Death: Difference between revisions

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'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles) or by issuing a <code>kill</code> command bound to <code>k</code> by default. When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. Then sending <code>/kill</code> via the chat is necessary in order to kill and restart the map. The death tile is the only tile with a bigger hit-box than other tiles like e.g. [[Teleporter|{{Tile|tele|27}}]] [[Teleporter]] and [[Freeze|{{Tile|game|9}}]] [[Freeze]]
'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles) or by issuing a <code>kill</code> command bound to <code>k</code> by default. When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. Then sending <code>/kill</code> via the chat is necessary in order to kill and restart the map. The death tile is the only tile with a bigger hit-box than other tiles like e.g. [[Teleporter|{{Tile|tele|27}}]] [[Teleporter]] and [[Freeze|{{Tile|game|9}}]] [[Freeze]].
 
The death tile {{Tile|game|2}} is skippable with [[Movement|enough speed]], but not with {{Ninja}} due to its bigger hit box.

Revision as of 21:27, 27 February 2022

Death can be caused by the death tile , by going too far out of the map (>200 tiles) or by issuing a kill command bound to k by default. When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill command to prevent accidental killing. Then sending /kill via the chat is necessary in order to kill and restart the map. The death tile is the only tile with a bigger hit-box than other tiles like e.g. Teleporter and Freeze.

The death tile is skippable with enough speed, but not with Ninja due to its bigger hit box.