Shotgun/es: Difference between revisions
Created page with "== Movimiento Vertical ==" |
|||
Line 42: | Line 42: | ||
== Movimiento Vertical == | == Movimiento Vertical == | ||
Ten en cuenta que si hay 2 cosas que te impulsen hacia arriba (Ej. un [[Special:MyLanguage/jump|salto]], un disparo de escopeta que venga desde arriba, el [[Special:MyLanguage/hook|gancho]], etc.), puedes combinarlas para que tu impulso sea mucho mayor. | |||
< | <span id="With_2_Tees"></span> | ||
=== | === Con 2 Tees === | ||
Cuando necesitas levantar a un tee que está '''[[Special:MyLanguage/Freeze|descongelado]]''' y muy fuera del rango de tu gancho: | |||
* El de abajo salta | |||
* | * El de arriba le dispara con la escopeta justo después de que salta | ||
* | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 16:37, 27 February 2023
La escopeta es un arma automática, la cual dispara un rayo recto y su uso se centra en el movimiento. El rayo es el mismo que el del Laser, puede rebotar en las paredes y termina al impactar a un tee o cuando llega a su rango máximo.
Si el rayo impacta en un tee (el tuyo o el de otro), este será atraído por el rayo. Esta atracción puede usarse para ganar velocidad en cualquier dirección.
Movimiento Horizontal
Para ganar velocidad horizontal, el tee debe ser impactado por un disparo de escopeta.
Con 2 Tees
- Los 2 tees deben estar mirándose frente a frente, a cierta distancia
- El primero empieza avanzando
- El segundo le dispara con la escopeta al primero
¡Ten en cuenta que será mucho más eficiente si el primer tee alcanza la mayor velocidad al caminar antes de que le llegue el disparo!
A ti mismo
- Busca un bloque al que puedas dispararle horizontalmente con la escopeta
- Avanza hacia él y ve apuntando
- Dispárate a ti mismo, haciendo que el rayo de la escopeta rebote en el bloque contra ti
- Esquiva el bloque (generalmente saltando)
Al igual que con 2 tees, es mucho más eficiente si estás seguro de si alcanzaste la mayor velocidad al caminar antes de que el rayo te impacte.
Movimiento Vertical
Ten en cuenta que si hay 2 cosas que te impulsen hacia arriba (Ej. un salto, un disparo de escopeta que venga desde arriba, el gancho, etc.), puedes combinarlas para que tu impulso sea mucho mayor.
Con 2 Tees
Cuando necesitas levantar a un tee que está descongelado y muy fuera del rango de tu gancho:
- El de abajo salta
- El de arriba le dispara con la escopeta justo después de que salta
When you need to pull up a frozen tee that is out of hooking range:
- Shoot the lower tee a couple of times
- Hook it, once it is in reach
- If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly(learn more). This will pull the tee further upwards as the first two shots will hit the tee in faster succession.
By Yourself
Similar to gaining horizontal movement by yourself using the shotgun:
- Seek out a block that you can hit with an vertical shotgun shot
- Aim at the block, just slightly to the side
- Jump, shoot right after
- Dodge the block by moving to the side
Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.
Advanced Indirect Shots
In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.
Horizontally
To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.
- Aim forward and a bit downwards
- Get to walking speed
- Shoot
It didn’t work?
- If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
- If the beam missed you and went in front of your tee, aim lower.
Keep in mind that the correct angles changes with your speed!
Vertically
Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.
While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.
- Stand directly next to the wall
- Aim up and a bit to the wall
- Jump, shoot right after
It didn’t work?
- If you were dragged down by the beam or if the beam went above you, aim further into the wall.
- If the beam missed you and went in below your tee, aim further up.
Corner vertical method
Also you can pull yourself up when falling down and shooting in the bottom edge.
- Stand directly next to the wall
- Aim bottom and a bit to the wall
- Double jump and shoot before you fall on a ground
- Jump from a ground
Keep in mind that the correct angles changes with your speed!
Advanced Behaviour
- Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
- Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on unfreeze
- The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.