|-
| rcon_auth
| add_favorite
| r[密码]
| s[host|ip] ?s[&#x27;allow_ping&#x27;]
| 登录管理员账户
| Add a server as a favorite
|-
|-
| rcon_login
| remove_favorite
| s[用户名] r[密码]
| r[host|ip]
| 使用用户名登录管理员账户
| Remove a server from favorites
|-
|-
| play
| demo_slice_start
| r[文件]
|  
| 播放指定文件
|  
|-
|-
| record
| demo_slice_end
| ?r[文件]
|  
| 开始记录指定文件
|  
|-
|-
| stoprecord
| demo_play
|
|  
| 停止记录文件
| Play demo
|-
|-
| add_demomarker
| demo_speed
|
| i[speed]
| 在回放中添加时间轴标记
| Set demo speed
|-
|-
| add_favorite
| save_replay
| s[主机|ip] ?s[&#x27;允许的ping值&#x27;]
| ?i[length] s[filename]
| 收藏服务器
| Save a replay of the last defined amount of seconds
|-
|-
| remove_favorite
| benchmark_quit
| r[主机|ip]
| i[seconds] r[file]
| 移除收藏的服务器
| Benchmark frame times for number of seconds to file, then quit
|-
|}
| demo_slice_start
</div>
|  
 
|  
<div lang="en" dir="ltr" class="mw-content-ltr">
|-
== Tunings ==
| demo_slice_end
</div>
|  
 
|  
<div lang="en" dir="ltr" class="mw-content-ltr">
|-
{| class="wikitable"
| demo_play
! Tuning
|  
! Description
| 播放回放
! Default
|-
| demo_speed
| i[速度值]
| 设置回放速度
|-
| save_replay
| ?i[时长] ?s[文件名]
| Save a replay of the last defined amount of seconds
|-
| benchmark_quit
| i[seconds] r[file]
| Benchmark frame times for number of seconds to file, then quit
|}
== 调整参数 ==
{| class="wikitable"
! 参数名称
! 说明
! 默认值
|-
|-
| ground_control_speed
| ground_control_speed
| 平地移动时可以获得的最大速度
| Max speed the tee can get on ground
|  10.0
|  10.0
|-
|-
| ground_control_accel
| ground_control_accel
| 平地移动时的加速度
| Acceleration speed on the ground
| 2.0
| 2.0
|-
|-
| ground_friction
| ground_friction
| 地面的摩擦系数
| Friction on the ground
|  0.5
|  0.5
|-
|-
| ground_jump_impulse
| ground_jump_impulse
| 进行平地跳跃时获得的冲量
| Impulse when jumping on ground
|  13.2
|  13.2
|-
|-
| air_jump_impulse
| air_jump_impulse
| 进行空中跳跃时获得的冲量
| Impulse when jumping in air
|  12.0
|  12.0
|-
|-
| air_control_speed
| air_control_speed
| 空中移动时可以获得的最大速度
| Max speed the tee can get in the air
| 5.0
| 5.0
|-
|-
| air_control_accel
| air_control_accel
| 空中移动时的加速度
| Acceleration speed in air
|  1.5
|  1.5
|-
|-
| air_friction
| air_friction
| 空中的摩擦系数
| Friction in the air
|  0.95
|  0.95
|-
|-
| hook_length
| hook_length
| 钩索的最大长度
| Length of the hook
|  380.0
|  380.0
|-
|-
| hook_fire_speed
| hook_fire_speed
| 钩索的释放速度
| How fast the hook is fired
|  80.0
|  80.0
|-
|-
| hook_drag_accel
| hook_drag_accel
| 钩索勾住墙体或实体后可提供的加速度
| Acceleration when hook is stuck
|  3.0
|  3.0
|-
|-
| hook_drag_speed
| hook_drag_speed
| 钩索拖拽的速度
| Drag speed of the hook
|  15.0
|  15.0
|-
|-
| gravity
| gravity
| 重力系数
| Gravity of the teeworld
|  0.5
|  0.5
|-
|-
| velramp_start
| velramp_start
| 速度斜线的起点
| Velocity ramp start
|  550
|  550
|-
|-
| velramp_range
| velramp_range
| 速度斜线的范围
| Velocity ramp range
|  2000
|  2000
|-
|-
| velramp_curvature
| velramp_curvature
| 速度斜线的曲率
| Velocity ramp curvature
|  1.4
|  1.4
|-
|-
| gun_curvature
| gun_curvature
| 手枪子弹轨迹的曲率
| Gun curvature
|  1.25
|  1.25
|-
|-
| gun_speed
| gun_speed
| 手枪子弹的速度
| Gun speed
|  2200.0
|  2200.0
|-
|-
| gun_lifetime
| gun_lifetime
| 手枪子弹的持续时间(即未击中任何实体时所能在空中存留的最长时间)
| Gun lifetime
|  2.0
|  2.0
|-
|-
| shotgun_curvature
| shotgun_curvature
| 霰弹枪子弹轨迹的曲率
| Shotgun curvature
|  1.25
|  1.25
|-
|-
| shotgun_speed
| shotgun_speed
| 霰弹枪子弹的速度
| Shotgun speed
|  2750.0
|  2750.0
|-
|-
| shotgun_speeddiff
| shotgun_speeddiff
| ('''已弃用''')霰弹枪子弹之间的速度差异
| (UNUSED) Speed difference between shotgun bullets
|  0.8
|  0.8
|-
|-
| shotgun_lifetime
| shotgun_lifetime
| ('''已弃用''')霰弹枪子弹的持续时间
| (UNUSED) Shotgun lifetime
|  0.20
|  0.20
|-
|-
| grenade_curvature
| grenade_curvature
| 榴弹轨迹的曲率
| Grenade curvature
|  7.0
|  7.0
|-
|-
| grenade_speed
| grenade_speed
| 榴弹的速度
| Grenade speed
|  1000.0
|  1000.0
|-
|-
| grenade_lifetime
| grenade_lifetime
| 榴弹的持续时间
| Grenade lifetime
|  2.0
|  2.0
|-
|-
| laser_reach
| laser_reach
| 激光能达到的最远距离
| How long the laser can reach
|  800.0
|  800.0
|-
|-
| laser_bounce_delay
| laser_bounce_delay
| 激光反射一次所需的时间
| When bouncing, stop the laser this long
|  150
|  150
|-
|-
| laser_bounce_num
| laser_bounce_num
| 一束激光可以反射的最大次数
| How many times the laser can bounce
|  1000
|  1000
|-
|-
| laser_bounce_cost
| laser_bounce_cost
| 当激光进行一次反射时损失的距离
| Remove this much from reach when laser is bouncing
|  0
|  0
|-
|-
| laser_damage
| laser_damage
| ('''已弃用''')激光伤害
| (UNUSED) Laser damage
|  5
|  5
|-
|-
| player_collision
| player_collision
| 启用玩家之间的碰撞
| Enable player collisions
|  1
|  1
|-
|-
| player_hooking
| player_hooking
| 启用玩家之间的钩索交互
| Enable player vs player hooking
|  1
|  1
|-
|-
| jetpack_strength
| jetpack_strength
| 喷气背包的力度
| Jetpack pistol strength
|  400.0
|  400.0
|-
|-
| shotgun_strength
| shotgun_strength
| 霰弹枪激光的拖拽力度
| Shotgun pull strength
|  10.0
|  10.0
|-
|-
| explosion_strength
| explosion_strength
| 爆炸力度(例如榴弹的爆炸)
| Explosion strength (grenade for example)
|  6.0
|  6.0
|-
|-
| hammer_strength
| hammer_strength
| 锤击力度
| Hammer strength
|  1.0
|  1.0
|-
|-
| hook_duration
| hook_duration
| 钩索最长持续时间
| Hook duration
|  1.25
|  1.25
|-
|-
| hammer_fire_delay
| hammer_fire_delay
| 锤击间隔(未击中任何实体时)
| Delay of hammering (when hitting nothing)
|  125
|  125
|-
|-
| gun_fire_delay
| gun_fire_delay
| 手枪发射间隔
| Delay of firing gun
|  125
|  125
|-
|-
| shotgun_fire_delay
| shotgun_fire_delay
| 霰弹枪发射间隔
| Delay of firing shotgun
|  500
|  500
|-
|-
| grenade_fire_delay
| grenade_fire_delay
| 榴弹发射器发射间隔
| Delay of firing grenade
|  500
|  500
|-
|-
| laser_fire_delay
| laser_fire_delay
| 激光枪发射间隔
| Delay of firing laser laser
|  800
|  800
|-
|-
| ninja_fire_delay
| ninja_fire_delay
| 武士刀使用间隔
| Delay of firing ninja
|  800
|  800
|-
|-
| hammer_hit_fire_delay
| hammer_hit_fire_delay
| 锤击间隔(击中其他实体时)
| Delay of hammering (when hitting another tee)
|  320
|  320
|}
|}
[[Category:Mapping]]
[[Category:Mapping]]
[[Category:Settings]]
[[Category:Settings]]
</div>

Revision as of 07:08, 5 April 2023

Map Settings

Setting Description Default Min Max
sv_hit Whether players can hammer/grenade/laser each other or not 1 0 1
sv_endless_drag Turns endless hooking on/off 0 0 1
sv_freeze_delay How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer & deepfreeze) 3 1 30
sv_save_worse_scores Whether to save worse scores when you already have a better one 1 0 1
sv_pauseable Whether players can pause their char or not 0 0 1
sv_team Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you) 1 0 3
sv_min_team_size Minimum team size (finishing in a team smaller than this size gives you no teamrank) 2 1 64
sv_max_team_size Maximum team size 64 1 64
sv_old_laser Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter 0 0 1
sv_no_weak_hook Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong. 0 0 1
sv_reset_pickups Whether the weapons are reset on passing the start tile or not 0 0 1
sv_show_others_default Whether players see others by default (2 for own team) 0 0 2
sv_plasma_range How far will the plasma gun track tees 700 1 99999
sv_plasma_per_sec How many shots does the plasma gun fire per seconds 3 0 50
sv_dragger_range How far will the dragger track tees 700 1 99999
sv_solo_server Set server to solo mode (no player interactions, has to be set before loading the map) 0 0 1
sv_old_teleport_weapons Teleporting of all weapons (deprecated, use special entities instead) 0 0 1
sv_old_teleport_hook Hook through teleporter (deprecated, use special entities instead) 0 0 1
sv_teleport_hold_hook Hold hook when teleported 0 0 1
sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1
sv_deepfly Allow fire non auto weapons when deep 1 0 1
sv_destroy_bullets_on_death Destroy bullets when their owner dies 1 0 1
sv_destroy_lasers_on_death Destroy lasers when their owner dies 0 0 1
Command Arguments Description
tune s[tuning] ?i[value] Tune variable to value or show current value
toggle_tune s[tuning] i[value 1] i[value 2] Toggle tune variable
tune_zone i[zone] s[tuning] i[value] Tune in zone a variable to value
tune_zone_enter i[zone] r[message] which message to display on zone enter; use 0 for normal area
tune_zone_leave i[zone] r[message] which message to display on zone leave; use 0 for normal area
mapbug s[mapbug] Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw)
switch_open i[switch] Whether a switch is deactivated by default (otherwise activated)

Server Settings

Setting Description Default Min Max
password Password to the server ""
logfile Filename to log all output to ""
loglevel Log level (0 = Error, 1 = Warn, 2 = Info, 3 = Debug, 4 = Trace) 2 0 4
console_output_level Adjusts the amount of information in the console 0 0 2
console_enable_colors Enable colors in console output 1 0 1
events Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client). 1 0 1
sv_name Server name "unnamed server"
bindaddr Address to bind the client/server to ""
sv_ipv4only Whether to bind only to ipv4, otherwise bind to all available interfaces 0 0 1
sv_port Port to use for the server (Only ports 8303-8310 work in LAN server browser, 0 to automatically find a free port in 8303-8310) 0 0 0
sv_external_port External port to report to the master servers 0 0 0
sv_hostname Server hostname (0.7 only) ""
sv_map Map to use on the server "Sunny Side Up"
sv_max_clients Maximum number of clients that are allowed on a server 64 1 64
sv_max_clients_per_ip Maximum number of clients with the same IP that can connect to the server 4 1 64
sv_high_bandwidth Use high bandwidth mode. Doubles the bandwidth required for the server. LAN use only 0 0 1
sv_register Register server with master server for public listing, can also accept a comma-separated list of protocols to register on, like 'ipv4,ipv6' "1"
sv_register_extra Extra headers to send to the register endpoint, comma separated 'Header: Value' pairs ""
sv_register_url Masterserver URL to register to "https://master1.ddnet.org/ddnet/15/register%22
sv_rcon_password Remote console password (full access) ""
sv_rcon_mod_password Remote console password for moderators (limited access) ""
sv_rcon_helper_password Remote console password for helpers (limited access) ""
sv_rcon_max_tries Maximum number of tries for remote console authentication 30 0 100
sv_rcon_bantime The time a client gets banned if remote console authentication fails. 0 makes it just use kick 5 0 1440
sv_auto_demo_record Automatically record demos 0 0 1
sv_auto_demo_max Maximum number of automatically recorded demos (0 = no limit) 10 0 1000
sv_tee_historian Activate the tee historian that writes complete gameplay data to disk (WARNING: This will use a lot of disk space) 0 0 1
sv_vanilla_antispoof Enable vanilla Antispoof 1 0 1
sv_dnsbl Enable DNSBL (DNS-based Blackhole List) 0 0 1
sv_dnsbl_host Hostname of DNSBL provider to use for IP Verification ""
sv_dnsbl_key Optional Authentication Key for the specified DNSBL provider ""
sv_dnsbl_vote Block votes by blacklisted addresses 0 0 1
sv_dnsbl_ban Automatically ban blacklisted addresses 0 0 1
sv_dnsbl_chat Don't allow chat from blacklisted addresses 0 0 1
sv_rcon_vote Only allow authed clients to call votes 0 0 1
sv_player_demo_record Automatically record demos for each player 0 0 1
sv_demo_chat Record chat for demos 0 0 1
sv_server_info_per_second Maximum number of complete server info responses that are sent out per second (0 for no limit) 50 0 10000
sv_van_conn_per_second Antispoof specific ratelimit (0 for no limit) 10 0 10000
sv_sixup Enable sixup connections 1 0 1
sv_skill_level Difficulty level for Teeworlds 0.7 (0: Casual, 1: Normal, 2: Competitive) 1 0 2
debug Debug mode 0 0 1
dbg_curl Debug curl 0 0 1
dbg_pref Performance outputs 0 0 1
dbg_hitch Hitch warnings 0 0 0
dbg_stress Stress systems (Debug build only) 0 0 0
dbg_stress_network Stress network (Debug build only) 0 0 0
http_allow_insecure Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing. 0 0 1
sv_welcome Message that will be displayed to players who join the server ""
sv_reserved_slots The number of slots that are reserved for special players 0 0 64
sv_reserved_slots_pass The password that is required to use a reserved slot ""
sv_hit Whether players can hammer/grenade/laser each other or not 1 0 1
sv_endless_drag Turns endless hooking on/off 0 0 1
sv_test_cmds Turns testing commands aka cheats on/off (setting only works in initial config) 0 0 1
sv_freeze_delay How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer & deepfreeze) 3 1 30
sv_endless_super_hook Endless hook for super players on/off 0 0 1
sv_hide_score Whether players scores will be announced or not 0 0 1
sv_save_worse_scores Whether to save worse scores when you already have a better one 1 0 1
sv_pauseable Whether players can pause their char or not 0 0 1
sv_pause_messages Whether to show messages when a player pauses and resumes 0 0 1
sv_pause_frequency The minimum allowed delay between /spec 1 0 9999
sv_invite Whether players can invite other players to teams 1 0 1
sv_invite_frequency The minimum allowed delay between invites 1 0 9999
sv_tele_others_auth_level The auth level you need to tele others 1 1 3
sv_emotional_tees Whether eye change of tees is enabled with emoticons = 1, not = 0, -1 not at all 1 -1 1
sv_emoticon_delay The time in seconds between over-head emoticons 3 0 9999
sv_eye_emote_change_delay The time in seconds between eye emoticons change 1 0 9999
sv_chat_delay The time in seconds between chat messages 1 0 9999
sv_team_change_delay The time in seconds between team changes (spectator/in game) 3 0 9999
sv_info_change_delay The time in seconds between info changes (name/skin/color), to avoid ranbow mod set this to a very high time 5 0 9999
sv_vote_time The time in seconds a vote lasts 25 1 9999
sv_vote_map_delay The minimum time in seconds between map votes 0 0 9999
sv_vote_delay The time in seconds between any vote 3 0 9999
sv_vote_kick_delay The minimum time in seconds between kick votes 0 0 9999
sv_vote_yes_percentage The percent of people that need to agree or deny for the vote to succeed/fail 50 1 100
sv_vote_majority Whether No. of Yes is compared to No. of No votes or to number of total Players ( Default is 0 Y compare N) 0 0 1
sv_vote_max_total How many people can participate in a vote at max (0 = no limit by default) 0 0 64
sv_vote_veto_time Minutes of time on a server until a player can veto map change votes (0 = disabled) 20 0 1000
sv_kill_delay The minimum time in seconds between kills 1 0 9999
sv_suicide_penalty The minimum time in seconds between kill or /kills and respawn 0 0 9999
sv_map_window Map downloading send-ahead window 15 0 100
sv_fast_download Enables fast download of maps 1 0 1
sv_shotgun_bullet_sound Crazy shotgun bullet sound on/off 0 0 1
sv_score_folder Folder to save score files to "records"
sv_region_name Server region. Used for regional bans "UNK"
sv_sql_servername SQL Server name that is inserted into record table "UNK"
sv_savegames Enables savegames (/save and /load) 1 0 1
sv_saveswapgames_delay Delay in seconds for loading a savegame or before swapping 30 0 10000
sv_saveswapgames_penalty Penalty in seconds for saving or swapping position 60 0 10000
sv_swap_timeout Timeout in seconds before option to swap expires 180 0 10000
sv_swap Enable /swap 1 0 1
sv_use_sql Enables MySQL backend instead of SQLite backend (sv_sqlite_file is still used as fallback write server when no MySQL server is reachable) 0 0 1
sv_sql_queries_delay Delay in seconds between SQL queries of a single player 1 0 20
sv_sqlite_file File to store ranks in case sv_use_sql is turned off or used as backup sql server "ddnet-server.sqlite"
sv_sql_bindaddr Address to bind the SQL connections to ""
sv_use_upnp Enables UPnP support. (Requires -DCONF_UPNP=ON when compiling) 0 0 1
sv_ddrace_rules Whether the default mod rules are displayed or not 1 0 1
sv_rules_line1 Rules line 1 ""
sv_rules_line2 Rules line 2 ""
sv_rules_line3 Rules line 3 ""
sv_rules_line4 Rules line 4 ""
sv_rules_line5 Rules line 5 ""
sv_rules_line6 Rules line 6 ""
sv_rules_line7 Rules line 7 ""
sv_rules_line8 Rules line 8 ""
sv_rules_line9 Rules line 9 ""
sv_rules_line10 Rules line 10 ""
sv_team Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you) 1 0 3
sv_min_team_size Minimum team size (finishing in a team smaller than this size gives you no teamrank) 2 1 64
sv_max_team_size Maximum team size 64 1 64
sv_map_vote Whether to allow /map 1 0 1
sv_announcement_filename file which will have the announcement, each one at a line "announcement.txt"
sv_announcement_interval time(minutes) in which the announcement will be displayed from the announcement file 300 1 9999
sv_announcement_random Whether announcements are sequential or random 1 0 1
sv_old_laser Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter 0 0 1
sv_slash_me Whether /me is active on the server or not 0 0 1
sv_rejoin_team_0 Make a team automatically rejoin team 0 after finish (only if not locked) 1 0 1
sv_no_weak_hook Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong. 0 0 1
conn_timeout Network timeout 100 5 1000
conn_timeout_protection Network timeout protection 1000 5 10000
sv_reset_pickups Whether the weapons are reset on passing the start tile or not 0 0 1
sv_show_others Whether players can use the command showothers or not 1 0 1
sv_show_others_default Whether players see others by default (2 for own team) 0 0 2
sv_show_all_default Whether players see all tees by default 0 0 1
sv_max_afk_time The time in seconds a player to be afk (0 = disabled) 300 0 9999
sv_plasma_range How far will the plasma gun track tees 700 1 99999
sv_plasma_per_sec How many shots does the plasma gun fire per seconds 3 0 50
sv_dragger_range How far will the dragger track tees 700 1 99999
sv_vote_pause Allow voting to pause players (instead of moving to spectators) 1 0 1
sv_vote_pause_time The time (in seconds) players have to wait in pause when paused by vote 10 0 360
sv_tune_reset Whether tuning is reset after each map change or not 1 0 1
sv_reset_file File to execute on map change or reload to set the default server settings "reset.cfg"
sv_input_fifo Fifo file (non-Windows) or Named Pipe (Windows) to use as input for server console ""
sv_ddrace_tune_reset Whether DDRace tuning (sv_hit, sv_endless_drag and sv_old_laser) is reset after each map change or not 1 0 1
sv_nameless_score Whether nameless tee has a score or not 1 0 1
sv_time_in_broadcast_interval How often to update the broadcast time 1 0 60
sv_default_timer_type Default way of displaying time either game/round timer or broadcast. 0 = game/round timer, 1 = broadcast, 2 = 0+1, 3 = none 0 0 3
sv_chat_initial_delay The time in seconds before the first message can be sent 0 0 360
sv_chat_penalty chat score will be increased by this on every message, and decremented by 1 on every tick. 250 50 1000
sv_chat_threshold if chats core exceeds this, the player will be muted for sv_spam_mute_duration seconds 1000 50 10000
sv_spam_mute_duration how many seconds to mute, if player triggers mute on spam. 0 = off 60 0 3600
sv_rank_cheats Enable ranks after cheats have been used (file based server only) 0 0 1
sv_shutdown_when_empty Shutdown server as soon as no one is on it anymore 0 0 1
sv_reload_when_empty Reload map when server is empty (1 = reload once, 2 = reload every time server gets empty) 0 0 2
sv_kill_protection 0 - Disable, 1-9999 minutes 20 0 9999
sv_solo_server Set server to solo mode (no player interactions, has to be set before loading the map) 0 0 1
sv_client_suggestion Broadcast to display to players without DDNet client "Get DDNet client from DDNet.org to use all features on DDNet!"
sv_client_suggestion_old Broadcast to display to players with an old version of DDNet client "Your DDNet client is old, update it on DDNet.org!"
sv_client_suggestion_bot Broadcast to display to players with a known botting client "Your client has bots and can be remotely controlled!\nPlease use another client like DDNet client from DDNet.org"
sv_banned_versions Comma separated list of banned clients to be kicked on join ""
sv_netlimit Netlimit: Maximum amount of traffic a client is allowed to use (in kb/s) 0 0 10000
sv_netlimit_alpha Netlimit: Alpha of Exponention moving average 50 1 100
sv_connlimit Connlimit: Number of connections an IP is allowed to do in a timespan 5 0 100
sv_connlimit_time Connlimit: Time in which IP's connections are counted 20 0 1000
sv_conn_logging_server Unix socket server for IP address logging (Unix only) ""
sv_warmup Number of seconds to do warmup before round starts 0 0 0
sv_motd Message of the day to display for the clients ""
sv_tournament_mode Tournament mode. When enabled, players joins the server as spectator 0 0 1
sv_spamprotection Spam protection 1 0 1
sv_spectator_slots Number of slots to reserve for spectators 0 0 64
sv_inactivekick_time How many minutes to wait before taking care of inactive players 0 0 1000
sv_inactivekick How to deal with inactive players (0=move to spectator, 1=move to free spectator slot/kick, 2=kick) 0 0 2
sv_strict_spectate_mode Restricts information in spectator mode 0 0 1
sv_vote_spectate Allow voting to move players to spectators 1 0 1
sv_vote_spectate_rejoindelay How many minutes to wait before a player can rejoin after being moved to spectators by vote 3 0 1000
sv_vote_kick Allow voting to kick players 1 0 1
sv_vote_kick_min Minimum number of players required to start a kick vote 0 0 64
sv_vote_kick_bantime The time in seconds to ban a player if kicked by vote. 0 makes it just use kick 5 0 1440
sv_join_vote_delay Add a delay before recently joined players can call any vote or participate in a kick/spec vote (in seconds) 300 0 1000
sv_old_teleport_weapons Teleporting of all weapons (deprecated, use special entities instead) 0 0 1
sv_old_teleport_hook Hook through teleporter (deprecated, use special entities instead) 0 0 1
sv_teleport_hold_hook Hold hook when teleported 0 0 1
sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1
sv_deepfly Allow fire non auto weapons when deep 1 0 1
sv_destroy_bullets_on_death Destroy bullets when their owner dies 1 0 1
sv_destroy_lasers_on_death Destroy lasers when their owner dies 0 0 1
sv_mapupdaterate 64 player id <-> vanilla id players map update rate 5 1 100
sv_server_type Type of the server (novice, moderate, ...) "none"
sv_send_votes_per_tick Number of vote options being send per tick 5 1 15
sv_rescue Allow /rescue command so players can teleport themselves out of freeze (setting only works in initial config) 0 0 1
sv_rescue_delay Number of seconds between two rescues 1 0 1000
sv_practice Enable practice mode for teams. Means you can use /rescue, but in turn your rank doesn't count. 1 0 1
dbg_dummies (Debug build only) 0 0 15

Econ Settings

Setting Description Default Min Max
ec_bindaddr Address to bind the external console to. Anything but 'localhost' is dangerous "localhost"
ec_port Port to use for the external console 0 0 0
ec_password External console password ""
ec_bantime The time a client gets banned if econ authentication fails. 0 just closes the connection 0 0 1440
ec_auth_timeout Time in seconds before the the econ authentication times out 30 1 120
ec_output_level Adjusts the amount of information in the external console 1 0 2

Server Commands

Command Arguments Description
echo r[text] Echo the text
exec r[file] Execute the specified file
reset s[config-name] Reset a config to its default value
toggle s[config-option] i[value 1] i[value 2] Toggle config value
access_level s[command] ?i[accesslevel] Specify command accessibility (admin = 0, moderator = 1, helper = 2, all = 3)
access_status i[accesslevel] List all commands which are accessible for admin = 0, moderator = 1, helper = 2, all = 3
cmdlist List all commands which are accessible for users
ban id] ?i[minutes] r[reason] Ban ip for x minutes for any reason
ban_range s[first ip] s[last ip] ?i[minutes] r[reason] Ban ip range for x minutes for any reason
unban entry] Unban ip/banlist entry
unban_range s[first ip] s[last ip] Unban ip range
unban_all Unban all entries
bans ?i[page] Show banlist (page 0 by default, 20 entries per page)
bans_save s[file] Save banlist in a file
ban id] ?i[minutes] r[reason] Ban player with ip/client id for x minutes for any reason
ban_region id] ?i[minutes] r[reason] Ban player in a region
ban_region_range s[region] s[first ip] s[last ip] ?i[minutes] r[reason] Ban range in a region
kick i[id] ?r[reason] Kick player with specified id for any reason
status ?r[name] List players containing name or all players
shutdown ?r[reason] Shut down
logout Logout of rcon
show_ips ?i[show] Show IP addresses in rcon commands (1 = on, 0 = off)
record ?s[file] Record to a file
stoprecord Stop recording
reload Reload the map
add_sqlserver 'w'] s[Database] s[Prefix] s[User] s[Password] s[IP] i[Port] ?i[SetUpDatabase ?] add a sqlserver
dump_sqlservers 'w'] dumps all sqlservers readservers = r, writeservers = w
auth_add s[ident] s[level] r[pw] Add a rcon key
auth_add_p s[ident] s[level] s[hash] s[salt] Add a prehashed rcon key
auth_change s[ident] s[level] r[pw] Update a rcon key
auth_change_p s[ident] s[level] s[hash] s[salt] Update a rcon key with prehashed data
auth_remove s[ident] Remove a rcon key
auth_list List all rcon keys
name_ban s[name] ?i[distance] ?i[is_substring] ?r[reason] Ban a certain nickname
name_unban s[name] Unban a certain nickname
name_bans List all name bans
tune s[tuning] ?i[value] Tune variable to value or show current value
toggle_tune s[tuning] i[value 1] i[value 2] Toggle tune variable
tune_reset ?s[tuning] Reset all or one tuning variable to default
tunes List all tuning variables and their values
tune_zone i[zone] s[tuning] i[value] Tune in zone a variable to value
tune_zone_dump i[zone] Dump zone tuning in zone x
tune_zone_reset ?i[zone] reset zone tuning in zone x or in all zones
tune_zone_enter i[zone] r[message] which message to display on zone enter; use 0 for normal area
tune_zone_leave i[zone] r[message] which message to display on zone leave; use 0 for normal area
mapbug s[mapbug] Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw)
switch_open i[switch] Whether a switch is deactivated by default (otherwise activated)
pause_game Pause/unpause game
change_map ?r[map] Change map
random_map ?i[stars] Random map
random_unfinished_map ?i[stars] Random unfinished map
restart ?i[seconds] Restart in x seconds (0 = abort)
broadcast r[message] Broadcast message
say r[message] Say in chat
set_team i[id] i[team-id] ?i[delay in minutes] Set team of player to team
set_team_all i[team-id] Set team of all players to team
add_vote s[name] r[command] Add a voting option
remove_vote r[name] remove a voting option
force_vote s[name] s[command] ?r[reason] Force a voting option
clear_votes Clears the voting options
add_map_votes Automatically adds voting options for all maps
vote 'no'] Force a vote to yes/no
dump_antibot Dumps the antibot status
dbg_lognetwork Log the network
kill_pl v[id] Kills player v and announces the kill
totele i[number] Teleports you to teleporter v
totelecp i[number] Teleports you to checkpoint teleporter v
tele ?i[id] ?i[id] Teleports player i (or you) to player i (or you to where you look at)
addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)
removeweapon i[weapon-id] removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)
shotgun Gives a shotgun to you
grenade Gives a grenade launcher to you
laser Gives a laser to you
rifle Gives a laser to you
jetpack Gives jetpack to you
weapons Gives all weapons to you
unshotgun Removes the shotgun from you
ungrenade Removes the grenade launcher from you
unlaser Removes the laser from you
unrifle Removes the laser from you
unjetpack Removes the jetpack from you
unweapons Removes all weapons from you
ninja Makes you a ninja
super Makes you super
unsuper Removes super from you
endless_hook Gives you endless hook
unendless_hook Removes endless hook from you
unsolo Puts you out of solo part
undeep Puts you out of deep freeze
livefreeze Makes you live frozen
unlivefreeze Puts you out of live freeze
left Makes you move 1 tile left
right Makes you move 1 tile right
up Makes you move 1 tile up
down Makes you move 1 tile down
move i[x] i[y] Moves to the tile with x/y-number ii
move_raw i[x] i[y] Moves to the point with x/y-coordinates ii
force_pause v[id] i[seconds] Force i to pause for i seconds
force_unpause v[id] Set force-pause timer of i to 0.
set_team_ddr v[id] i[team] Set ddrace team of a player
uninvite v[id] i[team] Uninvite player from team
vote_mute v[id] i[seconds] ?r[reason] Remove v's right to vote for i seconds
vote_unmute v[id] Give back v's right to vote.
vote_mutes List the current active vote mutes.
mute
muteid v[id] i[seconds] ?r[reason] Mute player with id
muteip s[ip] i[seconds] ?r[reason] Mute player with IP address
unmute i[muteid]
unmuteid v[id] Unmute player with id
mutes
moderate Enables/disables active moderator mode for the player
vote_no
save_dry Dump the current savestring
dump_log ?i[seconds] Show logs of the last i seconds
freezehammer v[id] Gives a player Freeze Hammer
unfreezehammer v[id] Removes Freeze Hammer from a player

Chat Commands

Command Arguments Description
credits Shows the credits of the DDNet mod
rules Shows the server rules
emote ?s[emote name] i[duration in seconds] Sets your tee's eye emote
eyeemote 'off'|'toggle'] Toggles use of standard eye-emotes on/off, eyeemote s, where s = on for on, off for off, toggle for toggle and nothing to show current status
settings ?s[configname] Shows gameplay information for this server
help ?r[command] Shows help to command r, general help if left blank
info Shows info about this server
list ?s[filter] List connected players with optional case-insensitive substring matching filter
me r[message] Like the famous irc command '/me says hi' will display '<yourname> says hi'
w s[player name] r[message] Whisper something to someone (private message)
whisper s[player name] r[message] Whisper something to someone (private message)
c r[message] Converse with the last person you whispered to (private message)
converse r[message] Converse with the last person you whispered to (private message)
pause ?r[player name] Toggles pause
spec ?r[player name] Toggles spec (if not available behaves as /pause)
pausevoted Toggles pause on the currently voted player
specvoted Toggles spec on the currently voted player
dnd Toggle Do Not Disturb (no chat and server messages)
mapinfo ?r[map] Show info about the map with name r gives (current map by default)
timeout ?s[code] Set timeout protection code s
practice '1'] Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank
swap ?r[player name] Request to swap your tee with another team member
save ?r[code] Save team with code r.
load ?r[code] Load with code r. /load to check your existing saves
map ?r[map] Vote a map by name
rankteam ?r[player name] Shows the team rank of player with name r (your team rank by default)
teamrank ?r[player name] Shows the team rank of player with name r (your team rank by default)
rank ?r[player name] Shows the rank of player with name r (your rank by default)
top5team ?s[player name] ?i[rank to start with] Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)
teamtop5 ?s[player name] ?i[rank to start with] Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)
top ?i[rank to start with] Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)
top5 ?i[rank to start with] Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)
times ?s[player name] ?i[number of times to skip] /times ?s?i shows last 5 times of the server or of a player beginning with name s starting with time i (i = 1 by default, -1 for first)
points ?r[player name] Shows the global points of a player beginning with name r (your rank by default)
top5points ?i[number] Shows five points of the global point ladder beginning with rank i (1 by default)
timecp ?r[player name] Set your checkpoints based on another player
team ?i[id] Lets you join team i (shows your team if left blank)
lock '1'] Toggle team lock so no one else can join and so the team restarts when a player dies. /lock 0 to unlock, /lock 1 to lock.
unlock Unlock a team
invite r[player name] Invite a person to a locked team
showothers '1'|'2'] Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only
showall '1'] Whether to show players at any distance (off by default), optional i = 0 for off else for on
specteam '1'] Whether to show players from other teams when spectating (on by default), optional i = 0 for off else for on
ninjajetpack '1'] Whether to use ninja jetpack or not. Makes jetpack look more awesome
saytime ?r[player name] Privately messages someone's current time in this current running race (your time by default)
saytimeall Publicly messages everyone your current time in this current running race
time Privately shows you your current time in this current running race in the broadcast message
timer 'broadcast'|'both'|'none'|'cycle'] Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status
r Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)
rescue Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)
tp ?r[player name] Teleport yourself to player or to where you are spectating if no player name is given
teleport ?r[player name] Teleport yourself to player or to where you are spectating if no player name is given
kill Kill yourself when kill-protected during a long game (use f1, kill for regular kill)

Client Settings

Setting Description Default Min Max
cl_predict Predict client movements 1 0 1
cl_predict_dummy Predict dummy movements 1 0 1
cl_antiping_limit Antiping limit (0 to disable) 0 0 200
cl_antiping Enable antiping, i. e. more aggressive prediction. 0 0 1
cl_antiping_players Predict other player's movement more aggressively (only enabled if cl_antiping is set to 1) 1 0 1
cl_antiping_grenade Predict grenades (only enabled if cl_antiping is set to 1) 1 0 1
cl_antiping_weapons Predict weapon projectiles (only enabled if cl_antiping is set to 1) 1 0 1
cl_antiping_smooth Make the prediction of other player's movement smoother 0 0 1
cl_antiping_gunfire Predict gunfire and show predicted weapon physics (with cl_antiping_grenade 1 and cl_antiping_weapons 1) 1 0 1
cl_prediction_margin Prediction margin in ms (adds latency, can reduce lag from ping jumps) 10 1 2000
cl_nameplates Show name plates 1 0 1
cl_afk_emote Show zzz emote next to afk players 1 0 1
cl_nameplates_always Always show name plates disregarding of distance 1 0 1
cl_nameplates_teamcolors Use team colors for name plates 1 0 1
cl_nameplates_size Size of the name plates from 0 to 100% 50 0 100
cl_nameplates_clan Show clan in name plates 0 0 1
cl_nameplates_clan_size Size of the clan plates from 0 to 100% 30 0 100
cl_nameplates_ids Show IDs in name plates 0 0 1
cl_nameplates_own Show own name plate (useful for demo recording) 0 0 1
cl_nameplates_friendmark Show friend mark (♥) in name plates 0 0 1
cl_nameplates_strong Show strong/weak in name plates (0 - off, 1 - icons, 2 - icons + numbers) 0 0 2
cl_text_entities Render textual entity data 1 0 1
cl_text_entities_size Size of textual entity data from 1 to 100% 100 1 100
cl_authed_player_color Color of name of authenticated player in scoreboard 5898211
cl_same_clan_color Clan color of players with the same clan as you in scoreboard. 5898211
cl_enable_ping_color Whether ping is colored in scoreboard. 1 0 1
cl_autoswitch_weapons Auto switch weapon on pickup 1 0 1
cl_autoswitch_weapons_out_of_ammo Auto switch weapon when out of ammo 0 0 1
cl_showhud Show ingame HUD 1 0 1
cl_showhud_healthammo Show ingame HUD (Health + Ammo) 1 0 1
cl_showhud_score Show ingame HUD (Score) 1 0 1
cl_showhud_timer Show ingame HUD (Timer) 1 0 1
cl_showhud_dummy_actions Show ingame HUD (Dummy Actions) 1 0 1
cl_showhud_player_position Show ingame HUD (Player Position) 0 0 1
cl_showhud_player_speed Show ingame HUD (Player Speed) 0 0 1
cl_showhud_player_angle Show ingame HUD (Player Aim Angle) 0 0 1
cl_showhud_ddrace Show ingame HUD (DDRace HUD) 1 0 1
cl_showhud_jumps_indicator Show ingame HUD (Jumps you have and have used) 1 0 1
cl_show_freeze_bars Whether to show a freeze bar under frozen players to indicate the thaw time 1 0 1
cl_freezebars_alpha_inside_freeze Opacity of freeze bars inside freeze (0 invisible, 100 fully visible) 0 0 100
cl_showrecord Show old style DDRace client records 0 0 1
cl_shownotifications Make the client notify when someone highlights you 1 0 1
cl_showemotes Show tee emotes 1 0 1
cl_showchat Show chat (2 to always show large chat area) 1 0 2
cl_show_chat_friends Show only chat messages from friends 0 0 1
cl_show_chat_system Show chat messages from the server 1 0 1
cl_showkillmessages Show kill messages 1 0 1
cl_show_votes_after_voting Show votes window after voting 0 0 1
cl_show_local_time_always Always show local time 0 0 1
cl_showfps Show ingame FPS counter 0 0 1
cl_showpred Show ingame prediction time in milliseconds 0 0 1
cl_eye_wheel Show eye wheel along together with emotes 1 0 1
cl_eye_duration How long the eyes emotes last 999999 1 999999
cl_airjumpindicator 1 0 1
cl_threadsoundloading Load sound files threaded 0 0 1
cl_warning_teambalance Warn about team balance 1 0 1
cl_mouse_deadzone Deadzone for the camera to follow the cursor 0 0 3000
cl_mouse_followfactor Factor for the camera to follow the cursor 0 0 200
cl_mouse_max_distance Maximum cursor distance 400 0 5000
cl_mouse_min_distance Minimum cursor distance 0 0 5000
cl_dyncam Enable dyncam 0 0 1
cl_dyncam_max_distance Maximum dynamic camera cursor distance 1000 0 2000
cl_dyncam_min_distance Minimum dynamic camera cursor distance 0 0 2000
cl_dyncam_mousesens Mouse sens used when dyncam is toggled on 0 0 100000
cl_dyncam_deadzone Deadzone for the dynamic camera to follow the cursor 300 1 1300
cl_dyncam_follow_factor Factor for the dynamic camera to follow the cursor 60 0 200
cl_dyncam_smoothness Transition amount of the camera movement, 0=instant, 100=slow and smooth 0 0 100
cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement 0 0 100
ed_smooth_zoom_time Time of smooth zoom animation in the editor in ms (0 for off) 250 0 5000
ed_limit_max_zoom_level Specifies, if zooming in the editor should be limited or not (0 = no limit) 1 0 1
ed_zoom_target Zoom to the current mouse target 0 0 1
ed_showkeys 0 0 1
cl_show_welcome 1 0 1
cl_motd_time How long to show the server message of the day 10 0 100
cl_map_download_url URL used to download maps (can start with http:// or https://) "https://maps.ddnet.org%22
cl_map_download_connect_timeout_ms HTTP map downloads: timeout for the connect phase in milliseconds (0 to disable) 2000 0 100000
cl_map_download_low_speed_limit HTTP map downloads: Set low speed limit in bytes per second (0 to disable) 4000 0 100000
cl_map_download_low_speed_time HTTP map downloads: Set low speed limit time period (0 to disable) 3 0 100000
cl_languagefile What language file to use ""
cl_skin_download_url URL used to download skins "https://skins.ddnet.org/skin/%22
cl_skin_community_download_url URL used to download community skins "https://skins.ddnet.org/skin/community/%22
cl_vanilla_skins_only Only show skins available in Vanilla Teeworlds 0 0 1
cl_download_skins Download skins from cl_skin_download_url on-the-fly 1 0 1
cl_download_community_skins Allow to download skins created by the community. Uses cl_skin_community_download_url instead of cl_skin_download_url for the download 0 0 1
cl_auto_statboard_screenshot Automatically take game over statboard screenshot 0 0 1
cl_auto_statboard_screenshot_max Maximum number of automatically created statboard screenshots (0 = no limit) 10 0 1000
cl_default_zoom Default zoom level 10 0 20
cl_smooth_zoom_time Time of smooth zoom animation ingame in ms (0 for off) 250 0 5000
cl_limit_max_zoom_level Specifies, if zooming ingame should be limited or not (0 = no limit) 1 0 1
player_use_custom_color Toggles usage of custom colors 0 0 1
player_color_body Player body color 65408
player_color_feet Player feet color 65408
player_skin Player skin "default"
player_default_eyes Player eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink 0 0 5
cl_skin_prefix Replace the skins by skins with this prefix (e.g. kitty, santa) ""
cl_fat_skins Enable fat skins 0 0 1
ui_page Interface page 9 6 10
ui_settings_page Interface settings page 0 0 9
ui_toolbox_page Toolbox page 0 0 2
ui_server_address Interface server address "localhost:8303"
ui_mousesens Mouse sensitivity for menus/editor 200 1 100000
ui_controller_sens Controller sensitivity for menus/editor 100 1 100000
ui_smooth_scroll_time Time of smooth scrolling animation in menus/editor in ms (0 for off) 500 0 5000
ui_color Interface color 0xE4A046AF
ui_colorize_ping Highlight ping 1 0 1
ui_colorize_gametype Highlight gametype 1 0 1
ui_demo_selected Selected demo file ""
ui_close_window_after_changing_setting Close window after changing setting 1 0 1
ui_unread_news Whether there is unread news 0 0 1
gfx_noclip Disable clipping 0 0 1
dummy_name Name of the dummy ""
dummy_clan Clan of the dummy ""
dummy_country Country of the Dummy -1 -1 1000
dummy_use_custom_color Toggles usage of custom colors 0 0 1
dummy_color_body Dummy body color 65408
dummy_color_feet Dummy feet color 65408
dummy_skin Dummy skin "default"
dummy_default_eyes Dummy eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink 0 0 5
cl_dummy 0 - player / 1 - dummy 0 0 1
cl_dummy_hammer Whether dummy is hammering for a hammerfly 0 0 1
cl_dummy_resetonswitch Whether dummy or player should stop pressing keys when you switch. 0 = off, 1 = dummy, 2 = player 0 0 2
cl_dummy_restore_weapon Whether dummy should switch to last weapon after hammerfly 1 0 1
cl_dummy_copy_moves Whether dummy should copy your moves 0 0 1
cl_dummy_control Whether can you control dummy at the same time (cl_dummy_jump, cl_dummy_fire, cl_dummy_hook) 0 0 1
cl_dummy_jump Whether dummy is jumping (requires cl_dummy_control 1) 0 0 1
cl_dummy_fire Whether dummy is firing (requires cl_dummy_control 1) 0 0 1
cl_dummy_hook Whether dummy is hooking (requires cl_dummy_control 1) 0 0 1
cl_show_start_menu_images Show start menu images 1 0 1
cl_skip_start_menu Skip the start menu 0 0 1
cl_video_pausewithdemo Pause video rendering when demo playing pause 1 0 1
cl_video_showhud Show ingame HUD when rendering video 0 0 1
cl_video_showchat Show chat when rendering video 1 0 1
cl_video_sound_enable Use sound when rendering video 1 0 1
cl_video_show_hook_coll_other Show other players' hook collision lines when rendering video 0 0 1
cl_video_show_direction Show players' key presses when rendering video (1 = other players', 2 = also your own) 0 0 2
cl_video_crf Set crf when encode video with libx264 (0 for highest quality, 51 for lowest) 18 0 51
cl_video_preset Set preset when encode video with libx264, default is 5 (medium), 0 is ultrafast, 9 is placebo (the slowest, not recommend) 5 0 9
dbg_focus 0 0 1
dbg_tuning Display information about the tuning parameters that affect the own player 0 0 1
player_name Name of the player ""
player_clan Clan of the player ""
player_country Country of the player -1 -1 1000
password Password to the server ""
logfile Filename to log all output to ""
loglevel Log level (0 = Error, 1 = Warn, 2 = Info, 3 = Debug, 4 = Trace) 2 0 4
console_output_level Adjusts the amount of information in the console 0 0 2
console_enable_colors Enable colors in console output 1 0 1
events Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client). 1 0 1
steam_name Last seen name of the Steam profile ""
cl_save_settings Write the settings file on exit 1 0 1
cl_refresh_rate Refresh rate for updating the game (in Hz) 0 0 10000
cl_refresh_rate_inactive Refresh rate for updating the game when the window is inactive (in Hz) 120 0 10000
cl_editor 0 0 1
cl_editor_dilate Automatically dilates embedded images 1 0 1
cl_skin_filter_string Skin filtering string ""
cl_auto_demo_record Automatically record demos 1 0 1
cl_auto_demo_on_connect Only start a new demo when connect while automatically record demos 0 0 1
cl_auto_demo_max Maximum number of automatically recorded demos (0 = no limit) 10 0 1000
cl_auto_screenshot Automatically take game over screenshot 0 0 1
cl_auto_screenshot_max Maximum number of automatically created screenshots (0 = no limit) 10 0 1000
cl_auto_csv Automatically create game over csv 0 0 1
cl_auto_csv_max Maximum number of automatically created csvs (0 = no limit) 10 0 1000
cl_show_broadcasts Show broadcasts ingame 1 0 1
cl_print_broadcasts Print broadcasts to console 1 0 1
cl_print_motd Print motd to console 1 0 1
cl_friends_ignore_clan Ignore clan tag when searching for friends 1 0 1
cl_assets_entities The asset/assets for entities "default"
cl_asset_game The asset for game "default"
cl_asset_emoticons The asset for emoticons "default"
cl_asset_particles The asset for particles "default"
cl_asset_hud The asset for HUD "default"
cl_asset_extras The asset for the game graphics that do not come from Teeworlds "default"
br_filter_string Server browser filtering string "Novice"
br_exclude_string Server browser exclusion string ""
br_filter_full Filter out full server in browser 0 0 1
br_filter_empty Filter out empty server in browser 0 0 1
br_filter_spectators Filter out spectators from player numbers 0 0 1
br_filter_friends Filter out servers with no friends 0 0 1
br_filter_country Filter out servers with non-matching player country 0 0 1
br_filter_country_index Player country to filter by in the server browser -1 -1 999
br_filter_pw Filter out password protected servers in browser 0 0 1
br_filter_gametype Game types to filter ""
br_filter_gametype_strict Strict gametype filter 0 0 1
br_filter_connecting_players Filter connecting players 1 0 1
br_filter_serveraddress Server address to filter ""
br_filter_unfinished_map Show only servers with unfinished maps 0 0 1
br_filter_exclude_countries Filter out DDNet servers by country ""
br_filter_exclude_types Filter out DDNet servers by type (mod) ""
br_indicate_finished Show whether you have finished a DDNet map (transmits your player name to info.ddnet.org/info) 1 0 1
br_location Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America "auto"
br_cached_best_serverinfo_url Do not set this variable, instead create a ddnet-serverlist-urls.cfg next to settings_ddnet.cfg to specify all possible serverlist URLs ""
br_filter_exclude_countries_kog Filter out kog servers by country ""
br_filter_exclude_types_kog Filter out kog servers by type (mod) ""
br_sort Sorting column in server browser 4 0 256
br_sort_order Sorting order in server browser 2 0 2
br_max_requests Number of concurrent requests to use when refreshing server browser 100 0 1000
br_demo_sort Sorting column in demo browser 0 0 3
br_demo_sort_order Sorting order in demo browser 0 0 1
br_demo_fetch_info Whether to auto fetch demo infos on refresh 0 0 1
snd_buffer_size Sound buffer size 512 128 32768
snd_rate Sound mixing rate 48000 0 0
snd_enable Sound enable 1 0 1
snd_enable_music Play background music 0 0 1
snd_volume Sound volume 30 0 100
snd_device (deprecated) Sound device to use -1 0 0
snd_chat_volume Chat sound volume 30 0 100
snd_game_volume Game sound volume 30 0 100
snd_ambient_volume Map Sound sound volume 30 0 100
snd_background_music_volume Background music sound volume 30 0 100
snd_nonactive_mute 0 0 1
snd_game Enable game sounds 1 0 1
snd_gun Enable gun sound 1 0 1
snd_long_pain Enable long pain sound (used when shooting in freeze) 1 0 1
snd_chat Enable regular chat sound 1 0 1
snd_team_chat Enable team chat sound 1 0 1
snd_servermessage Enable server message sound 1 0 1
snd_highlight Enable highlighted chat sound 1 0 1
gfx_screen Screen index 0 0 15
gfx_screen_width Screen resolution width 0 0 0
gfx_screen_height Screen resolution height 0 0 0
gfx_screen_refresh_rate Screen refresh rate 0 0 0
gfx_desktop_width Desktop resolution width for detecting display changes (not recommended to change manually) 0 0 0
gfx_desktop_height Desktop resolution height for detecting display changes (not recommended to change manually) 0 0 0
gfx_borderless Borderless window (not to be used with fullscreen) 1 0 1
gfx_fullscreen Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen 0 0 3
gfx_highdpi Enable high-dpi 1 0 1
gfx_color_depth Colors bits for framebuffer (fullscreen only) 24 16 24
gfx_vsync Vertical sync (may cause delay) 0 0 1
gfx_display_all_video_modes Show all video modes 0 0 1
gfx_high_detail High detail 1 0 1
gfx_fsaa_samples FSAA Samples 0 0 64
gfx_refresh_rate Screen refresh rate 0 0 10000
gfx_finish 0 0 1
gfx_backgroundrender Render graphics when window is in background 1 0 1
gfx_text_overlay Stop rendering textoverlay in editor or with entities: high value = less details = more speed 10 1 100
gfx_asyncrender_old Do rendering async from the the update 1 0 1
gfx_tune_overlay Stop rendering text overlay in tuning zone in editor: high value = less details = more speed 20 1 100
gfx_quad_as_triangle Render quads as triangles (fixes quad coloring on some GPUs) 0 0 1
inp_mousesens Mouse sensitivity 200 1 100000
inp_mouseold Use old mouse mode (warp mouse instead of raw input) 0 0 1
inp_translated_keys Translate keys before interpreting them, respects keyboard layouts 0 0 1
inp_ignored_modifiers Ignored keyboard modifier mask 0 0 65536
inp_controller_enable Enable controller 0 0 1
inp_controller_guid Controller GUID which uniquely identifies the active controller ""
inp_controller_absolute Enable absolute controller aiming ingame 0 0 1
inp_controller_sens Ingame controller sensitivity 100 1 100000
inp_controller_x Controller axis that controls X axis of cursor 0 0 12
inp_controller_y Controller axis that controls Y axis of cursor 1 0 12
inp_controller_tolerance Controller axis tolerance to account for jitter 5 0 50
cl_port Port to use for client connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) 0 0 65535
cl_dummy_port Port to use for dummy connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) 0 0 65535
cl_contact_port Port to use for serverinfo connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart) 0 0 65535
bindaddr Address to bind the client/server to ""
debug Debug mode 0 0 1
dbg_curl Debug curl 0 0 1
dbg_graphs Performance graphs 0 0 1
dbg_gfx Show graphic library warnings and errors, if the GPU supports it (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all) 0 0 4
dbg_stress Stress systems (Debug build only) 0 0 0
dbg_stress_network Stress network (Debug build only) 0 0 0
dbg_stress_server Server to stress (Debug build only) "localhost"
http_allow_insecure Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing. 0 0 1
cl_race_binds_set What level the DDRace binds are set to (this is automated, you don't need to use this) 0 0 1
cl_reconnect_timeout How many seconds to wait before reconnecting (after timeout, 0 for off) 120 0 600
cl_reconnect_full How many seconds to wait before reconnecting (when server is full, 0 for off) 5 0 600
cl_message_system_color System message color 2817983
cl_message_client_color Client message color 9633471
cl_message_highlight_color Highlighted message color 65471
cl_message_team_color Team message color 5636050
cl_message_color Message color 255
cl_laser_rifle_inner_color Laser inner color for Rifle 11206591
cl_laser_rifle_outline_color Laser outline color for Rifle 11176233
cl_laser_sg_inner_color Laser inner color for Shotgun 1467241
cl_laser_sg_outline_color Laser outline color for Shotgun 1866773
cl_laser_door_inner_color Laser inner color for doors 7701379
cl_laser_door_outline_color Laser outline color for doors 7667473
cl_laser_freeze_inner_color Laser inner color for freezes 12001153
cl_laser_freeze_outline_color Laser outline color for freezes 11613223
cl_kill_message_normal_color Kill message normal color 255
cl_kill_message_highlight_color Kill message highlight color 255
cl_message_friend Enable coloring and the heart for friends 1 0 1
cl_message_friend_color Friend message color 65425
conn_timeout Network timeout 100 5 1000
cl_show_ids Whether to show client ids in scoreboard 0 0 1
cl_scoreboard_on_death Whether to show scoreboard after death or not 1 0 1
cl_auto_race_record Save the best demo of each race 1 0 1
cl_replays Enable/disable replays 0 0 1
cl_replay_length Set the default length of the replays 30 10 0
cl_race_record_server_control Let the server start the race recorder 1 0 1
cl_demo_name Save the player name within the demo 1 0 1
cl_demo_assume_race Assume that demos are race demos 1 0 1
cl_race_ghost Enable ghost 1 0 1
cl_race_ghost_server_control Let the server start the ghost 1 0 1
cl_race_show_ghost Show ghost 1 0 1
cl_race_save_ghost Save ghost 1 0 1
cl_ddrace_scoreboard Enable DDRace Scoreboard 1 0 1
cl_show_others Show players in other teams (2 to show own team only) 0 0 2
cl_show_others_alpha Show players in other teams (alpha value, 0 invisible, 100 fully visible) 40 0 100
cl_overlay_entities Overlay game tiles with a percentage of opacity 0 0 100
cl_showquads Show quads (only interesting for mappers, or if your system has extremely bad performance) 1 0 1
cl_background_color Background color 128
cl_background_entities_color Background (entities) color 128
cl_background_entities Background (entities) ""
cl_run_on_join Command to run when joining a server ""
cl_menu_map Background map in the menu "auto"
cl_rotation_radius Menu camera rotation radius 30 1 500
cl_rotation_speed Menu camera rotations in seconds 40 1 120
cl_camera_speed Menu camera speed 5 1 40
cl_background_show_tiles_layers Whether draw tiles layers when using custom background (entities) 0 0 1
cl_unpredicted_shadow Show unpredicted shadow tee (0 = off, 1 = on, -1 = don't even show in debug mode) 0 -1 1
cl_predict_freeze Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze) 1 0 2
cl_show_ninja Show ninja skin 1 0 1
cl_show_hook_coll_other Show other players' hook collision line (2 to always show) 1 0 2
cl_show_hook_coll_own Show own players' hook collision line (2 to always show) 1 0 2
cl_hook_coll_size Size of hook collision line 0 0 20
cl_hook_coll_alpha Alpha of hook collision line (0 invisible, 100 fully visible) 100 0 100
cl_hook_coll_color_no_coll Specifies the color of a hookline that hits nothing. 65407
cl_hook_coll_color_hookable_coll Specifies the color of a hookline that hits hookable tiles. 6401973
cl_hook_coll_color_tee_coll Specifies the color of a hookline that hits tees. 2817919
cl_chat_teamcolors Show names in chat in team colors 0 0 1
cl_chat_reset Reset chat when pressing escape 1 0 1
cl_chat_old Old chat style: No tee, no background 0 0 1
cl_show_direction Show key presses (1 = other players', 2 = also your own) 1 0 2
cl_old_gun_position Tees hold gun a bit higher like in TW 0.6.1 and older 0 0 1
cl_confirm_disconnect_time Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on) 20 -1 1440
cl_confirm_quit_time Confirmation popup before quitting after game time (in minutes, -1 to turn off, 0 to always turn on) 20 -1 1440
cl_timeout_code Timeout code to use ""
cl_dummy_timeout_code Dummy Timeout code to use ""
cl_timeout_seed Timeout seed ""
cl_input_fifo Fifo file (non-Windows) or Named Pipe (Windows) to use as input for client console ""
cl_config_version The config version. Helps newer clients fix bugs with older configs. 0 0 0
cl_demo_slice_begin Begin marker for demo slice -1 0 0
cl_demo_slice_end End marker for demo slice -1 0 0
cl_demo_show_speed Show speed meter on change 0 0 1
cl_demo_keyboard_shortcuts Enable keyboard shortcuts in demo player 1 0 1
gfx_gl_major Graphic library major version 1 1 10
gfx_gl_minor Graphic library minor version 3 0 10
gfx_gl_patch Graphic library patch version 0 0 10
gfx_gl_texture_lod_bias The lod bias for graphic library texture sampling multiplied by 1000 -500 -15000 15000
gfx_3d_texture_analysis_ran Ran an analyzer to check if sampling 3D/2D array textures works correctly 0 0 1
gfx_3d_texture_analysis_renderer The renderer on which the analysis was performed ""
gfx_3d_texture_analysis_version The version on which the analysis was performed ""
gfx_gpu_name The GPU's name, which will be selected by the backend. (if supported by the backend) "auto"
gfx_backend The backend to use (e.g. OpenGL or Vulkan) "OpenGL"
gfx_render_thread_count Number of threads the backend can use for rendering. (note: the value can be ignored by the backend) 3 0 0
gfx_driver_is_blocked If 1, the current driver is in a blocked error state. 0 0 1
cl_video_recorder_fps At which FPS the videorecorder should record demos. 60 1 1000

Client Commands

Command Arguments Description
exec r[file] Execute the specified file
reset s[config-name] Reset a config to its default value
toggle s[config-option] i[value 1] i[value 2] Toggle config value
+toggle s[config-option] i[value 1] i[value 2] Toggle config value via keypress
toggle_local_console Toggle local console
toggle_remote_console Toggle remote console
clear_local_console Clear local console
clear_remote_console Clear remote console
dump_local_console Write local console contents to a text file
dump_remote_console Write remote console contents to a text file
console_page_up Previous page in console
console_page_down Next page in console
callvote 'spectate'|'option'] s[id|option text] ?r[reason] Call vote
vote 'no'] Vote yes/no
+emote Open emote selector
emote i[emote-id] Use emote
+spectate Open spectator mode selector
spectate i[spectator-id] Switch spectator mode
spectate_next Spectate the next player
spectate_previous Spectate the previous player
spectate_closest Spectate the closest player
zoom+ Zoom increase
zoom- Zoom decrease
zoom ?i Change zoom
set_view i[x]i[y] Set camera position to x and y in the map
say r[message] Say in chat
say_team r[message] Say in team chat
chat 'all'] ?r[message] Enable chat with all/team mode
+show_chat Show chat
echo r[message] Echo the text in chat window
+left Move left
+right Move right
+jump Jump
+hook Hook
+fire Fire
+showhookcoll Show Hook Collision
+weapon1 Switch to hammer
+weapon2 Switch to gun
+weapon3 Switch to shotgun
+weapon4 Switch to grenade
+weapon5 Switch to laser
+nextweapon Switch to next weapon
+prevweapon Switch to previous weapon
add_foe s[name] ?s[clan] Add a foe
remove_foe s[name] ?s[clan] Remove a foe
foes List foes
add_friend s[name] ?s[clan] Add a friend
remove_friend s[name] ?s[clan] Remove a friend
friends List friends
team i[team-id] Switch team
kill Kill yourself to restart
tune_zone i[zone] s[tuning] i[value] Tune in zone a variable to value
dummy_connect Connect dummy
dummy_disconnect Disconnect dummy
dummy_reset Reset dummy
quit Quit Teeworlds
exit Quit Teeworlds
minimize Minimize Teeworlds
connect ip] Connect to the specified host/ip
disconnect Disconnect from the server
ping Ping the current server
screenshot Take a screenshot
start_video Start recording a video
stop_video Stop recording a video
rcon r[rcon-command] Send specified command to rcon
rcon_auth r[password] Authenticate to rcon
rcon_login s[username] r[password] Authenticate to rcon with a username
play r[file] Play the file specified
record ?r[file] Record to the file
stoprecord Stop recording
add_demomarker Add demo timeline marker
begin_favorite_group Use this before `add_favorite` to group favorites. End with `end_favorite_group`
end_favorite_group Use this after `add_favorite` to group favorites. Start with `begin_favorite_group`
add_favorite ip] ?s['allow_ping'] Add a server as a favorite
remove_favorite ip] Remove a server from favorites
demo_slice_start
demo_slice_end
demo_play Play demo
demo_speed i[speed] Set demo speed
save_replay ?i[length] s[filename] Save a replay of the last defined amount of seconds
benchmark_quit i[seconds] r[file] Benchmark frame times for number of seconds to file, then quit

Tunings

Tuning Description Default
ground_control_speed Max speed the tee can get on ground 10.0
ground_control_accel Acceleration speed on the ground 2.0
ground_friction Friction on the ground 0.5
ground_jump_impulse Impulse when jumping on ground 13.2
air_jump_impulse Impulse when jumping in air 12.0
air_control_speed Max speed the tee can get in the air 5.0
air_control_accel Acceleration speed in air 1.5
air_friction Friction in the air 0.95
hook_length Length of the hook 380.0
hook_fire_speed How fast the hook is fired 80.0
hook_drag_accel Acceleration when hook is stuck 3.0
hook_drag_speed Drag speed of the hook 15.0
gravity Gravity of the teeworld 0.5
velramp_start Velocity ramp start 550
velramp_range Velocity ramp range 2000
velramp_curvature Velocity ramp curvature 1.4
gun_curvature Gun curvature 1.25
gun_speed Gun speed 2200.0
gun_lifetime Gun lifetime 2.0
shotgun_curvature Shotgun curvature 1.25
shotgun_speed Shotgun speed 2750.0
shotgun_speeddiff (UNUSED) Speed difference between shotgun bullets 0.8
shotgun_lifetime (UNUSED) Shotgun lifetime 0.20
grenade_curvature Grenade curvature 7.0
grenade_speed Grenade speed 1000.0
grenade_lifetime Grenade lifetime 2.0
laser_reach How long the laser can reach 800.0
laser_bounce_delay When bouncing, stop the laser this long 150
laser_bounce_num How many times the laser can bounce 1000
laser_bounce_cost Remove this much from reach when laser is bouncing 0
laser_damage (UNUSED) Laser damage 5
player_collision Enable player collisions 1
player_hooking Enable player vs player hooking 1
jetpack_strength Jetpack pistol strength 400.0
shotgun_strength Shotgun pull strength 10.0
explosion_strength Explosion strength (grenade for example) 6.0
hammer_strength Hammer strength 1.0
hook_duration Hook duration 1.25
hammer_fire_delay Delay of hammering (when hitting nothing) 125
gun_fire_delay Delay of firing gun 125
shotgun_fire_delay Delay of firing shotgun 500
grenade_fire_delay Delay of firing grenade 500
laser_fire_delay Delay of firing laser laser 800
ninja_fire_delay Delay of firing ninja 800
hammer_hit_fire_delay Delay of hammering (when hitting another tee) 320