Translations:Dummy/8/zh: Difference between revisions

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和分身完成[[Special:MyLanguage/Hammerhit|锤击]]操作并不复杂,只需在本体对分身完成锤击操作后,直接切换操作对象继续锤击即可,但比起双人操作,单人操作需要更快的操作速度。如果玩家在切换操作对象时依然按住某个或某些操作键(移动,跳跃等),切换后先前的操作对象会持续执行这些操作并直到玩家重新切换回去。这种情况通常来说很危险,这会导致使用锤击解除操作对象的冻结状态时,继承的操作键通常会向着玩家未曾预料到的方向进行移动,从而导致切换操作对象时容易手忙脚乱,致使下次锤击失败。
和分身完成[[Special:MyLanguage/Hammerhit|拉起锤击]]操作并不复杂,只需在本体对分身完成拉起锤击操作后,直接切换操作对象再次操作循环即可,但比起双人操作,单人操作需要更快的操作速度。如果玩家在切换操作对象时依然按住某个或某些操作键(移动,跳跃等),切换后先前的操作对象会持续执行这些操作并直到玩家重新切换回去。这种情况通常来说很危险,这会导致使用锤击解除操作对象的冻结状态时,继承的操作键通常会向着玩家未曾预料到的方向进行移动,从而导致切换操作对象时容易手忙脚乱,致使下次锤击失败。

Latest revision as of 08:43, 23 June 2023

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Message definition (Dummy)
[[Special:MyLanguage/Hammerhit|Hammerhitting]] with dummy is as simple as switching tees back and forth as you hammer hit, but has a couple quirks. If you are holding a key down when switching, that tee will continue holding it down until you press the button again with that tee active. This can be dangerous, as attempting to hammer or hook will do nothing the first time and will easily cause you to fail the hammer hit.

和分身完成拉起锤击操作并不复杂,只需在本体对分身完成拉起锤击操作后,直接切换操作对象再次操作循环即可,但比起双人操作,单人操作需要更快的操作速度。如果玩家在切换操作对象时依然按住某个或某些操作键(移动,跳跃等),切换后先前的操作对象会持续执行这些操作并直到玩家重新切换回去。这种情况通常来说很危险,这会导致使用锤击解除操作对象的冻结状态时,继承的操作键通常会向着玩家未曾预料到的方向进行移动,从而导致切换操作对象时容易手忙脚乱,致使下次锤击失败。