Freeze: Difference between revisions

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'''''Freeze''''' ({{Tile|entities|9}}/{{Tile|game|9}}) is one of the main mechanics the game resolves around. It resets and disables [[Movement]] keys, [[Jump|jumping]] and the [[Hook]] for a few seconds. Currently hooked tees get released. [[Drag parts]] are based on the fact that one tee is frozen. [[Hammerrun]] and [[Throw|throws]] are used to get through wider freeze walls. It is possible to unfreeze a Tee by hitting it with the [[Hammer]] or [[Laser]]. When the tee is still over the freeze tile, the tee is then only unfrozen for one Tick, allowing weapon, movement and jump input for that Tick.<ref>https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref> The tee can only get freezed while unfreeze or after one second being frozen, so that the timer only gets updated every second while being in freeze.
'''''Freeze''''' ({{Tile|entities|9}}/{{Tile|game|9}}) is one of the main mechanics the game resolves around. It resets and disables [[Movement]] keys, [[Jump|jumping]] and the [[Hook]] for a few seconds. Currently hooked tees get released. [[Drag parts]] are based on the fact that one tee is frozen. [[Hammerrun]] and [[Throw|throws]] are used to get through wider freeze walls. It is possible to unfreeze a Tee by hitting it with the [[Hammer]] or [[Laser]]. When the tee is still over the freeze tile, the tee is then only unfrozen for one Tick, allowing weapon, movement and jump input for that Tick.<ref>https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref> The tee can only get freezed while unfreeze or after one second being frozen, so that the timer only gets updated every second while being in freeze.


Generally freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with [[Ninja]] without touching the tile.
Generally freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with [[Ninja]] without touching the tile. In pair, tees can also go through one tile freeze walls with [[Aled]].


==Unfreeze Time==
==Unfreeze Time==

Revision as of 11:39, 20 February 2022

Freeze (/) is one of the main mechanics the game resolves around. It resets and disables Movement keys, jumping and the Hook for a few seconds. Currently hooked tees get released. Drag parts are based on the fact that one tee is frozen. Hammerrun and throws are used to get through wider freeze walls. It is possible to unfreeze a Tee by hitting it with the Hammer or Laser. When the tee is still over the freeze tile, the tee is then only unfrozen for one Tick, allowing weapon, movement and jump input for that Tick.[1] The tee can only get freezed while unfreeze or after one second being frozen, so that the timer only gets updated every second while being in freeze.

Generally freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with Ninja without touching the tile. In pair, tees can also go through one tile freeze walls with Aled.

Unfreeze Time

By default tees get frozen for three seconds when touching freeze. You can see the remaining freeze time by counting the stars floating out of the frozen tee each second. In the switch layer a different number of seconds of freeze time can be set up.

Deep Freeze

Additionally Tees can get into deep freeze by touching the deep freeze tile /. Tees in deep freeze can be identified by the angry eyes they make. Deep freeze refreshes the Freeze state every second to a three second countdown. The only way this effect wears of is by touching Undeep . The Undeep effect then wears of, but the Tee stays in Freeze mode for at least 2-3 seconds.

Live Freeze

Another independent form of freeze is the Live Freeze Tile , which resets and disables Movement and Jumping, but doesn't affect the Hook. After touching the Live Freeze Tile, the tee stays in Live Freeze until Live Unfreeze it touches Live Unfreeze .

References