The '''''Grenade Launcher''''' (sometimes referred to as ''rocket'') is an automatic projectile weapon that is centered around fast horizontal and vertical movement.
It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to [[Special:MyLanguage/Movement|gain speed]].
To gain horizontal [[Special:MyLanguage/Movement|movement speed]]:
* 之后向移动方向相反方向的地面上发射榴弹。
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每次爆炸都会将玩家向前推动一些,也就是说只要玩家重复发射榴弹,就可以持续不断地获得水平移动速度。
* Walk in the desired direction
* Shoot rockets in the opposite direction in the ground
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Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed.
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[[File:Grenade-horizontal-speed-1.mp4|gif|muted]]
[[File:Grenade-horizontal-speed-1.mp4|gif|muted]]
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One grenade won’t get you very far. You can combine many tricks to get much further, for example:
Similar to getting [[Special:MyLanguage/Movement|horizontal movement]] by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.
* 先用地面或近地墙面做一次榴弹跳;
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* 榴弹跳加速成功后,将光标向下瞄准且偏向墙体(大约45度);
* 持续发射榴弹,时刻紧贴墙体。
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以此方法进行移动虽然可以达到很高的高度,但获得的向上动量也会因为重力影响而逐渐减少。
* Stand directly next to the wall
* Rocket jump up
* Aim downwards, in the direction of the wall (about 45°)
* Continuously shoot, while staying next to the wall by moving in its direction
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当动量即将归零时,玩家可以利用二段跳继续上升:
Once you run out of upwards momentum:
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* 继续持续发射榴弹直到速度即将归零;
* 利用二段跳和墙体再次进行榴弹跳;
* 类似一段跳获取速度后的操作,此时可以继续连续发射榴弹向上飞行,同时紧贴墙体。
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* Continue shooting till you will begin falling
* Double jump, directly followed by another shot
* Continuously shoot again, while still staying next to the wall by moving in its direction
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[[File:Rocket-wall-up.mp4|gif|300px|muted]]
[[File:Rocket-wall-up.mp4|gif|300px|muted]]
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On some parts you will need to switch to the opposite wall while on the way up.
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在某些关卡里,地图可能会要求玩家在向上移动的过程中转移到其他墙壁。
* If the wall is close, you can switch to it without interrupting the rhythm.
* If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.
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[[File:Triple-rocket.mp4|gif|400px|muted]]<br>
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三重榴弹跳需要掌握非常精确的时机,因此成功率也大大降低。要连续几次完成三重榴弹跳是极其困难的。
== Advanced Behavior ==
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<span id="Advanced_Behavior"></span>
* A grenade projectile will explode if it remains in the air for too long [exact time?]
==进阶特性==
* A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
* Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on [[Special:MyLanguage/Freeze|unfreeze]], even if you are standing in a freeze tile
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* 榴弹若在飞行过程中一直没有产生交互,默认情况下会在2秒后自行爆炸;
* If you [[Special:MyLanguage/Death|kill]] while a grenade projectile is in the air, the projectile will disappear